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{{ | {{infobox_character2 | ||
| name = Desdemona Shelley | |name = | ||
| alias = Roulette | |image = | ||
| gender = Female | |imagecaption = | ||
| | |civname = Desdemona Shelley | ||
|alias = Dez<br/>Roulette | |||
| team = [[Wards]] | |gender = Female | ||
| previous team = | |age = 15 | ||
| | |timeskip = 16 | ||
| classification = [[Thinker]] 4 | |general location = | ||
| | |family = Parents | ||
|relationships = Friends | |||
}} | |civ occupation = Student | ||
'''Desdemona "Dez" Shelley''' is a member of the Anchorage [[Wards]]. | |legal status = [[Heroes|Hero]] | ||
|team = [[Wards]] (Anchorage) | |||
|previous team = [[Wards]] (Boston) | |||
|power = Poly-Corcognition | |||
|classification = [[Thinker]] 4<ref name="PRTF 1" /> | |||
|first appearance = [[PRT Quest]] | |||
}}'''Desdemona "Dez" Shelley''', known publicly as '''{{PAGENAME}}''', is a member of the Anchorage [[Wards]]. | |||
==Personality== | ==Personality== | ||
Roulette has a lot of self love and has a good relationship with her parents. She is highly artistic, though this is not appreciated by her supervisors, given that this often leads her to waste the advertising budget satisfying her creativity.<ref name="PRTF 3">'''Personality:'''<br/>A touch rebellious and reckless, Roulette is nonetheless respectful to authority, and a dutiful student. She enjoys patrolling and gets along well with individuals who aren’t too serious. She has an artistic bent and is liable to overuse the Branding budget to continually redesign her costume if left unchecked. Her parents are cooperative and friendly, if eccentric. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.1vw0g9orhsd3 PRT Files document 18]</ref> | |||
Roulette can be petulant and likes to change things up, injecting chaos into things.<ref name="PRT29 e2" /> | |||
She enjoys shooting targets, and was skilled in both armed and unarmed combat (partially a result of her power offering her hours of practice in an instant), although her short stature limited her in that area.<ref name="PRT29 e2" /><ref name="PRTF 2"/> | |||
===Parents=== | |||
Has a good relationship with her parents.<ref name="PRT40 e1">“It feels like it makes sense, while it’s affecting you. That’s what really bothers me about it. It feels like it’s the most natural thing in the world, and I think back and I can’t find the point where anything ''switched over'', so it feels like it didn’t end, even though I know it did. Perfectly normal voice in my head saying hey, I like ''me'', so I-”<br/><br/>Roulette looks down and to the side. You see her expression twist a bit.<br/><br/>''So you self-harm.''<br/><br/>“Before, you told me you wanted to see your parents.”<br/><br/>“Uh huh,” Roulette says. Her voice cracks a little. “The more you love it, the more you want to destroy or ruin it.” - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/14255166 PRT Quest thread ii p44]</ref> | |||
===[[Feint]]=== | |||
As she tended to take problems in stride, she was able to deal with Feint better then Auroch could.<ref name="PRT29 e1"> - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13103274/ PRT Quest thread i p29]</ref> | |||
==Appearance== | ==Appearance== | ||
Dez is a short, dark-skinned girl.As Roulette, she wears a black and red mask and costume. She wore one half of her hair braided, the other loose.<ref>She's inches shorter than him, and he's short for a boy in his mid teens. Her skin is dark, where you can see it around her red and black mask and costume, the hair along one side is meticulously braided, the rest thick, wild, and barely combed, let alone styled. - | Dez is a short, dark-skinned girl, having Aboriginal and African heritage.<ref name="PRTF 1">'''◈ ROULETTE; Desdemona Shelley (“Dez”)'''<br/><br/><br/>'''Classification:''' Thinker 4<br/>''False Precognition, “Shotgun precognition”.''<br/><br/>'''Disposition:''' Wards<br/>'''Location:''' DEPT 64 (Anchorage) as of 1-1, 2012, prev. DEPT 21 (BOSTON)<br/>'''Age:''' 16 '''Status:''' Part-time, grade 11 student.<br/>'''Height:''' 4’9” '''Weight:''' 100 lbs.<br/>'''Appearance:''' Mixed Black-Aboriginal ancestry, petite, styled hair. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.1vw0g9orhsd3 PRT Files document 18]</ref> | ||
As Roulette, she wears a black and red mask and costume. She wore one half of her hair braided, the other loose.<ref>She's inches shorter than him, and he's short for a boy in his mid teens. Her skin is dark, where you can see it around her red and black mask and costume, the hair along one side is meticulously braided, the rest thick, wild, and barely combed, let alone styled. - [https://docs.google.com/document/d/18xcEYRK0Ts-k6--ZOuDFh-ILK9hLzcgkDTIf6L_G90s/mobilebasic?pli=1 PRT Quest]</ref> | |||
==Abilities and Powers== | ==Abilities and Powers== | ||
Dez is, in her words, a 'shotgun precog' | Dez is, in her words, a 'shotgun precog', viewing a number of relatively inaccurate visions.<ref name="PRTF 1" /><ref name="FAQ PRTQ ">'''● Roulette''' – Ward. A ‘shotgun precog’ – she could see multiple theoretical futures which had a low probability of coming to pass, but which nonetheless provided some information gathering ability. - [https://www.parahumans.net/f-a-q/f-a-q-prt-quest/ FAQ Parahuman Response Team Quest]</ref> | ||
Capabilities and priorities Roulette observes are reasonably accurate, but events can diverge wildly, and | She views a spread of futures in a matter of moments with the number of events and the length of the viewing periods depending on the time since her last 'shotgun', her emotional state, and her degree of rest. During testing, the number of futures viewed varied from two to six and the duration varied from seconds to hours, respectively.<ref name="PRTF 4">'''Powers:'''<br/>Roulette can, in her words, ‘shotgun precog’. She views a spread of futures in a matter of moments, with the number of events and the length of the viewing periods varying depending on the time since the last ‘shotgun’, her emotional state and her degree of rest. The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively. The ability hits a ceiling at the point where she is incapacitated for longer than the visions last.<br/><br/>Capabilities and priorities Roulette observes are reasonably accurate, but events can diverge wildly, and should not be a reason for deployment on their own. The ability is primarily a learning and experimental tool, with more research and investigation required. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.1vw0g9orhsd3 PRT Files document 18]</ref> The ability hits a ceiling at the point where she is incapacitated for longer than the visions last.<ref name="PRT30 2"> | ||
<ref name=" | - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13103274 PRT Quest thread i p30]</ref> | ||
< | |||
Capabilities and priorities Roulette observes are reasonably accurate, but events can diverge wildly. Testing conducted proved she had her best return when she was in direct combat.<ref name="PRT21"> - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/14069818 PRT Quest thread ii p21]</ref><ref name="PRT Quest">[https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.1vw0g9orhsd3 PRT Quest document 18]</ref><ref name="PRT29 e2"> - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13103274/ PRT Quest thread i p29]</ref> She speculated, based on the occasional vision that featured extreme differences (such as the Moon being a different shape), that her power was observing possible worlds and then extrapolating one possible future of that possible world.<ref name="PRT29 e3">"Sometimes it's like my power is actively working against me. You try to dig for something or find a pattern and it throws something out there to mess with you, mix it up a little. [...] Sometimes I notice colors are off, or there's some big part of the world that's different, like, half the moon is gone. Then I have a moment where I'm like, 'Yeah that isn't right', and 'duh, my power'."<br/> | |||
"Half the moon? You work from alternate histories?"<br/> | |||
"I think I work from alternate histories to alternate futures, but I dunno. The power testing guys always say different things when I see 'em. Like I said, my power screws around at my expense. There's usually a point of contact or something so it's close. It's never, like, crazy different. Same people, same place, things moving in the same direction." - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13103274/ PRT Quest thread i p29]</ref> | |||
Roulette's power sometimes seemed to actively work against her and her allies' attempts to figure it out, especially if she avoided combat.<ref name="PRT29 e3"/><ref name="PRT Quest"/> | |||
<!--'''► Power Test Results: WRD_ROULETTE''' | |||
Further testing may be required. The scaling nature of Roulette’s power and the fact that it is exhausted with repeated use (suffering in number & duration of viewings) makes it hard to gauge whether efficiency in viewings is linked to fatigue. | |||
| |||
To outline the ability in brief, Roulette can willingly activate a number of visions, which occur in parallel, hereafter referred to as a burst. In the course of only one or two seconds from our perspective, each vision gives her the sense that she has seen, heard, smelled, tasted and touched the world from the time of the vision on. Each use of her power reduces the efficiency of future uses, while time allows her to recover it. | |||
| |||
In testing, we aimed to measure the duration of the vision, number of visions, accuracy and efficacy. Rather than keep her for a full day, we contacted her by phone in the evening to see how fast the abilities had recovered, having her measure the above metrics and estimate. | |||
| |||
Please note: testing was fairly unreliable, as there are no strict measurements we could take, and we relied on Roulette’s self-reporting, which may have some difficulties (see accuracy, below) | |||
'''Number of Visions''' | |||
Number of visions ranges from six to two. Roulette’s own estimations and a late-night check in on our part suggests that each successive burst reduces the number of visions per burst by one. She recovers one burst per two hours, to a maximum of six. | |||
| |||
'''Duration of Visions''' | |||
Vision duration scales somewhat more dramatically, ranging from seven hours to six seconds. Repeated use of her power reduces the duration of future visions in fits and staggers, with tests suggesting that each burst used could reduce duration of future bursts by fifteen minutes to one hour. We were not able to identify why this might be the case. We were able to surmise that the reduced duration of visions is roughly percentage-based. | |||
'''Accuracy''' | |||
The information Roulette can take away from a vision is still reliant on her ability to recall. Standard limitations for memory apply. | |||
Further, the visions themselves do not record future events. We relied on flash cards with symbols and the ‘Svensken’ random event test to determine the symbols and events we would show Roulette, then had her self-report after the vision had faded. Roulette reported a rough 40% accuracy rate in terms of the events, and 27% in terms of the symbols flashed for her. She admitted this result may be partially because she was quote, ‘bored to tears’. | |||
We would have taken this result at face value, but Roulette suggested another variable. We conducted a set of combat simulations, with Roulette using a firearm against a mounted, nonliving target, a nonlethal weapon against a living target, and with Roulette herself being subjected to a set pattern of strikes with a padded weapon delivered by a volunteer. Roulette’s results showed significant improvement, with a rough 60%, 74%, and 82% accuracy rating. Testing stopped here, as she was at the point where visions only lasted three seconds, and she was incapacitated for two. | |||
| |||
'''Efficacy''' | |||
Roulette’s ability seems to be more accurate when Roulette herself is directly involved in conflict. Given a full twelve hours of rest, Roulette may well be able to view six futures, at seven hours each. However, the viability of this particular application is somewhat doubtful - if she isn’t involved in conflict, it may make for inaccurate visions. She does, however, retain knowledge and learned skills, while not retaining muscle memory or other gains. Given a strict study schedule and sufficient discipline, Roulette could become a polymath, or a ‘Jill of all trades’. | |||
| |||
As the efficacy of visions declines linearly in terms of quantity (from six to two: no less than two even with the ability exhausted) and by a percentage in terms of duration (seven hours to one second), while accuracy increases in active conflict, Roulette may have some promise as a combat precog. She would have to manage the number of bursts used, but her power may well be better suited for more, shorter, higher-accuracy bursts for field use. | |||
The testing lab would very much like to see Roulette again, so we might conduct further tests. They would also recommend that she use her power in more direct conflict to better report the accuracy therein, and inform these future tests. | |||
| |||
- Rowland | |||
--> | |||
==History== | ==History== | ||
===Background=== | ===Background=== | ||
Roullete had a natural [[Thinker]] [[trigger event]].{{cite}} She revealed her power to friends and classmates, and reached out to the [[PRT]] as well. She and her family were subsequently relocated and given new identities.<ref name="PRTF 2"/> | |||
=== | |||
===Post-[[Battle against Echidna|Echidna]]=== | |||
After an incident where she was overprescribed sleeping pills in an attempt to facilitate the use of her power, she was transferred to the new PRT department in [[Anchorage]].<ref name="PRTF 2">'''General:'''<br/>Roulette reached out to the PRT in the aftermath of her powers’ initial manifestation. In her confusion, she revealed her powers to friends and classmates. She was moved to another city and given a new identity as she wished, to preserve the safety of herself and her family.<br/><br/>Following a minor incident where she was overprescribed sleeping pills in an attempt to to facilitate the use of her power, Roulette has been relocated, with permission given by her parents, school, psychiatrist and all related parties.<br/><br/>Roulette has a very small field presence and poor ratings, but remains significantly better than the typical precog-type Thinker. She is licensed with most nonlethal weaponry, but her stature limits what she can carry. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.1vw0g9orhsd3 PRT Files document 18]</ref> | |||
===[[The Timeskip]]=== | |||
She had [[PRT Quest|a lengthy vision]], and barely managed to scribble part of it down before she collapsed into a coma from the strain.<ref name="SB1">PRT Quest is canon [but] the events of the PRT Quest never happened. It was all a vision that Roullette saw and [the vision] put her in a coma, though not before writing down as much as she could. - [https://forums.spacebattles.com/posts/22849034 Archived on Spacebattles]</ref> | |||
==Trivia== | |||
*Roulette is one of the few characters from [[PRT: Department Sixty-Four]] confirmed to exist canonically.<ref name="FAQ">It is ''not'' true canon. Some of the core cast of characters can be considered ‘true’ Wormverse characters, but it’s best not to consider it as Parahumans history. - [https://www.parahumans.net/f-a-q/ Parahumans.net FAQ]</ref><ref name="SB1"/><!-- | |||
Feb1st. -Feb21-22 roughly three weeks --> | |||
{{Reflist}} | {{Reflist}} | ||
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[[Category:Anchorage]] | [[Category:Anchorage]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
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[[Category:PRT Quest Characters]] | |||
Latest revision as of 16:06, August 27, 2025
[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of cleanup]]
<infobox>
<title source="name"><default>
</default></title> <image source="Image"></image> <image source="image"></image> <group> <header>Basic information</header> <label>Civilian name</label> <label>Alias(es)</label> <label>Gender</label> <label>Worm start</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> </group> <group> <header>Personal Status</header> <label>Status</label> <label>General location</label> <label>Family</label> <label>Relationships</label> <label>Occupation</label> </group> <group> <header>Parahuman Status</header> <label>Legal status</label> <label>Team(s)</label> <label>Previous team(s)</label> <label>Power</label> <label>Known classifications</label> </group> <group> <header>Media</header> <label>First appearance</label> </group> </infobox>Desdemona "Dez" Shelley, known publicly as Roulette, is a member of the Anchorage Wards.
Personality[edit]
Roulette has a lot of self love and has a good relationship with her parents. She is highly artistic, though this is not appreciated by her supervisors, given that this often leads her to waste the advertising budget satisfying her creativity.<ref name="PRTF 3">Personality:
A touch rebellious and reckless, Roulette is nonetheless respectful to authority, and a dutiful student. She enjoys patrolling and gets along well with individuals who aren’t too serious. She has an artistic bent and is liable to overuse the Branding budget to continually redesign her costume if left unchecked. Her parents are cooperative and friendly, if eccentric. - PRT Files document 18</ref>
Roulette can be petulant and likes to change things up, injecting chaos into things.<ref name="PRT29 e2" />
She enjoys shooting targets, and was skilled in both armed and unarmed combat (partially a result of her power offering her hours of practice in an instant), although her short stature limited her in that area.<ref name="PRT29 e2" /><ref name="PRTF 2"/>
Parents[edit]
Has a good relationship with her parents.<ref name="PRT40 e1">“It feels like it makes sense, while it’s affecting you. That’s what really bothers me about it. It feels like it’s the most natural thing in the world, and I think back and I can’t find the point where anything switched over, so it feels like it didn’t end, even though I know it did. Perfectly normal voice in my head saying hey, I like me, so I-”
Roulette looks down and to the side. You see her expression twist a bit.
So you self-harm.
“Before, you told me you wanted to see your parents.”
“Uh huh,” Roulette says. Her voice cracks a little. “The more you love it, the more you want to destroy or ruin it.” - Department Sixty Four, PRT Quest thread ii p44</ref>
Feint[edit]
As she tended to take problems in stride, she was able to deal with Feint better then Auroch could.<ref name="PRT29 e1"> - Department Sixty Four, PRT Quest thread i p29</ref>
Appearance[edit]
Dez is a short, dark-skinned girl, having Aboriginal and African heritage.<ref name="PRTF 1">◈ ROULETTE; Desdemona Shelley (“Dez”)
Classification: Thinker 4
False Precognition, “Shotgun precognition”.
Disposition: Wards
Location: DEPT 64 (Anchorage) as of 1-1, 2012, prev. DEPT 21 (BOSTON)
Age: 16 Status: Part-time, grade 11 student.
Height: 4’9” Weight: 100 lbs.
Appearance: Mixed Black-Aboriginal ancestry, petite, styled hair. - PRT Files document 18</ref>
As Roulette, she wears a black and red mask and costume. She wore one half of her hair braided, the other loose.<ref>She's inches shorter than him, and he's short for a boy in his mid teens. Her skin is dark, where you can see it around her red and black mask and costume, the hair along one side is meticulously braided, the rest thick, wild, and barely combed, let alone styled. - PRT Quest</ref>
Abilities and Powers[edit]
Dez is, in her words, a 'shotgun precog', viewing a number of relatively inaccurate visions.<ref name="PRTF 1" /><ref name="FAQ PRTQ ">● Roulette – Ward. A ‘shotgun precog’ – she could see multiple theoretical futures which had a low probability of coming to pass, but which nonetheless provided some information gathering ability. - FAQ Parahuman Response Team Quest</ref>
She views a spread of futures in a matter of moments with the number of events and the length of the viewing periods depending on the time since her last 'shotgun', her emotional state, and her degree of rest. During testing, the number of futures viewed varied from two to six and the duration varied from seconds to hours, respectively.<ref name="PRTF 4">Powers:
Roulette can, in her words, ‘shotgun precog’. She views a spread of futures in a matter of moments, with the number of events and the length of the viewing periods varying depending on the time since the last ‘shotgun’, her emotional state and her degree of rest. The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively. The ability hits a ceiling at the point where she is incapacitated for longer than the visions last.
Capabilities and priorities Roulette observes are reasonably accurate, but events can diverge wildly, and should not be a reason for deployment on their own. The ability is primarily a learning and experimental tool, with more research and investigation required. - PRT Files document 18</ref> The ability hits a ceiling at the point where she is incapacitated for longer than the visions last.<ref name="PRT30 2">
- Department Sixty Four, PRT Quest thread i p30</ref>
Capabilities and priorities Roulette observes are reasonably accurate, but events can diverge wildly. Testing conducted proved she had her best return when she was in direct combat.<ref name="PRT21"> - Department Sixty Four, PRT Quest thread ii p21</ref><ref name="PRT Quest">PRT Quest document 18</ref><ref name="PRT29 e2"> - Department Sixty Four, PRT Quest thread i p29</ref> She speculated, based on the occasional vision that featured extreme differences (such as the Moon being a different shape), that her power was observing possible worlds and then extrapolating one possible future of that possible world.<ref name="PRT29 e3">"Sometimes it's like my power is actively working against me. You try to dig for something or find a pattern and it throws something out there to mess with you, mix it up a little. [...] Sometimes I notice colors are off, or there's some big part of the world that's different, like, half the moon is gone. Then I have a moment where I'm like, 'Yeah that isn't right', and 'duh, my power'."
"Half the moon? You work from alternate histories?"
"I think I work from alternate histories to alternate futures, but I dunno. The power testing guys always say different things when I see 'em. Like I said, my power screws around at my expense. There's usually a point of contact or something so it's close. It's never, like, crazy different. Same people, same place, things moving in the same direction." - Department Sixty Four, PRT Quest thread i p29</ref>
Roulette's power sometimes seemed to actively work against her and her allies' attempts to figure it out, especially if she avoided combat.<ref name="PRT29 e3"/><ref name="PRT Quest"/>
History[edit]
Background[edit]
Roullete had a natural Thinker trigger event.[citation needed] She revealed her power to friends and classmates, and reached out to the PRT as well. She and her family were subsequently relocated and given new identities.<ref name="PRTF 2"/>
Post-Echidna[edit]
After an incident where she was overprescribed sleeping pills in an attempt to facilitate the use of her power, she was transferred to the new PRT department in Anchorage.<ref name="PRTF 2">General:
Roulette reached out to the PRT in the aftermath of her powers’ initial manifestation. In her confusion, she revealed her powers to friends and classmates. She was moved to another city and given a new identity as she wished, to preserve the safety of herself and her family.
Following a minor incident where she was overprescribed sleeping pills in an attempt to to facilitate the use of her power, Roulette has been relocated, with permission given by her parents, school, psychiatrist and all related parties.
Roulette has a very small field presence and poor ratings, but remains significantly better than the typical precog-type Thinker. She is licensed with most nonlethal weaponry, but her stature limits what she can carry. - PRT Files document 18</ref>
The Timeskip[edit]
She had a lengthy vision, and barely managed to scribble part of it down before she collapsed into a coma from the strain.<ref name="SB1">PRT Quest is canon [but] the events of the PRT Quest never happened. It was all a vision that Roullette saw and [the vision] put her in a coma, though not before writing down as much as she could. - Archived on Spacebattles</ref>
Trivia[edit]
- Roulette is one of the few characters from PRT: Department Sixty-Four confirmed to exist canonically.<ref name="FAQ">It is not true canon. Some of the core cast of characters can be considered ‘true’ Wormverse characters, but it’s best not to consider it as Parahumans history. - Parahumans.net FAQ</ref><ref name="SB1"/>
References[edit]
<references/>
[edit]
| Anchorage | Auroch • Feint • Roulette • Vellum | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Austin | Hoyden | ||||||||||||||||||||||||||||||||||||||||
| Baltimore | Houndstooth • Avenguard • Avian • Stungun • Keychain • Blush • 10-59 • Pigeonhole • Optics {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} | |||||||||||||||||||||||||||||||||||
| Boston | Hunch • Reynard • Roulette {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Weld {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} | ||||||||||||||||||||||||||||||
| Brockton Bay | Aegis {{#switch: deceased | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT= | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Chariot • Clockblocker {{#switch: deceased |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT= | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Gallant {{#switch: deceased |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Glory Girl {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Kid Win {{#switch: deceased |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Shadow Stalker {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT= |
| Chicago | Annex • Bearach • Cuff • Garnett • Golem • Grace • Raymancer {{#switch: deceased | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT= | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} | ||||||||||||||||||||||||||||||
| Houston | Gentle Giant {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Chronicler • Young Buck | |||||||||||||||||||||||||||||||||||
| Los Angeles | Arbiter • Auroch • Flambé • Leister • Vantage | ||||||||||||||||||||||||||||||||||||||||
| New York | Flechette {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Jouster • Shelter | |||||||||||||||||||||||||||||||||||
| Raleigh | Cask {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} | |||||||||||||||||||||||||||||||||||
| San Diego | Gully {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Scapegoat | |||||||||||||||||||||||||||||||||||
| San Francisco | Trapper {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} | |||||||||||||||||||||||||||||||||||
| Texas | Chronicler • Intrepid • Strapping Lad • Young Buck | ||||||||||||||||||||||||||||||||||||||||
| Unknown Location | Eviction • Fisherboy • Greenhorn • Hype • Sunflower | ||||||||||||||||||||||||||||||||||||||||
| Inaugural Wards Team | Chevalier {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Miss Militia {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Mouse Protector {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Reed {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} | ||||||||||||||||||||
| Director | Kamil Armstrong |
|---|---|
| Staff | Jessica Yamada (Parahuman Psychologist) |
| Leader | Bastion |
| Members | Hunch • Reynard • Roulette • Weld |
| Director | Dan Seneca |
|---|---|
| Staff | Walsh (Deputy Director) • Cpt. McKay (PRT Tactical & Operations) • Wedge (PR and Liaison) • Harrigan (Accounting) • Dr. Rowland (Testing, Research, Analysis) • Ingram (Informations) • John Saito (Headquarters) |
| PRT Squad One | Lt. Leatham (Squad Leader) • Sq. Crigler (Foam) • Sq. Beebe • Sq. Gilliam • Sq. Young |
| PRT Squad Two | Lt. Burns (Squad Leader) • Sq. Holquin (Foam) • Sq. Anderson • Sq. Armstrong • Sq. Rollins |
| Leader | Horizon |
| Members | Cask • Lightslinger • Rail • Snaptrap |
| Team Captains | Auroch |
| Members | Feint • Roulette • Vellum |