Power Classifications: Difference between revisions
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==[[Shaker]]== | ==[[Shaker]]== | ||
A Shaker can affect a broader area, asserting some degree of control over the battlefield.<ref name="PRT"/> | A Shaker can affect a broader area, asserting some degree of control over the battlefield.<ref name="PRT"/> | ||
{{ShakerList}} | |||
==[[Brute]]== | ==[[Brute]]== | ||
A [[Brute]] classification typically indicates enhanced strength or durability.<ref name="PRT"/> | A [[Brute]] classification typically indicates enhanced strength or durability.<ref name="PRT"/> | ||
{{BruteList}} | |||
==[[Breaker]]== | ==[[Breaker]]== | ||
[[Breaker|Breakers]] have the ability to alter themselves to a different state in which they maintain different abilities.<ref name="PRT"/> | [[Breaker|Breakers]] have the ability to alter themselves to a different state in which they maintain different abilities.<ref name="PRT"/> | ||
{{BreakerList}} | |||
==[[Master]]== | ==[[Master]]== | ||
A [[Master]] is a cape whose powers allow them control others or the minions they create (be they humans, parahumans, animals, or specific objects).<ref name="PRT"/> | A [[Master]] is a cape whose powers allow them control others or the minions they create (be they humans, parahumans, animals, or specific objects).<ref name="PRT"/> | ||
<!-- [[PRT]] squads were trained to resist master-category attacks. | <!-- [[PRT]] squads were trained to resist master-category attacks. | ||
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He'd been trained to deal with mental and emotional attacks. They all had. Had to think abstractly, consider the edges of the problem. Even if their perceptions were under attack, there were always hints, always clues. | He'd been trained to deal with mental and emotional attacks. They all had. Had to think abstractly, consider the edges of the problem. Even if their perceptions were under attack, there were always hints, always clues. | ||
--> | -->{{MasterList}} | ||
==[[Tinker]]== | ==[[Tinker]]== | ||
[[Tinker|Tinkers]] can intuitively create or alter many devices beyond the usual restrictions of knowledge, resources and physics. Tinkers are less dangerous when removed from their gear, but | [[Tinker|Tinkers]] can intuitively create or alter many devices beyond the usual restrictions of knowledge, resources and physics. Tinkers are less dangerous when removed from their gear, but not necessarily harmless.<ref name="PRT"/> | ||
{{TinkerList}} | |||
==[[Blaster]]== | ==[[Blaster]]== | ||
A [[Blaster]] is a cape with ranged, offensive attacks of some form. This can include blasts, thrown or moved objects, grenades, and more. Not always damaging, but generally deleterious.<ref name="PRT"/> | A [[Blaster]] is a cape with ranged, offensive attacks of some form. This can include blasts, thrown or moved objects, grenades, and more. Not always damaging, but generally deleterious.<ref name="PRT"/> | ||
{{BlasterList}} | |||
==[[Thinker]]== | ==[[Thinker]]== | ||
[[Thinker|Thinkers]] possess enhanced knowledge, skills and/or perceptions beyond any reasonable norm. Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight.<ref name="PRT"/> | [[Thinker|Thinkers]] possess enhanced knowledge, skills and/or perceptions beyond any reasonable norm. Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight.<ref name="PRT"/> | ||
{{ThinkerList}} | |||
==[[Striker]]== | ==[[Striker]]== | ||
A cape with the ability to apply some effect by touch or at point-blank range. Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn’t personal. Melee range, but not strength or durability, else it is classified as a Brute power.<ref name="PRT"/> The striker classification could include certain breaker effects if they applied to things other than the cape themselves. Other strikers included those who used energy weapons, and those with pyrokinesis or such that didn’t extend more than a foot around them.<ref name="I14.5"/> | A cape with the ability to apply some effect by touch or at point-blank range. Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn’t personal. Melee range, but not strength or durability, else it is classified as a Brute power.<ref name="PRT"/> The striker classification could include certain breaker effects if they applied to things other than the cape themselves. Other strikers included those who used energy weapons, and those with pyrokinesis or such that didn’t extend more than a foot around them.<ref name="I14.5"/> | ||
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==[[Trump]]== | ==[[Trump]]== | ||
[[Trump|Trumps]] can manipulate powers in some capacity, altering, granting, strengthening, weakening or removing them entirely.<ref name="PRT"/> It also covers capes that can either acquire new powers on the fly, or have an interaction with other powers that can't be categorized.<ref name="21.1">[[Imago 21.1]]</ref> | [[Trump|Trumps]] can manipulate powers in some capacity, altering, granting, strengthening, weakening or removing them entirely.<ref name="PRT"/> It also covers capes that can either acquire new powers on the fly, or have an interaction with other powers that can't be categorized.<ref name="21.1">[[Imago 21.1]]</ref> | ||
{{TrumpList}} | |||
==[[Stranger]]== | ==[[Stranger]]== | ||
[[Stranger]] powers predominantly lend themselves to infiltration. The ability might bypass defenses, mislead, or help to avoid notice or otherwise affect a person's mind.<ref name="PRT"/> | [[Stranger]] powers predominantly lend themselves to infiltration. The ability might bypass defenses, mislead, or help to avoid notice or otherwise affect a person's mind.<ref name="PRT"/> | ||
{{StrangerList}} | |||
==Powers Not Classified Yet== | ==Powers Not Classified Yet== | ||
Some Characters have been clearly stated as parahumans and their powers have been described, but have yet to be clearly classified. | Some Characters have been clearly stated as parahumans and their powers have been described, but have yet to be clearly classified. | ||
Revision as of 00:25, October 11, 2016
Since parahumans began to appear in the 1980s and following the arrival of threats like the Endbringers, the Siberian and other villains, the need for a system of power classifications to be used by law enforcement, government and the media became clear. While initially used only for classifying Villains, this classification soon became used to gauge the parahuman capabilities of all capes - whether hero, Villain or Rogue.
When a new parahuman reveals their presence they are identified with one or more of twelve categories and a number in each one (usually between 1 and 10) to express the level of threat they offer to a PRT team. The scale does go beyond ten but that appears to be reserved for particularly dangerous or powerful threats. It should be clearly stated that ratings are subjective abstractions largely based on danger to the citizenry <ref name = "CM1">Private message by Wildbow, archived on SpaceBattles</ref>. Baring some objective measure from an ability, a individual para-humans rating may be, too low, too high or fail to account for other aspects of the para-human's abilities all together.
The categories are: Mover, Shaker, Brute, Breaker, Master, Tinker, Blaster, Thinker, Striker, Changer, Trump and Stranger.
Weld theorizes that the powers may have been named the way they were to facilitate memorization using the following rhyme: <poem> Mover, Shaker,
Brute, Breaker,
Blaster, Thinker,
Trump and Stranger.</poem>
Powers which are inextricably linked, such as Dauntless' ability to empower objects (Trump) by touching them (Striker), are indicated with a slash ("Striker/Trump")<ref name = "PM1">Private message by Wildbow, archived on SpaceBattles</ref>.
Mover
A mover has the ability to transport themselves and/or others to other locations, by means of enhanced speed, teleportation, flight, vehicles or the like. PRT typically appends the mover classification with the specific type of capability, eg Mover: Teleporter.<ref name="PRT">PRT Quest document</ref>
| Cape | Classification | Power Description |
|---|---|---|
| Acidbath | Breaker/Changer (Blaster, Striker, Mover)<ref name="list">Wildbow's Parahuman List</ref> | Acid manipulation: can turn into, sling, and move as acid |
| Aegis | Mover ?,<ref name="PRT"/> Brute ? | Flight, Extreme personal Biokinesis |
| Alexandria | Mover ?, Brute ?, Thinker 6 <ref name="14.y">14.y - Interlude: Alexandria</ref> | Extremely rapid flight, super strength, increased durability |
| Bambina | Mover/Shaker 6<ref name="23.2">Drone 23.2</ref> | Ricochets off hard surfaces at will, creating explosions at each point of contact. Can protect teammates from her own power. |
| Black Kaze | Mover/Striker<ref name="list"/> | Teleport/speedster hybrid, telefragged anyone in-between departure and arrival |
| Burnscar | Mover ?,<ref name="PRT"/> Blaster ? | Extreme pyrokinesis, Teleportation through open flames |
| Chariot | Tinker/Mover?<ref name="9.1">Sentinel 9.1</ref> | High speed flying suit |
| Damsel of Distress | Shaker ?, Mover ?<ref name="16.x">Interlude 16.x</ref> | Gravity blasts, high recoil |
| Glory Girl | Mover ?,<ref name="PRT"/> Brute ? | Flight, some invincibility, super strength, aura of awe (allies)/terror (enemies) |
| Jouster | Trump? | variable power effects |
| Lady Photon | Blaster 4, Mover 3, Shaker 3<ref name="WoG1">Edit by Wildbow</ref> | Flight, light blasts, forcefields |
| Laserdream | Mover ?,<ref name="PRT"/> Blaster ?, Shaker ? | Flight, light blasts, forcefields (light blasts are stronger than Lady Photon's, while forcefields are weaker) |
| Legend | Breaker ?,<ref name="I14.5">Interlude 14.5 (Bonus Interlude)</ref> Mover?,<ref name="PRT"/> Blaster ?[citation needed] | Flight. Capable of attaining relativistic speeds when traveling in a straight line at the expense of conscious thought. |
| Leonid | Thinker ?, Stranger ?, Mover ?<ref name="29.6">Venom 29.6</ref> |
Slow teleportation/phasing by becoming sound. |
| Oni Lee | Mover ?<ref name="PRT"/> | Duplication/Teleportation; teleports, duplicates are left behind, disintegrating in moments. |
| Purity | Blaster 8, Mover 4<ref name="9.6">Sentinel 9.6</ref> | Flight, absorb and emit light, fires destructive beams of light |
| Shadow Stalker | Breaker 3, Stranger 2, Mover 1<ref>Comment by Wildbow in Scourge 19.5</ref> | Shadow state, intangibility. |
| Shielder | Mover 3,<ref name="WoG1"/> Blaster ?, Shaker ? | Flight, same as Lady Photon, though with better forcefields |
| Squealer | Tinker 2, Mover 3<ref name="9.1"/> | Modified vehicles |
| Strider | Mover ?<ref name="PRT"/> | Mass teleportation |
| Trickster | Mover ?<ref name="PRT"/> | Teleportation. Can swap the locations of any two objects/people (including himself) within line-of-sight. The less similar in shape/mass/volume of the objects, the more difficult and slower the teleport. |
| Velocity | Mover ?,<ref name="PRT"/> Breaker ? | Superhuman speed inversely proportional to strength |
Shaker
A Shaker can affect a broader area, asserting some degree of control over the battlefield.<ref name="PRT"/>
| Name | Known ratings | Power description |
|---|---|---|
| Annex | Breaker, Shaker<ref name=":2">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”
“Warp it how?” I asked. “Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign. His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - Crushed 24.1</ref> |
Can merge into nonliving material and reshape it.<ref name=":2" /> |
| Arbiter | Thinker, Blaster, Shaker<ref>Rime explained. “She’s a social thinker, in addition to her minor
blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref> |
Can create forcefields.<ref>Six more capes made their way down the line. Arbiter used her
forcefield to block some more agitated capes from making their way down before it was time. She spoke in one of the local languages to the group. - Crushed 24.3</ref> |
| Auroch | Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra
Classification: Brute 2, Shaker 3, Striker 2, Mover 2. Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - PRT Quest (Anchorage)</ref> |
Generates an effect around her that controls inertia.<ref>Powers:
Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - PRT Quest (Anchorage) </ref> |
| Bambina | Mover/Shaker 6<ref name="23.2">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref> |
Can bounce off of walls and other objects, creating explosions with her impacts.<ref>The shooter wasn’t in my reach. Bambina was horrifically mobile,
bouncing off of walls and the street, creating explosions with most of the impacts. Her teammates were along for the ride, apparently unscathed by her power. Going on the offensive would be hard, even if I was using my full complement of bugs. - Drone 23.2</ref> |
| Barrow | Shaker<ref name="21.7">I put the folder away carefully, picked out another. Lost Garden. High
threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Imago 21.7</ref> |
Creates an effect described as ‘a depression’ with overgrowth around him. Cannot leave effected area.<ref name="21.7" /> |
| Burnscar | Shaker<ref name=":8">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow. </ref> |
A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.<ref>Burnscar (Deceased) – A pyrokinetic
with the ability to teleport through flames. A onetime acquaintance of Labyrinth from Faultline’s crew, Burnscar has a mental side effect with her powers that make her more emotionally detached as she uses her power more. A young woman with a penchant for wearing red, she had cigarette burns dotting her cheeks and dark hair. Slain while fighting in Brockton Bay. - Cast (In Depth)</ref> |
| Cadence | Shaker<ref name=":15">➥ CADENCE; Real name unknown
Disposition: Villain (B) Last known location: Anchorage Cadence is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include robbery and assault. Cadence is a Shaker capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area. Cannot render allies immune, and is typically found separate from the remainder of his team, barring team leader Mog. Assume Master precautions despite Shaker nature. - PRT Quest (Anchorage)</ref> |
Is capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.<ref name=":15" /> |
| Clay | Shaker 4, Tinker 1*, Striker 1<ref>◈ CLAY; Jess Greiss Classification: Shaker 4, Tinker 1*, Striker 1 Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage) </ref> |
Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>Powers:
Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)</ref> |
| Cricket | Shaker<ref name=":8" /> | Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref>Cricket
– Like Stormtiger, she was a onetime combatant in the underground fighting tournaments. Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises. She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar. She favors kama as a weapon – short scythes that can each be held in one hand. Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)</ref> |
| Damsel of Distress | Mover, Shaker<ref name=":6">“Three. Nothing notable. Edict and Licit, a low-rated master and a
low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2) </ref> |
Creates poorly controlled storms of unevenly altered gravity, time and space.<ref name=":6" /> |
| Feint | Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine Classification: Master/Shaker 2 Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref> |
Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.<ref>Feint can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire. Images can be made to follow a set path, turning corners, and move in whatever manner Feint sees fit. Images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement. - PRT Quest (Anchorage)</ref> |
| Fleur | Shaker<ref>Edit by wildbow.</ref> | |
| Fog | Breaker 9<ref name=":4">“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker
power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref> |
Transforms into mist with the ability to erode living matter.<ref>Fog, Geoff Schmidt – Has the ability to partially or
wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)</ref> |
| Fume | Blaster/Shaker 4<ref>'◈ FUME; Livia Noche'
Classification: Blaster/Shaker 4 |
Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref> |
| Glory Girl | Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.
Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref> |
Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of
flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref> |
| Grue | Shaker<ref name=":8" />, Trump<ref>I can say that it matches up with the trend that people who trigger in
circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue) - reddit comment by wildbow.</ref> |
Generates darkness that blinds and nearly deafens those within, confuses the sense of touch, and weakens the powers of those within.<ref>Grue, Brian Laborn –
Controls the West side of the city. His powers allow him to generate a darkness that consumes or dampens visual and most auditory information, as well as some specific signals. This serves to blind and nearly deafen those within, confuses the sense of touch, dampens the effects of radiation and weakens the powers of those within (to varying ends). Since his second trigger event, Grue has the ability to use a single, weaker, less informed version of a power anyone within his darkness possesses. This second trigger event proved traumatic enough that he’s stepped down from his position as group leader. - Cast (In Depth)</ref> |
| Labyrinth | Shaker 12<ref name="9.1">“Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?”
“The girl has cognitive deficiencies that reduce the effective threat she poses, but yes. Again, that group is not an imminent threat. In the current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Sentinel 9.1 </ref> |
Has the ability to manipulate her immediate environment almost completely.<ref>Labyrinth – Retains the ability to manipulate her
immediate environment almost completely. While this only extends a relatively short distance around her, her influence gradually radiates outward as she remains in one place for a time. One of the more extreme examples of how powers can affect one mentally, she veers between lucidity and a dissociative fugue state. - Cast (In Depth)</ref> |
| Lady Photon | Blaster 4, Mover 3, Shaker 3<ref name=":9">Edit by wildbow</ref> | Can raise forcefield bubbles around herself.<ref name=":10">Lady Photon’s daughter and niece were in the air with her. Laserdream
and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Buzz 7.9</ref> |
| Laserdream | Blaster, Mover, Shaker<ref name=":10" /><ref name=":9" /> | Has the same powers as Lady Photon, with less facility with forcefields.<ref>Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref> |
| Lightslinger | Blaster/Shaker 8<ref name=":16">◈ LIGHTSLINGER; Camden Ito Classification: Blaster/Shaker 8 Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)</ref> |
Turns nearby light sources into weapon emplacements.<ref name=":16" /> |
| Marquis | Shaker, Changer<ref name=":11">Marquis – Amy
Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)</ref> |
Capable of manipulating bones, including his and any exposed bone of his enemies.<ref name=":11" /> |
| Mockshow | Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat
in vehicles. Original plan may hit a snag. Topsy’s got a newbie supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Scarab 25.3</ref> |
Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power,
though, put her in the same general category as Rachel. She empowered minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Scarab 25.3</ref> |
| Mokosh | Blaster/Shaker<ref name=":19">“The
only other one we can identify by name is Mokosh. She’s a Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref> |
Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.<ref name=":19" /> |
| Narwhal | Shaker<ref name=":8" /> | An unparalleled wielder of forcefields.<ref>Narwhal – Leader of both ‘The Guild’ and of the
Protectorate station in Toronto, Ontario. Narwhal is an unparalleled wielder of forcefields. - Cast (In Depth)</ref> |
| Ogun | Shaker/Tinker<ref name=":13">◈ OGUN; Mulatu Desalegn Classification: Tinker-Shaker Tinker produces devices by passively altering surroundings, without active tinkering. - WD Helena, document by wildbow. </ref> |
Produces devices by passively altering surroundings, without active tinkering.<ref name=":13" /> |
| Romp | See: Mockshow. | |
| Rune | Shaker<ref name=":8" /> | Can touch an object to attune to it, after which point she can manipulate it using telekinesis.<ref>Rune
– The youngest member of Empire Eighty-Eight at present, a teenage girl, Rune can touch an object to attune to it, after which point she has the ability to telekinetically manipulate it. These objects can weigh several tons each. Rune wears a robe in black and red. - Cast (In Depth)</ref> |
| Shatterbird | Shaker<ref name=":8" /> | Has the ability to manipulate glass at will over a wide area.<ref>Shatterbird (Missing) – Typically the
one that heralds the arrival of the Slaughterhouse Nine at a new city, Shatterbird is a silicakinetic with the ability to manipulate glass at will over a wide area. She was born in the Arab Emirates and dosed with a Cauldron formula, prompting the manifestation of her powers and the deaths of thousands. Eventually made her way to London, then America, joining the Slaughterhouse Nine. She was kidnapped by the Undersiders and controlled by Regent for some time, escaped in the Echidna Arc, and is expected to have died in the collapse of Coil’s base. - Cast (In Depth)</ref> |
| Shielder | Blaster <=3, Mover <=2, Shaker >=4<ref>Edit by wildbow</ref> | Can create forcefields stronger than Lady Photon.<ref>Shielder (Deceased) – Youngest child
of Lady Photon and Manpower. The inverse of his sister, was a very strong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref> |
| Skidmark | Shaker 2<ref>Weld took the folders and opened the one for the Wards, glanced through
it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Sentinel 9.1</ref> |
Capable of creating an effect that coats an area and pushes things in one direction.<ref>Skidmark (Deceased) – Leader of the
Merchants, Skidmark was a meth addict in a serious state of physical decline and ill health. Capable of creating an effect that coated an area and pushed things in one direction. Killed by the Nine. - Cast (In Depth)</ref> |
| Snaptrap | Shaker 7, Mover 1<ref name=":17">◈ SNAPTRAP; Ryan Murray Classification: Shaker 7, Mover 1 Gravity traps with optional cutting edges and crushing offensive applications. - PRT Quest (Anchorage) </ref> |
Can create gravity traps with optional cutting edges and crushing offensive applications.<ref name=":17" /> |
| Sploosh | Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":3">➥ SPLOOSH; Real name unknown
Disposition: Villain (B) Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2 Last known location: Anchorage Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder. Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref> |
Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name=":3" /> |
| Starlet | Blaster/Shaker 4<ref name="23.2"/> | Can shoot exploding darts of light.<ref>Bambina landed atop the wall. Her teammates landed beside her, each
holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and the sniper, she wasn’t able to advance. - Drone 23.2</ref> |
| Stormtiger | Shaker<ref name=":8" /> | Has the ability to manipulate the air around him.<ref>Stormtiger
– A contestant in the same underground fighting tournaments as Hookwolf, Stormtiger has aerokinesis, the ability to manipulate the air around him. He has two known special techniques: the ability to compress air into claw shaped forms around his hands and detonate it explosively, and the ability to use his aerokinesis to carry scents to his nose, giving him the ability to sniff out opponents. Goes shirtless, with loose fitting pants and chains, and a white tiger mask. - Cast (In Depth)</ref> |
| Tecton | Tinker (Shaker)<ref>The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref name=":12">“Tinker and thinker both. Architecture and geology sense. Armor lets
me ‘ground’ kinetic energy like you might do with electricity. These are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled demolition.” - Queen 18.5</ref> |
Has a specialization in architecture and seismic technology.<ref>Defiant has the 'tinker up
efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles comment by wildbow</ref> |
| Tōng Líng Tǎ | Shaker<ref name=":14">Tong Ling Ta/Ziggurat Produced shaker waves that altered terrain within their scope, raising, restructuring, or leveling buildings. - parahumanList, Bolded edit by wildbow.</ref> | Produces waves that altered terrain within their scope, raising, restructuring, or leveling buildings.<ref name=":14" /> |
| Trapper | See: Snaptrap.<ref>Snaptrap may never qualify as a team leader, despite consistently good performance over a decade of experience. In his previous identity as WRD_TRAPPER, he established habits that may be hard to break. - PRT Quest (Anchorage)</ref> | |
| Tunguska | Blaster 6 or 8/Shaker 6<ref>“Tunguska and Virago,” McKay reports. “Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37</ref><ref name=":18">➥ TUNGUSKA; Real name unknown Disposition: Villain (A) Classification: Blaster 8/Shaker 6 Last known location: BC Protectorate Secure Custody Second in command of the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has at least nine murders in his file. Tunguska produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour. One blast can level a building. Blasts have a minimum range, with Tunguska proving unable to form the blasts within four feet of himself. - PRT Quest (Anchorage)</ref> |
Produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.<ref name=":18" /> |
| Virago | Mover 5, Shaker 4, Brute 1<ref name=":5">➥ VIRAGO; Real name unknown
Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1 Last known location: Anchorage Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file. Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage) </ref> |
Produces disorienting shockwaves in a radius around herself.<ref name=":5" /> |
| Vista | Shaker 9<ref>“Clockblocker and Vista are your best assets. Clockblocker is a Striker
7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.” - Sentinel 9.1</ref> |
Can bend, stretch, compress and distort non-living matter, effectively warping space.<ref>Vista, Missy – The youngest member of the local team at
thirteen years of age, Vista can bend, stretch, compress and distort non-living matter, effectively warping space. Missy has been heavily affected by the recent, intense and tragic events to strike the city and the local superhero teams, feeling the loss of her first crush and teammate Gallant in particular. Vista wears a teal and green costume with a short dress, leggings and panels of body armor, including a breastplate. Has a green visor across her eyes. - Cast (In Depth)</ref> |
| Wanton | Shaker, Breaker, Stranger<ref name=":7">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation
to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref> |
Transforms into a localized telekinetic storm.<ref name=":7" /> |
| Ziggurat | See: Tōng Líng Tǎ. | |
Brute
A Brute classification typically indicates enhanced strength or durability.<ref name="PRT"/>
| Name | Known ratings | Power description |
|---|---|---|
| Alabaster | Brute<ref>Alabaster
Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow. </ref>, Thinker<ref>Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref> |
Restores himself to pristine condition every 4.3 seconds.<ref>Alabaster – A white skinned (literally) young man who
restores himself to pristine condition at set intervals (every 4.3 seconds). Initially seen as a member of Empire Eighty-Eight. - Cast</ref> |
| Alexandria | Brute, Mover, Thinker<ref name="14.y">Alexandria had originally named herself after the Library of
Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead. As strong as she was on a physical level, her mind was equally formidable. She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up. She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world when it came to computers. Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref> |
Has enhanced strength and a virtually invincible body.<ref>Alexandria – Second in command of the Protectorate.
Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref> |
| Auroch | Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra
Classification: Brute 2, Shaker 3, Striker 2, Mover 2. Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - PRT Quest (Anchorage)</ref> |
Generates an effect around her that controls inertia.<ref>Powers:
Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - PRT Quest (Anchorage) </ref> |
| Behemoth | Brute 10<ref>Behemoth/Hadhayosh is a ten. - Scourge 19.5, Comment by wildbow.</ref> | Has incredible strength, durability and regeneration.<ref>Behemoth, originally called Hadhayosh, is a forty-five foot tall horned
brute with incredible strength and durability, regeneration and dynakinesis; the ability to manipulate energy in all its forms. Creates shockwaves, lightning, thunder and delivers massive impacts, and can ignore the Manton effect within a radius of about thirty feet, allowing him to roast capes from the inside-out. He has racked up the most cape kills during the fights, and is consequently nicknamed ‘Herokiller’. - Cast (In Depth)</ref> |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants. |
Produces plant-hybrid minions.<ref>Power: Blastocyst - Produces plant hybrid minions. Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0. They suffer one additional wound of the same type (without any attached effects) every time they take fire damage. Creations are loyal. They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by wildbow.</ref> |
| The Blue Bomber | Changer/Brute<ref>Classification: Changer/Brute
Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - WD Helena, document by wildbow. </ref> |
Can assume a gray and muscular form, capable of flipping vehicles and ignoring multiple shotgun attacks.<ref>Powers:
Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - WD Helena, document by wildbow. </ref> |
| Cask | Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)
Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref> |
Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:
Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage) </ref> |
| Chopshop | Tinker ?, Brute 6/Mover 2<ref name=":2">➥ CHOPSHOP; Real name unknown
Disposition: Villain (B) Classifcation: Tinker ?, Brute 6/Mover 2 Last known location: Anchorage Chopshop is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder. Chopshop is a gargantuan brute of a size matching a small building. Supports his team in a ‘meat shield’ (to use the parlance) capacity. Capable of lifting a train car, shrugs off wounds with little bleeding, apparent immunity or resistance to pain on mechanical parts. One Shaker local to Anchorage was observed to counter him somewhat effectively, through a thinker ability to see futures. Speculation points to Chopshop being a body mod tinker. - PRT Quest (Anchorage) </ref> |
A gargantuan brute the size of a small building.<ref name=":2" /> |
| Crawler | Brute<ref name="I12">Crawler was one of the two group members who had yet to rejoin the
group. He was engaged with a young man with a glow that suffused his hair and emanated from his eyes and mouth. White flashes appeared with little accuracy and devastating effect, carving spherical chunks out of the brute. - Interlude 12</ref> |
Heals with incredible speed and adapts natural defenses or augmentations in response to any healing.<ref>Crawler – Member of the Slaughterhouse Nine, Crawler is a
monstrous figure who heals with incredible speed and adapts natural defenses or augmentations in response to any healing. - Cast</ref> |
| Echidna | Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute
eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need to assume that any isolated groups are at risk. Undersiders? Take Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref> |
Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked.
Ballistic sighed. “Besides the ridiculous super strength, durability and the regeneration?” “Besides that,” Grue said. - Queen 18.2 </ref> |
| Glory Girl | Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.
Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref> |
Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in
people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her. Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability and is capable of lifting over a ton.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. - Cast (In Depth)</ref> |
| Grumman | Mover 6, Brute 8 or Mover -1, Blaster 9<ref>◈ GRUMMAN; Eric Stodt Classification: Mover 6, Brute 8 or Mover -1, Blaster 9 Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)</ref> |
Can fly through solid concrete or meet bullets head-on without being harmed. (In his Mover state only).<ref>Powers:
In his mover state, Grumman can effectively turn on a dime, moving at roughly eighty kilometers an hour. In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake. He can fly through solid concrete or meet bullets head-on without being harmed. Further tests proved difficult as he avoided the hazards. - PRT Quest (Anchorage) </ref> |
| Hadhayosh | See: Behemoth. | |
| Hatchet Face | Brute<ref name=":1">Hatchet Face was a brute. His claim to fame was attacking a news
station where a superhero was being interviewed and brutally cutting the hero down, stripping them of powers and then butchering them with swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he started out as a brutal vigilante, but quickly left that mission behind in favor of a simpler, brutal agenda of taking what he wanted and cutting down the biggest boys and girls around. - Reddit comment by wildbow.</ref> |
Enhanced strength and toughness.<ref name=":1" /> |
| Hookwolf | Changer 4, Brute 7<ref>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of
homicides or suspected homicides I’ve seen on someone who wasn’t already in prison. Thick file, I take it he has lots of followers?” - Sentinel 9.1</ref> |
Can replace parts of his body with metal shapes comprised of blades, hooks and needle points, all violently shuffling next to each other.<ref>Hookwolf – A onetime contestant in underground
Parahuman fighting tournaments, he found his way into Empire Eighty Eight after murdering a stadium manager, then formed a splinter group after Kaiser’s death. His journey has led him to the Slaughterhouse Nine. A ‘caniform metalstorm’, Hookwolf is a powerful shapeshifter with the ability to replace parts of his body with shapes comprised of blades, hooks and needle points, all violently shuffling amongst one another. His favored form is a quadruped ‘wolf’, thus his name. - Cast (In Depth)</ref> |
| Koschei | Brute<ref name=":8">“Koschei is a Brute. He dies, he disappears, only to emerge from a nearby location, bigger, uglier, tougher, stronger, and a little stupider. He’s gnarled and enough deaths may well see him rendered immobile by the side effects. He appears to be leading this group. Expect him to have guns. He’s strong enough to carry a small arsenal.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref> | Disappears on death, only to emerge from a nearby location, bigger, tougher and stronger, but less intelligent.<ref name=":8" /> |
| Krieg | Brute<ref name=":7">Krieg Wide range kinetic manipulation, more powerful closer to him, resulting in brute classification. - parahumanList, Bolded edit by wildbow.</ref> | Wide range kinetic manipulation, more powerful closer to him.<ref name=":7" /> |
| Lung | Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung. PRT powers designation Brute 4-9
asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading or viewing this log are directed to see page three and four of prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance of escape following interment in the Baumann Parahuman Containment Center rests at a fairly steady .000041% with no gross deviations in any likely scenarios. Within acceptable limits. Will be processed to cell block W.” - Interlude 6</ref> |
Gradually transforms over the course of a conflict, gaining armor plating, enhanced strength, regeneration, and other benefits.<ref>Lung – A half-Chinese, half-Japanese individual, he was
sent to prison in the East and eventually escaped, making his way to America, where he defeated and absorbed a number of sub-gangs, retaining all the Asian members. Tall and bearing tattoos of dragons up his arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength, regeneration, claws, enhanced pyrokinesis, and other benefits. At the most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)</ref> |
| Manpower | Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> | Has an electromagnetic augmentation, allowing for superstrength and durability.<ref>Manpower, Neil Pelham (Deceased) – Lady Photon’s
husband. Had an electromagnetic augmentation allowing for superstrength and durability. Wore a white and yellow costume with a lightning bolt motif, but perished in the Endbringer arc. - Cast (In Depth)</ref> |
| Snubnose | Blaster 3 (Brute 5)<ref name=":6">'◈ SNUBNOSE; Zoe Shane'
range bursts of sparks, applying a forceful pushing effect. Power is used in perpetuity in costume, to keep a heavy armored suit mobile. - PRT: Department Sixty Four, thread II [Worm Quest]</ref> |
Wears a heavy armored suit, using her power to keep it mobile.<ref name=":6" /> |
| Sploosh | Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":3">➥ SPLOOSH; Real name unknown
Disposition: Villain (B) Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2 Last known location: Anchorage Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder. Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref> |
Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name=":3" /> |
| Vellum | Breaker 4/Striker 4/Brute 2/Mover 1<ref name=":4">◈ VELLUM; Tanya Engalychev Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref> |
Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.<ref name=":4" /> |
| Virago | Mover 5, Shaker 4, Brute 1<ref name=":5">➥ VIRAGO; Real name unknown
Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1 Last known location: Anchorage Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file. Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage) </ref> |
Produces shockwaves that render her more or less immune to conventional ammunition.<ref name=":5" /> |
| Weld | Brute, Changer<ref>He was classified as a brute and changer, classifications meant for the
unnaturally tough and strong and for those who could change their shape to some extent, respectively. He never liked the word brute being applied to him, even though he was aware that the labels had originally been intended for the PRT teams to identify and label villains, specifically. It was only later that they had been extended to identifying the heroes as well. - Sentinel 9.1</ref> |
Has the ability to absorb metal and incorporate it into his biology, giving him metal flesh and rendering him nigh-indestructible.<ref>Weld – Once the
forerunner of a new phase in the Protectorate’s plan to acclimatize the public to capes, Weld was to be the ‘face’ of the more monstrous or unusual capes, taking over the Wards, with plans to eventually have him lead a city’s Protectorate team. Left the Wards following the revelations about Eidolon and Alexandria’s involvement with Cauldron. Now leads the Irregulars. Weld has metal flesh, a consequence of his ability to absorb metal and incorporate it into his biology. This renders him nigh-indestructible and gives him basic shapeshifting ability. - Cast (In Depth)</ref> |
Breaker
Breakers have the ability to alter themselves to a different state in which they maintain different abilities.<ref name="PRT"/>
| Name | Known ratings | Power description |
|---|---|---|
| Acidbath | Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in
her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref>Acidbath Could turn into, sling blasts of, & move as tidal wave of acid Independent Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, Bolded edit by wildbow. </ref> |
Can turn into acid.<ref>Power: Caustic Break; can enter breaker state to become acid. Treats self as a projectile (see above) of 10x size, half range, coalescing at end of turn. Can reduce range further to enable self to strike multiple targets while traveling. - Playtest Capes, document by wildbow.</ref> |
| Annex | Breaker, Shaker<ref name="24.1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”
“Warp it how?” I asked. “Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign. His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - Crushed 24.1 </ref> |
Can merge into nonliving material and reshape it.<ref name="24.1" /> |
| Ash Beast | Breaker<ref name=":3">I identified a young man, at the center of it all, and I could now
think of the Ash Beast as a ‘he’ instead of an ‘it’. He was surprisingly healthy, but he had a power that kept him in good physical condition, a natural breaker-class adaptation that came with his power. Energy to matter and matter to energy. - Speck 30.5</ref> |
Has a power that keeps him in good physical condition, involving matter-energy conversion.<ref name=":3" /> |
| Fog | Breaker 9<ref name=":4">“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker
power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref> |
Transforms into mist with varying solidity.<ref>Fog, Geoff Schmidt – Has the ability to partially or
wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)</ref> |
| Fenja | Breaker<ref name="9.6">Menja was classified as a breaker, the spatial-warping effect that
surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Sentinel 9.6</ref><ref name=":6">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Hive 5.1</ref> |
Warps space so she is simultaneously bigger and attacks against her are smaller.<ref name="9.6" /> |
| Gasconade | Breaker/Stranger 3<ref name=":9">Classification: Breaker/Stranger 3 Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47] </ref> |
Unable to affect the world long-term, or be affected long-term.<ref name=":9" /> |
| Glory Girl | Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.
Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref> |
Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in
people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her. Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. - Cast (In Depth)</ref> |
| Legend | Breaker<ref name="I14.5">Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft
limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Interlude 14.5 (Bonus Interlude)</ref>, Blaster<ref>Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, Bolded edit by wildbow.</ref> |
Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned
into his energy form for a split second. In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet. His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be. Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body. Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight. Leviathan and Behemoth had managed to land blows of that magnitude. - Interlude 14.5 (Bonus Interlude)</ref> |
| Manpower | Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> | Has an electromagnetic augmentation.<ref>Manpower, Neil Pelham (Deceased) – Lady Photon’s
husband. Had an electromagnetic augmentation allowing for superstrength and durability. Wore a white and yellow costume with a lightning bolt motif, but perished in the Endbringer arc. - Cast (In Depth)</ref> |
| Menja | See: Fenja.<ref name=":6" /> | |
| Night Hag | Breaker<ref name=":8">Night Hag transmuted her environment into a special material by
'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.</ref> |
Can transmute her environment into a special material by 'infecting' it. Could reform herself from any lingering infected ground.<ref name=":8" /> |
| Scion | Breaker<ref name="9.2">Capes with the ‘breaker’ classification were generally those who had
some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. Shadow Stalker was one. Scion was apparently another. - Sentinel 9.2</ref> |
|
| Shadow Stalker | Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - Sentinel 9.1</ref> | Can become her semi-gaseous and transparent, allowing her to pass through solid surfaces.<ref>Capable of shifting herself into a ‘shadow state’, she can pass through
walls, is lightweight, and passes these benefits on to her equipment, including shots fired by her crossbow bolts. - Cast (In Depth)</ref> |
| Vellum | Breaker 4/Striker 4/Brute 2/Mover 1<ref name=":5">◈ VELLUM; Tanya Engalychev Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref> |
Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.<ref name=":5" /> |
| Velocity | Breaker<ref>Velocity is ex-military, was a callow youth who enlisted due to promises
of ways to learn languages (Russian, Chinese) hoping to travel during/after the fact, and instead got stuck in the rank and file with
no follow-through and longer terms than he expected. Edit: As with many breakers, it was a confluence of factors that led to his trigger in the end - being caught in a bad situation in a bad place in a bad mental state. - Spacebattles post by Wildbow.</ref> |
Has enhanced speed at the cost of a lowered ability to affect the world.<ref>Velocity (Deceased) – Deceased. Had enhanced speed at the cost of a lowered ability to affect the world. Slain in the Leviathan arc. - Cast (In Depth)</ref> |
| Wanton | Shaker, Breaker, Stranger<ref name=":7">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation
to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref> |
Transforms into a localized telekinetic storm.<ref name=":7" /> |
Master
A Master is a cape whose powers allow them control others or the minions they create (be they humans, parahumans, animals, or specific objects).<ref name="PRT"/>
| Name | Known ratings | Power description |
|---|---|---|
| August Prince | Master/Stranger 3<ref>“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2 </ref> |
Cannot be deliberately harmed by anyone.<ref>If there's intent behind the action, you can't do it any more than if you were shoving him into an open fire. - wildbow reddit comment.</ref> |
| Bitch | Master<ref name=":5">“You’re making it sound more complicated than it is,” Assault said.
“I’m talking a quick, hard hitting strike against one of their territories. One of the master-classifications would be a good bet. I’d suggest Regent, but Shatterbird is too big a complication. Better to take out Hellhound or Skitter. Doing either would cut their tactical options down by a third, and it could gain us a hostage to leverage against the others.” - Interlude 15</ref> |
Can empower dogs with vastly increased size, strength, durability and agility and an covering of bony plates and spikes and exposed muscle.<ref>Bitch, Rachel Lindt
(Also Hellhound) – Controls the fringes of Brockton Bay, and the yet-to-be-repaired areas. Bitch can empower dogs with vastly increased size (in the order of three thousand or more pounds), enhanced strength, durability and agility and an asymmetrical covering of bony plates and spikes, exposed muscle, and calcified flesh. Aggressive and antisocial, she favors the company of her dogs over people. With no secret identity, the line between Rachel and Bitch is blurry. In either case, she retains holdovers of her early adolescence as a homeless person. - Cast (In Depth)</ref> |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants. |
Produces plant-hybrid minions.<ref>Power: Blastocyst - Produces plant hybrid minions. Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0. They suffer one additional wound of the same type (without any attached effects) every time they take fire damage. Creations are loyal. They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by wildbow.</ref> |
| Blister | Master/Stranger<ref name=":8">Classification: Master/Stranger
Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates. - WD Helena, document by wildbow. </ref> |
Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates.<ref name=":8" /> |
| Canary | Master 8<ref name=":4" /> | Her singing renders listeners suggestible to her commands.<ref>Canary, Paige Mcabee – A ‘rogue’, or a
cape without affiliation to either the heroes or villains, Canary worked as a singer, steadily growing in popularity. Her abilities made her particularly good at singing and rendered listeners suggestible. Following an accidental use of her power, Canary was charged with aggravated sexual assault with a parahuman ability and sentenced to a life imprisonment in the Birdcage. - Cast (In Depth)</ref> |
| Cask | Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)
Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref> |
Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:
Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage) </ref> |
| Crusader | Master 6<ref>“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> | Can create ghostly replicas of himself that can float and pass through body armor and walls.<ref>Crusader, Justin – Can create ghostly replicas of
himself that can float and can pass through body armor and walls. These replicas can lift him into the air, giving him a limited form of flight. - Cast (In Depth)</ref> |
| Echidna | Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute
eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need to assume that any isolated groups are at risk. Undersiders? Take Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref> |
Produces copies of people she touches.<ref>“I’ll be just as bad as the Simurgh. In a different way. I touch
someone, and then I spit out copies. Uglier, stronger… meaner. I can’t control them. If I got my hands on one of the major heroes? Someone like that Myrddin guy?” - Migration 17.8</ref> |
| Edict | Master<ref>“Three. Nothing notable. Edict and Licit, a low-rated master and a
low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” - Interlude 16 (Donation Bonus #2)</ref> |
Can give one-word orders, that if disobeyed, cause her target to suffer random mental consequences ranging from a few hours of hiccups to death.<ref>Edict, who has a personality and an unreliable master power that,
together, don't lend themselves well to gangbusting and patrols. She can give one-word orders and if those orders are disobeyed, her target suffers random mental consequences ranging from a few hours of hiccups to (in specific circumstances) death. She tried her hand at a proper career as a hero and after killing someone, decided it wasn't worth it - even though she knows how to avoid the consequence, it left its mark on her. She's since rebranded, with a new costume and name, she's a single mom and coordinates with the staff member to visit schools, travel to neighboring cities/regions now and again, and if a specific crisis lends itself well to her power, if a situation calls for all hands on deck, or if a PRT director wants to throw something new into the mix to throw some villains off their game, she'll join in. - reddit comment by wildbow.</ref> |
| Feint | Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine Classification: Master/Shaker 2 Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref> |
Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.<ref>Feint can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire. Images can be made to follow a set path, turning corners, and move in whatever manner Feint sees fit. Images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement. - PRT Quest (Anchorage)</ref> |
| Felix Swoop | Master/Blaster<ref name=":7">“Felix Swoop, tier three member of the group,” Jouster said.
“Master-blaster hybrid. Controls birds, but not as much control as you seem to have. Thing is, he applies fire immunity and pyrokinesis to the birds, programs them with movements. You said he’s distracted?” - Drone 23.1</ref> |
Controls birds to which he applies fire immunity and pyrokinesis and then programs with movements.<ref name=":7" /> |
| Glaistig Uaine | Master<ref>“No. I got it. Chronologically, you’re older, and by those measures, your youth is only a mask you wear. By other
measures, you’re still a child. You triggered at a very young age, you were no doubt isolated, as masters tend to be. No doubt surviving purely by your own methods. Somewhere along the way, something happened. You stole the wrong power, you fought someone and lost, or you found yourself in a bad situation. In the course of that event or in the wake of it, you unlocked stronger powers, and they eclipsed you as a person. Am I too far off track, here?” - Teneral e.1</ref> |
Can draw in the essence of recently dead parahumans and store it within herself. Can have three of them active as spectres.<ref>Glaistig Uaine – A cape that seems much younger than
she is, Glaistig Uaine styles herself as a Faerie Queen, and claims that she collects the lesser faerie that grant other parahumans their powers. Whatever the true nature of her abilities, she can draw in the essence of recently dead parahumans she has come in contact with – or kill wounded or dying parahumans – and store it within herself. At any one time, she can have two or three of the parahumans she has ‘claimed’ manifest as ghostly spectres, complete with the ability to physically affect the world and use their powers. - Cast (In Depth)</ref> |
| Goddess | Trump<ref name=":6">An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her.
A personal, point-blank trump power, allowing her to tune abilities and defenses much like Scion did. A powerful long-ranged telekinesis, a compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Speck 30.4</ref>, Master<ref name=":6" /><ref name=":4">“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Interlude 6</ref> |
Has a presence-based compulsion power.<ref name=":6" /> |
| Heartbreaker | Master<ref name=":9">‘Mover’, therefore, covers anyone that can cross great distances at a
time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, wildbow comment.</ref> |
Has the ability to manipulate emotions of anyone within his range. The effects are long term or permanent.<ref>Heartbreaker was what you got when someone had a power like Gallant, the
ability to manipulate emotions, and absolutely no compunctions about using it selfishly. Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you. He just needed to be near you, and the effects were long term or permanent. - Buzz 7.1</ref> |
| Hellhound | See: Bitch. | |
| Hijack | See: Regent. | |
| Mockshow | Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat
in vehicles. Original plan may hit a snag. Topsy’s got a newbie supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Scarab 25.3</ref> |
Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power,
though, put her in the same general category as Rachel. She empowered minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Scarab 25.3</ref> |
| Monokeros | Master/Trump<ref>◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal Classification: Master/Trump Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by wildbow. </ref> |
Can attack an person with a wave of emotion, while also becoming immune to anything that person does, can see through their eyes and observe memories.<ref>Monokeros can, at whim, with only a brief period between each selection, apply her power to a nearby individual she is aware of. While under the effect of her power, the individual is attacked with an overwhelming wave of emotion, typically admiration for Monokeros. Though this can be resisted for a time, Monokeros also remains immune to anything and everything that individual does, has clairvoyance through their eyes, and can psychometrically observe their history/memories, though apparently not to an overwhelming degree of accuracy. - WD Helena, document by wildbow.</ref> |
| Moord Nag | Master<ref name=":10">Moord Nag Master pet 'scavenger' gains permanent increase in size and power by consuming the dead - parahumanList, bolded edit by wildbow</ref> | Has a 'scavenger' pet that gains permanent increase in size and power by consuming the dead.<ref name=":10" /> |
| Nilbog | Master<ref name=":9" /> | Has the power to create life, collecting raw biological material and using it to fashion minions.<ref>Nilbog – A crazed lunatic, Nilbog gained the power to
create life, collecting raw biological material and using it to fashion minions. With this power, he has settled in a small town and depopulated it to repopulate it with his own creations. - Cast (In Depth)</ref> |
| Parian | Master 6<ref>“Parian,” Kid Win replied. “A parian doll was a kind of doll about a
hundred and fifty years ago. Though Parian’s costume is actually closer to a more classical Victorian style porcelain doll, from the same era.” “Oh.” That was random. What kind of guy knew that much about dolls? He went on, “She’s a rogue. Fashion student with the costume and stuffed animals as a gimmick to help her build for a professional reputation and stand out. Tentative rating of Master-6, but we haven’t really seen her fight, outside of the Leviathan encounter.” - Sentinel 9.2 </ref> |
Has fine manipulation of smaller and lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting.<ref>Parian, Sabah
– Controls the northern end of the city. Not an official member of the group, but tied to their alliance. Once a ‘rogue’, Parian saw many of her friends, family and classmates die when the Slaughterhouse Nine attacked the territory she was protecting. In the hopes of protecting and supporting others, and perhaps giving the Undersiders a more moral voice, she has joined their alliance and taken control of a territory of her own. Parian’s powers allow her fine manipulation of smaller and lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting. She has used this to fashion cloth dolls she animates. Wears a frock as a costume, with a porcelain doll’s face for a mask, and a wig of golden curls. - Cast (In Depth)</ref> |
| Psychosoma | Stranger 4, Master 7<ref>“Psychosoma,” I reported. “Stranger four, master seven. First squad,
get guns trained on him, everyone else, scan the area. Master protocols. Confirm everything.” - Sting 26.5</ref> |
Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.<ref>Golem was panting as he rested on the ground. Psychosoma’s monsters
emerged from the smoke, one using the same ledges he’d created to descend, the other crawling on the outside of the building. Homeless, to look at them, twisted into monstrous shapes. False shapes. He could deal enough damage and break the effect, and they’d be human again, unhurt. - Interlude 26a</ref> |
| Regent | Master<ref name=":5" /> | Can gain complete and total control over the body of somebody he has spend enough time with.<ref>Regent, Alec (Also Jean-Paul Vasil) – Controls the
southeast end of Brockton Bay, a shantytown area which suffered badly from the attack. Sixteen, Alec is fairly amoral, stemming from a childhood spent growing up under the shadow of the emotion controlling supervillain Heartbreaker. His powers allow him to provoke uncontrolled movements or spasms of particular body parts, but his true abilities come to bear when he can gain long-term access to a victim, decoding their nervous system and gaining complete and total control over their body. - Cast (In Depth)</ref> |
| Romp | See: Mockshow. | |
| The Siberian | Master<ref name=":11">“I’ll explain for those of you who lack access to the PRT records or the time to peruse them. Siberian is not a brute-class cape. Siberian is a ‘master’, and the striped woman is a projection. I caught a glimpse of the man who is creating the projection before they retreated.” - Interlude 14.5 (Bonus Interlude)</ref> | Can create an unstoppable and untouchable projection in the form of striped woman.<ref name=":11" /><ref>The Siberian (Deceased) – A recurring nemesis of the
Triumvirate, the Siberian’s skin is striped with black and white, leaving her nationality uncertain. Her powers make her unstoppable and untouchable, with no armor protecting against her blows, no object barring her way, no weapon touching her, and no power affecting her. - Cast (In Depth)</ref> |
| Skitter | Master 5<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through
some blackberry device with his free hand. “Designation Master-5, specifically arthropodovoyance, arthropodokinesis. No super strength.” - Extermination 8.5</ref>, Thinker 1<ref>“Prescience. Interesting,” the Director called out, as I ducked low and used the cubicles to hide. “We assigned you a thinker-one classification, but perhaps we fell short.” - Monarch 16.2</ref> (later: Master 8, Thinker 1<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said. “She’s on record as a master eight, thinker one. The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Cell 22.1</ref>) |
Can control arthropods and other simple lifeforms, with a wide range and the power to individually control each insect.<ref>Taylor Hebert, Skitter– A 16 year old native of
Brockton Bay, Taylor gained the power to control arthropods and other simple lifeforms, sensing what they sense to varying degrees. With a wide range (spanning nine to fifteen hundred feet around her) and the power to individually control each insect, she relies on versatility and strategic thinking to seize the advantage in battle.Her powers manifested in January 2011, triggered by a bullying campaign by her former best friend and two other girls. She found a measure of escape with her dream of becoming a superhero, but things didn’t quite work out that way. She’s now one of the controlling powers in Brockton Bay, a villain warlord in charge of the Boardwalk, with a small contingent of followers working under her, and leader of the Undersiders. - Cast (In Depth)</ref> |
| Tongue-Tie | See: Edict. | |
| Jed Tylor | Master<ref name=":12">➥ Unknown; Jed Tylor
Disposition: Unknown Last known location: Anchorage A local politician reached out to the PRT about her son, a reclusive and socially anxious master class cape. Jed’s socially anxious nature has led to him cutting off negotiations with the PRT for the time being. Apparently able to create functioning humanoid minions from each person within an area, at those people’s locations. - PRT Quest (Anchorage) </ref> |
Able to create functioning humanoid minions from each person within an area, at those people’s locations.<ref name=":12" /> |
| Unicorn IV | See: Monokeros. | |
| Valkyrie | See: Glaistig Uaine. | |
| Weaver | See: Skitter. | |
Tinker
Tinkers can intuitively create or alter many devices beyond the usual restrictions of knowledge, resources and physics. Tinkers are less dangerous when removed from their gear, but not necessarily harmless.<ref name="PRT"/>
| Name | Known ratings | Power description |
|---|---|---|
| Andrew Richter | Tinker<ref name="I10.5">Interlude 10.5</ref> |
Computer programming and AI development |
| Bakuda | Tinker 6<ref name="I6">Interlude 6</ref> | Explosives, ranging from standard ordinance to weapons that can have parahuman-like effects |
| Bauble | Tinker<ref name="22.2">Cell 22.2</ref> | Glassworking and glassworking tools |
| Big Rig | Tinker<ref name="22.2"/> | Designing drones that fabricate large construction machinery |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref name="19.y">Interlude 19.y - Blasto</ref> | Botany, with a focus on hybridization with animal life and cloning |
| Bonesaw | Tinker ? | Human anatomy and modification |
| Cask | Tinker 5 (Blaster 1, Brute 2, Master 1, Trump 2) | Produces chemical mixtures with a range of healing, transformative, deleterious and physical/mental altering qualities. Limited amounts at a time restricted by available space. |
| Chariot | Tinker/Mover?<ref name="9.1">Sentinel 9.1</ref> | Devices that help with mobility and/or rapid transit |
| Clay | Shaker 4 (Tinker 1, Striker 1) | Creates a spray of liquid force-field that quickly hardens and can be formed into rough shapes. |
| Colin Wallis | Tinker<ref name="cast">Cast page</ref><ref name="1.6">Gestation 1.6</ref> | Efficiency, hybrid, and minimized technology.<ref name=":0">Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles comment by wildbow
</ref> |
| Cranial | Tinker ? | Neurology<ref name="22.2"/> |
| Dodge | Tinker ? | Pocket dimensions<ref name="22.2"/> |
| Dragon | Thinker<ref name=":1">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref name=":2">TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref name=":3">I can say that it matches up with the trend that people who trigger in
circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers - reddit wildbow comment</ref> |
Co-opts and draws inspiration from other tinkers' work.<ref name=":1" /> |
| Glace | Tinker ?<ref name="26.3">Sting 26.3</ref> | Ice based effects including Cryogenics, Cryonics and stasis<ref name="22.2"/> |
| Hero | Tinker ? | First Tinker, part of the original Triumvirate. Power believed to be manipulating and enhancing wavelengths and frequencies. |
| Kid Win | Tinker 4<ref name ="9.1">Sentinel 9.1</ref><ref name="cast"/><ref name ="3.3">Agitation 3.3</ref> | Modular equipment |
| Lab Rat | Tinker<ref name="27.3"/> | Specializes in tinker drugs that turn subjects into monsters while storing their original state for when the transformation ends. |
| Leet | Tinker | Can create anything, but rate of failure increases if the object is too similar or identical to one he's created before |
| Mannequin | Tinker<ref name="12.6">Plague 12.6</ref> | Formerly biome, terraforming and ecosystems. Currently used for body modifications, turning various body parts into self-contained systems.<ref name="12.6"/> |
| Masamune | Tinker<ref name=":2" /> | Mass-reproduction. |
| Ogun | Tinker/Shaker | Shaker ability 'upgrades' existing technology into physics breaking science fiction technology<ref name="WDH">Wildbow's Weaver Dice: Helena document</ref> |
| Pyrotechnical | Tinker<ref name="22.2"/> | A tinker focusing on flame manipulation, special effects, guns. |
| Saint | Tinker 0<ref name="28.2">Cockroaches 28.2</ref> | Use of Dragon's tech |
| Squealer | Tinker 2 (Mover 3)<ref name="9.1"/> | Modified outsized vehicles with numerous differing effects |
| Stinger | Tinker<ref name=":0" /> | Missile technology.<ref name=":0" /> |
| String Theory | Tinker<ref name="27.3">Extinction 27.3</ref> | Tinker favoring macro-scale doomsday devices, created objects had timers built in from start of creation process, with catastrophic misfires if interrupted. |
| Tecton | Tinker (Shaker)<ref name="24.1">Crushed 24.1</ref><ref name="18.5"/>, Thinker<ref name="18.5">Queen 18.5</ref> | Architecture, seimic technology<ref name=":0" /> and geology sense<ref name="18.5"/> |
| Toy Soldier | Tinker<ref name="22.2" /> | A powersuit user with a suit the size of a small building. |
Blaster
A Blaster is a cape with ranged, offensive attacks of some form. This can include blasts, thrown or moved objects, grenades, and more. Not always damaging, but generally deleterious.<ref name="PRT"/>
| Name | Known ratings | Power description |
|---|---|---|
| Acidbath | Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in
her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref name=":4">Acidbath Could turn into, sling blasts of, & move as tidal wave of acid Independent Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, Bolded edit by wildbow. </ref> |
Can turn into acid, using himself as projectile.<ref>Power: Caustic Break; can enter breaker state to become acid. Treats self as a projectile (see above) of 10x size, half range, coalescing at end of turn. Can reduce range further to enable self to strike multiple targets while traveling. - Playtest Capes, document by wildbow.</ref> Can fling acid.<ref name=":4" /> |
| Allfather | Blaster<ref name=":5">Allfather Created mid-air portals from which to launch volleys of weapons E88 Blaster - parahumanList, Bolded edit by wildbow.</ref> | Creates mid-air portals from which to launch volleys of weapons<ref name=":5" /> |
| Arbiter | Thinker, Blaster, Shaker<ref>Rime explained. “She’s a social thinker, in addition to her minor
blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref> |
Can create sonic blasts.<ref>She leaped down, holding August Prince’s hand, and Arbiter took action.
The heroine directed a sonic blast at Bambina with one hand, but Bambina kicked the wall, changing the direction she was moving. Arbiter blocked her with a forcefield, then raised a hand to shoot again- - Drone 23.2</ref> |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants. |
Produces plant-hybrid minions.<ref>Power: Blastocyst - Produces plant hybrid minions. Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0. They suffer one additional wound of the same type (without any attached effects) every time they take fire damage. Creations are loyal. They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by wildbow.</ref> |
| Cask | Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)
Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref> |
Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:
Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage) </ref> |
| Codex | Blaster/Thinker<ref name=":9">Codex was a blaster-thinker hybrid. Tattletale had speculated that the
woman caused permanent brain damage and memory loss , briefly augmenting her own processing power in exchange. - Imago 21.6</ref> |
Fires slow-moving, invisible shots that cause permanent brain damage and memory loss.<ref name=":9" /> |
| Felix Swoop | Master/Blaster<ref name=":7">“Felix Swoop, tier three member of the group,” Jouster said.
“Master-blaster hybrid. Controls birds, but not as much control as you seem to have. Thing is, he applies fire immunity and pyrokinesis to the birds, programs them with movements. You said he’s distracted?” - Drone 23.1</ref> |
Controls birds to which he applies fire immunity and pyrokinesis and then programs with movements.<ref name=":7" /> |
| Flashbang | Blaster<ref name=":15">Edit by wildbow.</ref> | Can create orbs of light that roll or bounce until a set time has passed, at which point they explode.<ref name=":15" /> |
| Flechette | Striker, Blaster<ref>Flechette wasn’t a breaker, though her power came close. Technically,
she was a striker, a cape with the ability to apply some effect by touch or at point-blank range. The striker classification could include certain breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - Sentinel 9.2</ref> |
Can imbue objects so they can penetrate anything.<ref>She could do other things, but the primary benefit, the easiest thing to
do, was making her ammunition punch through anything. It would glue itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things. She could charge the metal of her cleats so they bit into any surface, and though it was too slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless. - Sentinel 9.2</ref> |
| Fume | Blaster/Shaker 4<ref>'◈ FUME; Livia Noche'
Classification: Blaster/Shaker 4 |
Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref> |
| Grumman | Mover 6, Brute 8 or Mover -1, Blaster 9<ref name=":8">◈ GRUMMAN; Eric Stodt Classification: Mover 6, Brute 8 or Mover -1, Blaster 9 Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)</ref> |
Can assume an immobile Breaker-state, in which can generate vast numbers of missile-projections.<ref name=":8" /><ref>As a blaster, Grumman is fixed in place, but can project vast numbers of missile-projections. He can level a ten-story building in eight seconds, taken one floor at a time. - PRT Quest (Anchorage)
</ref> |
| Jamestown | Blaster<ref name=":14">Jamestown Radiation
blaster, could focus effects to turn individuals into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further. - parahumanList, bolded edit by wildbow.</ref> |
Can focus radiation on individuals to turn them into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further.<ref name=":14" /> |
| Jouster | Blaster/Striker<ref name=":11">Jouster’s blaster-striker hybrid power involved his lance, a power that
conducted along the usual channels, only the form it took varied. He speared through the computer, then swung the blunted side of the weapon at the couch. The woman rolled out of the way, and energy rippled away from the lance, freezing and shredding cushions. He could choose the effect, making it fairly versatile. Concussive
blasts, fire, ice, lightning, suction and disintegration, among other
things. Trick was that he had to hit to deliver the effect. - Drone 23.1
</ref>, Trump<ref><Bruticus> He's got a set, he can't just create more, right? |
Can conduct a variety of effects through his lance, choosing which one.<ref name=":11" /> |
| Lady Photon | Blaster 4, Mover 3, Shaker 3<ref name=":9">Edit by wildbow</ref> | Can project lasers from her hands.<ref name=":10">Lady Photon’s daughter and niece were in the air with her. Laserdream
and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Buzz 7.9</ref> |
| Laserdream | Blaster, Mover, Shaker<ref name=":10" /><ref name=":9" /> | Can fire laser blasts, stronger than Lady Photon's.<ref>Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref> |
| Legend | Breaker<ref name="I14.5">Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft
limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Interlude 14.5 (Bonus Interlude)</ref>, Blaster<ref>Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, Bolded edit by wildbow.</ref> |
Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned
into his energy form for a split second. In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet. His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be. Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body. Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight. Leviathan and Behemoth had managed to land blows of that magnitude. - Interlude 14.5 (Bonus Interlude)</ref> |
| Lightslinger | Blaster/Shaker 8<ref name=":16">◈ LIGHTSLINGER; Camden Ito Classification: Blaster/Shaker 8 Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)</ref> |
Turns nearby light sources into weapon emplacements.<ref name=":16" /> |
| Lightstar | Blaster<ref name=":12">Edit by wildbow.</ref> | Creates slow moving projectiles (around half the speed of a thrown basketball) that he could detonate concussively at will.<ref name=":12" /> |
| Lung | Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung. PRT powers designation Brute 4-9
asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading or viewing this log are directed to see page three and four of prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance of escape following interment in the Baumann Parahuman Containment Center rests at a fairly steady .000041% with no gross deviations in any likely scenarios. Within acceptable limits. Will be processed to cell block W.” - Interlude 6</ref> |
Gradually transforms over the course of a conflict, gaining enhanced pyrokinesis and other benefits.<ref>Lung – A half-Chinese, half-Japanese individual, he was
sent to prison in the East and eventually escaped, making his way to America, where he defeated and absorbed a number of sub-gangs, retaining all the Asian members. Tall and bearing tattoos of dragons up his arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength, regeneration, claws, enhanced pyrokinesis, and other benefits. At the most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)</ref> |
| Mokosh | Blaster/Shaker<ref name=":19">“The
only other one we can identify by name is Mokosh. She’s a Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref> |
Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.<ref name=":19" /> |
| Purity | Blaster 8, Mover 4<ref>“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”
“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.” “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1 </ref> |
Can generate devastating light blasts.<ref>Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer
and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref> |
| Rail | Mover/Blaster 2<ref>◈ RAIL; Sadie J. Austin Classification: Mover/Blaster 2 Grants temporary invulnerability while moving touched targets or self a set distance. - PRT Quest (Anchorage)</ref> |
Can touch objects to move them a set distance of forty-three feet along any horizontal plane.<ref>Initial tests indicate that Rail can touch objects to move them a set distance of forty-three feet along any horizontal plane. - PRT Quest (Anchorage)</ref> |
| Scrub | Blaster 8-10<ref name=":13">“Uncontrolled matter-annihilation bursts in his immediate vicinity,” I
said. “Ex-member of the Merchants, a local gang of dealers and users.” “Blaster-eight, easy, if not a straight ten, despite his relatively short range,” Tattletale supplied, “But I’m not sure he does what Skitter thinks he does, and that’s why I want to talk to him.” - Queen 18.5 </ref> |
Can create uncontrolled matter-annihilation bursts in his immediate vicinity.<ref name=":13" /> |
| Shielder | Blaster <=3, Mover <=2, Shaker >=4<ref>Edit by wildbow</ref> | Can fire laser blasts weaker than Lady Photon's.<ref>Shielder (Deceased) – Youngest child
of Lady Photon and Manpower. The inverse of his sister, was a very strong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref> |
| Snubnose | Blaster 3 (Brute 5)<ref name=":6">'◈ SNUBNOSE; Zoe Shane'
range bursts of sparks, applying a forceful pushing effect. Power is used in perpetuity in costume, to keep a heavy armored suit mobile. - PRT: Department Sixty Four, thread II [Worm Quest]</ref> |
Releases short range bursts of sparks, applying a forceful pushing effect.<ref name=":6" /> |
| Sploosh | Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":3">➥ SPLOOSH; Real name unknown
Disposition: Villain (B) Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2 Last known location: Anchorage Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder. Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref> |
Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name=":3" /> |
| Starlet | Blaster/Shaker 4<ref>“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref> |
Can shoot exploding darts of light.<ref>Bambina landed atop the wall. Her teammates landed beside her, each
holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and the sniper, she wasn’t able to advance. - Drone 23.2</ref> |
| Tunguska | Blaster 6 or 8/Shaker 6<ref>“Tunguska and Virago,” McKay reports. “Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37</ref><ref name=":18">➥ TUNGUSKA; Real name unknown Disposition: Villain (A) Classification: Blaster 8/Shaker 6 Last known location: BC Protectorate Secure Custody Second in command of the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has at least nine murders in his file. Tunguska produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour. One blast can level a building. Blasts have a minimum range, with Tunguska proving unable to form the blasts within four feet of himself. - PRT Quest (Anchorage)</ref> |
Produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.<ref name=":18" /> |
Thinker
Thinkers possess enhanced knowledge, skills and/or perceptions beyond any reasonable norm. Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight.<ref name="PRT"/>
| Name | Known ratings | Power description |
|---|---|---|
| Accord | Thinker<ref name=":4">Accord was a thinker, and the running theory on his power was that he
got naturally smarter as the problems he was addressing got more complex. It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Migration 17.8</ref> |
Gets naturally smarter as the problems he is addressing get more complex.<ref name=":4" /> |
| Alabaster | Brute<ref>Alabaster
Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow. </ref>, Thinker<ref name=":16">Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref> |
More effective at maintaining and fixing gear.<ref name=":16" /> |
| Alexandria | Brute, Mover, Thinker<ref name=":7">Alexandria had originally named herself after the Library of
Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead. As strong as she was on a physical level, her mind was equally formidable. She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up. She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world when it came to computers. Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref> |
Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.<ref name=":7" /> |
| Appraiser | Thinker<ref name=":5">“And you won’t have another,” Miss Militia cut in. She’d stepped out of
the Director’s office next door and into the doorway. “We’re not here to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any pre-situ call is we get three points of reference, going by thinkers alone, that means a third thinker. The first they were able to get in
touch with was Hunch. Your old teammate, Weld.” |
Rates situations using colors.<ref name=":5" /> |
| Arbiter | Thinker, Blaster, Shaker<ref name=":8">Rime explained. “She’s a social thinker, in addition to her minor
blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref> |
Mild danger sense, but it makes her aware of associated individuals and the threat they pose.<ref name=":8" /> |
| Chevalier | Thinker<ref>It was a piece of the puzzle, but that puzzle was still far from
complete. Until they had more to work with, it was merely data. Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion. - Interlude 24</ref> |
Senses properties and sees phantom images of objects he targets, sees illusions surrounding parahumans.<ref>He started to turn his head, but the image changed. The effect ran over
the girl’s skin, as though she were standing right in front of a glacier, the light refracting off of it. For her companions, there was a strange writing system patterned on one boy’s skin, and the other boy swirled with a smoke that wasn’t there.
been confronted with so many in one place. It was distracting, unnerving. |
| Codex | Blaster/Thinker<ref name=":9">Codex was a blaster-thinker hybrid. Tattletale had speculated that the
woman caused permanent brain damage and memory loss , briefly augmenting her own processing power in exchange. - Imago 21.6</ref> |
Causes permanent brain damage and memory loss, briefly augmenting her own processing power in exchange.<ref name=":9" /> |
| Contessa | Thinker<ref>“What’s her classification?”
“Thinker. Don’t worry about the number. Just run.” - Drone 23.2 </ref> |
Can instantly determine the exact steps needed to accomplish any task and perform them accurately.<ref>She could see each individual step, looking forward to see what it
entailed. She could see it evolve as time passed, accounting for her starting it later. - Interlude 29</ref> |
| Dragon | Thinker<ref name=":10">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref>TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in
circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers - reddit wildbow comment</ref> |
Co-opts and draws inspiration from the work of other Tinkers.<ref name=":10" /> |
| Dredge | Thinker 5<ref>➥ DREDGE; Real name unknown
Disposition: Villain (B) Classification: Thinker 5 Last known location: Vancouver (Captured) Dredge is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include Robbery Dredge supports the team as safecracker, as well as other tertiary roles. Largely a noncombatant, he proves more vulnerable than a non-parahuman due to a lack of awareness regarding his surroundings. In interview, suspicions came up that Dredge has a pattern and history of murder in cold blood, though evidence has yet to corroborate. Dredge is now in custody. - PRT Quest (Anchorage) </ref> |
Can gather memories from touched objects.<ref>Dredge Object reader, gathering memories from touched objects. - parahumanList, Bolded edit by wildbow.</ref> |
| Eleventh Hour | Thinker<ref name=":5" /> | Provides numerical threat ratings.<ref name=":5" /> |
| Echidna | Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute
eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need to assume that any isolated groups are at risk. Undersiders? Take Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref> |
Can 'smell' parahumans.<ref>“The gun woman. Who else is there?”
Noelle sounded funny. Her voice was hollow, almost disappointed.
|
| Harbinger | See: Number Man. | |
| Horizon | Thinker 3, Striker 1-12*<ref name=":14">HORIZON; Maria Whitworth
Classification: Thinker 3; Striker 1-12* Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon</ref> |
Has three types of enhanced senses. Can use only one at a time.<ref name=":14" /> |
| Hunch | Thinker<ref name=":5" /> | Provides vague information.<ref name=":5" /> |
| Jack Slash | Thinker<ref>Jack seemed so pleased with himself.
Jack has a thinker ability. What? Not precognition. “Or is it about doing something significant? Does killing Scion count?” - Interlude 26b </ref> |
Enhanced intuition concerning parahumans.<ref>Question: We
do see that Imp's power rendered her undetectable to almost every single one of the Nine (excepting Cherish and maybe Hatchet Face, if she got too near him). Would Jack still have gotten around her by somehow always ducking or standing in the wrong place or even slashing out at apparently empty air? Answers by wildbow: A combination of what Jaki said (Imp gets nudged away by her shard, she gets a bad feeling as she prepares to attack, and if and when she does attack her attack is off-target, or she hesitates, creating a window), intuition on Jack's part (suspicion, a hyperawareness of odd details, the movement of air in the room, 'it's too quiet', etc., happening to move to another location just as Imp strikes out), and leverage of the broadcast... Crawler wakes to initial commotion, he uses his full senses with his shard happening to kick into full gear (a la Skitter and her varying range) and/or moves across room, forcing Imp to back up from Jack, Shatterbird lashes out in a blind attack that happens to connect. |
| Kismet | Thinker<ref name=":6">“Kismet, balance thinker,” the Caucasian said. He wore a white robe
with a hard, faceless mask that had only slits for the eyes. - Crushed 24.3</ref> |
Calls himself a 'Balance Thinker'.<ref name=":6" /> |
| Leonid | Thinker, Stranger, Mover<ref name=":11">Secondary powers of sound detection and sound manipulation, adjusting
select things to be up to twice as loud or absolutely silent. It gave him a stranger classification, a thinker classification. His third power was a mover power. - Venom 29.6</ref> |
Secondary powers of sound detection and sound manipulation.<ref name=":11" /> |
| Number Man | Thinker<ref>Because she fits in the same category as Eidolon, I thought. Too dangerous to allow her to make contact with the man.
I wasn’t even that comfortable with them helping here, but there weren’t a lot of excellent options for thinker capes who could simply cut right through the layers of deceptions the enemy had been using. - Sting 26.5 </ref> |
Understanding the world through numbers.<ref>Child’s play, all of it. The money, with its imaginary value, it was something he breathed.
Setting up the tools to manipulate it had taken a little time, but that was it. Numbers were the fundament of the universe, as much a
fabrication as money in some ways, more real than anything else in
others. |
| One | Thinker<ref name=":18">One Brainwashing-capable thinker - parahumanList, Bolded edit by wildbow.</ref> | Capable of brainwashing.<ref name=":18" /> |
| Roulette | Thinker 4<ref>◈ ROULETTE; Desdemona Shelley (“Dez”) Classification: Thinker 4 False Precognition, “Shotgun precognition”. - PRT Quest (Anchorage) - Roulette </ref> |
Views a spread of futures.<ref>Roulette can, in her words, ‘shotgun precog’. She views a spread of futures in a matter of moments, with the number of events and the length of the viewing periods varying depending on the time since the last ‘shotgun’, her emotional state and her degree of rest. The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively. The ability hits a ceiling at the point where she is incapacitated for longer than the visions last. - PRT Quest (Anchorage) - Roulette</ref> |
| Shén Yù | Thinker<ref name=":19">Shen yu Thinker,
maintained expert tactical abilities and understanding of movements and maneuvers, giving a pseudo-clairvoyance regarding battlefields - parahumanList, Bolded edit by wildbow.</ref> |
Maintained expert tactical abilities and understanding of movement and maneuvers, giving a pseodo-clairvoyance of the battlefield.<ref name=":19" /> |
| Skitter | Master 5<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through
some blackberry device with his free hand. “Designation Master-5, specifically arthropodovoyance, arthropodokinesis. No super strength.” - Extermination 8.5</ref>, Thinker 1<ref>“Prescience. Interesting,” the Director called out, as I ducked low and used the cubicles to hide. “We assigned you a thinker-one classification, but perhaps we fell short.” - Monarch 16.2</ref> (later: Master 8, Thinker 1<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said. “She’s on record as a master eight, thinker one. The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Cell 22.1</ref>) |
Receives sensory input from the bugs she controls.<ref>Long story short, Taylor’s sensory input from the bugs is vastly
different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when Bitch attacked her) without really noticing she was doing it. Things are that thin, that easy to block out. - wildbow comment for Shell 4.3</ref> |
| Squealer | Tinker 2/Mover 3<ref>Weld took the folders and opened the one for the Wards, glanced through
it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Sentinel 9.1</ref>, Thinker<ref name=":17">Power: Driven - Squealer’s thinker power gives her 5 in Drive. She can take a -1 penalty to her skill ranks to operate it at full capacity while still maintaining some physical contact with the controls, and take a full-round of actions while controlling the vehicle (ie. shooting a full round with a machinegun while steering). - Playtest Capes, document by wildbow. </ref> |
More capable at operating vehicles.<ref name=":17" /> |
| Tattletale | Thinker 7<ref>“The one that is speaking is Tattletale, member of the Undersiders,”
Armsmaster spoke, his voice a hair away from being a growl, “A master manipulator, penchant for head games, likes to pretend she’s psychic but she isn’t. We don’t know her power, possibly clairvoyance, psychometry, or some combination thereof, but we’ve got her pegged as a Thinker 7.” “Seven? I’m flattered,” Tattletale replied, grinning. - Extermination 8.7 </ref> |
Possesses enhanced intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.<ref>Tattletale, Lisa Wilbourn (Also
Sarah Livsey) – Controls central Downtown, though she doesn’t show much presence. Seventeen years old, Tattletale possesses enhanced intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge. This renders her a master at obtaining information, cracking encryption and playing head games with her enemies. - Cast (In Depth)</ref> |
| Tecton | Tinker (Shaker)<ref>The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref name=":12">“Tinker and thinker both. Architecture and geology sense. Armor lets
me ‘ground’ kinetic energy like you might do with electricity. These are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled demolition.” - Queen 18.5</ref> |
Geology sense.<ref name=":12" /> |
| Über | Thinker<ref name=":13">He is. Über and Victor are both Thinkers. - wildbow comment on Cast (In Depth)</ref> | Mastery of any one technique as long as he concentrates on it.<ref>Über and Leet (Missing) – A
thinker with the ability to be a master at anything he tries, and a tinker with the ability to build anything, the two only barely managed to be b-list supervillains with a video game theme. Disappeared after working with Coil. - Cast (In Depth)</ref> |
| Victor | Thinker<ref name=":13" /> | Has the ability to steal learned skills and talents through proximity to others.<ref>Victor
– Has the ability to steal learned skills and talents through proximity to others. Victor retains these talents indefinitely, while his victims may recover some of what was lost over weeks, months or years. - Cast (In Depth)</ref> |
| Weaver | See: Skitter. | |
Striker
A cape with the ability to apply some effect by touch or at point-blank range. Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn’t personal. Melee range, but not strength or durability, else it is classified as a Brute power.<ref name="PRT"/> The striker classification could include certain breaker effects if they applied to things other than the cape themselves. Other strikers included those who used energy weapons, and those with pyrokinesis or such that didn’t extend more than a foot around them.<ref name="I14.5"/>
Flechette believed that certain kinds of superstrength (those that weren't accompanied by durability) were considered Striker powers,<ref name="I14.5"/> but PRT files stated that strength should always be classed as a Brute ability.<ref name="PRT"/>
| Cape | Classification | Power Description |
|---|---|---|
| Acidbath | Breaker/Changer (Blaster, Striker, Mover)<ref name="list"/> | Could turn into, sling blasts of, & move as tidal wave of acid |
| Assault | Striker 7<ref name="I12½"/> | Absorption and redirection of kinetic energy, momentum and inertia on physical contact. |
| Black Kaze | Mover/Striker ?<ref name="list"/> | Teleport/speedster hybrid, telefragged anyone in-between departure and arrival |
| Brandish | Striker 5,<ref name="WoG2">Edit by Wildbow</ref> Changer 1<ref name="WoG2">Edit by Wildbow</ref><ref>Comment by Wildbow</ref> | Able to deal powerful strikes that can shear through steel |
| Clockblocker | Striker 7<ref name="9.1">Sentinel 9.1</ref> | Can freeze anything he touches in time; no control over duration of effect |
| Dauntless | Trump ?/Striker (?, low)<ref name="PM1" /> | Can slowly "charge" objects with different powers |
| Echidna | Master/Striker 10, Brute 8, Changer 2,<ref name="18.4">Queen 18.4</ref> Thinker<ref name="18.5">Queen 18.5</ref> | Copies parahumans she touches |
| Flechette | Striker, Blaster (low)<ref name="I14.5"/> | Imbues objects with breaker-like effects |
| Grace | Striker, unknown others<ref name="18.5"/> | Selective invulnerability & enhanced impacts for body parts |
| Jouster | Blaster/Striker,<ref name="23.1">Drone 23.1</ref> Mover,<ref name="PRT"/> | Bursts of superspeed |
| Licit | Striker (low)<ref name="16.x"/> | Creates forcefields |
| Madcap | Striker 7<ref name="I12½">Interlude 12½ (Donation Bonus)</ref> | point-blank kinetic manipulation |
| Watch | Striker, Mover, Thinker[citation needed] | Intangible hands used to cause internal injuries. |
Changer
Can alter their form, appearance, and/or natural abilities through some manipulation of their bodies. Does not include new powers beyond natural weapons, armor, or durability.<ref name="PRT"/>
| Cape | Classification | Power Description |
|---|---|---|
| Acidbath | Breaker/Changer (Blaster, Striker, Mover)<ref name="list"/> | Could turn into, sling blasts of, & move as tidal wave of acid |
| Biter | Changer<ref name="R2"/><ref name="list"/> | Can increase the size of body parts, clothing |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref name="19.y"/> | Botany/cloning tinker |
| Brandish | Striker 5,<ref name="WoG2">Edit by Wildbow</ref> Changer 1<ref name="WoG2">Edit by Wildbow</ref><ref>Comment by Wildbow</ref> | Can transform into an immobile ball of hard light<ref>Comment by Wildbow</ref> |
| Echidna | Master/Striker 10, Brute 8, Changer 2,<ref name="18.4">Queen 18.4</ref> Thinker<ref name="18.5">Queen 18.5</ref> | Grows larger/stronger/additional limbs by feeding |
| Fog | Changer 8, Stranger 3<ref name="9.1">Sentinel 9.1</ref><ref name="10.3C1">Comment by Wildbpw on Parasite 10.3</ref> | Transforms into a living mist with varying solidity that erodes living matter |
| Genesis | Changer 9 (misclassified)<ref name="9.3">Sentinel 9.3</ref> | Creates a single solid image that has powers of their own |
| Hookwolf | Changer 4, Brute 7<ref name="9.1">Sentinel 9.1</ref> | Transforms into a giant wolf made of whirling metal |
| Marquis | Shaker, Changer<ref name="cast">Cast Page</ref> | Reshapes bone very rapidly |
| Mush | Changer 4<ref name="9.1">Sentinel 9.1</ref> | Can change absorb loose matter to grow |
| Nilbog | Changer 7, Trump 4 (misclassified)<ref name="16.x"/> | Displayed different powers and shape in every appearance |
| Skinslip | Changer<ref name="26.5"> Sting 26.5</ref> | Regenerator, can manipulate his skin. Healing allows him to transplant flayed skin to himself, increasing his reach. |
| Weld | Brute, Changer <ref name="9.1" /> | Can change the shape of his body parts to form weapons |
Shifter
The Shifter classification was discontinued shortly before the start of the story<ref>Wildbow on Reddit</ref> and folded into Changer.<ref name="R1">Wildbow on Reddit</ref> However, it is still occasionally used by capes and outdated files<ref name="19.x">Interlude 19 (Donation Bonus 1)</ref><ref name="9.1"/><ref name="10.2"> Parasite 10.2</ref> as a synonym for "Changer".<ref name="R1"/>
Shifter referred to someone who could alter their appearance to look like another person or alter their human features, as opposed to a Changer, who could physically take on another form. Biter<ref name="R2">Wildbow on Reddit</ref> and Oliver would have been examples of a Shifter.
Trump
Trumps can manipulate powers in some capacity, altering, granting, strengthening, weakening or removing them entirely.<ref name="PRT"/> It also covers capes that can either acquire new powers on the fly, or have an interaction with other powers that can't be categorized.<ref name="21.1">Imago 21.1</ref>
| Name | Known ratings | Power description |
|---|---|---|
| Bonesaw | Tinker, Trump<ref>She has a trump rating. - reddit comment by wildbow.</ref> | Can create hybrid capes<ref>Bonesaw – If Jack Slash is the leader, the child
Bonesaw is the figurehead of the group. A medical tinker, her power allows her to work with biology and the physical form, creating hybrid capes, performing plastic surgery in minutes, reviving the recently dead, transplanting limbs and creating virulent plagues and diseases. She has outfitted much of the group with safeguards and protection, including sheaths to protect vital organs, a ‘pain switch’ to allow them to ignore pain and more. Bonesaw is a cheerful young girl (no older than fourteen) with tight blonde curls, wearing no regular costume but a durable apron filled with surgical implements and pre-prepared vials. - Cast (In Depth)</ref> |
| Cask | Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)
Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage)</ref> |
Produces chemical batches that give power-like effects.<ref>Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage)</ref> |
| Citrine | Trump<ref>“No dust or glass being disturbed, none of that. I might think his
‘friend’ is invisible and intangible, but then what’s the point? Accord tends to have people with good powers. Citrine, only bits I could figure out were that she’s got an offensive power, something with substance, and her focus was in a strange place. She was more focused on places in the room where the strongest powers were clustered, and her focus was fairly indiscriminate beyond that. Either her power wasn’t anything that anyone here would have been able to defend against, like Flechette’s arrows or a controlled version of Scrub’s blasts, or she’s a trump classification.” - Imago 21.1</ref> |
Can attune areas to particular functions and can use this to cut off powers.<ref>“I wouldn’t normally share, but Accord told me I should disclose any
information you request. I attune areas to particular functions.” “To what ends?” Grue asked. “More gravity, less gravity, more intense temperature variation, less intense temperature variation. Friction, light intensity, the progression of time… More possibilities than I can count, many so minor you wouldn’t notice. But if someone powered is in the area, and I find the right attunement, as though I were searching a radio station, I can cut off their powers. If I’m exact enough, which never takes more than twenty or thirty seconds to narrow down, I can use my power to cancel out the filters that keep someone’s powers in their control. I can also remove the filters that keep their power from affecting them.” - Imago 21.4 </ref> |
| Dauntless | Striker/Trump<ref>Dauntless is a striker/trump. The two aspects are irrevocably linked,
thus the slash. In briefer terms, he'd simply be a trump - he gives himself powers, in an indirect fashion. If his shard had manifested differently, he wouldn't have the need for 'totems' - objects linked to the manifestation of his power. He'd simply grant himself the power. - Private message by wildbow, posted on Spacebattles.</ref> |
Can slowly "charge" objects with different powers<ref>Dauntless (Deceased) – Armsmaster’s unwitting rival.
Had the ability to empower items with a gradual, cumulative degree of power. Bore a spear with devastating arcs of electricity, a shield that generated forcefields and boots that let him fly, with other abilities not outlined in the story. - Cast (In Depth)</ref> |
| Dragon | Thinker<ref name=":10">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref>TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in
circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers - reddit wildbow comment</ref> |
Co-opts and draws inspiration from the work of other Tinkers.<ref name=":10" /> |
| Galvanate | Trump<ref name=":6">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'
In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref> |
Grants invincibility and an electric touch.<ref>Galvanate grants invincibility, a brute effect, and an electric touch. - reddit comment by wildbow.</ref> |
| Goddess | Trump<ref name=":7">An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her.
A personal, point-blank trump power, allowing her to tune abilities and defenses much like Scion did. A powerful long-ranged telekinesis, a compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Speck 30.4</ref>, Master<ref name=":7" /><ref>“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Interlude 6</ref> |
Able to tune abilities and defenses.<ref name=":7" /> |
| Grue | Shaker<ref>Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, wildbow comment. </ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue) - reddit comment by wildbow.</ref> |
Creates an area of darkness that weakens abilities and later copies the powers of others in a weaker form.<ref>Grue, Brian Laborn –
Controls the West side of the city. His powers allow him to generate a darkness that consumes or dampens visual and most auditory information, as well as some specific signals. This serves to blind and nearly deafen those within, confuses the sense of touch, dampens the effects of radiation and weakens the powers of those within (to varying ends). Since his second trigger event, Grue has the ability to use a single, weaker, less informed version of a power anyone within his darkness possesses. This second trigger event proved traumatic enough that he’s stepped down from his position as group leader. - Cast (In Depth)</ref> |
| Jouster | Blaster/Striker<ref name=":9">Jouster’s blaster-striker hybrid power involved his lance, a power that
conducted along the usual channels, only the form it took varied. He
speared through the computer, then swung the blunted side of the weapon
at the couch. The woman rolled out of the way, and energy rippled away
from the lance, freezing and shredding cushions.
He could choose the effect, making it fairly versatile. Concussive
blasts, fire, ice, lightning, suction and disintegration, among other
things. Trick was that he had to hit to deliver the effect. - Drone 23.1</ref>, Trump<ref><Bruticus> He's got a set, he can't just create more, right? |
Can conduct a variety of effects through his lance, choosing which one.<ref name=":9" /> |
| Monokeros | Master/Trump<ref>◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal Classification: Master/Trump Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by wildbow. </ref> |
Is immune to anything an individual under her powers does.<ref>Monokeros can, at whim, with only a brief period between each selection, apply her power to a nearby individual she is aware of. While under the effect of her power, the individual is attacked with an overwhelming wave of emotion, typically admiration for Monokeros. Though this can be resisted for a time, Monokeros also remains immune to anything and everything that individual does, has clairvoyance through their eyes, and can psychometrically observe their history/memories, though apparently not to an overwhelming degree of accuracy. - WD Helena, document by wildbow.</ref> |
| Othala | Trump<ref name=":6" />, Striker<ref>Othala's power grants powers. It does so by means of a striker venue (touch) and it's a positive relationship. - reddit comment by wildbow.</ref> | Can grant powers with a touch, drawing them from a limited set.<ref>Othala
– Can grant powers with a touch, drawing them from a limited, rather basic subset, including enhanced speed, strength, invincibility and flight. Othala wears a red bodysuit with a rune at the chest. - Cast (In Depth)</ref> |
| Unicorn IV | See: Monokeros. | |
| Upperhand | Trump<ref name=":8">Upperhand Trump.
Could copy the general nature of powers with an output, and produced his own output in form of powerful hypergravity, pulverizing targets. - parahumanList, Bolded edit by wildbow.</ref> |
Can copy the general nature of powers with an output, and produces his own output in form of powerful hyper-gravity, pulverizing targets.<ref name=":8" /> |
| Usher | Trump<ref name=":6" /> | Can grant protection against powers to one individual.<ref>Usher - Consistent trump effect (one parahuman?), focused to the point
of applying to one person, (threat to one individual), ranged application (blaster-esque situation?), protective (harm involved?). The trump effect blocks powers, implying that the relationship to the power at the time of the trigger is direct and negative. I'm picturing Usher being lifted by TK and dragged toward some threat (building's edge? churning machinery?) with the telekinetic further back, advancing. It fulfills the trend for gaining powers to have ironic consequences if he inadvertently cancels the other parahuman's powers while being threatened and held over a large drop, and that the resulting power reshapes his life to fling him again and again into confrontations vs. parahumans like the one that nearly killed him. - reddit comment by wildbow.</ref> |
Stranger
Stranger powers predominantly lend themselves to infiltration. The ability might bypass defenses, mislead, or help to avoid notice or otherwise affect a person's mind.<ref name="PRT"/>
| Name | Known ratings | Power description |
|---|---|---|
| August Prince | Master/Stranger 3<ref>“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2 </ref> |
Cannot be deliberately harmed by anyone.<ref>If there's intent behind the action, you can't do it any more than if you were shoving him into an open fire. - wildbow reddit comment.</ref> |
| Blister | Master/Stranger<ref name=":8">Classification: Master/Stranger
Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates. - WD Helena, document by wildbow. </ref> |
Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates.<ref name=":8" /> |
| Circus | Stranger<ref>Question by pendia: What would Circus's hammer space be classified as?
Stranger - wildbow reddit comment. </ref> |
Has access to an extra-dimensional storage space.<ref>The ones I knew about were some minor pyrokinesis, the ability to
deposit items into thin air, to retrieve those items just as easily, and greatly enhanced coordination and balance to round off the package. - Tangle 6.7</ref> |
| Fog | Breaker 9<ref name=":4">“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker
power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref> |
Transforms into mist.<ref>Fog, Geoff Schmidt – Has the ability to partially or
wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)</ref> |
| Gasconade | Breaker/Stranger 3<ref name=":9">Classification: Breaker/Stranger 3 Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47] </ref> |
Unable to affect the world long-term, or be affected long-term.<ref name=":9" /> |
| Imp |
Stranger 5<ref>He nodded. “Well enough. There’s no risk in letting them near Saint. Imp is a stranger-five, Canary is a master eight, but I would be very, very surprised if she had taken control of anyone here for the purposes of misleading us or breaking Saint out.” - Cockroaches 28.2</ref> |
Able to become unnoticeable, to the point that people she attacks don’t remember she attacked them.<ref>Her power renders her unnoticeable, to the point that people she attacks don’t remember she attacked them. - Cast (In Depth)</ref> |
| Leonid | Thinker, Stranger, Mover<ref name=":5">Secondary powers of sound detection and sound manipulation, adjusting
select things to be up to twice as loud or absolutely silent. It gave him a stranger classification, a thinker classification. His third power was a mover power. - Venom 29.6 </ref> |
Secondary powers of sound detection and sound manipulation.<ref name=":5" /> |
| Miasma | Stranger<ref name=":6">Miasma was a stranger, invisible and undetectable but for an odorless
gas he gave off that wore away at other’s minds, causing headaches, ringing in the ears, watery eyes and eventual blindness, memory loss and coma. - Sting 26.5</ref> |
Invisible, inaudible and emits a colorless, odorless, poison gas.<ref name=":6" /> |
| Night | Changer 8, Stranger 3<ref name=":4" /> | Can transform into an inhuman creature, but only when unobserved by conventional sight.<ref>Can transform into an inhuman creature with enhanced speed and strength
and a nigh-invincible exterior, but only when unobserved by conventional sight. - Cast (In Depth)</ref> |
| Othello | Stranger<ref>“Othello’s a stranger,” Tattletale said. “I’d think he has an imaginary
friend who can mess around with us, but I didn’t see any sign of anyone invisible walking around.” - Imago 21.1</ref> |
Has a mirror-self that travels in a parallel dimension yet retains the ability to perceive and act upon this one.<ref>“He has a mirror self,” she said. “Who walks in a world very similar to
this one. This self has a limited ability to affect our world, and can’t be affected by us. Othello can push himself into that other world to bring his other self into ours, and vice versa. One leaves, the other enters. It looks very much like teleportation or invisibility. It isn’t.” - 21.4</ref> |
| Psychosoma | Stranger 4, Master 7<ref>“Psychosoma,” I reported. “Stranger four, master seven. First squad,
get guns trained on him, everyone else, scan the area. Master protocols. Confirm everything.” - Sting 26.5</ref> |
Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.<ref>Golem was panting as he rested on the ground. Psychosoma’s monsters
emerged from the smoke, one using the same ledges he’d created to descend, the other crawling on the outside of the building. Homeless, to look at them, twisted into monstrous shapes. False shapes. He could deal enough damage and break the effect, and they’d be human again, unhurt. - Interlude 26a</ref> |
| Shadow Stalker | Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - Sentinel 9.1</ref> | Her Breaker state makes her semi-gaseous, transparent and capable of passing through solid surfaces.<ref>Capable of shifting herself into a ‘shadow state’, she can pass through
walls, is lightweight, and passes these benefits on to her equipment, including shots fired by her crossbow bolts. - Cast (In Depth)</ref> |
| Sploosh | Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":10">➥ SPLOOSH; Real name unknown
Disposition: Villain (B) Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2 Last known location: Anchorage Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder. Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref> |
Takes the form of a living being of condensation.<ref name=":10" /> |
| Valefor | Stranger<ref>Valefor was a stranger, less in terms of his ability to hide, and more in his ability to engage in subterfuge. - Interlude 20</ref> | Has the ability to render anyone he makes eye contact with eminently suggestible to his commands.<ref>Stranger-type capes were classified that way due to their
capabilities in stealth and subterfuge. Valefor was more the latter. He wasn’t stealthy, exactly, but his ability to perpetrate subterfuge was devastating. One look, and his target was stunned, rendered eminently suggestible. A hypnotic gaze, so to speak. He’d played up the telepathy angle before people caught on, and the costume that echoed the Simurgh was a token to that. The fact that he could leave suggestions that only triggered under certain conditions was another part of it. ‘Attack so-and-so next week’. ‘Set fire to your workplace the next time your boss pisses you off’. - Imago 21.3 </ref> |
| Wanton | Shaker, Breaker, Stranger<ref name=":7">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation
to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref> |
Transforms into a localized telekinetic storm.<ref name=":7" /> |
Powers Not Classified Yet
Some Characters have been clearly stated as parahumans and their powers have been described, but have yet to be clearly classified.
If their classification is revealed in the story or stated elsewhere by Wildbow please remove them from here and put them where they belong.
| Cape | Possible Classification | Power |
|---|---|---|
| King | Brute, Striker ? | Superhuman strength, automatically transfers all damage received to everyone he has touched in the previous 24 hours |
| Newter | Striker ? | All bodily fluids contain hallucinogens, stuns at contact. |
| Panacea | Striker? Master? Trump? | Can manipulate biology of others with a touch. |
| Rune | Striker? Shaker? Master? | Touching an object lets her control it telekinetically |
| Faultline | Striker? Shaker? | Can "slice" through inorganic material |
| Flashbang | Blaster ? | Creates light grenades |
| Ballistic | Blaster ?, Striker ? | Can accelerate an object to a set, bullet-like speed with a touch |
| Gregor | Blaster? Shaker? | Can manipulate his body to produce various chemicals |
| Lustrum | Breaker? | Saps energy sources to form a hard light body which is unaffected by gravity |
| Satyrical | Changer? Master? Stranger? | Shapeshifting self-duplicator whose copies can also change shape |
| Butcher | Thinker?, Mover/Shaker?, Brute?, Trump? | Danger sense, sees circulatory systems through walls, explosive teleportation, super-strength; enhanced durability; healing factor; pain-negation; powers transfer on death |
| Butcher | Thinker?, Mover/Shaker?, Brute?, Trump? | Danger sense, sees circulatory systems through walls, explosive teleportation, super-strength; enhanced durability; healing factor; pain-negation; powers transfer on death |
| Rosary | Shaker ?, Mover ? | Deconstruction and reconstruction of matter in thin, leaf-like sheets |
| Battery | Mover, Breaker, Brute | Short intervals of extreme speed and strength. Must charge between intervals and must not personally move while charging. |
| Burnscar | Blaster ? | pyrokinesis |
| Shamrock | Thinker,<ref name="I18.4"> Interlude 18 (Donation Bonus #4)</ref><ref name="11c">Interlude 11c (Anniversary Bonus)</ref> Shaker | Very weak telekinetic and clairvoyant, creates effects that resemble 'luck' |
| Jack Slash | Thinker,<ref>Interlude 26b</ref> Trump, Master, Blaster | impossibly lucky/skilled with regard to capes, blade projection |
| Floret | Thinker ?, Shaker ? |
Create and manipulate crystalline "buds," enhanced awareness and processing ability regarding fine detail. |
| Glaistig Uaine | Master, Striker, Trump, Thinker | can resurrect twisted "ghosts" of dead capes, kill capes with a touch, sense details regarding powers |
Links
(Detailed power classification breakdown direct from Wildbow)
Parahuman List edited by Wildbow
References
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