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I added Hunch, the pre cog mentioned in Worm, as a young member of the word, and brought into further detail by Wildbow here: http://parahumans.wordpress.com/cast-spoiler-free/ It’s pretty bad at the setup I need some help.
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Yonkerbonk (talk | contribs)
Minor addition to Personality
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{{Template: Worm Wiki: Character Template
'''Hunch''' is a superhero and member of the Boston [[Wards]] team.
|name = Hunch
|alias =
|gender = Male
|age = Preteen<ref name="9.1 e1"/>
|alignment= [[Heroes|Hero]]
|occupation =
|team = [[Boston]] [[Wards]]
|previous team =
|base of operations = Boston
|classification = [[Thinker]]
|web serial = [[Sentinel 9.1]] (Mentioned)<br/>[[Queen 18.4]] (Named)
|family = }}
'''Hunch''' is a [[Case 53]] superhero and member of the [[Boston]] [[Wards]].
==Personality==
Hunch was content to work and communicate with his teammates from the command station, not going directly into the action.<ref name="9.1 e1" /> He was friends with [[Weld]], who was a fellow teammate and Case 53 before he transferred to [[Brockton Bay]].<ref name="Cast" />


== Abilities and Powers ==
His particular name choice may indicate a certain sense of humor.
Hunch is a precognitive with somewhat iffy accuracy, possessed of other powers not yet detailed in full.
==Appearance==
Hunch has a twisted body that gives him a humpbacked appearance.<ref name="Cast">'''Hunch''' – A humpbacked cape and friend of Weld, member of Boston’s Wards team. A precognitive with somewhat iffy accuracy, possessed of other powers not yet detailed in full. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref> He's stated to be young, around [[Vista]]'s age.<ref name="9.1 e1" />


== History: ==
==Abilities and Powers==
Hunch was mentioned by Weld to be a member of the Boston's Ward team.
Hunch is a precognitive with somewhat iffy accuracy. He has other powers not yet detailed in full.<ref name="Cast" />


== References ==
==History==
Information from: Wildbow's Cast-spoiler-free
===Background===
{{scroll Box
Hunch was a [[Case 53]] who was taken into the [[Wards]].<ref name="19.4">“I’ve spent years like this,” [[Gully]] said.  “It’s not just me, either.  There’re others.  Weld…”<br/><br/>“Hunch,” Weld added.  “[[Gentle Giant]], [[Sanguine]].”<br/><br/>“Weld and Hunch, Gentle Giant and Sanguine,” Gully said.  “And the others who weren’t even lucky enough to find the [[Wards]] or the [[Protectorate]] before they found themselves in trouble.  It’s not just for me.  We need to know for them.” -[https://parahumans.wordpress.com/2013/03/02/scourge-19-4/ Excerpt] from [[Scourge 19.4]]</ref> He was not a field operative, instead relaying advice to his teammates from a command station.<ref name="9.1 e1">Vista was in pyjamas, her hair tied back into a ponytail.  He’d had someone as young as her on his team in Boston, but the boy had been a Thinker, a limited precog content to work and communicate with them from their command station.  This girl had been out in the field – three fingers on her left hand were bandaged, with crimson seeping in through the white.  Her eyes were puffy, as though she’d been crying until very recently.<br /><br />[...]<br /><br />''[[Weld|I]] just got told by a pre-teen,'' he thought. - [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Excerpt] from [[Sentinel 9.1]]</ref>
|content=
===Post-[[Slaughterhouse Nine]]===
<references/>
Toward the beginning of the [[Echidna]] incident, Hunch was called as the third point of reference for a pre-situation evaluation with a go-ahead from [[Rebecca Costa-Brown|Chief Director Costa-Brown]]. Hunch described the situation as "bad," and the PRT labeled Echidna as an A-class threat.<ref name="18.4">“And you won’t have another,” [[Miss Militia]] cut in. She’d stepped out of the Director’s office next door and into the doorway. “We’re not here to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any pre-situ call is we get three points of reference, going by thinkers alone, that means a third thinker. The first they were able to get in touch with was Hunch. Your old teammate, Weld.”<br /><br />“Didn’t think he rated, yet,” Weld said.<br /><br />“Chief Director Costa-Brown gave the a-ok, and Hunch says it’s bad.  All together, we’re calling this a threat level A.” - [https://parahumans.wordpress.com/2013/01/29/queen-18-4/ Excerpt] from [[Queen 18.4]]</ref>
}}
 
[[Category:Ward]]
===Post-[[Battle against Echidna|Echidna]]===
[[Category:Thinker]]
Along with Polish, Hunch was one of the only Case 53s that stayed with the [[Protectorate]] following [[Battle against Echidna|certain revelations]] regarding the PRT and Triumvirate.<ref name="I19">'''► Mock Moniker'''<br/>Replied on July 6th, 2011:<br/>Not to mention that there’s rumors Alexandria or Eidolon might step down.  There’s a lot of animosity being directed at them from certain groups.  Look at '''this''' link and '''this''' one.  The monsters in the Protectorate have almost all left.  Only one who stayed, I think, are Hunch and Polish.  I’ve been thinking it’s another Bastion incident.  Someone higher-up says something racist or offensive, the Protectorate pulls strings to try and cover it up, but offended people are still offended.  Run off to make their own team. - [https://parahumans.wordpress.com/2013/03/16/interlude-19-y/ Excerpt] from [[Interlude 19.y]]</ref>
 
===[[Gold Morning]]===
He was used by [[Khepri]] as part of a gestalt of precognitives brought together with [[Parahuman Characters#Null|Null]].<ref>I gathered every precog I had, putting them within my sixteen foot radius. I ''gestalted'' them with [[Null|Zero]] as they made their way through the doorways, forming a Yàngbǎn contingent of future-seers.<br/>[...]<br/>No time.  I opened a portal to send [[Dinah|her]] away.  She wasn’t any use, and… and I couldn’t even articulate why I couldn’t keep her here, when I’d keep the hunchbacked Case fifty-three from Boston and the crazed villain I’d spirited away from Monaco. - [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Excerpt] from [[Speck 30.5]]</ref>
 
==Chapter Appearances==
{{Appearance/Hunch Worm}}
 
==Trivia==
*Hunch's cape name references both his precognitive ability and his humpbacked posture.<!--Wildbow talking about characters conceived for worm and those conceived for PRT Quest and more -->
 
{{Reflist}}
 
==Site Navigation==
{{Case 53s Navibox}}
{{The Wards Navibox}}
{{PRT Department 24 Boston Navibox}}
{{Watchdog Navibox}}
[[Category:Case 53s]]
[[Category:Characters]]
[[Category:Heroes]]
[[Category:Heroes]]
__FORCETOC__
[[Category:Males]]
[[Category:Thinkers]]
[[Category:Wards]]
[[Category:Worm Characters]]

Latest revision as of 16:27, April 16, 2021

<infobox> <title source="name"><default>Hunch</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Hunch is a Case 53 superhero and member of the Boston Wards.

Personality[edit]

Hunch was content to work and communicate with his teammates from the command station, not going directly into the action.<ref name="9.1 e1" /> He was friends with Weld, who was a fellow teammate and Case 53 before he transferred to Brockton Bay.<ref name="Cast" />

His particular name choice may indicate a certain sense of humor.

Appearance[edit]

Hunch has a twisted body that gives him a humpbacked appearance.<ref name="Cast">Hunch – A humpbacked cape and friend of Weld, member of Boston’s Wards team. A precognitive with somewhat iffy accuracy, possessed of other powers not yet detailed in full. - Cast (spoiler free)</ref> He's stated to be young, around Vista's age.<ref name="9.1 e1" />

Abilities and Powers[edit]

Hunch is a precognitive with somewhat iffy accuracy. He has other powers not yet detailed in full.<ref name="Cast" />

History[edit]

Background[edit]

Hunch was a Case 53 who was taken into the Wards.<ref name="19.4">“I’ve spent years like this,” Gully said. “It’s not just me, either. There’re others. Weld…”

“Hunch,” Weld added. “Gentle Giant, Sanguine.”

“Weld and Hunch, Gentle Giant and Sanguine,” Gully said. “And the others who weren’t even lucky enough to find the Wards or the Protectorate before they found themselves in trouble. It’s not just for me. We need to know for them.” -Excerpt from Scourge 19.4</ref> He was not a field operative, instead relaying advice to his teammates from a command station.<ref name="9.1 e1">Vista was in pyjamas, her hair tied back into a ponytail. He’d had someone as young as her on his team in Boston, but the boy had been a Thinker, a limited precog content to work and communicate with them from their command station. This girl had been out in the field – three fingers on her left hand were bandaged, with crimson seeping in through the white. Her eyes were puffy, as though she’d been crying until very recently.

[...]

I just got told by a pre-teen, he thought. - Excerpt from Sentinel 9.1</ref>

Post-Slaughterhouse Nine[edit]

Toward the beginning of the Echidna incident, Hunch was called as the third point of reference for a pre-situation evaluation with a go-ahead from Chief Director Costa-Brown. Hunch described the situation as "bad," and the PRT labeled Echidna as an A-class threat.<ref name="18.4">“And you won’t have another,” Miss Militia cut in. She’d stepped out of the Director’s office next door and into the doorway. “We’re not here to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any pre-situ call is we get three points of reference, going by thinkers alone, that means a third thinker. The first they were able to get in touch with was Hunch. Your old teammate, Weld.”

“Didn’t think he rated, yet,” Weld said.

“Chief Director Costa-Brown gave the a-ok, and Hunch says it’s bad. All together, we’re calling this a threat level A.” - Excerpt from Queen 18.4</ref>

Post-Echidna[edit]

Along with Polish, Hunch was one of the only Case 53s that stayed with the Protectorate following certain revelations regarding the PRT and Triumvirate.<ref name="I19">► Mock Moniker
Replied on July 6th, 2011:
Not to mention that there’s rumors Alexandria or Eidolon might step down. There’s a lot of animosity being directed at them from certain groups. Look at this link and this one. The monsters in the Protectorate have almost all left. Only one who stayed, I think, are Hunch and Polish. I’ve been thinking it’s another Bastion incident. Someone higher-up says something racist or offensive, the Protectorate pulls strings to try and cover it up, but offended people are still offended. Run off to make their own team. - Excerpt from Interlude 19.y</ref>

Gold Morning[edit]

He was used by Khepri as part of a gestalt of precognitives brought together with Null.<ref>I gathered every precog I had, putting them within my sixteen foot radius. I gestalted them with Zero as they made their way through the doorways, forming a Yàngbǎn contingent of future-seers.
[...]
No time. I opened a portal to send her away. She wasn’t any use, and… and I couldn’t even articulate why I couldn’t keep her here, when I’d keep the hunchbacked Case fifty-three from Boston and the crazed villain I’d spirited away from Monaco. - Excerpt from Speck 30.5</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia[edit]

  • Hunch's cape name references both his precognitive ability and his humpbacked posture.

References[edit]

<references/>

Site Navigation[edit]

Case 53s
BlackforestBrickhaus • Circe • ChantillyThe CustodianEgesaEggEngelFen • Fishy • Gentle GiantGregor the SnailGully • Grackle • GwerrusHexieHunchMantellumMatryoshkaNewterNyxPeatSanguineShamrockThe SlugSoftballSubject 3016Sveta KareliaThudTrainwreckVulturehawkWeldWendigoWhippersnap
The Wards
Anchorage AurochFeintRouletteVellum
Austin Hoyden
Baltimore Houndstooth • Avenguard • Avian • Stungun • Keychain • Blush • 10-59 • Pigeonhole • Optics {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

Boston HunchReynardRoulette {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Weld {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Brockton Bay Aegis {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • BatteryBrowbeat {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChariotClockblocker {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • CrucibleFlechette {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Gallant {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Glory Girl {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Kid Win {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Shadow Stalker {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • ToggleTriumphVistaWeld

Chicago AnnexBearachCuffGarnettGolemGraceRaymancer {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • RompTectonWantonWeaver {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Houston Gentle Giant {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChroniclerYoung Buck

Los Angeles ArbiterAuroch • Flambé • LeisterVantage
New York Flechette {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Jouster • Shelter

Raleigh Cask {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

San Diego Gully {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Scapegoat

San Francisco Trapper {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}}

Texas Chronicler • Intrepid • Strapping Lad • Young Buck
Unknown Location Eviction • Fisherboy • Greenhorn • Hype • Sunflower
Inaugural Wards Team Chevalier {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Miss Militia {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Mouse Protector {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Reed {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

PRT Department #24: Boston
Director Kamil Armstrong
Staff Jessica Yamada (Parahuman Psychologist)
Leader Bastion
Members HunchReynardRouletteWeld
Watchdog
Members Accord {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • AppraiserEleventh HourHunchNutcrackerOptics (Tentative)