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==Personality==
==Personality==
<!-- Describe aspects of the character's outlook and goals *mentioned in the story* here.
While charming and helpful to colleagues when in her civlian disguise these traits are considered a facade given her utter ruthlessness and killing intent while in battle. Dorothy does have a liking for high heels, a parallel to the insectile limbs she walks on in her other form.<ref name="Cast2">[https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref> Has an unerring morning routine with planned dialogue, that she and her husband go through without fail.<ref name="18.y"/>
Fog’s wife and Purity’s staunch follower. -->
 
Has a liking for high heels, a parallel to the insectile limbs she walks on in her other form.
<ref name="Cast2">[https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref> Has an unerring morning routine with planned dialogue, that she and her husband go through without fail.  
===Relationships===
===Relationships===
==== Geoff Schmidt ====
==== Geoff Schmidt ====
It is unknown what feelings if any Dorothy has with her husband. As a functional sociopath<ref name="15.4">[[Colony 15.4]]</ref> their lives are best described as ritually pantomiming the mannerisms of a happily married couple. To outside observers their civilian disguises are boring in the extreme, the most interesting thing about them being that they owned a cat.<ref name="7.10"/> Their background makes it hard to parse their actual feelings for each other vs. the "shaping" that occurred under Gesellschaft.
It is unknown what feelings if any Dorothy has with her husband. As functional sociopaths<ref name="15.4">[[Colony 15.4]]</ref> their lives are best described as ritually pantomiming the mannerisms of a happily married couple, bereft of "affection or fondness". Cooking set meals at set amounts and in a set weekly rotation. To outside observers their civilian disguises are boring in the extreme, the most interesting thing about them being that they owned a cat.<ref name="7.10"/> Their background makes it hard to parse their actual feelings for each other vs. the "shaping" that occurred under Gesellschaft.
<!--List characters they liked, hated, or worked alongside.


https://parahumans.wordpress.com/2012/10/27/colony-15-4/
I couldn’t think of two capes who were in a committed relationship where there wasn’t some degree of fucked-up-ness.  Night and Fog were, if I’d understood Tattletale right, essentially functional sociopaths.  They’d acted out the role of a married couple with none of the affection or fondness.
[[Buzz 7.10]]
“I saw your info.  Mr. and Mrs. Schmidt.  First located in Hesse, Germany, moved to London, then Brockton Bay, Boston, then Brockton Bay again.  No kids.  Cat.  Nothing interesting about you, besides the obvious.  I’m thinking you even have your dinners on rotation.  Chicken and rice on Mondays, Steak and potatoes on Tuesdays?  Something like that?”-->
==== [[Purity|Kayden Russel]] ====
==== [[Purity|Kayden Russel]] ====
Similar to her relationship to her husband it is unknown whether she follows Kayden out of trust and respect, and how much the Gesellschaft conditioning that ordered Dorothy to the United States in the first place. Nevertheless, she and her husband chose to follow Purity when [[E88]] split.
Similar to her relationship to her husband it is unknown whether she follows Kayden out of trust and respect, and how much the Gesellschaft conditioning that ordered Dorothy to the United States in the first place. Nevertheless, she and her husband chose to follow Purity when [[E88]] split, and only returned to the group in the first place because Purity had.


== Appearance ==
== Appearance ==
Line 42: Line 35:


== Abilities and Powers ==
== Abilities and Powers ==
Classified as a [[Breaker]] 9, Dorothy can transform into a horrifying monster when unseen. This is summed up by [[Tattletale]] as an inversion of the [[Manton Effect]], though she admits that it is not an accurate description<ref name="7.9">[[Buzz 7.9]]</ref>. Whenever Night reverts back to her human form she is instantly "healed", effectively "resetting" any damage she takes and restoring her to a "pristine" condition<ref name="Cast1">[https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref>.
Classified as a [[Breaker]] 9, Dorothy can transform into a horrifying monster when unseen. This is summed up by [[Tattletale]] as an inversion of the [[Manton Effect]], though she admits that it is not an accurate description<ref name="7.9">[[Buzz 7.9]]</ref>. Whenever Night reverts back to her human form she is instantly 'healed', effectively 'resetting' any damage she takes and restoring her to a "pristine" condition<ref name="Cast1">[https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref>.


=== Breaker State ===
=== Breaker State ===
Dorothy's monster form has inhuman speed, strength, and durability from the nigh-invincible exterior<ref name="Cast2"/> of an amorphous "ink blot" body<ref name="7.10">[[Buzz 7.10]]</ref> that is paradoxically composed of sharp edges<ref name="list"/> and has many long insect like legs that end in claws.<ref name="15.2"/> The most consistent description given to Night's other dimensional form is that it has this plethora of legs. These angular legs do not have proper "joints" but can bend and stretch and turn inside out as it moves around.<ref name="15.2"/>  
Dorothy's monster form has inhuman speed, strength, and durability from the nigh-invincible exterior<ref name="Cast2"/> of an amorphous "ink blot" body<ref name="7.10">[[Buzz 7.10]]</ref> that is paradoxically composed of sharp edges<ref name="list"/> and has many long insect like legs that end in claws.<ref name="15.2"/> The most consistent description given to Night's other dimensional form is that it has this plethora of legs. These angular legs do not have proper "joints" but can bend and stretch and turn inside out as it moves around. This allows night to avoid being tripped<ref name="15.2"/>  
 
Based on the admittedly inexpert opinion of [[Taylor]], this form does not have any identifiable sensory organs analogous to sight or hearing. This dos not seem to impede Night however.<ref name="15.2"/> In fact a lack of oxygen and high preasure does not seem to impede Night's Breaker state, as she stayed completely underwater, out of sight, guarding the meeting place where the Brokton Bay parahumans gathered to discuss the arrival of a new [[Slaughterhouse Nine|S-Class]] threat to Brockton Bay.<ref name="12.2">[[Plague 12.2]]</ref>. This raises questions concerning the amount of time Night can stay in her Breaker state.
<!--  Need a paragraph capturing the raw power and speed that night has
 
colony 15.2
My bugs gave me a way of tracking Night.  I could sense her change as she escaped the line of sight of both her allies and our group.  I didn’t hurry after her, but I kept my attention turned in her direction as she transformed into that multi-legged, hyper-agile, lightning quick death blender of blades and claws and moved to flank us.
 
agility
With my swarm sense, I could feel her creating some distance, breaking away and heading for the general direction of the others, moving faster than any car, with far more raw mobility, turning on a dime and easily navigating obstacles.  Even before the flashbang went off, I was turning to follow.


Based on the admittedly inexpert opinion of [[Taylor]], this form does not have any identifiable sensory organs analogous to sight or hearing. This dos not seem to impede Night however.<ref name="15.2"/>
<!--
Night using her power:
Night using her power:
Buzz 7.9 said:
Buzz 7.9 said:
Line 75: Line 75:
The blow was enough to knock me to the ground and make me roll a half-dozen times before I could stop myself. I cast a glance over my shoulder as I stopped. Night was there, and the residual smoke from the canister that surrounded her had apparently been sufficient to block my teammates’ view. Stupid of me to turn my back. I was lucky that she hadn’t had more than a second or two in her transformed state to act.
The blow was enough to knock me to the ground and make me roll a half-dozen times before I could stop myself. I cast a glance over my shoulder as I stopped. Night was there, and the residual smoke from the canister that surrounded her had apparently been sufficient to block my teammates’ view. Stupid of me to turn my back. I was lucky that she hadn’t had more than a second or two in her transformed state to act.
-->
-->
As official sources describe it, Night can transform into a "powerful four-dimensional entity"<ref name="list">[https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Wildbow's Parahuman List]</ref> when unobserved. But does not elaborate if it is psychological or some form of the Observer effect.<ref name="Explanation">[https://www.youtube.com/watch?v=Bq69-MI9TA0 The What?]</ref>
As official sources describe it, Night can transform into a "powerful four-dimensional entity"<ref name="list">[https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Wildbow's Parahuman List]</ref> when unobserved it does not elaborate if it is psychological or some form of the Observer effect.<ref name="Explanation">[https://www.youtube.com/watch?v=Bq69-MI9TA0 The What?]</ref> Further, being an other-dimensional being incongruously interacting with native physics may explain Night's abilities.


== Equipment ==
== Equipment ==
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<references/>
<references/>
}}
}}
<!--
Night is Fog's wife and a staunch follower of Purity. When Purity left the Empire Eighty-Eight, Night left the Empire as well before she moved to Boston with Fog. Following Purity's return to the Empire Eighty-Eight, Night returned as well.
Tattletale theorizing about Night and her power:
Night might be capable of staying underwater for long durations with her monstrous form:
Plague 12.2 said:
Night stepped out of the lake, between our parked boats and onto the roof, water streaming from her cloak. Had she been the just-in-case measure if an incoming boat hadn’t known the signal? She would be invisible in the pitch black gloom beneath the water’s surface, which would mean she wasn’t in her human form.
colony 15.2
My bugs gave me a way of tracking Night.  I could sense her change as she escaped the line of sight of both her allies and our group.  I didn’t hurry after her, but I kept my attention turned in her direction as she transformed into that multi-legged, hyper-agile, lightning quick death blender of blades and claws and moved to flank us.
agility
With my swarm sense, I could feel her creating some distance, breaking away and heading for the general direction of the others, moving faster than any car, with far more raw mobility, turning on a dime and easily navigating obstacles.  Even before the flashbang went off, I was turning to follow.
https://parahumans.wordpress.com/tag/night/
for more in charecter stuff
-->
[[Category:Characters]]
[[Category:Characters]]
[[Category:Villains]]
[[Category:Villains]]
[[Category:Empire Eighty-Eight]]
[[Category:Empire Eighty-Eight]]
[[Category:The Pure]]
[[Category:The Pure]]

Revision as of 22:02, July 9, 2016

<infobox> <title source="name"><default>Night</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>

Dorothy Schmidt, usually known as Night, was a member of Empire Eighty-Eight and the wife of Fog.

Personality

While charming and helpful to colleagues when in her civlian disguise these traits are considered a facade given her utter ruthlessness and killing intent while in battle. Dorothy does have a liking for high heels, a parallel to the insectile limbs she walks on in her other form.<ref name="Cast2">Cast (in depth)</ref> Has an unerring morning routine with planned dialogue, that she and her husband go through without fail.<ref name="18.y"/>

Relationships

Geoff Schmidt

It is unknown what feelings if any Dorothy has with her husband. As functional sociopaths<ref name="15.4">Colony 15.4</ref> their lives are best described as ritually pantomiming the mannerisms of a happily married couple, bereft of "affection or fondness". Cooking set meals at set amounts and in a set weekly rotation. To outside observers their civilian disguises are boring in the extreme, the most interesting thing about them being that they owned a cat.<ref name="7.10"/> Their background makes it hard to parse their actual feelings for each other vs. the "shaping" that occurred under Gesellschaft.

Kayden Russel

Similar to her relationship to her husband it is unknown whether she follows Kayden out of trust and respect, and how much the Gesellschaft conditioning that ordered Dorothy to the United States in the first place. Nevertheless, she and her husband chose to follow Purity when E88 split, and only returned to the group in the first place because Purity had.

Appearance

Out of costume, Dorothy dresses a little too well for the situation, wearing a dress, lots of makeup, and jewelry.<ref name="18.y"/>

As a cape she dresses entirely in black complete with a with a cowl, mask, hood, high-heeled boots, and a heavy cloak.<ref name="Cast1"/>

Abilities and Powers

Classified as a Breaker 9, Dorothy can transform into a horrifying monster when unseen. This is summed up by Tattletale as an inversion of the Manton Effect, though she admits that it is not an accurate description<ref name="7.9">Buzz 7.9</ref>. Whenever Night reverts back to her human form she is instantly 'healed', effectively 'resetting' any damage she takes and restoring her to a "pristine" condition<ref name="Cast1">Cast (spoiler free)</ref>.

Breaker State

Dorothy's monster form has inhuman speed, strength, and durability from the nigh-invincible exterior<ref name="Cast2"/> of an amorphous "ink blot" body<ref name="7.10">Buzz 7.10</ref> that is paradoxically composed of sharp edges<ref name="list"/> and has many long insect like legs that end in claws.<ref name="15.2"/> The most consistent description given to Night's other dimensional form is that it has this plethora of legs. These angular legs do not have proper "joints" but can bend and stretch and turn inside out as it moves around. This allows night to avoid being tripped<ref name="15.2"/>

Based on the admittedly inexpert opinion of Taylor, this form does not have any identifiable sensory organs analogous to sight or hearing. This dos not seem to impede Night however.<ref name="15.2"/> In fact a lack of oxygen and high preasure does not seem to impede Night's Breaker state, as she stayed completely underwater, out of sight, guarding the meeting place where the Brokton Bay parahumans gathered to discuss the arrival of a new S-Class threat to Brockton Bay.<ref name="12.2">Plague 12.2</ref>. This raises questions concerning the amount of time Night can stay in her Breaker state. As official sources describe it, Night can transform into a "powerful four-dimensional entity"<ref name="list">Wildbow's Parahuman List</ref> when unobserved it does not elaborate if it is psychological or some form of the Observer effect.<ref name="Explanation">The What?</ref> Further, being an other-dimensional being incongruously interacting with native physics may explain Night's abilities.

Equipment

As her transformation only occurs when she is unseen, she uses an assortment of tools to blind her foes, including flashbangs, smoke canisters, and a large black removable cloak, embedded with mini-hooks on the outside, designed to cover and catch on her enemies, essentially a net.<ref name="15.2">Colony 15.2</ref>

History

Background

Night was trained, or more specifically, "made" by Gesellschaft as a "weapon"<ref name="18.y">Interlude 18.y</ref>. Dorothy first appeared as Nacht in Hesse, Germany, she was sent to Brockton Bay by Gesellschaft where she and her husband joined Empire Eighty-Eight. They left for Boston shortly after Purity split from the group, but Kaiser thought she would gladly rejoin the Empire if Purity did<ref name="5.1"/><ref name="3.5B">Interlude 3.5 (Bonus)</ref>.

Story Start

She and her husband were seen later among the newly reassembled Empire Eighty Eight at.<ref name="5.1">Hive 5.1</ref>

When the E88's were revealed they took part in a rampage through the city following Child Protective Services removing Purity's Daughter from her mothers care. They humbled The Undersiders when they fought, only letting them go when Tattletale offered to take their leader to her daughter.

Fought against the Endbringer.

Post-Leviathan

After Kaiser's death during the battle against Leviathan, Night and her husband followed their former leader kayden into forming the Empire splinter group named the Pure.

Post-Slaughterhouse Nine

Were eventually forced to leave Brockton Bay due to pressure from outside Villan groups.

Trivia

  • Name comes the Nazi program Nacht und Nebel, Night and Fog.

References

<references/>