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'''Scrub''' is a member of the [[Merchants]]. Following the Slaughterhouse Nine's decimation of the Merchants, he joined [[Faultline’s Crew|Faultline's Crew]].
'''Scrub''' is a member of the [[Merchants]]. Following the Slaughterhouse Nine's decimation of the Merchants, he joined [[Faultline’s Crew|Faultline's Crew]].


-==Personality==
==Personality==
Fell pray to the strength and protection that the merchants offered  
Fell pray to the strength and protection that the merchants offered  
===Relationships===
===Relationships===
cares more for actions then intent
Cares more for actions then intent choosing to offer his cauldron vial to Doug who tried to pull him out of the melee over Rick who did not even try.


==Appearance==
==Appearance==
Line 27: Line 28:


==Abilities and Powers==
==Abilities and Powers==
Scrub's power creates essentially-unaimed spherical holes in his surroundings, cutting through anything they hit, although they seem to leave the ground untouched. [[Tattletale]] speculates that his power works via [http://tvtropes.org/pmwiki/pmwiki.php/Main/PortalCut <u>Portal Cuts</u>] — he chooses spherical volumes, and their contents are replaced with the contents of the corresponding sphere on an alternate Earth with similar geography, architecture, etc<ref name="19.3">[[Scourge 19.3]]</ref>.
Scrub's power creates essentially-unaimed spherical holes in his surroundings, cutting through anything they hit, although they seem to leave the ground untouched. [[Tattletale]] speculates that his power works via [http://tvtropes.org/pmwiki/pmwiki.php/Main/PortalCut <u>Portal Cuts</u>] — he chooses spherical volumes, and their contents are replaced with the contents of the corresponding sphere on an alternate Earth with similar geography, architecture, etc<ref name="19.3">[[Scourge 19.3]]</ref><ref name="Cast2">[https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref>. The blasts created are due to differences in atmospheric pressures between the two worlds.
 
Can remove matter from existence with beams<ref name="list">[https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Wildbow's Parahuman List]</ref>.
 
<!-- == Equipment ==
Any tools and weapons they carried on them go here.
 
<ref name="Cast2">[https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref>
 
Scrub – Gained his powers while under the Merchants when a violent gladiatorial event forced his trigger event. Has the ability to create spheres of energy that annihilate matter… sometimes.  He has limited control over this power; while he can dictate general direction and frequency, its placement is somewhat random.  Once a Merchant, he assisted Faultline’s Crew in creating a portal, and has remained with the group, presumably with the idea of creating more portals.-->


Official sources say that Scrub removes matter from existence with beams<ref name="list">[https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Wildbow's Parahuman List]</ref>.
<!-- == Equipment == -->
==History==
==History==
===Background===
===Background===
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Fell in with [[Ballistic]]'s crew  
Fell in with [[Ballistic]]'s crew  
===Post-[[Echidna]]===
===Post-[[Echidna]]===
started opening several portals with [[Labyrinth]] as part of a duo<ref name="19.7">[[Scourge 19.7]]</ref>.
Started opening several portals with [[Labyrinth]] as part of a duo<ref name="19.7">[[Scourge 19.7]]</ref>, his time with Faultline's crew seems to have been becoming a long term enterprise <ref name="Cast2"/>.


===Post-[[Timeskip]]===
===Post-[[Timeskip]]===
Joined Faultlines crew on a more permanent basis
Joined Faultlines crew on a more permanent basis
===[[Golden Morning]]===
===[[Golden Morning]]===
 
Was important in the final


==References==
==References==

Revision as of 16:52, August 6, 2016

[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of cleanup]]

<infobox> <title source="name"><default>Scrub</default></title>

<image source="Image"></image> <header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Age</label><default>Unknown</default> <label>Relations</label> <label>Family</label> <header>Professional Status</header> <label>Occupation</label><default>Mercenary</default> <label>Occupation</label> <label>Alignment</label><default>Villain</default> <label>Classification</label> <label>Status</label> <label>Location</label> <label>Teams</label><default>Faultline’s Crew</default> <label>Previous Team</label> <label>Base of Operations</label> <header>First Appearence</header> <label>Web Serial</label><default>Unknown</default> </infobox> Scrub is a member of the Merchants. Following the Slaughterhouse Nine's decimation of the Merchants, he joined Faultline's Crew.

Personality

Fell pray to the strength and protection that the merchants offered

Relationships

Cares more for actions then intent choosing to offer his cauldron vial to Doug who tried to pull him out of the melee over Rick who did not even try.

Appearance

Scrub has white hair that has traces of white smoke coming out of it, this smoke also billows from his eyes, ears, nose and mouth along with a glow that emanates from the same<ref name="Cast1">Cast (spoiler free)</ref><ref name="11.6"/>.

Abilities and Powers

Scrub's power creates essentially-unaimed spherical holes in his surroundings, cutting through anything they hit, although they seem to leave the ground untouched. Tattletale speculates that his power works via Portal Cuts — he chooses spherical volumes, and their contents are replaced with the contents of the corresponding sphere on an alternate Earth with similar geography, architecture, etc<ref name="19.3">Scourge 19.3</ref><ref name="Cast2">Cast (in depth)</ref>. The blasts created are due to differences in atmospheric pressures between the two worlds.

Official sources say that Scrub removes matter from existence with beams<ref name="list">Wildbow's Parahuman List</ref>.

History

Background

Grew up in Brockton bay

Post-Leviathan

Attended a party at the dilapidated mall and triggered in the midst of one of the gladiatorial combat orchestrated by Skidmark<ref name="11.6">Infestation 11.6</ref><ref name="Cast1"/>.

Post-Slaughterhouse Nine

Fell in with Ballistic's crew

Post-Echidna

Started opening several portals with Labyrinth as part of a duo<ref name="19.7">Scourge 19.7</ref>, his time with Faultline's crew seems to have been becoming a long term enterprise <ref name="Cast2"/>.

Post-Timeskip

Joined Faultlines crew on a more permanent basis

Golden Morning

Was important in the final

References

<references/>