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==Personality==
==Personality==
[Coming Soon]
Skitter guesses that she's lonely based on her expressions.<ref name="13.5"/> She didn't seem like a very good actor.<ref name="16.13">[[Monarch 16.13]]</ref>
  -->
  -->
==Appearance==
==Appearance==
Jess is described as an average-looking, wheelchair-bound girl with a mop of auburn hair.<ref name="13.4">[[Snare 13.4]]</ref>
Jess is described as an average-looking, wheelchair-bound girl with a mop of auburn hair.<ref name="13.4">[[Snare 13.4]]</ref> Her legs were thin, atrophied as a result of how long she'd been in the wheelchair.<ref name="13.5"/>


==Abilities and Powers==
==Abilities and Powers==
Her ability is to create a new body and control it while her own sleeps. The new bodies can have powers of their own, but using her power is easier the more biologically-stable the body she makes is.
Her ability is to create a new body and control it while her own sleeps. The new bodies can have powers of their own, but using her power is easier the more biologically-stable the body she makes is.


Once she activates her power, she only has a set amount of time to visualize the form she wants to use, complete with any organs or mechanisms to allow for special abilities. Failure to include vital organs means her power will drain her reserves, while other forms may lack the ability to move properly if she doesn't pay attention to limbs and the like.{{cite}} It takes her "minutes" to produce a new form.<ref name="14.4">[[Prey 14.4]]</ref>
Once she activates her power, she only has a set amount of time to visualize the form she wants to use, complete with any organs or mechanisms to allow for special abilities. Failure to include vital organs means her power will drain her reserves, while other forms may lack the ability to move properly if she doesn't pay attention to limbs and the like.{{cite}} It takes her "minutes" to produce a new form.<ref name="14.4">[[Prey 14.4]]</ref> Her creations faded when she woke up.<ref name="13.5">[[Snare 13.5]]</ref>
<!-- Genesis creating:
Genesis began to appear a short distance away, near Bitch.  A blurry, beige and yellow, vaguely human-shaped figure coalesced into being.  The shape then sharpened into features and alter in hue until there was the figure of a teenage girl, vaguely cartoonish.  By the time we reached her, she looked indistinguishable from a regular girl.  She had auburn hair, freckles, and thick glasses.  A small smile touched her face as she stretched her arms and legs.
-13.1


She had to be awake for a while to "recharge" her ability.<ref name="13.10">[[Snare 13.10]]</ref>
Time limit:
How fast can you pull a body together?”
“Two minutes.”
-13.3
-->
 
She had to be awake for a while to "recharge" her ability.<ref name="13.10">[[Snare 13.10]]</ref><ref name="13.5"/>


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A winged figure that might have been a gargoyle, demon or dragon. Four talons. Eight feet tall and nearly as broad across the shoulders, a body of pebble-like scales, heavy with muscle, a short tail. Flies using broad bat wings sprouting from the shoulders. Puffed up it's chest, breathed  out dark smoke that caused coughing if even invisible traces of it were inhaled.<ref name="9.3">[[Sentinel 9.3]]</ref>
A winged figure that might have been a gargoyle, demon or dragon. Four talons. Eight feet tall and nearly as broad across the shoulders, a body of pebble-like scales, heavy with muscle, a short tail. Flies using broad bat wings sprouting from the shoulders. Puffed up it's chest, breathed  out dark smoke that caused coughing if even invisible traces of it were inhaled.<ref name="9.3">[[Sentinel 9.3]]</ref>
Giant woman’s face carved out of bone, surrounded by long, thin, branching tentacles. Tough, good for multitasking.<ref name="15.10">[[Colony 15.10]]</ref>
A creature "like a bison with wings, but her back had a bowl-shaped depression, and she had stubby little legs and antennae." Able to fly. Basin was for carrying [[Trickster]].<ref name="15.10"/>
A ghostly woman wreathed with chains.  White, "smoky" hair that covered her face, talons for hands. She had no lower body extending from the tattered poncho-style cloak she wore, and floated as though she were as light as air. Strong enough to shatter plywood.<ref name="15.8">[[Colony 15.8]]</ref>
A "blend between a slug and a rabbit." Two bulbous eyes, two tentacles or floppy ears and a body that hugged the ground. Water flowed up and to the sides of the slug, and small mouth jetted streams of it at the fires of a building near her. Used for firefighting.<ref name="13.5"/>
A "crude rendering of a man" used to carry her real body.<ref name="13.5"/>


|}
|}
==History==
==History==
===Background===
===Background===
She was in a wheelchair since she was four.<ref name="13.5"/>
Jess was a member of a professional-level video game team on Earth Aleph. When the [[Simurgh]] attacked Madison, WI on Earth Bet, she took several buildings from Earth Aleph - including the building Jess was in - which left her stranded on Earth Bet with her friends. After [[Francis Krouse|Francis]] found a suitcase full of [[Cauldron]] superhero serum, they each took one except for [[Noelle]] and [[Oliver]] who only took half a dose.
Jess was a member of a professional-level video game team on Earth Aleph. When the [[Simurgh]] attacked Madison, WI on Earth Bet, she took several buildings from Earth Aleph - including the building Jess was in - which left her stranded on Earth Bet with her friends. After [[Francis Krouse|Francis]] found a suitcase full of [[Cauldron]] superhero serum, they each took one except for [[Noelle]] and [[Oliver]] who only took half a dose.



Revision as of 15:54, September 22, 2016

<infobox> <title source="name"><default>Genesis</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>

Jess is a member of the Travelers.

Appearance

Jess is described as an average-looking, wheelchair-bound girl with a mop of auburn hair.<ref name="13.4">Snare 13.4</ref> Her legs were thin, atrophied as a result of how long she'd been in the wheelchair.<ref name="13.5"/>

Abilities and Powers

Her ability is to create a new body and control it while her own sleeps. The new bodies can have powers of their own, but using her power is easier the more biologically-stable the body she makes is.

Once she activates her power, she only has a set amount of time to visualize the form she wants to use, complete with any organs or mechanisms to allow for special abilities. Failure to include vital organs means her power will drain her reserves, while other forms may lack the ability to move properly if she doesn't pay attention to limbs and the like.[citation needed] It takes her "minutes" to produce a new form.<ref name="14.4">Prey 14.4</ref> Her creations faded when she woke up.<ref name="13.5">Snare 13.5</ref>

She had to be awake for a while to "recharge" her ability.<ref name="13.10">Snare 13.10</ref><ref name="13.5"/>

Demonstrated Forms

A griffon/pterodactyl with both arms and wings, capable of hitting Crawler with a car and dropping large pieces of rubble on him. No legs, face is "gargoyle-like".<ref name="14.4"/>

A winged figure that might have been a gargoyle, demon or dragon. Four talons. Eight feet tall and nearly as broad across the shoulders, a body of pebble-like scales, heavy with muscle, a short tail. Flies using broad bat wings sprouting from the shoulders. Puffed up it's chest, breathed out dark smoke that caused coughing if even invisible traces of it were inhaled.<ref name="9.3">Sentinel 9.3</ref>

Giant woman’s face carved out of bone, surrounded by long, thin, branching tentacles. Tough, good for multitasking.<ref name="15.10">Colony 15.10</ref>

A creature "like a bison with wings, but her back had a bowl-shaped depression, and she had stubby little legs and antennae." Able to fly. Basin was for carrying Trickster.<ref name="15.10"/>

A ghostly woman wreathed with chains. White, "smoky" hair that covered her face, talons for hands. She had no lower body extending from the tattered poncho-style cloak she wore, and floated as though she were as light as air. Strong enough to shatter plywood.<ref name="15.8">Colony 15.8</ref>

A "blend between a slug and a rabbit." Two bulbous eyes, two tentacles or floppy ears and a body that hugged the ground. Water flowed up and to the sides of the slug, and small mouth jetted streams of it at the fires of a building near her. Used for firefighting.<ref name="13.5"/>

A "crude rendering of a man" used to carry her real body.<ref name="13.5"/>

History

Background

She was in a wheelchair since she was four.<ref name="13.5"/>

Jess was a member of a professional-level video game team on Earth Aleph. When the Simurgh attacked Madison, WI on Earth Bet, she took several buildings from Earth Aleph - including the building Jess was in - which left her stranded on Earth Bet with her friends. After Francis found a suitcase full of Cauldron superhero serum, they each took one except for Noelle and Oliver who only took half a dose.

Story Start

She travelled to Brockton Bay with the rest of the Travellers.

Golden Morning

She was requisitioned by Khepri and would create a giant image of the Counterpart to break the spirit of The Warrior.<ref name="30.6">Speck 30.6</ref>

Trivia

Quotes

"A world that was awesome in the truer sense of the word, greater in so many respects. In a metaphorical sense, the peaks were higher, the valleys lower, works of art more artful, extremes more… extreme. It wasn't a good thing. Make the mountains twice as tall and the chasms twice as deep, and things start crumbling."<ref name="17.8">Migration 17.8</ref>


References:

<references/>