List of Possible Futures: Difference between revisions
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=== Black Knight === | === Black Knight === | ||
Not seen but talked about. Like Jacob he is said to always win when sent up against parahumans. = Jack Slash "always" wins against parahumans | Not seen but talked about. Like Jacob he is said to always win when sent up against parahumans. = Jack Slash "always" wins against parahumans<ref>[https://www.reddit.com/r/Parahumans/comments/32xu26/list_of_capes/ Another comment by Wildbow on Reddit]</ref>. | ||
=== Threats === | === Threats === | ||
The perfect world has its own form of endbringer and other s-class threats, these serve to increase the chaos on which the shards thrive, and keep the various regions of the earth separated and segregated from each other | The perfect world has its own form of endbringer and other s-class threats, these serve to increase the chaos on which the shards thrive, and keep the various regions of the earth separated and segregated from each other<ref>[https://forums.spacebattles.com/threads/worm-quotes-and-wog-repository.294448/page-6#post-16347032 Comment by Wildbow on Spacebattles]</ref>. | ||
https://forums.spacebattles.com/threads/worm-quotes-and-wog-repository.294448/page-6#post-16347032 | |||
= [[Dinah Alcott]] = | = [[Dinah Alcott]] = | ||
Dinah's abilities function by forming a mental image around person, event, or object. This then allows her to predict the probability of that image coming to pass. She was able to affect the outcome of events by relaying information. She accounts for the changes created by telling a person the odds. | Dinah's abilities function by forming a mental image around person, event, or object. This then allows her to predict the probability of that image coming to pass. She was able to affect the outcome of events by relaying information. She accounts for the changes created by telling a person the odds. | ||
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don’t know. There’s too many capes and too many capes with powers that make it fuzzy, because some powers make it harder and a bunch of those powers together make it impossible. I don’t know what happens to start all of it and I don’t know much of what happens during, but billions are dead afterward.” | don’t know. There’s too many capes and too many capes with powers that make it fuzzy, because some powers make it harder and a bunch of those powers together make it impossible. I don’t know what happens to start all of it and I don’t know much of what happens during, but billions are dead afterward.” | ||
<ref name="21.7">[[Imago 21.7]]</ref> | |||
The other three-quarters of that board were almost entirely clear, but for one index card in the upper-right: | The other three-quarters of that board were almost entirely clear, but for one index card in the upper-right: | ||
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= Coil = | = Coil = | ||
Coil's power does not technically fall under this section. In the interest of clarity and addressing seeming inconsistencies it is included. | Coil's power does not technically fall under this section. In the interest of clarity and addressing seeming inconsistencies it is included. His power is essentially to model the effect of his actions simultaneously holding the results in a superposition before "choosing" one reality or the other. Sources of "causality interference" interfere with his power, including most precognitives, meaning he can't make use of information-gathering powers again and again in different timelines.<ref>[https://www.reddit.com/r/Parahumans/comments/2e3jdx/coil_and_the_coins_wildbows_mistake_spoilers_608/cjw2363 Comment by Wildbow on Reddit]</ref> | ||
Sources of "causality interference" interfere with his power, including most precognitives, meaning he can't make use of information-gathering powers again and again in different timelines.<ref>[https://www.reddit.com/r/Parahumans/comments/2e3jdx/coil_and_the_coins_wildbows_mistake_spoilers_608/cjw2363 Comment by Wildbow on Reddit]</ref> | |||
= Contessa = | = Contessa = | ||
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Contessa is able to see the "path to victory". Essentially the steps one needs to take to get the outcome they seek. It can provide details on the likely hood of these outcomes and the effort involved in bringing about these same outcomes. She is essentially using her ability non-stop. | Contessa is able to see the "path to victory". Essentially the steps one needs to take to get the outcome they seek. It can provide details on the likely hood of these outcomes and the effort involved in bringing about these same outcomes. She is essentially using her ability non-stop. | ||
This is not explicitly | This to is not explicitly looking into possible futures but is essentially close enough for the purposes of this article, as she can choose how she attains the victory she seeks. | ||
<!-- == Events == | |||
Describe any notable events and tactics during the event here. | |||
== Aftermath == | |||
Describe the results of the event and what happened immediately following its conclusion.--> | |||
= Zion = | = Zion = | ||
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As an example, Zion modeled a [[Imp|trigger event]] 33 years in the future while refining literally millions of other shards for use on Earth. Further Zion looked at an alternate future where Jack Slash died and he decided to kill people of his own accord after talking to Jack.<ref name="I26">[[Interlude 26]]</ref> | As an example, Zion modeled a [[Imp|trigger event]] 33 years in the future while refining literally millions of other shards for use on Earth. Further Zion looked at an alternate future where Jack Slash died and he decided to kill people of his own accord after talking to Jack.<ref name="I26">[[Interlude 26]]</ref> | ||
<!-- == Events == | |||
Describe any notable events and tactics during the event here. | |||
== Aftermath == | |||
Describe the results of the event and what happened immediately following its conclusion.--> | |||
= Simurgh = | = Simurgh = | ||
The Simurgh is blind in the present; every action she takes is based on a vision she saw of what ''would'' happen. This is how she's able to dodge things so effectively, but it also allows her to predict how a person will behave years in advance if she focuses on them. | The Simurgh is blind in the present; every action she takes is based on a vision she saw of what ''would'' happen. This is how she's able to dodge things so effectively, but it also allows her to predict how a person will behave years in advance if she focuses on them. | ||
<ref name="I28">[[Cockroaches 28.x (Interlude)|Interlude 28]]</ref> | <ref name="I28">[[Cockroaches 28.x (Interlude)|Interlude 28]]</ref> | ||
<!-- | <!-- == Events == | ||
Describe any notable events and tactics during the event here. | |||
== Events == | |||
Describe any notable events and tactics during the event here. | |||
== Aftermath == | == Aftermath == | ||
Describe the results of the event and what happened immediately following its conclusion. | Describe the results of the event and what happened immediately following its conclusion.--> | ||
==References== | ==References== | ||
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Revision as of 21:32, July 23, 2016
[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of cleanup]]
<infobox> <title source="name"><default>List of Possible Futures</default></title>
<image source="image"><default>File:Placeholder location.png</default></image> <header>Basic Information</header> <image source="map"></image> <label>Type</label> <label>Location</label> <label>Teams</label> <label>Inhabitants</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> In both the real world and in Worm, one can not view the future. One can take into account the many disparate variables that will likely lead to events in the future, but this is imprecise given the immense volumes of data involved. In Worm however, specialized thinker abilities use hyper senses to evaluate all relevant data points, calculate the likely interaction of same data points, and provide semi accurate extrapolation of the future. This provides as close to a window into the future as is possible to create. An important point to note is that unless it is otherwise noted the use of these precognitive abilities creates "causality interference" with one another. <ref>Comment by Wildbow on Reddit</ref> If two precognitives make prognostications about the future and provide this information to relevant groups these groups will likely work at cross purposes to each other while trying to influence events based on information their precognitives provided. Thus it is noted the tendency for those with precognitives to interfere with each others powers.
Eden's Perfect World
As the Entites traveled to earth, circa 1980[citation needed], this was the ideal future that The Thinker was modeling. Had everything gone according to plan this would have been the world of Worm.<ref>Interlude 29</ref>
History
Prelude
As with the history of Earth Bet shards started appearing around 1983. In the years since though large amounts of people triggered with many powerful abilities.
Nation-states dissolved
Current Time-frame
Ethnic and social tensions inflame the world. Certain groups periodically and miraculously reinforced to keep from gong under when surrounded by enemies, this only prolonged conflicts. International communication is down, though the exact means is not outright stated.
Features- power differentials, entities placing restrictions on things Tinkers are able to create mass productions of their equipment much faster and safer.
You're talking about infrastructure, but quite honestly, infrastructure wouldn't survive the 90's. By the mid-2000's, getting food from the agricultural states to the areas with the highest population density (ie. New york) is a struggle, because of bandits, threats, organized crime, disorganized crime and more. Things come to resemble the theoretical Edenverse, but you don't have Eden shoring up the population by putting tinkers and capes capable of reviving areas anywhere particular (you also don't have her sabotaging). Scion ends up playing a pretty big role in keeping society alive, more than before, with keen attention to the biggest threats and only those threats. <ref>On Spacebattles</ref>
Residents
Thinker & Warrior
A powerful duo of para-humans who are anything but.
Arsenal
Also known as Colin, he is a powerful tinker who works with Richter. Described as suspicious and paranoid. Squad leader in the Wardens.
Clarent
Clarent who was equipped wielded a long sword and grew stronger over time. He is likely a version of Dauntless, this is supported by the tags for the chapter. https://forums.spacebattles.com/threads/worm-quotes-and-wog-repository.294448/page-2#post-14727588 Squad leader in the Wardens.
Partisan
A man who has a special sight that let’s him sees powers he was altered by Eden within the vision to keep him from making the connection to the entities and the powers. Evidence points toward him being the intended version of Chevalier. Squad leader in the Wardens.
Richter
Richter was intended to be alive and well with several mature AI's working with him and keeping infrastructure together, and society stable.
Hannah
Equipped with a shifting gun, dressed in ----, this realities intended version Miss Militia.
Black Knight
Not seen but talked about. Like Jacob he is said to always win when sent up against parahumans. = Jack Slash "always" wins against parahumans<ref>Another comment by Wildbow on Reddit</ref>.
Threats
The perfect world has its own form of endbringer and other s-class threats, these serve to increase the chaos on which the shards thrive, and keep the various regions of the earth separated and segregated from each other<ref>Comment by Wildbow on Spacebattles</ref>.
Dinah Alcott
Dinah's abilities function by forming a mental image around person, event, or object. This then allows her to predict the probability of that image coming to pass. She was able to affect the outcome of events by relaying information. She accounts for the changes created by telling a person the odds.
Coil
Coil's power does not technically fall under this section. In the interest of clarity and addressing seeming inconsistencies it is included. His power is essentially to model the effect of his actions simultaneously holding the results in a superposition before "choosing" one reality or the other. Sources of "causality interference" interfere with his power, including most precognitives, meaning he can't make use of information-gathering powers again and again in different timelines.<ref>Comment by Wildbow on Reddit</ref>
Contessa
Contessa doesn't really see possible futures, just the "steps" toward victory? Contessa is able to see the "path to victory". Essentially the steps one needs to take to get the outcome they seek. It can provide details on the likely hood of these outcomes and the effort involved in bringing about these same outcomes. She is essentially using her ability non-stop.
This to is not explicitly looking into possible futures but is essentially close enough for the purposes of this article, as she can choose how she attains the victory she seeks.
Zion
Effectively has it's own version of the eden shard that Contessa "stole", it is not less efficient then Contessa's but rather Scion has effectively thousands of years which while massive is still a finite amount, and using a path to victory shard burns some of his lifetime away.[citation needed] He needs to package his time over what could be thousands of years, Contessa has at most a hundred years to use her abilities.
As an example, Zion modeled a trigger event 33 years in the future while refining literally millions of other shards for use on Earth. Further Zion looked at an alternate future where Jack Slash died and he decided to kill people of his own accord after talking to Jack.<ref name="I26">Interlude 26</ref>
Simurgh
The Simurgh is blind in the present; every action she takes is based on a vision she saw of what would happen. This is how she's able to dodge things so effectively, but it also allows her to predict how a person will behave years in advance if she focuses on them. <ref name="I28">Interlude 28</ref>
References
<references/>