The Shepherds: Difference between revisions
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{{Sequel}} | |||
{{Incomplete}} | {{Incomplete}} | ||
{{Infobox/Worm/Team | {{Infobox/Worm/Team | ||
|name = The Shepherds | |name = The Shepherds | ||
|image = | |image = | ||
|imagecaption = | |imagecaption = | ||
|leader(s) = | |leader(s) = [[Moonsong]]<br>[[Whorl]]<ref>The Shepherds had Moonsong, who was paying a lot of attention to Capricorn. She wasn’t in charge, though, thankfully. Whorl had the reins for now, and he was decent enough.- [[Beacon 8.1]]</ref> (Formerly) | ||
|alignment = | |alignment = [[Heroes]] | ||
|allies = | |allies = | ||
|alliedOrg = | |alliedOrg = [[The Wardens]]<br>[[The Huntsmen]] | ||
|web serial = | |web serial = [[Interlude 29]] (Alternate Timeline Version) | ||
|ward = [[Glow-worm P.3]]<br>[[Flare 2.1]] | |||
}} | }} | ||
'''The Shepherds'''<ref name=":0">'''Shepherd’s Crook''' | '''The Shepherds'''<ref name=":0">'''Shepherd’s Crook''' and '''Thread Link''' (not many posts)<br>Team started up and fell apart. Reason why? One ex-nemesis and lover of the team leader was invited to the team. They went full yoko. Shepherds no more. - [https://parahumans.wordpress.com/2017/10/26/glow-worm-p-3/ Excerpt] from [[Glow-worm P.3]]</ref><ref>The group is the shepherds. Shepherd's crook is a pun. - [https://redd.it/78t82q Wildbow on Reddit]</ref> are a major hero team in [[Earth Gimel]]. | ||
==Goals and Methods== | ==Goals and Methods== | ||
===First Iteration=== | ===First Iteration=== | ||
Much like [[The Attendant]], the group were cautious and politically conservative, although they differed on the details.<ref name="II1.8">[[Daybreak 1.8]]</ref><ref name="II2.1">[[Flare 2.1]]</ref> The Shepherds attracted the largest volume of religion-focused capes, as well as a couple of ex-members of [[Empire Eighty-Eight]].<ref name="II2.1e1">They’re pretty conservative. In a lot of respects. A lot of the religious capes went to the Shepherds and will be part of the Attendant. <br>“Yeah,” I said. “One or two of the sketchy people from Empire Eighty-Eight, too.” - [https://www.parahumans.net/2017/12/12/flare-2-2/ excerpt] from [[Flare 2.2]]</ref> | Much like [[The Attendant]], the group were cautious and politically conservative, although they differed on the details.<ref name="II1.8">[[Daybreak 1.8]]</ref><ref name="II2.1">[[Flare 2.1]]</ref> The Shepherds attracted the largest volume of religion-focused capes, as well as a couple of ex-members of [[Empire Eighty-Eight]].<ref name="II2.1e1">They’re pretty conservative. In a lot of respects. A lot of the religious capes went to the Shepherds and will be part of the Attendant. <br>“Yeah,” I said. “One or two of the sketchy people from Empire Eighty-Eight, too.” - [https://www.parahumans.net/2017/12/12/flare-2-2/ excerpt] from [[Flare 2.2]]</ref> | ||
===Second Iteration=== | ===Second Iteration=== | ||
Basically [[The Attendant]] | Basically [[The Attendant]]. | ||
== Structure == | |||
==Structure== | |||
===Second Iteration=== | ===Second Iteration=== | ||
After [[The Attendant]] absorbed the Shepherds and then rebranded with their name they split into three teams with a shared approach, name and symbol.<ref name="2.1 e1">With the teams merging, we’re taking on a lot of others. We’ll be breaking up into three sub-teams later, but all with the same name and brand. - [https://www.parahumans.net/2017/12/09/flare-2-1/ excerpt] from [[Flare 2.1]]</ref> Much like the Protectorate of yesteryear. | After [[The Attendant]] absorbed the Shepherds and then rebranded with their name they split into three teams with a shared approach, name and symbol.<ref name="2.1 e1">With the teams merging, we’re taking on a lot of others. We’ll be breaking up into three sub-teams later, but all with the same name and brand. - [https://www.parahumans.net/2017/12/09/flare-2-1/ excerpt] from [[Flare 2.1]]</ref> Much like the Protectorate of yesteryear. | ||
They have several minor religious teams in their orbit.<ref name="II14.2">[[Breaking 14.2]]</ref> One of them is [[The Huntsmen]].<ref name="II17.8a"/> | |||
==Members== | ==Members== | ||
* [[Moonsong]] | *[[Whorl]] | ||
*[[Moonsong]] | |||
*[[Tribute]] | *[[Tribute]] | ||
* | *[[Victor]] | ||
* [[ | *[[Scribe]] | ||
* [[ | *[[Gospel]] | ||
*[[Cue]] | |||
*[[Fishtank]] | |||
*[[Vessel]] | |||
*[[Pictor]] | |||
*[[Armiger]] | |||
*[[Accolade]] | |||
*[[Riveting]] | |||
*[[Furcate]] | |||
*~3 unnamed members (17 in total)<!-- 16 + Furcate--><ref name="II14.2"/> + ~30 in secondary groups<ref name="II17.8a">The Shepherds and the Shepherd’s sub-teams. They had a core team of about sixteen members, and another thirty lesser members who handled the ground game, focusing on neighborhoods and sub-communities within the city. The Huntsmen were there, I noted. - [https://www.parahumans.net/2019/10/26/sundown-17-8/ Excerpt] from [[Sundown 17.8]]</ref> | |||
*[[Reconciliation]] (Formerly)<ref>“[Reconciliation]’s a good guy,” Tristan said. “Deserves everything good.”<br><br>“He is,” another Shepherd said. Not one of Scribe’s flock. “I hear good things. I wish he’d stuck with us.” - [https://www.parahumans.net/2019/10/22/sundown-17-7/ Excerpt] from [[Sundown 17.7]]</ref> | |||
*Eagleflight (Formerly)<ref>Which sucked, because she’d been making a renewed, concerted effort to let her judgments go since she’d found out about the three ex-nazis joining, seen some of their behaviors and attitudes, especially Eagleflight, who hadn’t been anything close to subtle, and who had been kicked out in short order. - [https://www.parahumans.net/2020/01/25/infrared-19-d/ Excerpt] from [[Interlude 19.d II]]</ref> | |||
==History== | ==History== | ||
===Post-[[Gold Morning]]=== | ===Post-[[Gold Morning]]=== | ||
The Shepherds were established, but fell apart relatively quickly. This was blamed on the decision to invite the "ex-nemesis and lover" of the team's leader onto the team.<ref name=":0" /> This was discussed as an example of the failure of the Amnesty on [[Parahumans Online]].<ref>[[Glow-worm P.3]]</ref> | The Shepherds were established, but fell apart relatively quickly. This was blamed on the decision to invite the "ex-nemesis and lover" of the team's leader onto the team.<ref name=":0" /> This was discussed as an example of the failure of the Amnesty on [[Parahumans Online]].<ref>[[Glow-worm P.3]]</ref> | ||
===Early-[[Ward]]=== | ===Early-[[Ward]]=== | ||
Most of the remaining membership of the group was folded into [[the Attendant]].<ref name="II1.8">[[Daybreak 1.8]]</ref><ref name="II2.1">[[Flare 2.1]]</ref> The Attendant changed their name to The Shepherds. | Most of the remaining membership of the group was folded into [[the Attendant]].<ref name="II1.8">[[Daybreak 1.8]]</ref><ref name="II2.1">[[Flare 2.1]]</ref> The Attendant changed their name to The Shepherds. | ||
| Line 49: | Line 61: | ||
===Post-[[Goddess' Takeover]]=== | ===Post-[[Goddess' Takeover]]=== | ||
Following [[The Navigators Incident]], The Shepherds got significantly more aggressive with the villains in the city, in attempting to track down the perpetrators. It lead to several of them being [[cradle]]'d during later skirmishes, including [[Moonsong]]. | Following [[The Navigators Incident]], The Shepherds got significantly more aggressive with the villains in the city, in attempting to track down the perpetrators. It lead to several of them being [[cradle]]'d during later skirmishes, including [[Moonsong]]. | ||
< | |||
== | ===Post-[[Assault on the Time Bubbles|Time Bubble Pop]]=== | ||
== | Several members were forced to move in [[Wardens]] Bunker, after the kompromat dump by [[Teacher]].<ref name="II14.2"/> Later they were sent out as the second wave to the west side of Teacher's Compound together with [[Harbinger Clones]] and some other sub-teams.<ref name="15.6"/> | ||
--> | |||
The Shepherds, that were deployed as the first wave, were fighting alongside [[The Undersiders]]. They entered through the east side of the complex, the same direction as [[Breakthrough]].<ref name="15.6">[[Dying 15.6]]</ref> | |||
===Post-[[Attack on Teacher]]=== | |||
The Shepherds were sent out by [[the Wardens]] to oversee the [[Shin Defense Initiative|Shin super-weapons]] being used against the [[Machine Army]].<ref name="II17.7">[[Sundown 17.7]]</ref> | |||
When the [[The Ice Breaks|ice broke]], [[Victor]] turned into a [[Titan]] and attacked his teammates who barely escaped with their lives. | |||
===[[The Ice Breaks]]=== | |||
The Shepherds, their affiliated teams and reserves were present during the rally at the [[Wardens]] HQ.<ref name="II18.1">[[Radiation 18.1]]</ref> | |||
They were in the second wave during the fight with [[Fortuna]]'s titans.<ref name="II19.5">[[Infrared 19.5]]</ref> | |||
The Shepherds were joined by [[Capricorn]] and [[Sveta Karelia]] and succeeded in removing the [[Nemean Titan]] from the battlefield, by forcing him into one of the cracks in reality.<ref name="II19.d">[[Infrared 19.d]]</ref> Shortly after they were able to evacuate a group of unpowered saboteurs from [[Titan Skadi]]'s attack in [[the Shardrealm]], however they lost [[Tribute]] and [[Riveting]] in the process.<ref name="II19.e">[[Infrared 19.e]]</ref> | |||
Were present at the anti-[[Simurgh]] rally,<ref name="II19.z">[[Infrared 19.z]]</ref> and the following up battles.<ref name="II20.2">[[Last 20.2]]</ref> | |||
==Trivia== | |||
*[[Eden]] foresaw a [[List of Possible Futures|possible future]] where the Shepherds were the enemies of the [[Wardens]], who believed they had created powerful "superweapons". In reality, Eden herself was influencing them both to prevent peace. However, this future never came to pass and Eden was slain.<ref>“And you believe it is the Shepherds who are responsible?”<br><br>[[Eden|The entity]] shook its head. “I can’t know. You’ve seen for yourself, the powerful blocks they’ve put in place against powers. But enough clues point to the Shepherds.” - [https://parahumans.wordpress.com/2013/10/12/interlude-29/ Excerpt] from [[Interlude 29]]</ref> | |||
{{Reflist}} | {{Reflist}} | ||
==Site Navigation== | |||
{{The Shepherds Navibox}} | |||
{{The Wardens Navibox}} | |||
{{Advance Guard Navibox}} | |||
{{DEFAULTSORT:Shepherds}} | {{DEFAULTSORT:Shepherds}} | ||
[[Category:Groups and Organizations]] | [[Category:Groups and Organizations]] | ||
[[Category:The Shepherds]] | |||
Latest revision as of 19:47, June 14, 2025
[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of completion]]
<infobox>
<title source="name"> <default>The Shepherds</default> </title>
<image source="Image"></image>
<image source="image"></image>
<header>Information</header>
<label>Alignment</label>
<label>Leader(s)</label>
<label>Leader(s)</label>
<label>Allies</label>
<label>Allies</label>
<label>Status</label>
<label>Location</label>
<label>First Appearance</label>
<header>First Appearance</header>
<label>Worm Debut</label>
<label>Ward Debut</label>
</infobox>
The Shepherds<ref name=":0">Shepherd’s Crook and Thread Link (not many posts)
Team started up and fell apart. Reason why? One ex-nemesis and lover of the team leader was invited to the team. They went full yoko. Shepherds no more. - Excerpt from Glow-worm P.3</ref><ref>The group is the shepherds. Shepherd's crook is a pun. - Wildbow on Reddit</ref> are a major hero team in Earth Gimel.
Goals and Methods[edit]
First Iteration[edit]
Much like The Attendant, the group were cautious and politically conservative, although they differed on the details.<ref name="II1.8">Daybreak 1.8</ref><ref name="II2.1">Flare 2.1</ref> The Shepherds attracted the largest volume of religion-focused capes, as well as a couple of ex-members of Empire Eighty-Eight.<ref name="II2.1e1">They’re pretty conservative. In a lot of respects. A lot of the religious capes went to the Shepherds and will be part of the Attendant.
“Yeah,” I said. “One or two of the sketchy people from Empire Eighty-Eight, too.” - excerpt from Flare 2.2</ref>
Second Iteration[edit]
Basically The Attendant.
Structure[edit]
Second Iteration[edit]
After The Attendant absorbed the Shepherds and then rebranded with their name they split into three teams with a shared approach, name and symbol.<ref name="2.1 e1">With the teams merging, we’re taking on a lot of others. We’ll be breaking up into three sub-teams later, but all with the same name and brand. - excerpt from Flare 2.1</ref> Much like the Protectorate of yesteryear.
They have several minor religious teams in their orbit.<ref name="II14.2">Breaking 14.2</ref> One of them is The Huntsmen.<ref name="II17.8a"/>
Members[edit]
- Whorl
- Moonsong
- Tribute
- Victor
- Scribe
- Gospel
- Cue
- Fishtank
- Vessel
- Pictor
- Armiger
- Accolade
- Riveting
- Furcate
- ~3 unnamed members (17 in total)<ref name="II14.2"/> + ~30 in secondary groups<ref name="II17.8a">The Shepherds and the Shepherd’s sub-teams. They had a core team of about sixteen members, and another thirty lesser members who handled the ground game, focusing on neighborhoods and sub-communities within the city. The Huntsmen were there, I noted. - Excerpt from Sundown 17.8</ref>
- Reconciliation (Formerly)<ref>“[Reconciliation]’s a good guy,” Tristan said. “Deserves everything good.”
“He is,” another Shepherd said. Not one of Scribe’s flock. “I hear good things. I wish he’d stuck with us.” - Excerpt from Sundown 17.7</ref> - Eagleflight (Formerly)<ref>Which sucked, because she’d been making a renewed, concerted effort to let her judgments go since she’d found out about the three ex-nazis joining, seen some of their behaviors and attitudes, especially Eagleflight, who hadn’t been anything close to subtle, and who had been kicked out in short order. - Excerpt from Interlude 19.d II</ref>
History[edit]
Post-Gold Morning[edit]
The Shepherds were established, but fell apart relatively quickly. This was blamed on the decision to invite the "ex-nemesis and lover" of the team's leader onto the team.<ref name=":0" /> This was discussed as an example of the failure of the Amnesty on Parahumans Online.<ref>Glow-worm P.3</ref>
Early-Ward[edit]
Most of the remaining membership of the group was folded into the Attendant.<ref name="II1.8">Daybreak 1.8</ref><ref name="II2.1">Flare 2.1</ref> The Attendant changed their name to The Shepherds.
Post-Fallen fall[edit]
Continued their duties on portal stations, although without much communication with civilians. Countered organized attack on refugees. It did not stopped the Shepherds from being blamed for lost lives.
They conducted some unspecified minor mission in coordination with Breakthrough. They failed it with one member being wounded.<ref>“The Attendant had a member who got hurt,” Capricorn reported, in Tristan’s natural confidence. “Mission fail. [...] It wasn’t a big mission either.” - Excerpt from Gleaming 9.2</ref>
Post-Goddess' Takeover[edit]
Following The Navigators Incident, The Shepherds got significantly more aggressive with the villains in the city, in attempting to track down the perpetrators. It lead to several of them being cradle'd during later skirmishes, including Moonsong.
Post-Time Bubble Pop[edit]
Several members were forced to move in Wardens Bunker, after the kompromat dump by Teacher.<ref name="II14.2"/> Later they were sent out as the second wave to the west side of Teacher's Compound together with Harbinger Clones and some other sub-teams.<ref name="15.6"/>
The Shepherds, that were deployed as the first wave, were fighting alongside The Undersiders. They entered through the east side of the complex, the same direction as Breakthrough.<ref name="15.6">Dying 15.6</ref>
Post-Attack on Teacher[edit]
The Shepherds were sent out by the Wardens to oversee the Shin super-weapons being used against the Machine Army.<ref name="II17.7">Sundown 17.7</ref>
When the ice broke, Victor turned into a Titan and attacked his teammates who barely escaped with their lives.
The Ice Breaks[edit]
The Shepherds, their affiliated teams and reserves were present during the rally at the Wardens HQ.<ref name="II18.1">Radiation 18.1</ref>
They were in the second wave during the fight with Fortuna's titans.<ref name="II19.5">Infrared 19.5</ref>
The Shepherds were joined by Capricorn and Sveta Karelia and succeeded in removing the Nemean Titan from the battlefield, by forcing him into one of the cracks in reality.<ref name="II19.d">Infrared 19.d</ref> Shortly after they were able to evacuate a group of unpowered saboteurs from Titan Skadi's attack in the Shardrealm, however they lost Tribute and Riveting in the process.<ref name="II19.e">Infrared 19.e</ref>
Were present at the anti-Simurgh rally,<ref name="II19.z">Infrared 19.z</ref> and the following up battles.<ref name="II20.2">Last 20.2</ref>
Trivia[edit]
- Eden foresaw a possible future where the Shepherds were the enemies of the Wardens, who believed they had created powerful "superweapons". In reality, Eden herself was influencing them both to prevent peace. However, this future never came to pass and Eden was slain.<ref>“And you believe it is the Shepherds who are responsible?”
The entity shook its head. “I can’t know. You’ve seen for yourself, the powerful blocks they’ve put in place against powers. But enough clues point to the Shepherds.” - Excerpt from Interlude 29</ref>
References[edit]
<references/>
[edit]
| Leaders | Whorl • Moonsong | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Members | Tribute • Victor {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Scribe • Gospel • Cue • Fishtank • Vessel • Pictor • Armiger • Accolade • Riveting • Reconciliation {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Eagleflight {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} |
| Associates | The Wardens • Breakthrough • Advance Guard | |||||||||||||||
| Leader | Chevalier • Legend (Second-in-command) |
|---|---|
| Key Members | Valkyrie • Narwhal • Cinereal • Stonewall • Topflight • Miss Militia |
| Members | Weld • Vista • Golem • Cuff • Solarstare • Gundeck • Slician • Balk • Naphtha • Bullet Time • Bijou • Thunderdome • Slicksilver |
| Non-Powered Members | Kamil Armstrong • Eric Kingston |
| Associated Teams | The Flock • Advance Guard • Foresight • The Shepherds • The Wayfarers • Auzure • PRTCJ • Kings of the Hill • The Navigators • Breakthrough • Rooftop Champs • Girls at Bat • Super Magic Dream Parade • The Huntsmen • Erring Right |
| Leaders | Mayday • ReSound | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Members | Scapegoat • Shortcut {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Spright • Flapper • Gong • Siren • Chasmal {{#switch: deceased |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Signal Fire • Prong • Tandem • Mapwright • Rescue • Tailgate • Blatherskite • Distill • Axehead {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Gunnery Anne • Tritium {{#switch: deceased |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} |
| Associates | The Wardens • Breakthrough • The Shepherds • Javelin | ||||||||||||||||||||