Shaker: Difference between revisions
RainDance299 (talk | contribs) No edit summary Tags: visualeditor apiedit |
RainDance299 (talk | contribs) Tags: visualeditor apiedit |
||
| Line 7: | Line 7: | ||
Shakers use their abilities to control the battlefield.<ref name=":0" /> They use several methods to accomplish this, including, but not limited to: | Shakers use their abilities to control the battlefield.<ref name=":0" /> They use several methods to accomplish this, including, but not limited to: | ||
*The creation and manipulation of forcefields in a variety of shapes and sizes.<ref name=":0" /> | *The creation and manipulation of forcefields in a variety of shapes and sizes.<ref name=":0" /> | ||
*Blasts with area of effect, combining Shaker powers with [[Blaster]] rating, similar to the old Nuker classification.<ref>[https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=390344990 Detail Generator - Vials], spreadsheet by wildbow.</ref> | *Blasts with area of effect, combining Shaker powers with a [[Blaster]] rating, similar to the old Nuker classification.<ref>[https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=390344990 Detail Generator - Vials], spreadsheet by wildbow.</ref> | ||
*The manipulation of terrain, hampering the mobility of enemy forces.<ref>[https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=717384850 Detail Generator - LIST], spreadsheet by wildbow.</ref> | *The manipulation of terrain, hampering the mobility of enemy forces.<ref>[https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=717384850 Detail Generator - LIST], spreadsheet by wildbow.</ref> | ||
*The use of auras, either aiding allies or deliberating enemies.<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have | *The use of auras, either aiding allies or deliberating enemies.<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have | ||
Revision as of 23:27, October 6, 2016
Shaker is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Shakers are parahumans that can affect a broader area, asserting some degree of control over the battlefield.<ref name=":0">Can affect
a broader area, asserting some degree of control over the battlefield.
May include gas, explosions, forcefields, and ambient or radiated effects. - PRT Master Reference - Classifications - Shaker</ref>
Methodology
Shakers use their abilities to control the battlefield.<ref name=":0" /> They use several methods to accomplish this, including, but not limited to:
- The creation and manipulation of forcefields in a variety of shapes and sizes.<ref name=":0" />
- Blasts with area of effect, combining Shaker powers with a Blaster rating, similar to the old Nuker classification.<ref>Detail Generator - Vials, spreadsheet by wildbow.</ref>
- The manipulation of terrain, hampering the mobility of enemy forces.<ref>Detail Generator - LIST, spreadsheet by wildbow.</ref>
- The use of auras, either aiding allies or deliberating enemies.<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have
classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.
Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref>
- The use of different forms of telekinesis.<ref>Rune#Abilities_and_Powers</ref><ref>Stormtiger#Abilities_and_Powers</ref>
- The creation of environmental hazards, such as gasses and explosions.<ref name=":0" />
Trigger events
Trigger events producing Shakers often involve some sort of environmental or ambient danger, often non-human or only abstractly human.<ref>Shaker (Wide area effects) - Environmental danger, ambient danger, often nonhuman or only abstractly human. - Weaver Dice: Rulebook (Old Version)</ref>
Combinations with other ratings
[Coming soon]
PRT countermeasures
The PRT's general response is to spread out, minimizing the Shaker’s ability to affect multiple individuals at once.<ref name=":1">Can affect a broader area, asserting some degree of control over the battlefield. May include gas, explosions, forcefields, and ambient or radiated effects.
General response is to spread out, minimizing the shaker’s ability to affect multiple individuals at once.
Threat level 2+: Communicate shaker nature. Where possible, move or stagger fight locations with some regularity, to slow their ability to seize total command over a battlefield. Shaker-class threats take high priority, and can or should be baited out and taken out of action.
Threat level 5+: All individuals should remain as mobile as possible, operating alone or in pairs. Evacuate the area, and personnel are warned not to rely too much on cover, environmental advantages, or situational advantages. Stagger confrontations, leaving an area when identified.
Threat level 9+: Evacuation takes utmost priority. - PRT Master Reference - Classifications - Shaker </ref>
| Threat level | Additional measures |
|---|---|
| 2+ |
|
| 5+ |
|
| 9+ |
|
Known Shakers
Note: This list describes the Thinker ratings of different capes. For a full overview of their abilities, please check their individual pages.
| Name | Known ratings | Power description |
|---|---|---|
| Annex | Breaker, Shaker<ref name=":2">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”
“Warp it how?” I asked. “Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign. His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - Crushed 24.1</ref> |
Can merge into nonliving material and reshape it.<ref name=":2" /> |
| Arbiter | Thinker, Blaster, Shaker<ref>Rime explained. “She’s a social thinker, in addition to her minor
blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref> |
|
| Auroch | Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra
Classification: Brute 2, Shaker 3, Striker 2, Mover 2. Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - PRT Quest (Anchorage)</ref> |
Generates an effect around her that controls inertia.<ref>Powers:
Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - PRT Quest (Anchorage) </ref> |
| Bambina | Mover/Shaker 6<ref name="23.2">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref> |
Ricochets off hard surfaces at will, creating explosions at each point of contact. Can protect teammates from her own power. |
| Barrow | Shaker<ref name="21.7">put the folder away carefully, picked out another. Lost Garden. High
threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Imago 21.7</ref> |
Similar to Labyrinth, but cannot leave effected area. |
| Damsel of Distress | Mover, Shaker<ref name=":6">“Three. Nothing notable. Edict and Licit, a low-rated master and a
low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2) </ref> |
Creates poorly controlled storms of unevenly altered gravity, time and space<ref name=":6" /> |
| Fog | Breaker 9<ref name=":4">“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker
power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref> |
Transforms into mist with the ability to erode living matter.<ref>Fog, Geoff Schmidt – Has the ability to partially or
wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)</ref> |
| Glory Girl | Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.
Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref> |
Has an aura that causes awe and fear. |
| Grue | Shaker<ref>Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, wildbow comment. </ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue) - reddit comment by wildbow.</ref> |
Generates darkness that blinds and nearly deafens those within, confuses the sense of touch, and weakens the powers of those within.<ref>Grue, Brian Laborn –
Controls the West side of the city. His powers allow him to generate a darkness that consumes or dampens visual and most auditory information, as well as some specific signals. This serves to blind and nearly deafen those within, confuses the sense of touch, dampens the effects of radiation and weakens the powers of those within (to varying ends). Since his second trigger event, Grue has the ability to use a single, weaker, less informed version of a power anyone within his darkness possesses. This second trigger event proved traumatic enough that he’s stepped down from his position as group leader. - Cast (In Depth)</ref> |
| Golem | Shaker, Striker[citation needed] | Inserts appendages into surfaces of a given material, corresponding replicas emerge from other surfaces of the same material with their speed of emergence inversely proportional to chosen size. |
| Labyrinth | Shaker 12<ref name="19.7"> Scourge 19.7</ref><ref name="9.1">Sentinel 9.1</ref> | Can exchange her surroundings for alternate dimensions |
| Lady Photon | Blaster 4, Mover 3, Shaker 3<ref name="WoG1"/> | Forcefield bubble and shaped forcefields |
| Laserdream | Blaster, Mover, Shaker<ref name="WoG1"/> | As Lady Photon, weaker forcefields |
| Marquis | Shaker, Changer<ref name="cast">Cast Page</ref> | Reshapes bone very rapidly |
| Mockshow | Master/Shaker 6<ref name="9.1">Sentinel 9.1</ref> | Animates inanimate objects into rhino-like constructs under her control. |
| Romp | See: Mockshow. | |
| Shatterbird | Shaker? | Large scale manipulation of silicon, allowing her to telekinetically control every piece of glass in a city. |
| Shielder | Blaster 3,<ref name="WoG1"/> Mover, Shaker | As Lady Photon, stronger forcefields |
| Sploosh | Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":3">➥ SPLOOSH; Real name unknown
Disposition: Villain (B) Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2 Last known location: Anchorage Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder. Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref> |
Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name=":3" /> |
| Starlet | Blaster/Shaker 4<ref name="23.2"/> | "Darts" of light which explode, then implode. |
| Skidmark | Shaker 2<ref name="9.1">Sentinel 9.1</ref> | Creates a layer of effect on flat surfaces that create a push towards one direction and corresponding resistance towards the other. Can be stacked repeatedly on the same spot(s) for increased intensity/magnitude of effect. |
| Tecton | Tinker (Shaker)<ref>The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref name=":12">“Tinker and thinker both. Architecture and geology sense. Armor lets
me ‘ground’ kinetic energy like you might do with electricity. These are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled demolition.” - Queen 18.5</ref> |
|
| Topsy | Shaker | Alters the direction but not magnitude of gravitational pull over a wide area |
| Virago | Mover 5, Shaker 4, Brute 1<ref name=":5">➥ VIRAGO; Real name unknown
Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1 Last known location: Anchorage Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file. Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage) </ref> |
Produces shockwaves that render her more or less immune to conventional ammunition.<ref name=":5" /> |
| Vista | Shaker 9<ref name="9.1">Sentinel 9.1</ref> | Can bend, stretch, or compress space |
| Wanton | Shaker, Breaker, Stranger<ref name=":7">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation
to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref> |
Transforms into a localized telekinetic storm. |
| Winter | Shaker | Wide area effect that sapped heat from the environment, kinetic energy from moving objects and volition from biological life forms |
| Unnamed | Shaker<ref name="30.2">30.2</ref> | telekinetic with an emphasis on small objects |
| Unnamed | Shaker <ref name="30.2">30.2</ref> | created superheated "lasers" between two objects |
Speculated Shakers
Note: This list describes the Shaker ratings of different capes. For a full overview of their abilities, please check their individual pages.
Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Shakers' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Shakers, but we lack proper citations for.
| Name | Known ratings | Power description |
|---|---|---|
References
<references/>