Shaker: Difference between revisions
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|[[Annex]] | |[[Annex]] | ||
|Shaker ?, | |Breaker, Shaker<ref name=":2">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.” | ||
|" | “Warp it how?” I asked. | ||
“Reshape it,” he said. He was still half-walking, half-jogging, but | |||
he stretched a white-gloved hand out four feet, touching a sign. His | |||
hand smeared against it as though it were more liquid than solid, | |||
coloring it the same white as his glove. The sign oozed back into the | |||
wall, virtually disappearing, and Annex removed his hand, slowly reeling | |||
in the extended flesh. The sign remained where it was, compressed | |||
against the wall, the surface flat. - [https://parahumans.wordpress.com/2013/06/08/crushed-24-1/ Crushed 24.1]</ref> | |||
|Can merge into nonliving material and reshape it.<ref name=":2" /> | |||
|- | |- | ||
|[[Arbiter]] | |[[Arbiter]] | ||
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|[[Romp]] | |[[Romp]] | ||
| | | colspan="2" |See: Mockshow. | ||
|- | |- | ||
|[[Shatterbird]] | |[[Shatterbird]] | ||
Revision as of 22:31, October 6, 2016
Shaker is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Shakers are parahumans that can affect a broader area, asserting some degree of control over the battlefield.<ref name=":0">Can affect
a broader area, asserting some degree of control over the battlefield.
May include gas, explosions, forcefields, and ambient or radiated effects. - PRT Master Reference - Classifications - Shaker</ref>
Methodology
Shakers use their abilities to control the battlefield.<ref name=":0" /> They use several methods to accomplish this, including, but not limited to:
- The creation and manipulation of forcefields in a variety of shapes and sizes.<ref name=":0" />
- Blasts with area of effect, combining Shaker powers with Blaster rating, similar to the old Nuker classification.<ref>Detail Generator - Vials, document by wildbow.</ref>
- The manipulation of terrain, hampering the mobility of enemy forces.<ref>Detail Generator - LIST</ref>
- The use of auras, either aiding allies or deliberating enemies.<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have
classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.
Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref>
- The use of different forms of telekinesis.<ref>Rune#Abilities_and_Powers</ref><ref>Stormtiger#Abilities_and_Powers</ref>
- The creation of environmental hazards, such as gasses and explosions.<ref name=":0" />
Trigger events
Trigger events producing Shakers often involve some sort of environmental or ambient danger, often non-human or only abstractly human.<ref>Shaker (Wide area effects) - Environmental danger, ambient danger, often nonhuman or only abstractly human. - Weaver Dice: Rulebook (Old Version)</ref>
Combinations with other ratings
[Coming soon]
PRT countermeasures
The PRT's general response is to spread out, minimizing the Shaker’s ability to affect multiple individuals at once.<ref name=":1">Can affect a broader area, asserting some degree of control over the battlefield. May include gas, explosions, forcefields, and ambient or radiated effects.
General response is to spread out, minimizing the shaker’s ability to affect multiple individuals at once.
Threat level 2+: Communicate shaker nature. Where possible, move or stagger fight locations with some regularity, to slow their ability to seize total command over a battlefield. Shaker-class threats take high priority, and can or should be baited out and taken out of action.
Threat level 5+: All individuals should remain as mobile as possible, operating alone or in pairs. Evacuate the area, and personnel are warned not to rely too much on cover, environmental advantages, or situational advantages. Stagger confrontations, leaving an area when identified.
Threat level 9+: Evacuation takes utmost priority. - PRT Master Reference - Classifications - Shaker </ref>
| Threat level | Additional measures |
|---|---|
| 2+ |
|
| 5+ |
|
| 9+ |
|
Known Shakers
Note: This list describes the Thinker ratings of different capes. For a full overview of their abilities, please check their individual pages.
| Name | Known ratings | Power description |
|---|---|---|
| Annex | Breaker, Shaker<ref name=":2">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”
“Warp it how?” I asked. “Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign. His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - Crushed 24.1</ref> |
Can merge into nonliving material and reshape it.<ref name=":2" /> |
| Arbiter | Thinker, Blaster, Shaker | |
| Bambina | Mover/Shaker 6<ref name="23.2">Drone 23.2</ref> | Ricochets off hard surfaces at will, creating explosions at each point of contact. Can protect teammates from her own power. |
| Barrow | Shaker <ref name="21.7">Imago 21.7</ref> | Similar to Labyrinth, but cannot leave effected area. |
| Damsel of Distress | Shaker ?, Mover ?<ref name="16.x"/> | Creates poorly controlled storms of unevenly altered gravity, time and space |
| Golem | Shaker, Striker[citation needed] | Inserts appendages into surfaces of a given material, corresponding replicas emerge from other surfaces of the same material with their speed of emergence inversely proportional to chosen size. |
| Labyrinth | Shaker 12<ref name="19.7"> Scourge 19.7</ref><ref name="9.1">Sentinel 9.1</ref> | Can exchange her surroundings for alternate dimensions |
| Lady Photon | Blaster 4, Mover 3, Shaker 3<ref name="WoG1"/> | Forcefield bubble and shaped forcefields |
| Laserdream | Blaster, Mover, Shaker<ref name="WoG1"/> | As Lady Photon, weaker forcefields |
| Marquis | Shaker, Changer<ref name="cast">Cast Page</ref> | Reshapes bone very rapidly |
| Mockshow | Master/Shaker 6<ref name="9.1">Sentinel 9.1</ref> | Animates inanimate objects into rhino-like constructs under her control. |
| Romp | See: Mockshow. | |
| Shatterbird | Shaker? | Large scale manipulation of silicon, allowing her to telekinetically control every piece of glass in a city. |
| Shielder | Blaster 3,<ref name="WoG1"/> Mover, Shaker | As Lady Photon, stronger forcefields |
| Starlet | Blaster/Shaker 4<ref name="23.2"/> | "Darts" of light which explode, then implode. |
| Skidmark | Shaker 2<ref name="9.1">Sentinel 9.1</ref> | Creates a layer of effect on flat surfaces that create a push towards one direction and corresponding resistance towards the other. Can be stacked repeatedly on the same spot(s) for increased intensity/magnitude of effect. |
| Tecton | Tinker ? (Shaker ?)<ref name="24.1"/><ref name="18.5"/>, Thinker ?<ref name="18.5">Queen 18.5</ref> | Architecture Tinker<ref name="18.5"/>. |
| Topsy | Shaker | Alters the direction but not magnitude of gravitational pull over a wide area |
| Vista | Shaker 9<ref name="9.1">Sentinel 9.1</ref> | Can bend, stretch, or compress space |
| Wanton | Shaker<ref name="18.5"/><ref name="24.1"/>, Breaker,<ref name="24.1"/> Stranger<ref name="18.5"/> | Transforms into a telekinetic whirlwind |
| Winter | Shaker | Wide area effect that sapped heat from the environment, kinetic energy from moving objects and volition from biological life forms |
| Unnamed | Shaker<ref name="30.2">30.2</ref> | telekinetic with an emphasis on small objects |
| Unnamed | Shaker <ref name="30.2">30.2</ref> | created superheated "lasers" between two objects |
Speculated Shakers
Note: This list describes the Shaker ratings of different capes. For a full overview of their abilities, please check their individual pages.
Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Shakers' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Shakers, but we lack proper citations for.
| Name | Known ratings | Power description |
|---|---|---|
References
<references/>