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==[[Shaker]]==
==[[Shaker]]==
A Shaker can affect a broader area, asserting some degree of control over the battlefield.<ref name="PRT"/>
A Shaker can affect a broader area, asserting some degree of control over the battlefield.<ref name="PRT"/>
 
{{ShakerList}}
==[[Brute]]==
==[[Brute]]==


A [[Brute]] classification typically indicates enhanced strength or durability.<ref name="PRT"/>
A [[Brute]] classification typically indicates enhanced strength or durability.<ref name="PRT"/>
 
{{BruteList}}
==[[Breaker]]==
==[[Breaker]]==
[[Breaker|Breakers]] have the ability to alter themselves to a different state in which they maintain different abilities.<ref name="PRT"/>
[[Breaker|Breakers]] have the ability to alter themselves to a different state in which they maintain different abilities.<ref name="PRT"/>
 
{{BreakerList}}
==[[Master]]==
==[[Master]]==
A [[Master]] is a cape whose powers allow them control others or the minions they create (be they humans, parahumans, animals, or specific objects).<ref name="PRT"/>
A [[Master]] is a cape whose powers allow them control others or the minions they create (be they humans, parahumans, animals, or specific objects).<ref name="PRT"/>
<!-- [[PRT]] squads were trained to resist master-category attacks.  
<!-- [[PRT]] squads were trained to resist master-category attacks.  


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He'd been trained to deal with mental and emotional attacks.  They all had.  Had to think abstractly, consider the edges of the problem.  Even if their perceptions were under attack, there were always hints, always clues.  
He'd been trained to deal with mental and emotional attacks.  They all had.  Had to think abstractly, consider the edges of the problem.  Even if their perceptions were under attack, there were always hints, always clues.  
-->
-->{{MasterList}}
==[[Tinker]]==
==[[Tinker]]==
[[Tinker|Tinkers]] can intuitively create or alter many devices beyond the usual restrictions of knowledge, resources and physics. Tinkers are less dangerous when removed from their gear, but should not be assumed to be harmless.<ref name="PRT"/>
[[Tinker|Tinkers]] can intuitively create or alter many devices beyond the usual restrictions of knowledge, resources and physics. Tinkers are less dangerous when removed from their gear, but not necessarily harmless.<ref name="PRT"/>
 
{{TinkerList}}
==[[Blaster]]==
==[[Blaster]]==
A [[Blaster]] is a cape with ranged, offensive attacks of some form. This can include blasts, thrown or moved objects, grenades, and more. Not always damaging, but generally deleterious.<ref name="PRT"/>
A [[Blaster]] is a cape with ranged, offensive attacks of some form. This can include blasts, thrown or moved objects, grenades, and more. Not always damaging, but generally deleterious.<ref name="PRT"/>
 
{{BlasterList}}
==[[Thinker]]==
==[[Thinker]]==
[[Thinker|Thinkers]] possess enhanced knowledge, skills and/or perceptions beyond any reasonable norm.  Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight.<ref name="PRT"/>
[[Thinker|Thinkers]] possess enhanced knowledge, skills and/or perceptions beyond any reasonable norm.  Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight.<ref name="PRT"/>
 
{{ThinkerList}}
==[[Striker]]==
==[[Striker]]==
A cape with the ability to apply some effect by touch or at point-blank range. Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn’t personal. Melee range, but not strength or durability, else it is classified as a Brute power.<ref name="PRT"/> The striker classification could include certain breaker effects if they applied to things other than the cape themselves. Other strikers included those who used energy weapons, and those with pyrokinesis or such that didn’t extend more than a foot around them.<ref name="I14.5"/>
A cape with the ability to apply some effect by touch or at point-blank range. Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn’t personal. Melee range, but not strength or durability, else it is classified as a Brute power.<ref name="PRT"/> The striker classification could include certain breaker effects if they applied to things other than the cape themselves. Other strikers included those who used energy weapons, and those with pyrokinesis or such that didn’t extend more than a foot around them.<ref name="I14.5"/>
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==[[Trump]]==
==[[Trump]]==
[[Trump|Trumps]] can manipulate powers in some capacity, altering, granting, strengthening, weakening or removing them entirely.<ref name="PRT"/> It also covers capes that can either acquire new powers on the fly, or have an interaction with other powers that can't be categorized.<ref name="21.1">[[Imago 21.1]]</ref>
[[Trump|Trumps]] can manipulate powers in some capacity, altering, granting, strengthening, weakening or removing them entirely.<ref name="PRT"/> It also covers capes that can either acquire new powers on the fly, or have an interaction with other powers that can't be categorized.<ref name="21.1">[[Imago 21.1]]</ref>
 
{{TrumpList}}
==[[Stranger]]==
==[[Stranger]]==
[[Stranger]] powers predominantly lend themselves to infiltration. The ability might bypass defenses, mislead, or help to avoid notice or otherwise affect a person's mind.<ref name="PRT"/>
[[Stranger]] powers predominantly lend themselves to infiltration. The ability might bypass defenses, mislead, or help to avoid notice or otherwise affect a person's mind.<ref name="PRT"/>
 
{{StrangerList}}
==Powers Not Classified Yet==
==Powers Not Classified Yet==
Some Characters have been clearly stated as parahumans and their powers have been described, but have yet to be clearly classified.
Some Characters have been clearly stated as parahumans and their powers have been described, but have yet to be clearly classified.

Revision as of 00:25, October 11, 2016

Since parahumans began to appear in the 1980s and following the arrival of threats like the Endbringers, the Siberian and other villains, the need for a system of power classifications to be used by law enforcement, government and the media became clear. While initially used only for classifying Villains, this classification soon became used to gauge the parahuman capabilities of all capes - whether hero, Villain or Rogue.

When a new parahuman reveals their presence they are identified with one or more of twelve categories and a number in each one (usually between 1 and 10) to express the level of threat they offer to a PRT team. The scale does go beyond ten but that appears to be reserved for particularly dangerous or powerful threats. It should be clearly stated that ratings are subjective abstractions largely based on danger to the citizenry <ref name = "CM1">Private message by Wildbow, archived on SpaceBattles</ref>. Baring some objective measure from an ability, a individual para-humans rating may be, too low, too high or fail to account for other aspects of the para-human's abilities all together.

The categories are: Mover, Shaker, Brute, Breaker, Master, Tinker, Blaster, Thinker, Striker, Changer, Trump and Stranger.

Weld theorizes that the powers may have been named the way they were to facilitate memorization using the following rhyme: <poem> Mover, Shaker,

  Brute, Breaker, 

Master, Tinker,

  Blaster, Thinker, 

Striker, Changer,

  Trump and Stranger.</poem>

Powers which are inextricably linked, such as Dauntless' ability to empower objects (Trump) by touching them (Striker), are indicated with a slash ("Striker/Trump")<ref name = "PM1">Private message by Wildbow, archived on SpaceBattles</ref>.


Mover

A mover has the ability to transport themselves and/or others to other locations, by means of enhanced speed, teleportation, flight, vehicles or the like. PRT typically appends the mover classification with the specific type of capability, eg Mover: Teleporter.<ref name="PRT">PRT Quest document</ref>

Known Movers
Cape Classification Power Description
Acidbath Breaker/Changer (Blaster, Striker, Mover)<ref name="list">Wildbow's Parahuman List</ref> Acid manipulation: can turn into, sling, and move as acid
Aegis Mover ?,<ref name="PRT"/>  Brute ? Flight, Extreme personal Biokinesis
Alexandria Mover ?, Brute ?, Thinker 6 <ref name="14.y">14.y - Interlude: Alexandria</ref> Extremely rapid flight, super strength, increased durability
Bambina Mover/Shaker 6<ref name="23.2">Drone 23.2</ref> Ricochets off hard surfaces at will, creating explosions at each point of contact. Can protect teammates from her own power.
Black Kaze Mover/Striker<ref name="list"/> Teleport/speedster hybrid, telefragged anyone in-between departure and arrival
Burnscar Mover ?,<ref name="PRT"/> Blaster ? Extreme pyrokinesis, Teleportation through open flames
Chariot Tinker/Mover?<ref name="9.1">Sentinel 9.1</ref> High speed flying suit
Damsel of Distress Shaker ?, Mover ?<ref name="16.x">Interlude 16.x</ref> Gravity blasts, high recoil
Glory Girl Mover ?,<ref name="PRT"/> Brute ? Flight, some invincibility, super strength, aura of awe (allies)/terror (enemies)
Jouster Trump? variable power effects
Lady Photon Blaster 4, Mover 3, Shaker 3<ref name="WoG1">Edit by Wildbow</ref> Flight, light blasts, forcefields
Laserdream Mover ?,<ref name="PRT"/> Blaster ?, Shaker ? Flight, light blasts, forcefields (light blasts are stronger than Lady Photon's, while forcefields are weaker)
Legend Breaker ?,<ref name="I14.5">Interlude 14.5 (Bonus Interlude)</ref> Mover?,<ref name="PRT"/> Blaster ?[citation needed] Flight. Capable of attaining relativistic speeds when traveling in a straight line at the expense of conscious thought.
Leonid Thinker ?, Stranger ?, Mover ?<ref name="29.6">Venom 29.6</ref>

Slow teleportation/phasing by becoming sound.

Oni Lee Mover ?<ref name="PRT"/> Duplication/Teleportation; teleports, duplicates are left behind, disintegrating in moments.
Purity Blaster 8, Mover 4<ref name="9.6">Sentinel 9.6</ref> Flight, absorb and emit light, fires destructive beams of light
Shadow Stalker Breaker 3, Stranger 2, Mover 1<ref>Comment by Wildbow in Scourge 19.5</ref> Shadow state, intangibility.
Shielder Mover 3,<ref name="WoG1"/> Blaster ?, Shaker ? Flight, same as Lady Photon, though with better forcefields
Squealer Tinker 2, Mover 3<ref name="9.1"/> Modified vehicles
Strider Mover ?<ref name="PRT"/> Mass teleportation
Trickster Mover ?<ref name="PRT"/> Teleportation. Can swap the locations of any two objects/people (including himself) within line-of-sight. The less similar in shape/mass/volume of the objects, the more difficult and slower the teleport.
Velocity Mover ?,<ref name="PRT"/> Breaker ? Superhuman speed inversely proportional to strength

Shaker

A Shaker can affect a broader area, asserting some degree of control over the battlefield.<ref name="PRT"/>

Name Known ratings Power description
Annex Breaker, Shaker<ref name=":2">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”

“Warp it how?” I asked. “Reshape it,” he said.  He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign.  His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove.  The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling

in the extended flesh.  The sign remained where it was, compressed 

against the wall, the surface flat. - Crushed 24.1</ref>

Can merge into nonliving material and reshape it.<ref name=":2" />
Arbiter Thinker, Blaster, Shaker<ref>Rime explained.  “She’s a social thinker, in addition to her minor

blaster and shaker powers.  Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose.  She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref>

Can create forcefields.<ref>Six more capes made their way down the line. Arbiter used her

forcefield to block some more agitated capes from making their way down before it was time. She spoke in one of the local languages to the group. - Crushed 24.3</ref>

Auroch Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra

Classification: Brute 2, Shaker 3, Striker 2, Mover 2. Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - PRT Quest (Anchorage)</ref>

Generates an effect around her that controls inertia.<ref>Powers:

Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - PRT Quest (Anchorage) </ref>

Bambina Mover/Shaker 6<ref name="23.2">“Focus,” Prefab said.  “We know who these three are.  We’ve got a

Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref>

Can bounce off of walls and other objects, creating explosions with her impacts.<ref>The shooter wasn’t in my reach.  Bambina was horrifically mobile,

bouncing off of walls and the street, creating explosions with most of the impacts.  Her teammates were along for the ride, apparently unscathed by her power.  Going on the offensive would be hard, even if I

was using my full complement of bugs. - Drone 23.2</ref>
Barrow Shaker<ref name="21.7">I put the folder away carefully, picked out another.  Lost Garden. High

threat level, low crime rate, low engagement level and moderate activity

level.  Leader, Barrow.  A powerful shaker, similar to Labyrinth, only 

rather more single-minded in what he did.  He couldn’t leave the altered

area he created around him, only extending it slowly to an area while 

letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood.  Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Imago 21.7</ref>

Creates an effect described as ‘a depression’ with overgrowth around him. Cannot leave effected area.<ref name="21.7" />
Burnscar Shaker<ref name=":8">Shaker.

All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).

Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow. </ref>

A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.<ref>Burnscar (Deceased) – A pyrokinetic

with the ability to teleport through flames.  A onetime acquaintance of Labyrinth from Faultline’s crew, Burnscar has a mental side effect with her powers that make her more emotionally detached as she uses her power

more.  A young woman with a penchant for wearing red, she had cigarette
burns dotting her cheeks and dark hair.  Slain while fighting in 

Brockton Bay. - Cast (In Depth)</ref>

Cadence Shaker<ref name=":15">➥ CADENCE; Real name unknown

Disposition: Villain (B)

Last known location: Anchorage

Cadence is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include robbery and assault. Cadence is a Shaker capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.  Cannot render allies immune, and is typically found separate from the remainder of his team, barring team leader Mog.  Assume Master precautions despite Shaker nature. - PRT Quest (Anchorage)</ref>

Is capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.<ref name=":15" />
Clay Shaker 4, Tinker 1*, Striker 1<ref>◈ CLAY; Jess Greiss

Classification: Shaker 4, Tinker 1*, Striker 1

Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage) </ref>

Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>Powers:

Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds.  Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges.  Further spray can layer the field for additional strength. - PRT Quest (Anchorage)</ref>

Cricket Shaker<ref name=":8" /> Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref>Cricket
– Like Stormtiger, she was a onetime combatant in the underground 

fighting tournaments.  Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises.  She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar.  She favors kama as a weapon – short

scythes that can each be held in one hand.  Covered in small scars, she
wears a metal cage over her face and keeps her hair short. - Cast (In Depth)</ref>
Damsel of Distress Mover, Shaker<ref name=":6">“Three.  Nothing notable.  Edict and Licit, a low-rated master and a

low-rated striker.  We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she

can’t cut it.  Calls herself Damsel of Distress.”

He reconnected his spear as they passed through the door.  “I know her.  Mover and shaker.  Storms of unevenly altered gravity, time and space.  Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2) </ref>

Creates poorly controlled storms of unevenly altered gravity, time and space.<ref name=":6" />
Feint Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine

Classification: Master/Shaker 2 Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref>

Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.<ref>Feint can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.  Images can be made to follow a set path, turning corners, and move in whatever manner Feint sees fit.  Images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement. - PRT Quest (Anchorage)</ref>
Fleur Shaker<ref>Edit by wildbow.</ref>
Fog Breaker 9<ref name=":4">“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker

power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1

for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref>
Transforms into mist with the ability to erode living matter.<ref>Fog, Geoff Schmidt – Has the ability to partially or

wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)</ref>

Fume Blaster/Shaker 4<ref>'◈ FUME; Livia Noche'



Classification: Blaster/Shaker 4
Projectiles explode into noxious gas. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>

Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to 

break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>

Glory Girl Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.

Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref>

Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of

flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory

Girl was altered by her sister, in both mind and body, and was placed 

in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>

Grue Shaker<ref name=":8" />, Trump<ref>I can say that it matches up with the trend that people who trigger in

circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue) - reddit comment by wildbow.</ref>

Generates darkness that blinds and nearly deafens those within, confuses the sense of touch, and weakens the powers of those within.<ref>Grue, Brian Laborn
Controls the West side of the city.  His powers allow him to generate a
darkness that consumes or dampens visual and most auditory information,
as well as some specific signals.  This serves to blind and nearly 

deafen those within, confuses the sense of touch, dampens the effects of

radiation and weakens the powers of those within (to varying ends). 
Since his second trigger event, Grue has the ability to use a single, 

weaker, less informed version of a power anyone within his darkness possesses. This second trigger event proved traumatic enough that he’s stepped down from his position as group leader. - Cast (In Depth)</ref>

Labyrinth Shaker 12<ref name="9.1">“Faultline’s Crew.  Mercenaries, low rating, mediocre rating, low rating…  A Shaker 12?  Seriously?”

“The girl has cognitive deficiencies that reduce the effective threat

she poses, but yes.  Again, that group is not an imminent threat.  In 

the current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents.  The Merchants and Hookwolf’s group.” - Sentinel 9.1 </ref>

Has the ability to manipulate her immediate environment almost completely.<ref>Labyrinth – Retains the ability to manipulate her

immediate environment almost completely.  While this only extends a relatively short distance around her, her influence gradually radiates outward as she remains in one place for a time.  One of the more extreme

examples of how powers can affect one mentally, she veers between 

lucidity and a dissociative fugue state. - Cast (In Depth)</ref>

Lady Photon Blaster 4, Mover 3, Shaker 3<ref name=":9">Edit by wildbow</ref> Can raise forcefield bubbles around herself.<ref name=":10">Lady Photon’s daughter and niece were in the air with her.  Laserdream

and Glory Girl.  Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands.  As a consequence, their

fight with Purity was something of a light show. - Buzz 7.9</ref>
Laserdream Blaster, Mover, Shaker<ref name=":10" /><ref name=":9" /> Has the same powers as Lady Photon, with less facility with forcefields.<ref>Laserdream – Eldest child of Lady Photon and Manpower. 
Has the same powers as her mother, with less facility with forcefields 

and stronger flight/laser blasts.   Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>

Lightslinger Blaster/Shaker 8<ref name=":16">◈ LIGHTSLINGER; Camden Ito

Classification: Blaster/Shaker 8 Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)</ref>

Turns nearby light sources into weapon emplacements.<ref name=":16" />
Marquis Shaker, Changer<ref name=":11">Marquis – Amy

Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy.  A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)</ref>

Capable of manipulating bones, including his and any exposed bone of his enemies.<ref name=":11" />
Mockshow Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat
in vehicles.  Original plan may hit a snag.  Topsy’s got a newbie 

supervillain working for him.  Mockshow.  If I’m remembering right, she’s a master-slash-shaker six.” - Scarab 25.3</ref>

Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing.  Her power,
though, put her in the same general category as Rachel.  She empowered 

minions.  They even fit into the same general weight class as Rachel’s dogs.  The difference, though, was that they were inanimate.  Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.  Charge things, hit them hard, repeat. - Scarab 25.3</ref>

Mokosh Blaster/Shaker<ref name=":19">“The
only other one we can identify by name is Mokosh.  She’s a 

Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever

limbs, heads, or deliver deep gouges with the follow-up fire.  A series
of shots can riddle an area with nearly invisible wires that are sharp 

enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref>

Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.<ref name=":19" />
Narwhal Shaker<ref name=":8" /> An unparalleled wielder of forcefields.<ref>Narwhal – Leader of both ‘The Guild’ and of the

Protectorate station in Toronto, Ontario.  Narwhal is an unparalleled wielder of forcefields. - Cast (In Depth)</ref>

Ogun Shaker/Tinker<ref name=":13">◈ OGUN; Mulatu Desalegn

Classification: Tinker-Shaker

Tinker produces devices by passively altering surroundings, without active tinkering. - WD Helena, document by wildbow. </ref>

Produces devices by passively altering surroundings, without active tinkering.<ref name=":13" />
Romp See: Mockshow.
Rune Shaker<ref name=":8" /> Can touch an object to attune to it, after which point she can manipulate it using telekinesis.<ref>Rune
–  The youngest member of Empire Eighty-Eight at present, a teenage 

girl, Rune can touch an object to attune to it, after which point she has the ability to telekinetically manipulate it.  These objects can weigh several tons each.  Rune wears a robe in black and red. - Cast (In Depth)</ref>

Shatterbird Shaker<ref name=":8" /> Has the ability to manipulate glass at will over a wide area.<ref>Shatterbird (Missing) – Typically the

one that heralds the arrival of the Slaughterhouse Nine at a new city, Shatterbird is a silicakinetic with the ability to manipulate glass at will over a wide area.  She was born in the Arab Emirates and dosed with

a Cauldron formula, prompting the manifestation of her powers and the 

deaths of thousands.  Eventually made her way to London, then America, joining the Slaughterhouse Nine.  She was kidnapped by the Undersiders and controlled by Regent for some time, escaped in the Echidna Arc, and is expected to have died in the collapse of Coil’s base. - Cast (In Depth)</ref>

Shielder Blaster <=3, Mover <=2, Shaker >=4<ref>Edit by wildbow</ref> Can create forcefields stronger than Lady Photon.<ref>Shielder (Deceased) – Youngest child

of Lady Photon and Manpower.  The inverse of his sister, was a very strong forcefield user, with little to no flight and weak laser blasts.  Wore a white costume with a blue shield motif, with blue dyed hair.  Slain by Leviathan. - Cast (In Depth)</ref>

Skidmark Shaker 2<ref>Weld took the folders and opened the one for the Wards, glanced through

it to memorize the faces of his new team.  Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants?  Superpowered drug dealers.  A Shaker 2, Tinker 2/Mover 3 and a Shifter 4.  These aren’t big numbers.  Am I missing something?” - Sentinel 9.1</ref>

Capable of creating an effect that coats an area and pushes things in one direction.<ref>Skidmark (Deceased) – Leader of the

Merchants, Skidmark was a meth addict in a serious state of physical decline and ill health.  Capable of creating an effect that coated an area and pushed things in one direction.  Killed by the Nine. - Cast (In Depth)</ref>

Snaptrap Shaker 7, Mover 1<ref name=":17">◈ SNAPTRAP;  Ryan Murray

Classification: Shaker 7, Mover 1

Gravity traps with optional cutting edges and crushing offensive applications. - PRT Quest (Anchorage) </ref>

Can create gravity traps with optional cutting edges and crushing offensive applications.<ref name=":17" />
Sploosh Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":3">➥ SPLOOSH; Real name unknown

Disposition: Villain (B)

Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2

Last known location: Anchorage

Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.

Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref>

Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name=":3" />
Starlet Blaster/Shaker 4<ref name="23.2"/> Can shoot exploding darts of light.<ref>Bambina landed atop the wall.  Her teammates landed beside her, each

holding one hand.  They looked a little worse for wear.  Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance.  Between Starlet and

the sniper, she wasn’t able to advance. - Drone 23.2</ref>
Stormtiger Shaker<ref name=":8" /> Has the ability to manipulate the air around him.<ref>Stormtiger
– A contestant in the same underground fighting tournaments as 

Hookwolf, Stormtiger has aerokinesis, the ability to manipulate the air around him.  He has two known special techniques: the ability to compress air into claw shaped forms around his hands and detonate it explosively, and the ability to use his aerokinesis to carry scents to his nose, giving him the ability to sniff out opponents.  Goes shirtless, with loose fitting pants and chains, and a white tiger mask. - Cast (In Depth)</ref>

Tecton Tinker (Shaker)<ref>The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref name=":12">“Tinker and thinker both. Architecture and geology sense. Armor lets

me ‘ground’ kinetic energy like you might do with electricity. These

are piledriver gauntlets,” he patted one gauntlet, “For creating 

fissures, generating localized earthquakes and other controlled demolition.” - Queen 18.5</ref>

Has a specialization in architecture and seismic technology.<ref>Defiant has the 'tinker up

efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles comment by wildbow</ref>

Tōng Líng Tǎ Shaker<ref name=":14">Tong Ling Ta/Ziggurat Produced shaker waves that altered terrain within their scope, raising, restructuring, or leveling buildings. - parahumanList, Bolded edit by wildbow.</ref> Produces waves that altered terrain within their scope, raising, restructuring, or leveling buildings.<ref name=":14" />
Trapper See: Snaptrap.<ref>Snaptrap may never qualify as a team leader, despite consistently good performance over a decade of experience.  In his previous identity as WRD_TRAPPER, he established habits that may be hard to break. - PRT Quest (Anchorage)</ref>
Tunguska Blaster 6 or 8/Shaker 6<ref>“Tunguska and Virago,” McKay reports.

“Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37</ref><ref name=":18">➥ TUNGUSKA; Real name unknown

Disposition: Villain (A)            Classification: Blaster 8/Shaker 6

Last known location: BC Protectorate Secure Custody

Second in command of the Saltykovkoya Bratva.  Has established criminal history in Yekaterinburg, has at least nine murders in his file. Tunguska produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.  One blast can level a building.  Blasts have a minimum range, with Tunguska proving unable to form the blasts within four feet of himself. - PRT Quest (Anchorage)</ref>

Produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.<ref name=":18" />
Virago Mover 5, Shaker 4, Brute 1<ref name=":5">➥ VIRAGO; Real name unknown

Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1

Last known location: Anchorage

Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file.

Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage) </ref>

Produces disorienting shockwaves in a radius around herself.<ref name=":5" />
Vista Shaker 9<ref>“Clockblocker and Vista are your best assets.  Clockblocker is a Striker
7 with touch-based time-stopping.  Vista is a Shaker 9.  Large scale 

spatial distortion.” - Sentinel 9.1</ref>

Can bend, stretch, compress and distort non-living matter, effectively warping space.<ref>Vista, Missy – The youngest member of the local team at
thirteen years of age, Vista can bend, stretch, compress and distort 

non-living matter, effectively warping space.  Missy has been heavily affected by the recent, intense and tragic events to strike the city and

the local superhero teams, feeling the loss of her first crush and 

teammate Gallant in particular.  Vista wears a teal and green costume with a short dress, leggings and panels of body armor, including a breastplate.  Has a green visor across her eyes. - Cast (In Depth)</ref>

Wanton Shaker, Breaker, Stranger<ref name=":7">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation

to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref>

Transforms into a localized telekinetic storm.<ref name=":7" />
Ziggurat See: Tōng Líng Tǎ.

Brute

A Brute classification typically indicates enhanced strength or durability.<ref name="PRT"/>

Name Known ratings Power description
Alabaster Brute<ref>Alabaster

Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims.  Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow. </ref>, Thinker<ref>Power:  Maintenance.  Thinker power makes him more effective at maintaining and fixing gear.  He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref>

Restores himself to pristine condition every 4.3 seconds.<ref>Alabaster – A white skinned (literally) young man who

restores himself to pristine condition at set intervals (every 4.3 seconds).  Initially seen as a member of Empire Eighty-Eight. - Cast</ref>

Alexandria Brute, Mover, Thinker<ref name="14.y">Alexandria had originally named herself after the Library of

Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead.  As strong as she was on a physical level, her mind was equally formidable.  She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up.  She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world when it came to computers.  Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref>

Has enhanced strength and a virtually invincible body.<ref>Alexandria – Second in command of the Protectorate. 

Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions.  The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often

referred to as ‘the Alexandria package’. Runs the team based in Los 

Angeles.  Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref>

Auroch Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH;  Charley nCothra

Classification: Brute 2, Shaker 3, Striker 2, Mover 2. Inertial alteration effect in an area, somewhat selective, inverse effect for self.  Disrupts energy. - PRT Quest (Anchorage)</ref>

Generates an effect around her that controls inertia.<ref>Powers:

Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement.  Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - PRT Quest (Anchorage) </ref>

Behemoth Brute 10<ref>Behemoth/Hadhayosh is a ten. - Scourge 19.5, Comment by wildbow.</ref> Has incredible strength, durability and regeneration.<ref>Behemoth, originally called Hadhayosh, is a forty-five foot tall horned

brute with incredible strength and durability, regeneration and dynakinesis; the ability to manipulate energy in all its forms. Creates

shockwaves, lightning, thunder and delivers massive impacts, and can 

ignore the Manton effect within a radius of about thirty feet, allowing him to roast capes from the inside-out. He has racked up the most cape kills during the fights, and is consequently nicknamed ‘Herokiller’. - Cast (In Depth)</ref>

Blasto Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown

Classification:  Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants.
Disposition: Villain (B)
Last Known Location:  Boston (Allston area, east). - Interlude 19 (Donation Bonus #1)</ref>

Produces plant-hybrid minions.<ref>Power:  Blastocyst - Produces plant hybrid minions.  Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0.  They suffer one additional wound of the same type (without any attached effects) every time they take fire damage.  Creations are loyal.  They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by wildbow.</ref>
The Blue Bomber Changer/Brute<ref>Classification: Changer/Brute

Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - WD Helena, document by wildbow. </ref>

Can assume a gray and muscular form, capable of flipping vehicles and ignoring multiple shotgun attacks.<ref>Powers:

Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - WD Helena, document by wildbow. </ref>

Cask Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)

Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref>

Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:

Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus.  Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth.  One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given.  Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage) </ref>

Chopshop Tinker ?, Brute 6/Mover 2<ref name=":2">➥ CHOPSHOP; Real name unknown

Disposition: Villain (B)                Classifcation: Tinker ?, Brute 6/Mover 2

Last known location: Anchorage

Chopshop is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include assault and murder.

Chopshop is a gargantuan brute of a size matching a small building.  Supports his team in a ‘meat shield’ (to use the parlance) capacity.  Capable of lifting a train car, shrugs off wounds with little bleeding, apparent immunity or resistance to pain on mechanical parts.  One Shaker local to Anchorage was observed to counter him somewhat effectively, through a thinker ability to see futures.  Speculation points to Chopshop being a body mod tinker. - PRT Quest (Anchorage) </ref>

A gargantuan brute the size of a small building.<ref name=":2" />
Crawler Brute<ref name="I12">Crawler was one of the two group members who had yet to rejoin the

group.  He was engaged with a young man with a glow that suffused his hair and emanated from his eyes and mouth.  White flashes appeared with little accuracy and devastating effect, carving spherical chunks out of the brute. - Interlude 12</ref>

Heals with incredible speed and adapts natural defenses or augmentations in response to any healing.<ref>Crawler – Member of the Slaughterhouse Nine, Crawler is a

monstrous figure who heals with incredible speed and adapts natural defenses or augmentations in response to any healing. - Cast</ref>

Echidna Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute

eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need

to assume that any isolated groups are at risk.  Undersiders?  Take 

Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref>

Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked.

Ballistic sighed.  “Besides the ridiculous super strength, durability and the regeneration?”

“Besides that,” Grue said. - Queen 18.2 </ref>

Glory Girl Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.

Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref>

Has a forcefield<ref>“She’s not really invincible.  That’s just an idea she likes to put in

people’s heads.  She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later.  I knew when I saw she had dust on her costume.  Dust that her forcefield would keep off her.  Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability and is capable of lifting over a ton.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. - Cast (In Depth)</ref>

Grumman Mover 6, Brute 8 or Mover -1, Blaster 9<ref>◈ GRUMMAN; Eric Stodt

Classification: Mover 6, Brute 8 or Mover -1, Blaster 9 Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)</ref>

Can fly through solid concrete or meet bullets head-on without being harmed. (In his Mover state only).<ref>Powers:

In his mover state, Grumman can effectively turn on a dime, moving at roughly eighty kilometers an hour.  In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake.  He can fly through solid concrete or meet bullets head-on without being harmed.  Further tests proved difficult as he avoided the hazards. - PRT Quest (Anchorage) </ref>

Hadhayosh See: Behemoth.
Hatchet Face Brute<ref name=":1">Hatchet Face was a brute. His claim to fame was attacking a news

station where a superhero was being interviewed and brutally cutting the

hero down, stripping them of powers and then butchering them with 

swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he

started out as a brutal vigilante, but quickly left that mission behind
in favor of a simpler, brutal agenda of taking what he wanted and 

cutting down the biggest boys and girls around. - Reddit comment by wildbow.</ref>

Enhanced strength and toughness.<ref name=":1" />
Hookwolf Changer 4, Brute 7<ref>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of

homicides or suspected homicides I’ve seen on someone who wasn’t already

in prison.  Thick file, I take it he has lots of followers?” - Sentinel 9.1</ref>
Can replace parts of his body with metal shapes comprised of blades, hooks and needle points, all violently shuffling next to each other.<ref>Hookwolf – A onetime contestant in underground

Parahuman fighting tournaments, he found his way into Empire Eighty Eight after murdering a stadium manager, then formed a splinter group after Kaiser’s death.  His journey has led him to the Slaughterhouse Nine.   A ‘caniform metalstorm’, Hookwolf is a powerful shapeshifter with the ability to replace parts of his body with shapes comprised of blades, hooks and needle points, all violently shuffling amongst one another.  His favored form is a quadruped ‘wolf’, thus his name. - Cast (In Depth)</ref>

Koschei Brute<ref name=":8">“Koschei is a Brute. He dies, he disappears, only to emerge from a nearby location, bigger, uglier, tougher, stronger, and a little stupider. He’s gnarled and enough deaths may well see him rendered immobile by the side effects. He appears to be leading this group. Expect him to have guns. He’s strong enough to carry a small arsenal.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref> Disappears on death, only to emerge from a nearby location, bigger, tougher and stronger, but less intelligent.<ref name=":8" />
Krieg Brute<ref name=":7">Krieg Wide range kinetic manipulation, more powerful closer to him, resulting in brute classification. - parahumanList, Bolded edit by wildbow.</ref> Wide range kinetic manipulation, more powerful closer to him.<ref name=":7" />
Lung Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung.  PRT powers designation Brute 4-9

asterisk, Blaster 2-6 asterisk, fire and heat only.  Individuals reading

or viewing this log are directed to see page three and four of 

prisoner’s file for particulars on powers.  Recommended protocols were properly carried out with sprinkler system and added restraints.  Chance

of escape following interment in the Baumann Parahuman Containment 

Center rests at a fairly steady .000041% with no gross deviations in any

likely scenarios.  Within acceptable limits.  Will be processed to cell
block W.” - Interlude 6</ref>
Gradually transforms over the course of a conflict, gaining armor plating, enhanced strength, regeneration, and other benefits.<ref>Lung – A half-Chinese, half-Japanese individual, he was
sent to prison in the East and eventually escaped, making his way to 

America, where he defeated and absorbed a number of sub-gangs, retaining

all the Asian members.  Tall and bearing tattoos of dragons up his 

arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength,

regeneration, claws, enhanced pyrokinesis, and other benefits.  At the 

most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)</ref>

Manpower Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> Has an electromagnetic augmentation, allowing for superstrength and durability.<ref>Manpower, Neil Pelham (Deceased) – Lady Photon’s

husband.  Had an electromagnetic augmentation allowing for superstrength

and durability.  Wore a white and yellow costume with a lightning bolt 

motif, but perished in the Endbringer arc. - Cast (In Depth)</ref>

Snubnose Blaster 3 (Brute 5)<ref name=":6">'◈ SNUBNOSE; Zoe Shane'


Classification: Blaster 3 (Brute 5)
Short

range bursts of sparks, applying a forceful pushing effect.  Power is 

used in perpetuity in costume, to keep a heavy armored suit mobile. - PRT: Department Sixty Four, thread II [Worm Quest]</ref>

Wears a heavy armored suit, using her power to keep it mobile.<ref name=":6" />
Sploosh Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":3">➥ SPLOOSH; Real name unknown

Disposition: Villain (B)   

Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2

Last known location: Anchorage

Sploosh is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include assault and murder.

Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.  Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref>

Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name=":3" />
Vellum Breaker 4/Striker 4/Brute 2/Mover 1<ref name=":4">◈ VELLUM;  Tanya Engalychev

Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) Nonlethal, albeit painful absorption of skin from touched subjects.  Gains permanent increase to strength and durability as a result.  Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref>

Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.<ref name=":4" />
Virago Mover 5, Shaker 4, Brute 1<ref name=":5">➥ VIRAGO; Real name unknown

Disposition: Villain (B)            Classification: Mover 5, Shaker 4, Brute 1

Last known location: Anchorage

Subordinate within the Saltykovkoya Bratva.  Has established criminal history in Yekaterinburg, has three murders in her file.

Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics.  Her shockwaves render her more or less immune to conventional ammunition.  Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage) </ref>

Produces shockwaves that render her more or less immune to conventional ammunition.<ref name=":5" />
Weld Brute, Changer<ref>He was classified as a brute and changer, classifications meant for the

unnaturally tough and strong and for those who could change their shape to some extent, respectively.  He never liked the word brute being applied to him, even though he was aware that the labels had originally been intended for the PRT teams to identify and label villains, specifically.  It was only later that they had been extended to identifying the heroes as well. - Sentinel 9.1</ref>

Has the ability to absorb metal and incorporate it into his biology, giving him metal flesh and rendering him nigh-indestructible.<ref>Weld – Once the

forerunner of a new phase in the Protectorate’s plan to acclimatize the public to capes, Weld was to be the ‘face’ of the more monstrous or unusual capes, taking over the Wards, with plans to eventually have him lead a city’s Protectorate team.  Left the Wards following the revelations about Eidolon and Alexandria’s involvement with Cauldron.  Now leads the Irregulars.  Weld has metal flesh, a consequence of his ability to absorb metal and incorporate it into his biology.  This renders him nigh-indestructible and gives him basic shapeshifting ability. - Cast (In Depth)</ref>

Breaker

Breakers have the ability to alter themselves to a different state in which they maintain different abilities.<ref name="PRT"/>

Name Known ratings Power description
Acidbath Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in

her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight.  Acidbath moved with surprising quickness, faster than a typical car might.  A peculiarity of

his breaker power. - Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref>Acidbath

Could turn into, sling blasts of, & move as tidal wave of acid

Independent

Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, Bolded edit by wildbow. </ref>

Can turn into acid.<ref>Power:  Caustic Break; can enter breaker state to become acid.  Treats self as a projectile (see above) of 10x size, half range, coalescing at end of turn.  Can reduce range further to enable self to strike multiple targets while traveling. - Playtest Capes, document by wildbow.</ref>
Annex Breaker, Shaker<ref name="24.1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”

“Warp it how?” I asked.

“Reshape it,” he said.  He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign.  His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove.  The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling

in the extended flesh.  The sign remained where it was, compressed 

against the wall, the surface flat. - Crushed 24.1 </ref>

Can merge into nonliving material and reshape it.<ref name="24.1" />
Ash Beast Breaker<ref name=":3">I identified a young man, at the center of it all, and I could now

think of the Ash Beast as a ‘he’ instead of an ‘it’.  He was surprisingly healthy, but he had a power that kept him in good physical condition, a natural breaker-class adaptation that came with his power. 

Energy to matter and matter to energy. - Speck 30.5</ref>
Has a power that keeps him in good physical condition, involving matter-energy conversion.<ref name=":3" />
Fog Breaker 9<ref name=":4">“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker

power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1

for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref>
Transforms into mist with varying solidity.<ref>Fog, Geoff Schmidt – Has the ability to partially or

wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)</ref>

Fenja Breaker<ref name="9.6">Menja was classified as a breaker, the spatial-warping effect that

surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Sentinel 9.6</ref><ref name=":6">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models.  Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades.  The leader of Empire Eighty Eight.  The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel

wings, along with closed-face helms.  Had to admit, Kaiser liked his 

heavy hitters.  These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Hive 5.1</ref>

Warps space so she is simultaneously bigger and attacks against her are smaller.<ref name="9.6" />
Gasconade Breaker/Stranger 3<ref name=":9">Classification: Breaker/Stranger 3

Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47] </ref>

Unable to affect the world long-term, or be affected long-term.<ref name=":9" />
Glory Girl Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.

Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref>

Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in

people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her. Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. - Cast (In Depth)</ref>

Legend Breaker<ref name="I14.5">Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit.  The soft
limit was that he had breaker powers that kept the acceleration from 

tearing him to shreds, altering his body into something else entirely as

he gained speed.  The drawback to this was that his brain also shut 

down on a cognitive level as the transformation occurred.  He had never let himself go so fast that he lost the ability to consciously control his movements. - Interlude 14.5 (Bonus Interlude)</ref>, Blaster<ref>Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, Bolded edit by wildbow.</ref>

Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned

into his energy form for a split second.  In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet.  His opponents were forced to

whittle him down, each attack only a fraction as effective as it might 

otherwise be.  Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body.  Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight.  Leviathan and Behemoth had managed to land blows of that magnitude. - Interlude 14.5 (Bonus Interlude)</ref>

Manpower Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> Has an electromagnetic augmentation.<ref>Manpower, Neil Pelham (Deceased) – Lady Photon’s

husband. Had an electromagnetic augmentation allowing for superstrength

and durability.  Wore a white and yellow costume with a lightning bolt 

motif, but perished in the Endbringer arc. - Cast (In Depth)</ref>

Menja See: Fenja.<ref name=":6" />
Night Hag Breaker<ref name=":8">Night Hag transmuted her environment into a special material by

'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering

infected ground.  A breaker who decided never to go back to her usual 

form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for

days or weeks as they tried to flee.  More often, she would control the
area, cut off retreat and then slowly break and maim her foe, starting 

from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.</ref>

Can transmute her environment into a special material by 'infecting' it. Could reform herself from any lingering infected ground.<ref name=":8" />
Scion Breaker<ref name="9.2">Capes with the ‘breaker’ classification were generally those who had

some ability to ‘break’ the natural laws of the universe as far as those

laws applied to them.  Shadow Stalker was one.  Scion was apparently 

another. - Sentinel 9.2</ref>

Shadow Stalker Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - Sentinel 9.1</ref> Can become her semi-gaseous and transparent, allowing her to pass through solid surfaces.<ref>Capable of shifting herself into a ‘shadow state’, she can pass through

walls, is lightweight, and passes these benefits on to her equipment, including shots fired by her crossbow bolts. - Cast (In Depth)</ref>

Vellum Breaker 4/Striker 4/Brute 2/Mover 1<ref name=":5">◈ VELLUM;  Tanya Engalychev

Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) Nonlethal, albeit painful absorption of skin from touched subjects.  Gains permanent increase to strength and durability as a result.  Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref>

Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.<ref name=":5" />
Velocity Breaker<ref>Velocity is ex-military, was a callow youth who enlisted due to promises
of ways to learn languages (Russian, Chinese) hoping to travel 

during/after the fact, and instead got stuck in the rank and file with no follow-through and longer terms than he expected.


Edit: As with many breakers, it was a confluence of factors that

led to his trigger in the end - being caught in a bad situation in a 

bad place in a bad mental state. - Spacebattles post by Wildbow.</ref>

Has enhanced speed at the cost of a lowered ability to affect the world.<ref>Velocity (Deceased) –  Deceased.  Had enhanced speed at the cost of a lowered ability to affect the world.  Slain in the Leviathan arc. - Cast (In Depth)</ref>
Wanton Shaker, Breaker, Stranger<ref name=":7">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation

to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref>

Transforms into a localized telekinetic storm.<ref name=":7" />

Master

A Master is a cape whose powers allow them control others or the minions they create (be they humans, parahumans, animals, or specific objects).<ref name="PRT"/>

Name Known ratings Power description
August Prince Master/Stranger 3<ref>“Focus,” Prefab said. “We know who these three are. We’ve got a

Mover-shaker six, a blaster-shaker four, and a master-stranger three.”

If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2 </ref>

Cannot be deliberately harmed by anyone.<ref>If there's intent behind the action, you can't do it any more than if you were shoving him into an open fire. - wildbow reddit comment.</ref>
Bitch Master<ref name=":5">“You’re making it sound more complicated than it is,” Assault said.

 “I’m talking a quick, hard hitting strike against one of their territories.  One of the master-classifications would be a good bet.  I’d suggest Regent, but Shatterbird is too big a complication.  Better to take out Hellhound or Skitter.  Doing either would cut their tactical

options down by a third, and it could gain us a hostage to leverage 

against the others.” - Interlude 15</ref>

Can empower dogs with vastly increased size, strength, durability and agility and an covering of bony plates and spikes and exposed muscle.<ref>Bitch, Rachel Lindt
(Also Hellhound) – Controls the fringes of Brockton Bay, and the 

yet-to-be-repaired areas.  Bitch can empower dogs with vastly increased size (in the order of three thousand or more pounds), enhanced strength,

durability and agility and an asymmetrical covering of bony plates and 

spikes, exposed muscle, and calcified flesh.  Aggressive and antisocial,

she favors the company of her dogs over people.  With no secret 

identity, the line between Rachel and Bitch is blurry.  In either case, she retains holdovers of her early adolescence as a homeless person. - Cast (In Depth)</ref>

Blasto Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown

Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants.
Disposition: Villain (B)
Last Known Location: Boston (Allston area, east). - Interlude 19 (Donation Bonus #1)</ref>

Produces plant-hybrid minions.<ref>Power: Blastocyst - Produces plant hybrid minions. Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0. They suffer one additional wound of the same type (without any attached effects) every time they take fire damage. Creations are loyal. They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by wildbow.</ref>
Blister Master/Stranger<ref name=":8">Classification: Master/Stranger

Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates. - WD Helena, document by wildbow. </ref>

Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates.<ref name=":8" />
Canary Master 8<ref name=":4" /> Her singing renders listeners suggestible to her commands.<ref>Canary, Paige Mcabee – A ‘rogue’, or a
cape without affiliation to either the heroes or villains, Canary 

worked as a singer, steadily growing in popularity.  Her abilities made her particularly good at singing and rendered listeners suggestible.  Following an accidental use of her power, Canary was charged with aggravated sexual assault with a parahuman ability and sentenced to a life imprisonment in the Birdcage. - Cast (In Depth)</ref>

Cask Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)

Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref>

Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:

Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage) </ref>

Crusader Master 6<ref>“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group?  I buy that they’re powerful.” - Sentinel 9.1</ref> Can create ghostly replicas of himself that can float and pass through body armor and walls.<ref>Crusader, Justin – Can create ghostly replicas of

himself that can float and can pass through body armor and walls.  These

replicas can lift him into the air, giving him a limited form of 

flight. - Cast (In Depth)</ref>

Echidna Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute

eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need

to assume that any isolated groups are at risk.  Undersiders?  Take 

Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref>

Produces copies of people she touches.<ref>“I’ll be just as bad as the Simurgh. In a different way. I touch

someone, and then I spit out copies. Uglier, stronger… meaner. I can’t

control them.  If I got my hands on one of the major heroes?  Someone 

like that Myrddin guy?” - Migration 17.8</ref>

Edict Master<ref>“Three.  Nothing notable.  Edict and Licit, a low-rated master and a

low-rated striker.  We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she

can’t cut it.  Calls herself Damsel of Distress.” - Interlude 16 (Donation Bonus #2)</ref>
Can give one-word orders, that if disobeyed, cause her target to suffer random mental consequences ranging from a few hours of hiccups to death.<ref>Edict, who has a personality and an unreliable master power that,

together, don't lend themselves well to gangbusting and patrols. She can give one-word orders and if those orders are disobeyed, her target suffers random mental consequences ranging from a few hours of hiccups to (in specific circumstances) death. She tried her hand at a proper career as a hero and after killing someone, decided it wasn't worth it -

even though she knows how to avoid the consequence, it left its mark on
her.  She's since rebranded, with a new costume and name, she's a 

single mom and coordinates with the staff member to visit schools, travel to neighboring cities/regions now and again, and if a specific crisis lends itself well to her power, if a situation calls for all hands on deck, or if a PRT director wants to throw something new into the mix to throw some villains off their game, she'll join in. - reddit comment by wildbow.</ref>

Feint Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine

Classification: Master/Shaker 2 Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref>

Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.<ref>Feint can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire. Images can be made to follow a set path, turning corners, and move in whatever manner Feint sees fit. Images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement. - PRT Quest (Anchorage)</ref>
Felix Swoop Master/Blaster<ref name=":7">“Felix Swoop, tier three member of the group,” Jouster said.

“Master-blaster hybrid. Controls birds, but not as much control as you seem to have. Thing is, he applies fire immunity and pyrokinesis to the

birds, programs them with movements.  You said he’s distracted?” - Drone 23.1</ref>
Controls birds to which he applies fire immunity and pyrokinesis and then programs with movements.<ref name=":7" />
Glaistig Uaine Master<ref>“No. I got it. Chronologically, you’re older, and by those measures, your youth is only a mask you wear. By other
measures, you’re still a child.  You triggered at a very young age, you
were no doubt isolated, as masters tend to be.  No doubt surviving 

purely by your own methods. Somewhere along the way, something happened. You stole the wrong power, you fought someone and lost, or you found yourself in a bad situation. In the course of that event or in the wake of it, you unlocked stronger powers, and they eclipsed you as a person. Am I too far off track, here?” - Teneral e.1</ref>

Can draw in the essence of recently dead parahumans and store it within herself. Can have three of them active as spectres.<ref>Glaistig Uaine – A cape that seems much younger than

she is, Glaistig Uaine styles herself as a Faerie Queen, and claims that

she collects the lesser faerie that grant other parahumans their 

powers.  Whatever the true nature of her abilities, she can draw in the essence of recently dead parahumans she has come in contact with – or kill wounded or dying parahumans – and store it within herself.  At any one time, she can have two or three of the parahumans she has ‘claimed’ manifest as ghostly spectres, complete with the ability to physically affect the world and use their powers. - Cast (In Depth)</ref>

Goddess Trump<ref name=":6">An attack from two directions.  She wasn’t immune, only resistant.  I felt myself assert control.  I understood her power, even if I didn’t understand a thing about her
A personal, point-blank trump power, allowing her to tune abilities and
defenses much like Scion did.  A powerful long-ranged telekinesis, a 

compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Speck 30.4</ref>, Master<ref name=":6" /><ref name=":4">“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Interlude 6</ref>

Has a presence-based compulsion power.<ref name=":6" />
Heartbreaker Master<ref name=":9">‘Mover’, therefore, covers anyone that can cross great distances at a

time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit

this classification.  Bitch is kind of an outlying case in this 

category because she doesn’t have absolute control or loyalty from those

she creates.  She has to train them – of the sixteen or so dogs she had
at the one shelter, she only considered eight well trained enough to 

obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, wildbow comment.</ref>

Has the ability to manipulate emotions of anyone within his range. The effects are long term or permanent.<ref>Heartbreaker was what you got when someone had a power like Gallant, the
ability to manipulate emotions, and absolutely no compunctions about 

using it selfishly.  Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you.  He just needed to be near you, and the effects were long term or permanent. - Buzz 7.1</ref>

Hellhound See: Bitch.
Hijack See: Regent.
Mockshow Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat
in vehicles.  Original plan may hit a snag.  Topsy’s got a newbie 

supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Scarab 25.3</ref>

Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power,
though, put her in the same general category as Rachel.  She empowered 

minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Scarab 25.3</ref>

Monokeros Master/Trump<ref>◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal

Classification: Master/Trump

Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by wildbow. </ref>

Can attack an person with a wave of emotion, while also becoming immune to anything that person does, can see through their eyes and observe memories.<ref>Monokeros can, at whim, with only a brief period between each selection, apply her power to a nearby individual she is aware of. While under the effect of her power, the individual is attacked with an overwhelming wave of emotion, typically admiration for Monokeros. Though this can be resisted for a time, Monokeros also remains immune to anything and everything that individual does, has clairvoyance through their eyes, and can psychometrically observe their history/memories, though apparently not to an overwhelming degree of accuracy. - WD Helena, document by wildbow.</ref>
Moord Nag Master<ref name=":10">Moord Nag Master pet 'scavenger' gains permanent increase in size and power by consuming the dead - parahumanList, bolded edit by wildbow</ref> Has a 'scavenger' pet that gains permanent increase in size and power by consuming the dead.<ref name=":10" />
Nilbog Master<ref name=":9" /> Has the power to create life, collecting raw biological material and using it to fashion minions.<ref>Nilbog – A crazed lunatic, Nilbog gained the power to

create life, collecting raw biological material and using it to fashion minions.  With this power, he has settled in a small town and depopulated it to repopulate it with his own creations. - Cast (In Depth)</ref>

Parian Master 6<ref>“Parian,” Kid Win replied.  “A parian doll was a kind of doll about a
hundred and fifty years ago.  Though Parian’s costume is actually 

closer to a more classical Victorian style porcelain doll, from the same

era.”

“Oh.”  That was random.  What kind of guy knew that much about dolls?

He went on, “She’s a rogue.  Fashion student with the costume and stuffed animals as a gimmick to help her build for a professional reputation and stand out.  Tentative rating of Master-6, but we haven’t really seen her fight, outside of the Leviathan encounter.” - Sentinel 9.2 </ref>

Has fine manipulation of smaller and lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting.<ref>Parian, Sabah
– Controls the northern end of the city.  Not an official member of the
group, but tied to their alliance.  Once a ‘rogue’, Parian saw many of 

her friends, family and classmates die when the Slaughterhouse Nine attacked the territory she was protecting.  In the hopes of protecting and supporting others, and perhaps giving  the Undersiders a more moral voice, she has joined their alliance and taken control of a territory of

her own.  Parian’s powers allow her fine manipulation of smaller and 

lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting.  She has used this to fashion cloth dolls she animates.  Wears a frock as a costume, with a porcelain doll’s face for a mask, and a wig of golden curls. - Cast (In Depth)</ref>

Psychosoma Stranger 4, Master 7<ref>“Psychosoma,” I reported.  “Stranger four, master seven.  First squad,

get guns trained on him, everyone else, scan the area.  Master protocols.  Confirm everything.” - Sting 26.5</ref>

Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.<ref>Golem was panting as he rested on the ground.  Psychosoma’s monsters

emerged from the smoke, one using the same ledges he’d created to descend, the other crawling on the outside of the building.  Homeless, to look at them, twisted into monstrous shapes.  False shapes.  He could

deal enough damage and break the effect, and they’d be human again, 

unhurt. - Interlude 26a</ref>

Regent Master<ref name=":5" /> Can gain complete and total control over the body of somebody he has spend enough time with.<ref>Regent, Alec (Also Jean-Paul Vasil) – Controls the

southeast end of Brockton Bay, a shantytown area which suffered badly from the attack.  Sixteen, Alec is fairly amoral, stemming from a childhood spent growing up under the shadow of the emotion controlling supervillain Heartbreaker.  His powers allow him to provoke uncontrolled

movements or spasms of particular body parts, but his true abilities 

come to bear when he can gain long-term access to a victim, decoding their nervous system and gaining complete and total control over their body. - Cast (In Depth)</ref>

Romp See: Mockshow.
The Siberian Master<ref name=":11">“I’ll explain for those of you who lack access to the PRT records or the time to peruse them.  Siberian is not a brute-class cape.  Siberian is a ‘master’, and the striped woman is a projection.  I caught a glimpse of the man who is creating the projection before they retreated.” - Interlude 14.5 (Bonus Interlude)</ref> Can create an unstoppable and untouchable projection in the form of striped woman.<ref name=":11" /><ref>The Siberian (Deceased) – A recurring nemesis of the

Triumvirate, the Siberian’s skin is striped with black and white, leaving her nationality uncertain.  Her powers make her unstoppable and untouchable, with no armor protecting against her blows, no object barring her way, no weapon touching her, and no power affecting her. - Cast (In Depth)</ref>

Skitter Master 5<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through

some blackberry device with his free hand. “Designation Master-5, specifically arthropodovoyance, arthropodokinesis. No super strength.” - Extermination 8.5</ref>, Thinker 1<ref>“Prescience. Interesting,” the Director called out, as I ducked low and

used the cubicles to hide.  “We assigned you a thinker-one 

classification, but perhaps we fell short.” - Monarch 16.2</ref> (later: Master 8, Thinker 1<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said. “She’s on record as a master eight, thinker one. The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Cell 22.1</ref>)

Can control arthropods and other simple lifeforms, with a wide range and the power to individually control each insect.<ref>Taylor Hebert, Skitter– A 16 year old native of

Brockton Bay, Taylor gained the power to control arthropods and other simple lifeforms, sensing what they sense to varying degrees.  With a wide range (spanning nine to fifteen hundred feet around her) and the power to individually control each insect, she relies on versatility and

strategic thinking to seize the advantage in battle.Her
powers manifested in January 2011, triggered by a bullying campaign by 

her former best friend and two other girls.  She found a measure of escape with her dream of becoming a superhero, but things didn’t quite work out that way.  She’s now one of the controlling powers in Brockton Bay, a villain warlord in charge of the Boardwalk, with a small contingent of followers working under her, and leader of the Undersiders. - Cast (In Depth)</ref>

Tongue-Tie See: Edict.
Jed Tylor Master<ref name=":12">➥ Unknown; Jed Tylor

Disposition: Unknown Last known location: Anchorage A local politician reached out to the PRT about her son, a reclusive and socially anxious master class cape.  Jed’s socially anxious nature has led to him cutting off negotiations with the PRT for the time being.  Apparently able to create functioning humanoid minions from each person within an area, at those people’s locations. - PRT Quest (Anchorage) </ref>

Able to create functioning humanoid minions from each person within an area, at those people’s locations.<ref name=":12" />
Unicorn IV See: Monokeros.
Valkyrie See: Glaistig Uaine.
Weaver See: Skitter.

Tinker

Tinkers can intuitively create or alter many devices beyond the usual restrictions of knowledge, resources and physics. Tinkers are less dangerous when removed from their gear, but not necessarily harmless.<ref name="PRT"/>

Name Known ratings Power description
Andrew Richter Tinker<ref name="I10.5">Interlude 10.5</ref>

Computer programming and AI development

Bakuda Tinker 6<ref name="I6">Interlude 6</ref> Explosives, ranging from standard ordinance to weapons that can have parahuman-like effects
Bauble Tinker<ref name="22.2">Cell 22.2</ref> Glassworking and glassworking tools
Big Rig Tinker<ref name="22.2"/> Designing drones that fabricate large construction machinery
Blasto Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref name="19.y">Interlude 19.y - Blasto</ref> Botany, with a focus on hybridization with animal life and cloning
Bonesaw Tinker ? Human anatomy and modification
Cask Tinker 5 (Blaster 1, Brute 2, Master 1, Trump 2) Produces chemical mixtures with a range of healing, transformative, deleterious and physical/mental altering qualities. Limited amounts at a time restricted by available space.
Chariot Tinker/Mover?<ref name="9.1">Sentinel 9.1</ref> Devices that help with mobility and/or rapid transit
Clay Shaker 4 (Tinker 1, Striker 1) Creates a spray of liquid force-field that quickly hardens and can be formed into rough shapes.
Colin Wallis Tinker<ref name="cast">Cast page</ref><ref name="1.6">Gestation 1.6</ref> Efficiency, hybrid, and minimized technology.<ref name=":0">Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles comment by wildbow

</ref>

Cranial Tinker ? Neurology<ref name="22.2"/>
Dodge Tinker ? Pocket dimensions<ref name="22.2"/>
Dragon Thinker<ref name=":1">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref name=":2">TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref name=":3">I can say that it matches up with the trend that people who trigger in

circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers - reddit wildbow comment</ref>

Co-opts and draws inspiration from other tinkers' work.<ref name=":1" />
Glace Tinker ?<ref name="26.3">Sting 26.3</ref> Ice based effects including Cryogenics, Cryonics and stasis<ref name="22.2"/>
Hero Tinker ? First Tinker, part of the original Triumvirate. Power believed to be manipulating and enhancing wavelengths and frequencies.
Kid Win Tinker 4<ref name ="9.1">Sentinel 9.1</ref><ref name="cast"/><ref name ="3.3">Agitation 3.3</ref> Modular equipment
Lab Rat Tinker<ref name="27.3"/> Specializes in tinker drugs that turn subjects into monsters while storing their original state for when the transformation ends.
Leet Tinker Can create anything, but rate of failure increases if the object is too similar or identical to one he's created before
Mannequin Tinker<ref name="12.6">Plague 12.6</ref> Formerly biome, terraforming and ecosystems. Currently used for body modifications, turning various body parts into self-contained systems.<ref name="12.6"/>
Masamune Tinker<ref name=":2" /> Mass-reproduction.
Ogun Tinker/Shaker Shaker ability 'upgrades' existing technology into physics breaking science fiction technology<ref name="WDH">Wildbow's Weaver Dice: Helena document</ref>
Pyrotechnical Tinker<ref name="22.2"/> A tinker focusing on flame manipulation, special effects, guns.
Saint Tinker 0<ref name="28.2">Cockroaches 28.2</ref> Use of Dragon's tech
Squealer Tinker 2 (Mover 3)<ref name="9.1"/> Modified outsized vehicles with numerous differing effects
Stinger Tinker<ref name=":0" /> Missile technology.<ref name=":0" />
String Theory Tinker<ref name="27.3">Extinction 27.3</ref> Tinker favoring macro-scale doomsday devices, created objects had timers built in from start of creation process, with catastrophic misfires if interrupted.
Tecton Tinker (Shaker)<ref name="24.1">Crushed 24.1</ref><ref name="18.5"/>, Thinker<ref name="18.5">Queen 18.5</ref> Architecture, seimic technology<ref name=":0" /> and geology sense<ref name="18.5"/>
Toy Soldier Tinker<ref name="22.2" /> A powersuit user with a suit the size of a small building.

Blaster

A Blaster is a cape with ranged, offensive attacks of some form. This can include blasts, thrown or moved objects, grenades, and more. Not always damaging, but generally deleterious.<ref name="PRT"/>

Name Known ratings Power description
Acidbath Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in

her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of

his breaker power. - Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref name=":4">Acidbath

Could turn into, sling blasts of, & move as tidal wave of acid

Independent

Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, Bolded edit by wildbow. </ref>

Can turn into acid, using himself as projectile.<ref>Power: Caustic Break; can enter breaker state to become acid. Treats self as a projectile (see above) of 10x size, half range, coalescing at end of turn. Can reduce range further to enable self to strike multiple targets while traveling. - Playtest Capes, document by wildbow.</ref> Can fling acid.<ref name=":4" />
Allfather Blaster<ref name=":5">Allfather Created mid-air portals from which to launch volleys of weapons E88 Blaster - parahumanList, Bolded edit by wildbow.</ref> Creates mid-air portals from which to launch volleys of weapons<ref name=":5" />
Arbiter Thinker, Blaster, Shaker<ref>Rime explained. “She’s a social thinker, in addition to her minor

blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref>

Can create sonic blasts.<ref>She leaped down, holding August Prince’s hand, and Arbiter took action.
The heroine directed a sonic blast at Bambina with one hand, but 

Bambina kicked the wall, changing the direction she was moving. Arbiter

blocked her with a forcefield, then raised a hand to shoot again- - Drone 23.2</ref>
Blasto Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown

Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants.
Disposition: Villain (B)
Last Known Location: Boston (Allston area, east). - Interlude 19 (Donation Bonus #1)</ref>

Produces plant-hybrid minions.<ref>Power: Blastocyst - Produces plant hybrid minions. Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0. They suffer one additional wound of the same type (without any attached effects) every time they take fire damage. Creations are loyal. They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by wildbow.</ref>
Cask Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)

Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref>

Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:

Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage) </ref>

Codex Blaster/Thinker<ref name=":9">Codex was a blaster-thinker hybrid. Tattletale had speculated that the

woman caused permanent brain damage and memory loss , briefly augmenting

her own processing power in exchange. - Imago 21.6</ref>
Fires slow-moving, invisible shots that cause permanent brain damage and memory loss.<ref name=":9" />
Felix Swoop Master/Blaster<ref name=":7">“Felix Swoop, tier three member of the group,” Jouster said. 

“Master-blaster hybrid.  Controls birds, but not as much control as you seem to have.  Thing is, he applies fire immunity and pyrokinesis to the

birds, programs them with movements.  You said he’s distracted?” - Drone 23.1</ref>
Controls birds to which he applies fire immunity and pyrokinesis and then programs with movements.<ref name=":7" />
Flashbang Blaster<ref name=":15">Edit by wildbow.</ref> Can create orbs of light that roll or bounce until a set time has passed, at which point they explode.<ref name=":15" />
Flechette Striker, Blaster<ref>Flechette wasn’t a breaker, though her power came close.  Technically,

she was a striker, a cape with the ability to apply some effect by touch

or at point-blank range.  The striker classification could include 

certain breaker effects as they were applied to things other than the cape themselves, but not always.  Other strikers included those

who used energy weapons, those who had certain kinds of superstrength 

that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them.  The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’.  A cape with a ranged attack. - Sentinel 9.2</ref>

Can imbue objects so they can penetrate anything.<ref>She could do other things, but the primary benefit, the easiest thing to
do, was making her ammunition punch through anything.  It would glue 

itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things.  She could charge the metal of her cleats so they bit into any surface, and though it was too slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless. - Sentinel 9.2</ref>

Fume Blaster/Shaker 4<ref>'◈ FUME; Livia Noche'



Classification: Blaster/Shaker 4
Projectiles explode into noxious gas. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>

Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to 

break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>

Grumman Mover 6, Brute 8 or Mover -1, Blaster 9<ref name=":8">◈ GRUMMAN; Eric Stodt

Classification: Mover 6, Brute 8 or Mover -1, Blaster 9 Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)</ref>

Can assume an immobile Breaker-state, in which can generate vast numbers of missile-projections.<ref name=":8" /><ref>As a blaster, Grumman is fixed in place, but can project vast numbers of missile-projections.  He can level a ten-story building in eight seconds, taken one floor at a time. - PRT Quest (Anchorage)

</ref>

Jamestown Blaster<ref name=":14">Jamestown Radiation
blaster, could focus effects to turn individuals into docile (to him) 

mutants, driven largely by cannibalistic hunger and fear of being irradiated further. - parahumanList, bolded edit by wildbow.</ref>

Can focus radiation on individuals to turn them into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further.<ref name=":14" />
Jouster Blaster/Striker<ref name=":11">Jouster’s blaster-striker hybrid power involved his lance, a power that

conducted along the usual channels, only the form it took varied.  He speared through the computer, then swung the blunted side of the weapon at the couch.  The woman rolled out of the way, and energy rippled away from the lance, freezing and shredding cushions.

He could choose the effect, making it fairly versatile.  Concussive blasts, fire, ice, lightning, suction and disintegration, among other things.  Trick was that he had to hit to deliver the effect. - Drone 23.1 </ref>, Trump<ref><Bruticus> He's got a set, he can't just create more, right?
<Wildbow> That's not quite how it works, Brut
<Wildbow> TRUMP touches on trump powers and the type of trump trigger that gives the type of trump power (not a hard rule, mind you)
<Wildbow> In Jouster's case, he's a one-four.
<Bruticus> Ah
<Wildbow> The fact that it's an 'augment weapon' striker power is set in stone, and the elemental variable is chosen by him. - IRC chat archived Spacebattles</ref>

Can conduct a variety of effects through his lance, choosing which one.<ref name=":11" />
Lady Photon Blaster 4, Mover 3, Shaker 3<ref name=":9">Edit by wildbow</ref> Can project lasers from her hands.<ref name=":10">Lady Photon’s daughter and niece were in the air with her. Laserdream

and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their

fight with Purity was something of a light show. - Buzz 7.9</ref>
Laserdream Blaster, Mover, Shaker<ref name=":10" /><ref name=":9" /> Can fire laser blasts, stronger than Lady Photon's.<ref>Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields 

and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>

Legend Breaker<ref name="I14.5">Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft
limit was that he had breaker powers that kept the acceleration from 

tearing him to shreds, altering his body into something else entirely as

he gained speed.  The drawback to this was that his brain also shut 

down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Interlude 14.5 (Bonus Interlude)</ref>, Blaster<ref>Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, Bolded edit by wildbow.</ref>

Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned

into his energy form for a split second. In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet. His opponents were forced to

whittle him down, each attack only a fraction as effective as it might 

otherwise be. Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body.

Conversely, his enemies could try to hit him with enough speed and 

force that even a hundredth of a second of contact was sufficient to take him out of the fight. Leviathan and Behemoth had managed to land blows of that magnitude. - Interlude 14.5 (Bonus Interlude)</ref>

Lightslinger Blaster/Shaker 8<ref name=":16">◈ LIGHTSLINGER; Camden Ito

Classification: Blaster/Shaker 8 Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)</ref>

Turns nearby light sources into weapon emplacements.<ref name=":16" />
Lightstar Blaster<ref name=":12">Edit by wildbow.</ref> Creates slow moving projectiles (around half the speed of a thrown basketball) that he could detonate concussively at will.<ref name=":12" />
Lung Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung. PRT powers designation Brute 4-9

asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading

or viewing this log are directed to see page three and four of 

prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance

of escape following interment in the Baumann Parahuman Containment 

Center rests at a fairly steady .000041% with no gross deviations in any

likely scenarios.  Within acceptable limits.  Will be processed to cell
block W.” - Interlude 6</ref>
Gradually transforms over the course of a conflict, gaining enhanced pyrokinesis and other benefits.<ref>Lung – A half-Chinese, half-Japanese individual, he was
sent to prison in the East and eventually escaped, making his way to 

America, where he defeated and absorbed a number of sub-gangs, retaining

all the Asian members.  Tall and bearing tattoos of dragons up his 

arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength,

regeneration, claws, enhanced pyrokinesis, and other benefits.  At the 

most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)</ref>

Mokosh Blaster/Shaker<ref name=":19">“The
only other one we can identify by name is Mokosh.  She’s a 

Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever

limbs, heads, or deliver deep gouges with the follow-up fire.  A series
of shots can riddle an area with nearly invisible wires that are sharp 

enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref>

Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.<ref name=":19" />
Purity Blaster 8, Mover 4<ref>“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”

“Small but powerful.  Their leader, Purity, is a Blaster 8 and Mover 4.”

“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group?  I buy that they’re powerful.” - Sentinel 9.1 </ref>

Can generate devastating light blasts.<ref>Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer
and right hand man.  She is also Kaiser’s ex-wife, single mother to 

Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light

to move through the air at high speeds while generating light blasts 

that can level buildings. Formed and took command of the Pure. A mousy

woman in her civilian persona, Purity wears a white bodysuit that glows
softly with light when her powers are in effect, and has hair and eyes 

that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref>

Rail Mover/Blaster 2<ref>◈ RAIL; Sadie J. Austin

Classification: Mover/Blaster 2 Grants temporary invulnerability while moving touched targets or self a set distance. - PRT Quest (Anchorage)</ref>

Can touch objects to move them a set distance of forty-three feet along any horizontal plane.<ref>Initial tests indicate that Rail can touch objects to move them a set distance of forty-three feet along any horizontal plane. - PRT Quest (Anchorage)</ref>
Scrub Blaster 8-10<ref name=":13">“Uncontrolled matter-annihilation bursts in his immediate vicinity,” I
said.  “Ex-member of the Merchants, a local gang of dealers and users.”

“Blaster-eight, easy, if not a straight ten, despite his relatively short range,” Tattletale supplied, “But I’m not sure he does what Skitter thinks he does, and that’s why I want to talk to him.” - Queen 18.5 </ref>

Can create uncontrolled matter-annihilation bursts in his immediate vicinity.<ref name=":13" />
Shielder Blaster <=3, Mover <=2, Shaker >=4<ref>Edit by wildbow</ref> Can fire laser blasts weaker than Lady Photon's.<ref>Shielder (Deceased) – Youngest child

of Lady Photon and Manpower. The inverse of his sister, was a very strong forcefield user, with little to no flight and weak laser blasts.

Wore a white costume with a blue shield motif, with blue dyed hair. 
Slain by Leviathan. - Cast (In Depth)</ref>
Snubnose Blaster 3 (Brute 5)<ref name=":6">'◈ SNUBNOSE; Zoe Shane'


Classification: Blaster 3 (Brute 5)
Short

range bursts of sparks, applying a forceful pushing effect.  Power is 

used in perpetuity in costume, to keep a heavy armored suit mobile. - PRT: Department Sixty Four, thread II [Worm Quest]</ref>

Releases short range bursts of sparks, applying a forceful pushing effect.<ref name=":6" />
Sploosh Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":3">➥ SPLOOSH; Real name unknown

Disposition: Villain (B)

Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2

Last known location: Anchorage

Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.

Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref>

Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name=":3" />
Starlet Blaster/Shaker 4<ref>“Focus,” Prefab said.  “We know who these three are.  We’ve got a

Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref>

Can shoot exploding darts of light.<ref>Bambina landed atop the wall. Her teammates landed beside her, each

holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and

the sniper, she wasn’t able to advance. - Drone 23.2</ref>
Tunguska Blaster 6 or 8/Shaker 6<ref>“Tunguska and Virago,” McKay reports.

“Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37</ref><ref name=":18">➥ TUNGUSKA; Real name unknown

Disposition: Villain (A) Classification: Blaster 8/Shaker 6

Last known location: BC Protectorate Secure Custody

Second in command of the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has at least nine murders in his file. Tunguska produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour. One blast can level a building. Blasts have a minimum range, with Tunguska proving unable to form the blasts within four feet of himself. - PRT Quest (Anchorage)</ref>

Produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.<ref name=":18" />

Thinker

Thinkers possess enhanced knowledge, skills and/or perceptions beyond any reasonable norm.  Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight.<ref name="PRT"/>

Name Known ratings Power description
Accord Thinker<ref name=":4">Accord was a thinker, and the running theory on his power was that he

got naturally smarter as the problems he was addressing got more complex.  It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Migration 17.8</ref>

Gets naturally smarter as the problems he is addressing get more complex.<ref name=":4" />
Alabaster Brute<ref>Alabaster

Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow. </ref>, Thinker<ref name=":16">Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref>

More effective at maintaining and fixing gear.<ref name=":16" />
Alexandria Brute, Mover, Thinker<ref name=":7">Alexandria had originally named herself after the Library of

Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead.  As strong as she was on a physical level, her mind was equally formidable.  She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up.  She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world when it came to computers.  Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref>

Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.<ref name=":7" />
Appraiser Thinker<ref name=":5">“And you won’t have another,” Miss Militia cut in. She’d stepped out of
the Director’s office next door and into the doorway.  “We’re not here 

to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any

pre-situ call is we get three points of reference,  going by thinkers 

alone, that means a third thinker. The first they were able to get in touch with was Hunch. Your old teammate, Weld.”

“Didn’t think he rated, yet,” Weld said.

“Chief Director Costa-Brown gave the a-ok, and Hunch says it’s bad. All together, we’re calling this a threat level A.” - Queen 18.4</ref>

Rates situations using colors.<ref name=":5" />
Arbiter Thinker, Blaster, Shaker<ref name=":8">Rime explained.  “She’s a social thinker, in addition to her minor

blaster and shaker powers.  Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose.  She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref>

Mild danger sense, but it makes her aware of associated individuals and the threat they pose.<ref name=":8" />
Chevalier Thinker<ref>It was a piece of the puzzle, but that puzzle was still far from

complete.  Until they had more to work with, it was merely data.  Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers.  An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion. - Interlude 24</ref>

Senses properties and sees phantom images of objects he targets, sees illusions surrounding parahumans.<ref>He started to turn his head, but the image changed. The effect ran over
the girl’s skin, as though she were standing right in front of a 

glacier, the light refracting off of it.

No, the black hands on the older woman… a result of fire? Magma.
...
And the images, the glimmers, they showed the mouse-ears girl laughing.

For her companions, there was a strange writing system patterned on one
boy’s skin, and the other boy swirled with a smoke that wasn’t there.


The images weren’t an unfamiliar thing, but this was the first time he’d

been confronted with so many in one place.  It was distracting, 

unnerving.

What were they supposed to be, the glimmers? - Interlude 24</ref>

Codex Blaster/Thinker<ref name=":9">Codex was a blaster-thinker hybrid.  Tattletale had speculated that the

woman caused permanent brain damage and memory loss , briefly augmenting

her own processing power in exchange. - Imago 21.6</ref>
Causes permanent brain damage and memory loss, briefly augmenting her own processing power in exchange.<ref name=":9" />
Contessa Thinker<ref>“What’s her classification?”

“Thinker.  Don’t worry about the number.  Just run.” - Drone 23.2 </ref>

Can instantly determine the exact steps needed to accomplish any task and perform them accurately.<ref>She could see each individual step, looking forward to see what it

entailed. She could see it evolve as time passed, accounting for her starting it later. - Interlude 29</ref>

Dragon Thinker<ref name=":10">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref>TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in

circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers - reddit wildbow comment</ref>

Co-opts and draws inspiration from the work of other Tinkers.<ref name=":10" />
Dredge Thinker 5<ref>➥ DREDGE; Real name unknown

Disposition: Villain (B)

Classification:  Thinker 5

Last known location: Vancouver (Captured)

Dredge is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include Robbery

Dredge supports the team as safecracker, as well as other tertiary roles.  Largely a noncombatant, he proves more vulnerable than a non-parahuman due to a lack of awareness regarding his surroundings.  In interview, suspicions came up that Dredge has a pattern and history of murder in cold blood, though evidence has yet to corroborate.  Dredge is now in custody. - PRT Quest (Anchorage) </ref>

Can gather memories from touched objects.<ref>Dredge Object reader, gathering memories from touched objects. - parahumanList, Bolded edit by wildbow.</ref>
Eleventh Hour Thinker<ref name=":5" /> Provides numerical threat ratings.<ref name=":5" />
Echidna Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute

eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards.  If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need

to assume that any isolated groups are at risk.  Undersiders?  Take 

Myrddin’s Wards and pursue Flechette and Parian.  Ensure they aren’t intercepted.  The rest of us will track down Noelle.  Any indications about her location from the video?” - Queen 18.5</ref>

Can 'smell' parahumans.<ref>“The gun woman. Who else is there?”


“Other local heroes,” Miss Militia replied.

“Oh. There aren’t more? The Undersiders didn’t get in touch with you?”

 Noelle sounded funny.  Her voice was hollow, almost disappointed.


“It’s just us right now.”

“Because I smell more,” Noelle said. “Which makes it hard to believe you. But you can lie if you have to.”

“You can smell us.”

“Not you. But it doesn’t matter,” Noelle’s voice broke. She stopped. - Queen 18.4</ref>

Harbinger See: Number Man.
Horizon Thinker 3, Striker 1-12*<ref name=":14">HORIZON; Maria Whitworth

Classification: Thinker 3; Striker 1-12*

Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon</ref>

Has three types of enhanced senses. Can use only one at a time.<ref name=":14" />
Hunch Thinker<ref name=":5" /> Provides vague information.<ref name=":5" />
Jack Slash Thinker<ref>Jack seemed so pleased with himself.

Jack has a thinker ability. 

What?  Not precognition.

“Or is it about doing something significant?  Does killing Scion count?” - Interlude 26b </ref>

Enhanced intuition concerning parahumans.<ref>Question: We
do see that Imp's power rendered her undetectable to almost every 

single one of the Nine (excepting Cherish and maybe Hatchet Face, if she

got too near him). Would Jack still have gotten around her by somehow 

always ducking or standing in the wrong place or even slashing out at apparently empty air?

Answers by wildbow: A combination of what Jaki said (Imp gets nudged away by her shard, she gets a bad feeling as she prepares to attack, and if and when

she does attack her attack is off-target, or she hesitates, creating a 

window), intuition on Jack's part (suspicion, a hyperawareness of odd details, the movement of air in the room, 'it's too quiet', etc., happening to move to another location just as Imp strikes out), and leverage of the broadcast... Crawler wakes to initial commotion, he uses

his full senses with his shard happening to kick into full gear (a la 

Skitter and her varying range) and/or moves across room, forcing Imp to back up from Jack, Shatterbird lashes out in a blind attack that happens

to connect.

Posted on Sufficient Velocity </ref>

Kismet Thinker<ref name=":6">“Kismet, balance thinker,” the Caucasian said.  He wore a white robe

with a hard, faceless mask that had only slits for the eyes. - Crushed 24.3</ref>

Calls himself a 'Balance Thinker'.<ref name=":6" />
Leonid Thinker, Stranger, Mover<ref name=":11">Secondary powers of sound detection and sound manipulation, adjusting
select things to be up to twice as loud or absolutely silent.  It gave 

him a stranger classification, a thinker classification. His third power was a mover power. - Venom 29.6</ref>

Secondary powers of sound detection and sound manipulation.<ref name=":11" />
Number Man Thinker<ref>Because she fits in the same category as Eidolon, I thought.  Too dangerous to allow her to make contact with the man.

I wasn’t even that comfortable with them helping here,

but there weren’t a lot of excellent options for thinker capes who 

could simply cut right through the layers of deceptions the enemy had been using. - Sting 26.5 </ref>

Understanding the world through numbers.<ref>Child’s play, all of it. The money, with its imaginary value, it was something he breathed.
 Setting up the tools to manipulate it had taken a little time, but 

that was it. Numbers were the fundament of the universe, as much a fabrication as money in some ways, more real than anything else in others.

He understood numbers, and through them, he understood everything. - Interlude 21 (Donation Bonus #1)</ref>

One Thinker<ref name=":18">One Brainwashing-capable thinker - parahumanList, Bolded edit by wildbow.</ref> Capable of brainwashing.<ref name=":18" />
Roulette Thinker 4<ref>◈ ROULETTE;  Desdemona Shelley (“Dez”)

Classification: Thinker 4

False Precognition, “Shotgun precognition”. - PRT Quest (Anchorage) - Roulette </ref>

Views a spread of futures.<ref>Roulette can, in her words, ‘shotgun precog’.  She views a spread of futures in a matter of moments, with the number of events and the length of the viewing periods varying depending on the time since the last ‘shotgun’, her emotional state and her degree of rest.  The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively.  The ability hits a ceiling at the point where she is incapacitated for longer than the visions last. - PRT Quest (Anchorage) - Roulette</ref>
Shén Yù Thinker<ref name=":19">Shen yu Thinker,
maintained expert tactical abilities and understanding of movements and
maneuvers, giving a pseudo-clairvoyance regarding battlefields - parahumanList, Bolded edit by wildbow.</ref>
Maintained expert tactical abilities and understanding of movement and maneuvers, giving a pseodo-clairvoyance of the battlefield.<ref name=":19" />
Skitter Master 5<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through

some blackberry device with his free hand.  “Designation Master-5, specifically arthropodovoyance, arthropodokinesis.  No super strength.” - Extermination 8.5</ref>, Thinker 1<ref>“Prescience.  Interesting,” the Director called out, as I ducked low and

used the cubicles to hide.  “We assigned you a thinker-one 

classification, but perhaps we fell short.” - Monarch 16.2</ref> (later: Master 8, Thinker 1<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said.  “She’s on record as a master eight, thinker one.  The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Cell 22.1</ref>)

Receives sensory input from the bugs she controls.<ref>Long story short, Taylor’s sensory input from the bugs is vastly

different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when

Bitch attacked her) without really noticing she was doing it.  Things 

are that thin, that easy to block out. - wildbow comment for Shell 4.3</ref>

Squealer Tinker 2/Mover 3<ref>Weld took the folders and opened the one for the Wards, glanced through

it to memorize the faces of his new team.  Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants?  Superpowered drug dealers.  A Shaker 2, Tinker 2/Mover 3 and a Shifter 4.  These aren’t big numbers.  Am I missing something?” - Sentinel 9.1</ref>, Thinker<ref name=":17">Power: Driven - Squealer’s thinker power gives her 5 in Drive.  She can take a -1 penalty to her skill ranks to operate it at full capacity while still maintaining some physical contact with the controls, and take a full-round of actions while controlling the vehicle (ie. shooting a full round with a machinegun while steering). - Playtest Capes, document by wildbow. </ref>

More capable at operating vehicles.<ref name=":17" />
Tattletale Thinker 7<ref>“The one that is speaking is Tattletale, member of the Undersiders,”

Armsmaster spoke, his voice a hair away from being a growl, “A master manipulator, penchant for head games, likes to pretend she’s psychic but

she isn’t.  We don’t know her power, possibly clairvoyance, 

psychometry, or some combination thereof, but we’ve got her pegged as a Thinker 7.”

“Seven?  I’m flattered,” Tattletale replied, grinning. - Extermination 8.7 </ref>

Possesses enhanced intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.<ref>Tattletale, Lisa Wilbourn (Also
Sarah Livsey) – Controls central Downtown, though she doesn’t show much
presence.  Seventeen years old, Tattletale possesses enhanced 

intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.  This renders her a

master at obtaining information, cracking encryption and playing head 

games with her enemies. - Cast (In Depth)</ref>

Tecton Tinker (Shaker)<ref>The Wards, their powershow to use them?  I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref name=":12">“Tinker and thinker both.  Architecture and geology sense.  Armor lets

me ‘ground’ kinetic energy like you might do with electricity.  These

are piledriver gauntlets,” he patted one gauntlet, “For creating 

fissures, generating localized earthquakes and other controlled demolition.” - Queen 18.5</ref>

Geology sense.<ref name=":12" />
Über Thinker<ref name=":13">He is. Über and Victor are both Thinkers. - wildbow comment on Cast (In Depth)</ref> Mastery of any one technique as long as he concentrates on it.<ref>Über and Leet (Missing) – A

thinker with the ability to be a master at anything he tries, and a tinker with the ability to build anything, the two only barely managed to be b-list supervillains with a video game theme.  Disappeared after working with Coil. - Cast (In Depth)</ref>

Victor Thinker<ref name=":13" /> Has the ability to steal learned skills and talents through proximity to others.<ref>Victor
– Has the ability to steal learned skills and talents through proximity
to others.  Victor retains these talents indefinitely, while his 

victims may recover some of what was lost over weeks, months or years. - Cast (In Depth)</ref>

Weaver See: Skitter.

Striker

A cape with the ability to apply some effect by touch or at point-blank range. Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn’t personal. Melee range, but not strength or durability, else it is classified as a Brute power.<ref name="PRT"/> The striker classification could include certain breaker effects if they applied to things other than the cape themselves. Other strikers included those who used energy weapons, and those with pyrokinesis or such that didn’t extend more than a foot around them.<ref name="I14.5"/>

Flechette believed that certain kinds of superstrength (those that weren't accompanied by durability) were considered Striker powers,<ref name="I14.5"/> but PRT files stated that strength should always be classed as a Brute ability.<ref name="PRT"/>

Known Strikers
Cape Classification Power Description
Acidbath Breaker/Changer (Blaster, Striker, Mover)<ref name="list"/> Could turn into, sling blasts of, & move as tidal wave of acid
Assault Striker 7<ref name="I12½"/> Absorption and redirection of kinetic energy, momentum and inertia on physical contact.
Black Kaze Mover/Striker ?<ref name="list"/> Teleport/speedster hybrid, telefragged anyone in-between departure and arrival
Brandish Striker 5,<ref name="WoG2">Edit by Wildbow</ref> Changer 1<ref name="WoG2">Edit by Wildbow</ref><ref>Comment by Wildbow</ref> Able to deal powerful strikes that can shear through steel
Clockblocker Striker 7<ref name="9.1">Sentinel 9.1</ref> Can freeze anything he touches in time; no control over duration of effect
Dauntless Trump ?/Striker (?, low)<ref name="PM1" /> Can slowly "charge" objects with different powers
Echidna Master/Striker 10, Brute 8, Changer 2,<ref name="18.4">Queen 18.4</ref> Thinker<ref name="18.5">Queen 18.5</ref> Copies parahumans she touches
Flechette Striker, Blaster (low)<ref name="I14.5"/> Imbues objects with breaker-like effects
Grace Striker, unknown others<ref name="18.5"/> Selective invulnerability & enhanced impacts for body parts
Jouster Blaster/Striker,<ref name="23.1">Drone 23.1</ref> Mover,<ref name="PRT"/> Bursts of superspeed
Licit Striker (low)<ref name="16.x"/> Creates forcefields
Madcap Striker 7<ref name="I12½">Interlude 12½ (Donation Bonus)</ref> point-blank kinetic manipulation
Watch Striker, Mover, Thinker[citation needed] Intangible hands used to cause internal injuries.

Changer

Can alter their form, appearance, and/or natural abilities through some manipulation of their bodies. Does not include new powers beyond natural weapons, armor, or durability.<ref name="PRT"/>

Known Changers
Cape Classification Power Description
Acidbath Breaker/Changer (Blaster, Striker, Mover)<ref name="list"/> Could turn into, sling blasts of, & move as tidal wave of acid
Biter Changer<ref name="R2"/><ref name="list"/> Can increase the size of body parts, clothing
Blasto Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref name="19.y"/> Botany/cloning tinker
Brandish Striker 5,<ref name="WoG2">Edit by Wildbow</ref> Changer 1<ref name="WoG2">Edit by Wildbow</ref><ref>Comment by Wildbow</ref> Can transform into an immobile ball of hard light<ref>Comment by Wildbow</ref>
Echidna Master/Striker 10, Brute 8, Changer 2,<ref name="18.4">Queen 18.4</ref> Thinker<ref name="18.5">Queen 18.5</ref> Grows larger/stronger/additional limbs by feeding
Fog Changer 8, Stranger 3<ref name="9.1">Sentinel 9.1</ref><ref name="10.3C1">Comment by Wildbpw on Parasite 10.3</ref> Transforms into a living mist with varying solidity that erodes living matter
Genesis Changer 9 (misclassified)<ref name="9.3">Sentinel 9.3</ref> Creates a single solid image that has powers of their own
Hookwolf Changer 4, Brute 7<ref name="9.1">Sentinel 9.1</ref> Transforms into a giant wolf made of whirling metal
Marquis Shaker, Changer<ref name="cast">Cast Page</ref> Reshapes bone very rapidly
Mush Changer 4<ref name="9.1">Sentinel 9.1</ref> Can change absorb loose matter to grow
Nilbog Changer 7, Trump 4 (misclassified)<ref name="16.x"/> Displayed different powers and shape in every appearance
Skinslip Changer<ref name="26.5"> Sting 26.5</ref> Regenerator, can manipulate his skin. Healing allows him to transplant flayed skin to himself, increasing his reach.
Weld Brute, Changer <ref name="9.1" /> Can change the shape of his body parts to form weapons

Shifter

The Shifter classification was discontinued shortly before the start of the story<ref>Wildbow on Reddit</ref> and folded into Changer.<ref name="R1">Wildbow on Reddit</ref> However, it is still occasionally used by capes and outdated files<ref name="19.x">Interlude 19 (Donation Bonus 1)</ref><ref name="9.1"/><ref name="10.2"> Parasite 10.2</ref> as a synonym for "Changer".<ref name="R1"/>

Shifter referred to someone who could alter their appearance to look like another person or alter their human features, as opposed to a Changer, who could physically take on another form. Biter<ref name="R2">Wildbow on Reddit</ref> and Oliver would have been examples of a Shifter.

Trump

Trumps can manipulate powers in some capacity, altering, granting, strengthening, weakening or removing them entirely.<ref name="PRT"/> It also covers capes that can either acquire new powers on the fly, or have an interaction with other powers that can't be categorized.<ref name="21.1">Imago 21.1</ref>

Name Known ratings Power description
Bonesaw Tinker, Trump<ref>She has a trump rating. - reddit comment by wildbow.</ref> Can create hybrid capes<ref>Bonesaw – If Jack Slash is the leader, the child

Bonesaw is the figurehead of the group.  A medical tinker, her power allows her to work with biology and the physical form, creating hybrid capes, performing plastic surgery in minutes, reviving the recently dead, transplanting limbs and creating virulent plagues and diseases.  She has outfitted much of the group with safeguards and protection, including sheaths to protect vital organs, a ‘pain switch’ to allow them

to ignore pain and more.  Bonesaw is a cheerful young girl (no older 

than fourteen) with tight blonde curls, wearing no regular costume but a

durable apron filled with surgical implements and pre-prepared vials. - Cast (In Depth)</ref>
Cask Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)

Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage)</ref>

Produces chemical batches that give power-like effects.<ref>Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus.  Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth.  One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given.  Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage)</ref>
Citrine Trump<ref>“No dust or glass being disturbed, none of that.  I might think his

‘friend’ is invisible and intangible, but then what’s the point?  Accord

tends to have people with good powers.  Citrine, only bits I could figure out were that she’s got an offensive power, something with substance, and her focus was in a strange place.  She was more focused on places
in the room where the strongest powers were clustered, and her focus 

was fairly indiscriminate beyond that.  Either her power wasn’t anything

that anyone here would have been able to defend against, like 

Flechette’s arrows or a controlled version of Scrub’s blasts, or she’s a

trump classification.” - Imago 21.1</ref>
Can attune areas to particular functions and can use this to cut off powers.<ref>“I wouldn’t normally share, but Accord told me I should disclose any

information you request.  I attune areas to particular functions.”

“To what ends?” Grue asked.

“More gravity, less gravity, more intense temperature variation, less

intense temperature variation.  Friction, light intensity, the 

progression of time… More possibilities than I can count, many so minor you wouldn’t notice.  But if someone powered is in the area, and I find the right attunement, as though I were searching a radio station, I can cut off their powers.  If I’m exact enough, which never takes more than twenty or thirty seconds to narrow down, I can use my power to cancel out the filters that keep someone’s powers in

their control.  I can also remove the filters that keep their power 

from affecting them.” - Imago 21.4 </ref>

Dauntless Striker/Trump<ref>Dauntless is a striker/trump. The two aspects are irrevocably linked,

thus the slash. In briefer terms, he'd simply be a trump - he gives himself powers, in an indirect fashion. If his shard had manifested differently, he wouldn't have the need for 'totems' - objects linked to the manifestation of his power. He'd simply grant himself the power. - Private message by wildbow, posted on Spacebattles.</ref>

Can slowly "charge" objects with different powers<ref>Dauntless (Deceased) –  Armsmaster’s unwitting rival.

 Had the ability to empower items with a gradual, cumulative degree of power.  Bore a spear with devastating arcs of electricity, a shield that

generated forcefields and boots that let him fly, with other abilities 

not outlined in the story. - Cast (In Depth)</ref>

Dragon Thinker<ref name=":10">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref>TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in

circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers - reddit wildbow comment</ref>

Co-opts and draws inspiration from the work of other Tinkers.<ref name=":10" />
Galvanate Trump<ref name=":6">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'

In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref>

Grants invincibility and an electric touch.<ref>Galvanate grants invincibility, a brute effect, and an electric touch. - reddit comment by wildbow.</ref>
Goddess Trump<ref name=":7">An attack from two directions.  She wasn’t immune, only resistant.  I felt myself assert control.  I understood her power, even if I didn’t understand a thing about her
A personal, point-blank trump power, allowing her to tune abilities and
defenses much like Scion did.  A powerful long-ranged telekinesis, a 

compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Speck 30.4</ref>, Master<ref name=":7" /><ref>“Prisoner 601, codename Canary.  PRT powers designation Master 8.  Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position.  Hi Canary.” - Interlude 6</ref>

Able to tune abilities and defenses.<ref name=":7" />
Grue Shaker<ref>Shaker.

All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, wildbow comment. </ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue) - reddit comment by wildbow.</ref>

Creates an area of darkness that weakens abilities and later copies the powers of others in a weaker form.<ref>Grue, Brian Laborn 
Controls the West side of the city.  His powers allow him to generate a
darkness that consumes or dampens visual and most auditory information,
as well as some specific signals.  This serves to blind and nearly 

deafen those within, confuses the sense of touch, dampens the effects of

radiation and weakens the powers of those within (to varying ends). 

 Since his second trigger event, Grue has the ability to use a single, weaker, less informed version of a power anyone within his darkness possesses.  This second trigger event proved traumatic enough that he’s stepped down from his position as group leader. - Cast (In Depth)</ref>

Jouster Blaster/Striker<ref name=":9">Jouster’s blaster-striker hybrid power involved his lance, a power that

conducted along the usual channels, only the form it took varied.  He speared through the computer, then swung the blunted side of the weapon at the couch.  The woman rolled out of the way, and energy rippled away from the lance, freezing and shredding cushions. He could choose the effect, making it fairly versatile.  Concussive blasts, fire, ice, lightning, suction and disintegration, among other things.  Trick was that he had to hit to deliver the effect. - Drone 23.1</ref>, Trump<ref><Bruticus> He's got a set, he can't just create more, right?
<Wildbow> That's not quite how it works, Brut
<Wildbow> TRUMP touches on trump powers and the type of trump trigger that gives the type of trump power (not a hard rule, mind you)
<Wildbow> In Jouster's case, he's a one-four.
<Bruticus> Ah
<Wildbow> The fact that it's an 'augment weapon' striker power is set in stone, and the elemental variable is chosen by him. - IRC chat archived Spacebattles</ref>

Can conduct a variety of effects through his lance, choosing which one.<ref name=":9" />
Monokeros Master/Trump<ref>◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal

Classification: Master/Trump

Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by wildbow. </ref>

Is immune to anything an individual under her powers does.<ref>Monokeros can, at whim, with only a brief period between each selection, apply her power to a nearby individual she is aware of.  While under the effect of her power, the individual is attacked with an overwhelming wave of emotion, typically admiration for Monokeros.  Though this can be resisted for a time, Monokeros also remains immune to anything and everything that individual does, has clairvoyance through their eyes, and can psychometrically observe their history/memories, though apparently not to an overwhelming degree of accuracy. - WD Helena, document by wildbow.</ref>
Othala Trump<ref name=":6" />, Striker<ref>Othala's power grants powers. It does so by means of a striker venue (touch) and it's a positive relationship. - reddit comment by wildbow.</ref> Can grant powers with a touch, drawing them from a limited set.<ref>Othala
– Can grant powers with a touch, drawing them from a limited, rather 

basic subset, including enhanced speed, strength, invincibility and flight.  Othala wears a red bodysuit with a rune at the chest. - Cast (In Depth)</ref>

Unicorn IV See: Monokeros.
Upperhand Trump<ref name=":8">Upperhand Trump.
 Could copy the general nature of powers with an output, and produced 

his own output in form of powerful hypergravity, pulverizing targets. - parahumanList, Bolded edit by wildbow.</ref>

Can copy the general nature of powers with an output, and produces his own output in form of powerful hyper-gravity, pulverizing targets.<ref name=":8" />
Usher Trump<ref name=":6" /> Can grant protection against powers to one individual.<ref>Usher - Consistent trump effect (one parahuman?), focused to the point

of applying to one person, (threat to one individual), ranged application (blaster-esque situation?), protective (harm involved?). The trump effect blocks powers, implying that the relationship to the power at the time of the trigger is direct and negative. I'm picturing Usher being lifted by TK and dragged toward some threat (building's edge? churning machinery?) with the telekinetic further back, advancing. It fulfills the trend for gaining powers to have ironic consequences if he inadvertently cancels the other parahuman's powers while being threatened and held over a large drop, and that the resulting power reshapes his life to fling him again and again into confrontations vs. parahumans like the one that nearly killed him. - reddit comment by wildbow.</ref>

Stranger

Stranger powers predominantly lend themselves to infiltration. The ability might bypass defenses, mislead, or help to avoid notice or otherwise affect a person's mind.<ref name="PRT"/>

Name Known ratings Power description
August Prince Master/Stranger 3<ref>“Focus,” Prefab said. “We know who these three are. We’ve got a

Mover-shaker six, a blaster-shaker four, and a master-stranger three.”

If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2 </ref>

Cannot be deliberately harmed by anyone.<ref>If there's intent behind the action, you can't do it any more than if you were shoving him into an open fire. - wildbow reddit comment.</ref>
Blister Master/Stranger<ref name=":8">Classification: Master/Stranger

Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates. - WD Helena, document by wildbow. </ref>

Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates.<ref name=":8" />
Circus Stranger<ref>Question by pendia: What would Circus's hammer space be classified as?

Stranger - wildbow reddit comment. </ref>

Has access to an extra-dimensional storage space.<ref>The ones I knew about were some minor pyrokinesis, the ability to

deposit items into thin air, to retrieve those items just as easily, and

greatly enhanced coordination and balance to round off the package. - Tangle 6.7</ref>
Fog Breaker 9<ref name=":4">“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker

power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1

for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref>
Transforms into mist.<ref>Fog, Geoff Schmidt – Has the ability to partially or

wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)</ref>

Gasconade Breaker/Stranger 3<ref name=":9">Classification: Breaker/Stranger 3

Unable to affect the world long-term, or be affected long-term. -

PRT: Department Sixty Four, thread II [Worm Quest - Page 47] </ref>

Unable to affect the world long-term, or be affected long-term.<ref name=":9" />
Imp

Stranger 5<ref>He nodded. “Well enough. There’s no risk in letting them near Saint. Imp is a stranger-five, Canary is a master eight, but I would be very, very surprised if she had taken control of anyone here for the purposes of misleading us or breaking Saint out.” - Cockroaches 28.2</ref>

Able to become unnoticeable, to the point that people she attacks don’t remember she attacked them.<ref>Her power renders her unnoticeable, to the point that people she attacks don’t remember she attacked them. - Cast (In Depth)</ref>
Leonid Thinker, Stranger, Mover<ref name=":5">Secondary powers of sound detection and sound manipulation, adjusting
select things to be up to twice as loud or absolutely silent.  It gave 

him a stranger classification, a thinker classification. His third power was a mover power. - Venom 29.6 </ref>

Secondary powers of sound detection and sound manipulation.<ref name=":5" />
Miasma Stranger<ref name=":6">Miasma was a stranger, invisible and undetectable but for an odorless

gas he gave off that wore away at other’s minds, causing headaches, ringing in the ears, watery eyes and eventual blindness, memory loss and

coma. - Sting 26.5</ref>
Invisible, inaudible and emits a colorless, odorless, poison gas.<ref name=":6" />
Night Changer 8, Stranger 3<ref name=":4" /> Can transform into an inhuman creature, but only when unobserved by conventional sight.<ref>Can transform into an inhuman creature with enhanced speed and strength

and a nigh-invincible exterior, but only when unobserved by conventional

sight. - Cast (In Depth)</ref>
Othello Stranger<ref>“Othello’s a stranger,” Tattletale said. “I’d think he has an imaginary
friend who can mess around with us, but I didn’t see any sign of anyone
invisible walking around.” - Imago 21.1</ref>
Has a mirror-self that travels in a parallel dimension yet retains the ability to perceive and act upon this one.<ref>“He has a mirror self,” she said. “Who walks in a world very similar to
this one.  This self has a limited ability to affect our world, and 

can’t be affected by us. Othello can push himself into that other world

to bring his other self into ours, and vice versa.  One leaves, the 

other enters. It looks very much like teleportation or invisibility. It isn’t.” - 21.4</ref>

Psychosoma Stranger 4, Master 7<ref>“Psychosoma,” I reported.  “Stranger four, master seven.  First squad,

get guns trained on him, everyone else, scan the area.  Master protocols.  Confirm everything.” - Sting 26.5</ref>

Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.<ref>Golem was panting as he rested on the ground.  Psychosoma’s monsters

emerged from the smoke, one using the same ledges he’d created to descend, the other crawling on the outside of the building.  Homeless, to look at them, twisted into monstrous shapes.  False shapes.  He could

deal enough damage and break the effect, and they’d be human again, 

unhurt. - Interlude 26a</ref>

Shadow Stalker Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - Sentinel 9.1</ref> Her Breaker state makes her semi-gaseous, transparent and capable of passing through solid surfaces.<ref>Capable of shifting herself into a ‘shadow state’, she can pass through

walls, is lightweight, and passes these benefits on to her equipment, including shots fired by her crossbow bolts. - Cast (In Depth)</ref>

Sploosh Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":10">➥ SPLOOSH; Real name unknown

Disposition: Villain (B)   

Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2

Last known location: Anchorage

Sploosh is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include assault and murder.

Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.  Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref>

Takes the form of a living being of condensation.<ref name=":10" />
Valefor Stranger<ref>Valefor was a stranger, less in terms of his ability to hide, and more in his ability to engage in subterfuge. - Interlude 20</ref> Has the ability to render anyone he makes eye contact with eminently suggestible to his commands.<ref>Stranger-type capes were classified that way due to their

capabilities in stealth and subterfuge. Valefor was more the latter. He wasn’t stealthy, exactly, but his ability to perpetrate subterfuge was devastating.

One look, and his target was stunned, rendered eminently suggestible. A hypnotic gaze, so to speak.

He’d played up the telepathy angle before people caught on, and the costume that echoed the Simurgh was a token to that. The fact that he could leave suggestions that only triggered under certain conditions was

another part of it.  ‘Attack so-and-so next week’.  ‘Set fire to your 

workplace the next time your boss pisses you off’. - Imago 21.3 </ref>

Wanton Shaker, Breaker, Stranger<ref name=":7">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation

to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref>

Transforms into a localized telekinetic storm.<ref name=":7" />

Powers Not Classified Yet

Some Characters have been clearly stated as parahumans and their powers have been described, but have yet to be clearly classified.

If their classification is revealed in the story or stated elsewhere by Wildbow please remove them from here and put them where they belong.

Unknown Classification
Cape Possible Classification Power
King Brute, Striker ? Superhuman strength, automatically transfers all damage received to everyone he has touched in the previous 24 hours
Newter Striker ? All bodily fluids contain hallucinogens, stuns at contact.
Panacea Striker? Master? Trump? Can manipulate biology of others with a touch.
Rune Striker? Shaker? Master? Touching an object lets her control it telekinetically
Faultline Striker? Shaker? Can "slice" through inorganic material
Flashbang Blaster ? Creates light grenades
Ballistic Blaster ?, Striker ? Can accelerate an object to a set, bullet-like speed with a touch
Gregor Blaster? Shaker? Can manipulate his body to produce various chemicals
Lustrum Breaker? Saps energy sources to form a hard light body which is unaffected by gravity
Satyrical Changer? Master? Stranger? Shapeshifting self-duplicator whose copies can also change shape
Butcher Thinker?, Mover/Shaker?, Brute?, Trump? Danger sense, sees circulatory systems through walls, explosive teleportation, super-strength; enhanced durability; healing factor; pain-negation; powers transfer on death
Butcher Thinker?, Mover/Shaker?, Brute?, Trump? Danger sense, sees circulatory systems through walls, explosive teleportation, super-strength; enhanced durability; healing factor; pain-negation; powers transfer on death
Rosary Shaker ?, Mover ? Deconstruction and reconstruction of matter in thin, leaf-like sheets
Battery Mover, Breaker, Brute Short intervals of extreme speed and strength. Must charge between intervals and must not personally move while charging.
Burnscar Blaster ? pyrokinesis
Shamrock Thinker,<ref name="I18.4"> Interlude 18 (Donation Bonus #4)</ref><ref name="11c">Interlude 11c (Anniversary Bonus)</ref> Shaker Very weak telekinetic and clairvoyant, creates effects that resemble 'luck'
Jack Slash Thinker,<ref>Interlude 26b</ref> Trump, Master, Blaster impossibly lucky/skilled with regard to capes, blade projection
Floret Thinker ?, Shaker ?

Create and manipulate crystalline "buds," enhanced awareness and processing ability regarding fine detail.

Glaistig Uaine Master, Striker, Trump, Thinker can resurrect twisted "ghosts" of dead capes, kill capes with a touch, sense details regarding powers

Links

(Detailed power classification breakdown direct from Wildbow)

Parahuman List edited by Wildbow

References

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Template:Power classifications