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{{!}}[[Chariot]] | {{!}}[[Chariot]] | ||
{{!}}Tinker/Mover <ref>“Right. This potential recruit is tentatively marked down as a Tinker/Mover. It isn’t unusual for powers to emerge in the wake of an event as serious as this. For this reason, we keep careful track of things to see if we cannot detect any new parahumans. This young man has been observed in the south end, moving at over a hundred miles an hour with the assistance of a mechanical suit. His inclusion on a local team would help fill gaps left by the death of Velocity, a local Protectorate member, and Armsmaster’s retirement.” – [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Sentinel 9.1]</ref> | {{!}}Tinker/Mover <ref>“Right. This potential recruit is tentatively marked down as a Tinker/Mover. It isn’t unusual for powers to emerge in the wake of an event as serious as this. For this reason, we keep careful track of things to see if we cannot detect any new parahumans. This young man has been observed in the south end, moving at over a hundred miles an hour with the assistance of a mechanical suit. His inclusion on a local team would help fill gaps left by the death of Velocity, a local Protectorate member, and Armsmaster’s retirement.” – [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Sentinel 9.1]</ref> | ||
{{!}}Specializes in all forms of mobility.<ref>Chariot (Missing) – Rookie member of the Wards, a tinker specializing in all types of mobility, from suits that move at super speed to devices that grant flight and teleportation. An undercover agent working for Coil, Chariot’s role was known by the Wards, and he remained on the team only so they can feed him incorrect information. Disappeared after the attack on the town hall. His costume was a power suit focused more on mobility than durability and hitting hard, complete with single-wheels at the toe and jets that allowed him to move at blinding speeds. – [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]<ref> | {{!}}Specializes in all forms of mobility.<ref>Chariot (Missing) – Rookie member of the Wards, a tinker specializing in all types of mobility, from suits that move at super speed to devices that grant flight and teleportation. An undercover agent working for Coil, Chariot’s role was known by the Wards, and he remained on the team only so they can feed him incorrect information. Disappeared after the attack on the town hall. His costume was a power suit focused more on mobility than durability and hitting hard, complete with single-wheels at the toe and jets that allowed him to move at blinding speeds. – [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | ||
|}} | |}} | ||
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{{!}}- | {{!}}- | ||
{{!}}[[Edict]] | {{!}}[[Edict]] | ||
{{!}}Master<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - [https://parahumans.wordpress.com/2012/12/13/interlude-16-donation-bonus-2/ Interlude 16 (Donation Bonus #2)]</ref>{{!}}Can give one-word orders, that if disobeyed, cause her target to suffer random mental consequences ranging from a few hours of hiccups to death.<ref>Edict, who has a personality and an unreliable master power that, | {{!}}Master<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - [https://parahumans.wordpress.com/2012/12/13/interlude-16-donation-bonus-2/ Interlude 16 (Donation Bonus #2)]</ref> | ||
together, don't lend themselves well to gangbusting and patrols. She | {{!}}Can give one-word orders, that if disobeyed, cause her target to suffer random mental consequences ranging from a few hours of hiccups to death.<ref>Edict, who has a personality and an unreliable master power that, together, don't lend themselves well to gangbusting and patrols. She can give one-word orders and if those orders are disobeyed, her target suffers random mental consequences ranging from a few hours of hiccups to (in specific circumstances) death. She tried her hand at a proper career as a hero and after killing someone, decided it wasn't worth it - even though she knows how to avoid the consequence, it left its mark on her. She's since rebranded, with a new costume and name, she's a single mom and coordinates with the staff member to visit schools, travel to neighboring cities/regions now and again, and if a specific crisis lends itself well to her power, if a situation calls for all hands on deck, or if a PRT director wants to throw something new into the mix to throw some villains off their game, she'll join in. - [https://www.reddit.com/r/Parahumans/comments/42tso6/what_does_a_state_without_the_prt_look_like/czd63w0?context=3 reddit comment] by wildbow.</ref>|}} | ||
can give one-word orders and if those orders are disobeyed, her target | |||
suffers random mental consequences ranging from a few hours of hiccups | |||
to (in specific circumstances) death. She tried her hand at a proper | |||
career as a hero and after killing someone, decided it wasn't worth it - | |||
single mom and coordinates with the staff member to visit schools, | |||
travel to neighboring cities/regions now and again, and if a specific | |||
crisis lends itself well to her power, if a situation calls for all | |||
hands on deck, or if a PRT director wants to throw something new into | |||
the mix to throw some villains off their game, she'll join in. - [https://www.reddit.com/r/Parahumans/comments/42tso6/what_does_a_state_without_the_prt_look_like/czd63w0?context=3 reddit comment] by wildbow.</ref>|}} | |||
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{{!}}- | {{!}}- | ||
{{!}}[[Grace]] | {{!}}[[Grace]] | ||
{{!}}Striker<ref name= | {{!}}Striker<ref name="Grace1">"Grace is a martial artist. She’s got a power spread. Faster perception of time, enhanced agility, and a striker-class enhancement for select body parts at a time; invulnerability to both powers and general harm, as well as increased effect on contact." – [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Queen 18.5]</ref> | ||
{{!}}Can enhance select body parts at a time, granting invulnerability to both powers and general harm, as well as increased effect on contact.<ref name= | {{!}}Can enhance select body parts at a time, granting invulnerability to both powers and general harm, as well as increased effect on contact.<ref name="Grace1"/>|}} | ||
|- | |- | ||
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the ability to project lasers from their hands. As a consequence, their | the ability to project lasers from their hands. As a consequence, their | ||
fight with Purity was something of a light show. - [https://parahumans.wordpress.com/2012/02/14/buzz-7-9/ Buzz 7.9]</ref> | fight with Purity was something of a light show. - [https://parahumans.wordpress.com/2012/02/14/buzz-7-9/ Buzz 7.9]</ref> | ||
Capable of flight.<ref name=" Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream | |||
and Glory Girl. Mother and daughter shared the same general powers; | and Glory Girl. Mother and daughter shared the same general powers; | ||
flight, the ability to raise forcefield bubbles around themselves, and | flight, the ability to raise forcefield bubbles around themselves, and | ||
the ability to project lasers from their hands. As a consequence, their | the ability to project lasers from their hands. As a consequence, their | ||
fight with Purity was something of a light show. - [https://parahumans.wordpress.com/2012/02/14/buzz-7-9/ Buzz 7.9]</ref> | fight with Purity was something of a light show. - [https://parahumans.wordpress.com/2012/02/14/buzz-7-9/ Buzz 7.9]</ref> | ||
Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream | Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream | ||
and Glory Girl. Mother and daughter shared the same general powers; | and Glory Girl. Mother and daughter shared the same general powers; | ||
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motif in a gradient of ruby red and magenta, with a red hairband and a | motif in a gradient of ruby red and magenta, with a red hairband and a | ||
coquettish sweep of blond hair over one side of her face. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref> | coquettish sweep of blond hair over one side of her face. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref> | ||
Capable of flight, weaker than [[Lady Photon]]’s. <ref name=”Laserdream1”><strong>Laserdream</strong> – Eldest child of Lady Photon and Manpower. | |||
Has the same powers as her mother, with less facility with forcefields | Has the same powers as her mother, with less facility with forcefields | ||
and stronger flight/laser blasts. Wore a white bodysuit with a comet | and stronger flight/laser blasts. Wore a white bodysuit with a comet | ||
motif in a gradient of ruby red and magenta, with a red hairband and a | motif in a gradient of ruby red and magenta, with a red hairband and a | ||
coquettish sweep of blond hair over one side of her face. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref> | coquettish sweep of blond hair over one side of her face. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref> | ||
Can create forcefields, with less aptitude than [[Lady Photon]]. <ref name=”Laserdream1”><strong>Laserdream</strong> – Eldest child of Lady Photon and Manpower. | Can create forcefields, with less aptitude than [[Lady Photon]]. <ref name=”Laserdream1”><strong>Laserdream</strong> – Eldest child of Lady Photon and Manpower. | ||
Has the same powers as her mother, with less facility with forcefields | Has the same powers as her mother, with less facility with forcefields | ||
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Wore a white costume with a blue shield motif, with blue dyed hair. | Wore a white costume with a blue shield motif, with blue dyed hair. | ||
Slain by Leviathan. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref> | Slain by Leviathan. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref> | ||
Capable of flight, slower than [[Lady Photon]]’s .<ref name=Shielder1><strong>Shielder</strong> <strong>(Deceased) </strong>– Youngest child | |||
of Lady Photon and Manpower. The inverse of his sister, was a very | of Lady Photon and Manpower. The inverse of his sister, was a very | ||
strong forcefield user, with little to no flight and weak laser blasts. | strong forcefield user, with little to no flight and weak laser blasts. | ||
Wore a white costume with a blue shield motif, with blue dyed hair. | Wore a white costume with a blue shield motif, with blue dyed hair. | ||
Slain by Leviathan. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref> | Slain by Leviathan. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref> | ||
Can create forcefields stronger than [[Lady Photon]]’s .<ref name=Shielder1><strong>Shielder</strong> <strong>(Deceased) </strong>– Youngest child | Can create forcefields stronger than [[Lady Photon]]’s .<ref name=Shielder1><strong>Shielder</strong> <strong>(Deceased) </strong>– Youngest child | ||
of Lady Photon and Manpower. The inverse of his sister, was a very | of Lady Photon and Manpower. The inverse of his sister, was a very | ||
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{{!}}- | {{!}}- | ||
{{!}}[[Skinslip]] | {{!}}[[Skinslip]] | ||
{{!}}Changer<ref name= | {{!}}Changer<ref name="Skinslip1">Skinslip was a minor regenerator with a changer ability, allowing him to manipulate his own skin. I could see him using it to scale a surface. He extended that ability by flaying people and crudely stitching or stapling their skin to his own. The regeneration connected the tissues and extended his power’s breadth and reach, but it didn’t prevent all rejection or decay, forcing him to replenish it from time to time. He was a newer member, but they’d still cloned him. - [https://parahumans.wordpress.com/2013/07/30/sting-26-5/ Sting 26.5]</ref> | ||
{{!}}Can manipulate his own skin and staple the skin of others to his own.<ref name= | {{!}}Can manipulate his own skin and staple the skin of others to his own.<ref name="Skinslip1"/>|}} | ||
|- | |- | ||
Revision as of 17:04, October 12, 2016
| Name | Known ratings | Power description |
|---|---|---|
| Accord | Thinker<ref name="Accord1">Accord was a thinker, and the running theory on his power was that he
got naturally smarter as the problems he was addressing got more complex. It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Migration 17.8</ref> |
}} |
| Acidbath | Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref name="Acidbath1">Acidbath Could turn into, sling blasts of, & move as tidal wave of acid |
}} |
| Alabaster | Brute<ref>Alabaster Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow. </ref>, Thinker<ref name=”Alabaster1”>Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref> |
Restores himself to pristine condition every 4.3 seconds.<ref>Alabaster – A white skinned (literally) young man who
restores himself to pristine condition at set intervals (every 4.3 seconds). Initially seen as a member of Empire Eighty-Eight. - Cast</ref> More effective at maintaining and fixing gear.<ref name=" Alabaster1" />|}} |
| Alexandria | Brute, Mover, Thinker<ref name=”Alexandria1”>Alexandria had originally named herself after the Library of Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead. As strong as she was on a physical level, her mind was equally formidable. She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up. She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world hen it came to computers. Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref> | Has enhanced strength and a virtually invincible body.<ref>Alexandria – Second in command of the Protectorate.
Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref> Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.<ref name=" Alexandria1" />|}} |
| Allfather | Blaster<ref name="Allfather1">Allfather Created mid-air portals from which to launch volleys of weapons E88 Blaster – parahumanList, Bolded edit by wildbow.</ref> | }} |
| Annex | Breaker, Shaker<ref name="Annex1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.” “Warp it how?” I asked. |
}} |
| Appraiser | Thinker<ref name="Thinker1">“And you won’t have another,” Miss Militia cut in. She’d stepped out of
the Director’s office next door and into the doorway. “We’re not here to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any pre-situ call is we get three points of reference, going by thinkers alone, that means a third thinker. The first they were able to get in
touch with was Hunch. Your old teammate, Weld.” |
}} |
| Arbiter | Thinker, Blaster, Shaker<ref name=”Arbiter1”>Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref> | Mild danger sense, but it makes her aware of associated individuals and the threat they pose.<ref name=" Arbiter1" />
Can create sonic blasts.<ref>She leaped down, holding August Prince’s hand, and Arbiter took action. The heroine directed a sonic blast at Bambina with one hand, but Bambina kicked the wall, changing the direction she was moving. Arbiter blocked her with a forcefield, then raised a hand to shoot again- - Drone 23.2</ref> Can create forcefields.<ref>Six more capes made their way down the line. Arbiter used her forcefield to block some more agitated capes from making their way down before it was time. She spoke in one of the local languages to the group. - Crushed 24.3</ref>|}} |
| Ash Beast | Breaker<ref name="Ash_Beast1">I identified a young man, at the center of it all, and I could now think of the Ash Beast as a ‘he’ instead of an ‘it’. He was surprisingly healthy, but he had a power that kept him in good physical condition, a natural breaker-class adaptation that came with his power. Energy to matter and matter to energy. - Speck 30.5</ref> | }} |
| Assault | Striker 7<ref>The Doctor typed something onto the keyboard, paused, and then typed something else. “Madcap. Well, the good news is that he isn’t one of ours, so there’s no conflict of interest. The bad news is that the PRT rated him as a striker seven.” - Interlude 12½ (Donation Bonus)</ref> | }} |
| August Prince | Master/Stranger 3<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.”</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2 </ref> |
}} |
| Auroch | Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra Classification: Brute 2, Shaker 3, Striker 2, Mover 2. |
}} |
| Bambina | Mover/Shaker 6<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.”</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2 </ref> |
}} |
| Barrow | Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Imago 21.7</ref> | }} |
| Behemoth | Brute 10<ref>Behemoth/Hadhayosh is a ten. - Scourge 19.5, Comment by wildbow.</ref> | Has incredible strength, durability and regeneration.<ref>Behemoth, originally called Hadhayosh, is a forty-five foot tall horned
brute with incredible strength and durability, regeneration and dynakinesis; the ability to manipulate energy in all its forms. Creates shockwaves, lightning, thunder and delivers massive impacts, and can ignore the Manton effect within a radius of about thirty feet, allowing him to roast capes from the inside-out. He has racked up the most cape kills during the fights, and is consequently nicknamed ‘Herokiller’. - Cast (In Depth)</ref>|}} |
| Bitch | Master<ref name=":5">“You’re making it sound more complicated than it is,” Assault said.
“I’m talking a quick, hard hitting strike against one of their territories. One of the master-classifications would be a good bet. I’d suggest Regent, but Shatterbird is too big a complication. Better to take out Hellhound or Skitter. Doing either would cut their tactical options down by a third, and it could gain us a hostage to leverage against the others.” - Interlude 15</ref> |
Can empower dogs with vastly increased size, strength, durability and agility and an covering of bony plates and spikes and exposed muscle.<ref>Bitch, Rachel Lindt
(Also Hellhound) – Controls the fringes of Brockton Bay, and the yet-to-be-repaired areas. Bitch can empower dogs with vastly increased size (in the order of three thousand or more pounds), enhanced strength, durability and agility and an asymmetrical covering of bony plates and spikes, exposed muscle, and calcified flesh. Aggressive and antisocial, she favors the company of her dogs over people. With no secret identity, the line between Rachel and Bitch is blurry. In either case, she retains holdovers of her early adolescence as a homeless person. - Cast (In Depth)</ref>|}} |
| Biter | Changer<ref>Someone who could alter their appearance to look like another person/alter their human features vs. someone who could physically take on another form. Biter would have likely been a shifter vs. a changer. - reddit comment by wildbow.</ref> |
Can distort the size of individual body parts.<ref>Biter Distorts the size of individual body parts - parahumanList, Bolded edit by wildbow.</ref>|}} |
| Black Kaze | Mover/Striker<ref name="Black_Kaze1">Black Kaze
Teleported, with momentary existence in all spaces between departure and arrival, allowing katana strikes at intervening foes Independent Mover/Striker - parahumanList, Bolded edit by wildbow.</ref> |
}} |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants. |
}} |
| Blister | Master/Stranger<ref name="Blister1">Classification: Master/Stranger
Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates. - WD Helena, document by wildbow. </ref> |
}} |
| The Blue Bomber | Changer/Brute<ref>Classification: Changer/Brute
Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - WD Helena, document by wildbow. </ref> |
Can assume a gray and muscular form, capable of flipping vehicles and ignoring multiple shotgun attacks.<ref>Powers:
Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - WD Helena, document by wildbow.</ref>|}} |
| Bonesaw | Tinker, Trump<ref>She has a trump rating. - reddit comment by wildbow.</ref> | Can create hybrid capes.<ref>Bonesaw – If Jack Slash is the leader, the child
Bonesaw is the figurehead of the group. A medical tinker, her power allows her to work with biology and the physical form, creating hybrid capes, performing plastic surgery in minutes, reviving the recently dead, transplanting limbs and creating virulent plagues and diseases. She has outfitted much of the group with safeguards and protection, including sheaths to protect vital organs, a ‘pain switch’ to allow them to ignore pain and more. Bonesaw is a cheerful young girl (no older than fourteen) with tight blonde curls, wearing no regular costume but a durable apron filled with surgical implements and pre-prepared vials. - Cast (In Depth)</ref>|}} |
| Brandish | Striker 5, Changer 1<ref name="Brandish1">Edit by Wildbow</ref> | Has the ability to create weapons and martial shields out of 'hard light', or light augmented by concussive or kinetic force. <ref name="Brandish1" />
Can become an immobile, nigh-invulnerable sphere .<ref>Ranked 1 powers mentioned thus far include Shadow Stalker and Brandish (Mover 1 and Shifter 1, respectively). For Shadow Stalker, that’s the ability to float or jump a good distance (12-15 feet from a standing position). Somewhat more versatile than an olympic athlete might be able to maintain. For Brandish, it’s the ability to become an immobile, nigh-invulnerable sphere. – Scourge 19.5, comment by wildbow.</ref>|}} |
| Burnscar | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.<ref>Burnscar (Deceased) – A pyrokinetic
with the ability to teleport through flames. A onetime acquaintance of Labyrinth from Faultline’s crew, Burnscar has a mental side effect with her powers that make her more emotionally detached as she uses her power more. A young woman with a penchant for wearing red, she had cigarette burns dotting her cheeks and dark hair. Slain while fighting in Brockton Bay. - Cast (In Depth)</ref>|}} |
| Cadence | Shaker<ref name="Cadence1">➥ CADENCE; Real name unknown Disposition: Villain (B) |
}} |
| Canary | Master 8<ref name="Canary1">“Prisoner 601, codename Canary. PRT powers designation Master 8.
Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Interlude 6</ref> |
Her singing renders listeners suggestible to her commands.<ref>Canary, Paige Mcabee – A ‘rogue’, or a
cape without affiliation to either the heroes or villains, Canary worked as a singer, steadily growing in popularity. Her abilities made her particularly good at singing and rendered listeners suggestible. Following an accidental use of her power, Canary was charged with aggravated sexual assault with a parahuman ability and sentenced to a life imprisonment in the Birdcage. - Cast (In Depth)</ref>|}} |
| Cask | Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”) Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref> |
Produces and consumes chemical batches that enhance the drinker for a short while.<ref>Powers: Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage)</ref>|}} |
| Chariot | Tinker/Mover <ref>“Right. This potential recruit is tentatively marked down as a Tinker/Mover. It isn’t unusual for powers to emerge in the wake of an event as serious as this. For this reason, we keep careful track of things to see if we cannot detect any new parahumans. This young man has been observed in the south end, moving at over a hundred miles an hour with the assistance of a mechanical suit. His inclusion on a local team would help fill gaps left by the death of Velocity, a local Protectorate member, and Armsmaster’s retirement.” – Sentinel 9.1</ref> | }} |
}
{{#switch:{{{class}}}|All|Thinker=
|-
|Chevalier
|Thinker<ref name=”Chevalier1”>It was a piece of the puzzle, but that puzzle was still far from
complete. Until they had more to work with, it was merely data.
Glimmers of memories and dreams, the conclusion had been, after long
discussions with Eidolon and the parahuman researchers. An effect of
the thinker power required to manage his own ability, tied to trigger
events in some fashion. - Interlude 24</ref>
|Senses properties of objects, sees phantom images surrounding parahumans. .<ref name=" Chevalier1" /><ref>He started to turn his head, but the image changed. The effect ran over
the girl’s skin, as though she were standing right in front of a
glacier, the light refracting off of it.
No, the black hands on the older woman… a result of fire? Magma.
...
And the images, the glimmers, they showed the mouse-ears girl laughing.
For her companions, there was a strange writing system patterned on one boy’s skin, and the other boy swirled with a smoke that wasn’t there.
The images weren’t an unfamiliar thing, but this was the first time he’d
been confronted with so many in one place. It was distracting,
unnerving.
What were they supposed to be, the glimmers? - Interlude 24</ref>|}}
|-
{{#switch:{{{class}}}|All|Tinker|Brute|Mover=
|-
|Chopshop
|Tinker ?, Brute 6/Mover 2<ref name="Chopshop1">➥ CHOPSHOP; Real name unknown
Disposition: Villain (B) Classifcation: Tinker ?, Brute 6/Mover 2
Last known location: Anchorage
Chopshop is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.
Chopshop is a gargantuan brute of a size matching a small building. Supports his team in a ‘meat shield’ (to use the parlance) capacity. Capable of lifting a train car, shrugs off wounds with little bleeding, apparent immunity or resistance to pain on mechanical parts. One Shaker local to Anchorage was observed to counter him somewhat effectively, through a thinker ability to see futures. Speculation points to Chopshop being a body mod tinker. - PRT Quest (Anchorage)
</ref>
|A gargantuan brute the size of a small building.<ref name="Chopshop1" />|}}
|-
{{#switch:{{{class}}}|All|Stranger=
|-
|Circus
|Stranger<ref>Question by pendia: What would Circus's hammer space be classified as?
Stranger - wildbow reddit comment. </ref> |Has access to an extra-dimensional storage space.<ref>The ones I knew about were some minor pyrokinesis, the ability to deposit items into thin air, to retrieve those items just as easily, and
greatly enhanced coordination and balance to round off the package. - Tangle 6.7</ref>|}}
|-
{{#switch:{{{class}}}|All|Trump =
|-
|Citrine
|Trump<ref>“No dust or glass being disturbed, none of that. I might think his
‘friend’ is invisible and intangible, but then what’s the point? Accord
tends to have people with good powers. Citrine, only bits I could figure out were that she’s got an offensive power, something with substance, and her focus was in a strange place. She was more focused on places in the room where the strongest powers were clustered, and her focus
was fairly indiscriminate beyond that. Either her power wasn’t anything
that anyone here would have been able to defend against, like
Flechette’s arrows or a controlled version of Scrub’s blasts, or she’s a
trump classification.” - Imago 21.1</ref>
|Can attune areas to particular functions and can use this to cut off powers.<ref>“I wouldn’t normally share, but Accord told me I should disclose any information you request. I attune areas to particular functions.”
“To what ends?” Grue asked.
“More gravity, less gravity, more intense temperature variation, less
intense temperature variation. Friction, light intensity, the
progression of time… More possibilities than I can count, many so minor you wouldn’t notice. But if someone powered is in the area, and I find the right attunement, as though I were searching a radio station, I can cut off their powers. If I’m exact enough, which never takes more than twenty or thirty seconds to narrow down, I can use my power to cancel out the filters that keep someone’s powers in
their control. I can also remove the filters that keep their power
from affecting them.” - Imago 21.4 </ref>|}} |-
{{#switch:{{{class}}}|All|Shaker|Tinker|Striker=
|-
|Clay
|Shaker 4, Tinker 1*, Striker 1<ref>◈ CLAY; Jess Greiss
Classification: Shaker 4, Tinker 1*, Striker 1
Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage)
</ref>
|Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>
Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)</ref>|}}
|-
{{#switch:{{{class}}}|All|Striker=
|-
|Clockblocker
|Striker 7<ref name=”Wards1”> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”
“Geez louise. The others?”
“Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.”
- Sentinel 9.1</ref>
|Can freeze objects and people in time for indeterminate period.<ref>Clockblocker, Dennis – Current leader of the local Wards. Puts objects and people on ‘pause’ by touching them, freezing them in time for an indeterminate period. Frozen objects are rendered unable to move or be moved. Something of a rebel, he picked his name as a way of thumbing his nose at his superiors. Has struggled with a dad who had leukemia, the shifting leadership structure of the Wards and the local superhero teams as a whole, and his own perception of the teams in general. – Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Blaster|Thinker=
|-
|Codex
|Blaster/Thinker<ref name="Codex1">Codex was a blaster-thinker hybrid. Tattletale had speculated that the woman caused permanent brain damage and memory loss , briefly augmenting
her own processing power in exchange. - Imago 21.6</ref>
|Fires slow-moving, invisible shots that cause permanent brain damage and memory loss, briefly augmenting her own processing power in exchange.<ref name=" Codex1" />|}} |-
{{#switch:{{{class}}}|All |Thinker=
|-
|Contessa
|Thinker<ref>“What’s her classification?”
“Thinker. Don’t worry about the number. Just run.” - Drone 23.2 </ref> |Can instantly determine the exact steps needed to accomplish any task and perform them accurately.<ref>She could see each individual step, looking forward to see what it entailed. She could see it evolve as time passed, accounting for her starting it later. - Interlude 29</ref>|}} |-
{{#switch:{{{class}}}|All|Brute=
|-
|Crawler
|Brute<ref>Crawler was one of the two group members who had yet to rejoin the
group. He was engaged with a young man with a glow that suffused his
hair and emanated from his eyes and mouth. White flashes appeared with
little accuracy and devastating effect, carving spherical chunks out of
the brute. - Interlude 12</ref>
|Heals with incredible speed and adapts natural defenses or augmentations in response to any healing.<ref>Crawler – Member of the Slaughterhouse Nine, Crawler is a
monstrous figure who heals with incredible speed and adapts natural
defenses or augmentations in response to any healing. - Cast</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker=
|-
|Cricket
|Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
|Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref>Cricket
– Like Stormtiger, she was a onetime combatant in the underground fighting tournaments. Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises. She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar. She favors kama as a weapon – short scythes that can each be held in one hand. Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Master=
|-
|Crusader
|Master 6<ref name=”The_Pure1”>“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”
“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”
“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1 </ref> |Can create ghostly replicas of himself that can float and pass through body armor and walls.<ref>Crusader, Justin – Can create ghostly replicas of himself that can float and can pass through body armor and walls. These
replicas can lift him into the air, giving him a limited form of
flight. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Mover|Shaker= |- |Damsel of Distress |Mover, Shaker<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2)</ref> |Creates poorly controlled storms of unevenly altered gravity, time and space.<ref name="Dod_Edict_Licit" />|}} |-
{{#switch:{{{class}}}|All|Striker|Trump=
|-
|Dauntless
|Striker/Trump<ref>Dauntless is a striker/trump. The two aspects are irrevocably linked,
thus the slash. In briefer terms, he'd simply be a trump - he gives
himself powers, in an indirect fashion. If his shard had manifested
differently, he wouldn't have the need for 'totems' - objects linked to
the manifestation of his power. He'd simply grant himself the power. - Private message by wildbow, posted on Spacebattles.</ref>
|Can slowly "charge" objects with different powers<ref>Dauntless (Deceased) – Armsmaster’s unwitting rival.
Had the ability to empower items with a gradual, cumulative degree of
power. Bore a spear with devastating arcs of electricity, a shield that
generated forcefields and boots that let him fly, with other abilities
not outlined in the story. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Thinker|Tinker|Trump=
|-
|Dragon
|Thinker<ref name="Dragon1">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref>TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in
circumstances where powered individuals are present or involved get
powers that often relate to powers; trump powers - reddit wildbow comment</ref>
|Co-opts and draws inspiration from the work of other Tinkers.<ref name="Dragon1" />|}}
|-
{{#switch:{{{class}}}|All|Thinker=
|-
|Dredge
|Thinker 5<ref>➥ DREDGE; Real name unknown
Disposition: Villain (B)
Classification: Thinker 5
Last known location: Vancouver (Captured)
Dredge is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include Robbery
Dredge supports the team as safecracker, as well as other tertiary roles. Largely a noncombatant, he proves more vulnerable than a non-parahuman due to a lack of awareness regarding his surroundings. In interview, suspicions came up that Dredge has a pattern and history of murder in cold blood, though evidence has yet to corroborate. Dredge is now in custody. - PRT Quest (Anchorage) </ref> |Can gather memories from touched objects.<ref>Dredge Object reader, gathering memories from touched objects. - parahumanList, Bolded edit by wildbow.</ref>|}} |-
{{#switch:{{{class}}}|All|Master|Striker|Brute|Changer|Thinker=
|-
|Echidna
|Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute
eight, a changer two and a combination of striker and master with a
rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect
capes, we’ll need to assign her a thinker classification, and we’ll need
to assume that any isolated groups are at risk. Undersiders? Take
Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref> | Produces copies of people she touches.<ref>“I’ll be just as bad as the Simurgh. In a different way. I touch someone, and then I spit out copies. Uglier, stronger… meaner. I can’t
control them. If I got my hands on one of the major heroes? Someone
like that Myrddin guy?” - Migration 17.8</ref> Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked.
Ballistic sighed. “Besides the ridiculous super strength, durability and the regeneration?”
“Besides that,” Grue said. - Queen 18.2</ref>
Grows larger/stronger/additional limbs by feeding.
Can 'smell' parahumans.<ref>“The gun woman. Who else is there?”
“Other local heroes,” Miss Militia replied.
“Oh. There aren’t more? The Undersiders didn’t get in touch with you?”
Noelle sounded funny. Her voice was hollow, almost disappointed.
“It’s just us right now.”
“Because I smell more,” Noelle said. “Which makes it hard to believe you. But you can lie if you have to.”
“You can smell us.”
“Not you. But it doesn’t matter,” Noelle’s voice broke. She stopped. - Queen 18.4</ref>|}}
|-
{{#switch:{{{class}}}|All|Master=
|-
|Edict
|Master<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2)</ref>
|Can give one-word orders, that if disobeyed, cause her target to suffer random mental consequences ranging from a few hours of hiccups to death.<ref>Edict, who has a personality and an unreliable master power that, together, don't lend themselves well to gangbusting and patrols. She can give one-word orders and if those orders are disobeyed, her target suffers random mental consequences ranging from a few hours of hiccups to (in specific circumstances) death. She tried her hand at a proper career as a hero and after killing someone, decided it wasn't worth it - even though she knows how to avoid the consequence, it left its mark on her. She's since rebranded, with a new costume and name, she's a single mom and coordinates with the staff member to visit schools, travel to neighboring cities/regions now and again, and if a specific crisis lends itself well to her power, if a situation calls for all hands on deck, or if a PRT director wants to throw something new into the mix to throw some villains off their game, she'll join in. - reddit comment by wildbow.</ref>|}}
|-
{{#switch:{{{class}}}|All|Thinker=
|-
|Eleventh Hour
|Thinker<ref name=" Thinker1" />
|Provides numerical threat ratings.<ref name=" Thinker1" />|}}
|-
{{#switch:{{{class}}}|All|Master|Shaker=
|-
|Feint
|Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine
Classification: Master/Shaker 2
Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref>
|Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.<ref>Feint can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire. Images can be made to follow a set path, turning corners, and move in whatever manner Feint sees fit. Images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement. - PRT Quest (Anchorage)</ref>|}}
|-
{{#switch:{{{class}}}|All|Master|Blaster=
|-
|Felix Swoop
|Master/Blaster<ref name="Felix_Swoop1">“Felix Swoop, tier three member of the group,” Jouster said.
“Master-blaster hybrid. Controls birds, but not as much control as you
seem to have. Thing is, he applies fire immunity and pyrokinesis to the
birds, programs them with movements. You said he’s distracted?” - Drone 23.1</ref>
|Controls birds to which he applies fire immunity and pyrokinesis and then programs with movements.<ref name="Felix_Swoop1" />|}} |-
{{#switch:{{{class}}}|All|Breaker=
|-
|Fenja
|Breaker<ref name="Fenja1">Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Sentinel .6</ref><ref name="Fenja2">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Hive 5.1</ref>
|Warps space so she is simultaneously bigger and attacks against her are smaller.<ref name="Fenja1" />|}}
|-
{{#switch:{{{class}}}|All|Blaster=
|-
|Flashbang
|Blaster<ref name=":15">Edit by wildbow.</ref>
|Can create orbs of light that roll or bounce until a set time has passed, at which point they explode.<ref name=":15" />|}}
|-
{{#switch:{{{class}}}|All|Striker|Blaster=
|-
|Flechette
|Striker, Blaster<ref>Flechette wasn’t a breaker, though her power came close. Technically,
she was a striker, a cape with the ability to apply some effect by touch
or at point-blank range. The striker classification could include
certain breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those
who used energy weapons, those who had certain kinds of superstrength
that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - Sentinel 9.2</ref> |Can imbue objects so they can penetrate anything.<ref>She could do other things, but the primary benefit, the easiest thing to
do, was making her ammunition punch through anything. It would glue
itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things. She could charge the metal of her cleats so they bit into any surface, and though it was too slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless. - Sentinel 9.2</ref>|}} |-
{{#switch:{{{class}}}|All|Shaker=
|-
|Fleur
|Shaker<ref>Edit by wildbow.</ref>
||}}
|-
{{#switch:{{{class}}}|All|Breaker|Shaker|Stranger=
|-
|Fog
|Breaker 9<ref name=”The_Pure1”>“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”
“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”
“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1 </ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref> |Transforms into mist with varying solidity, with the ability to erode living matter.<ref>Fog, Geoff Schmidt – Has the ability to partially or wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Striker|Blaster=
|-
|Foil
|colspan="2" |See: Flechette.|}}
|-
{{#switch:{{{class}}}|All|Blaster|Shaker=
|-
|Fume
|Blaster/Shaker 4<ref>◈ FUME; Livia Noche
Classification: Blaster/Shaker 4
Projectiles explode into noxious gas. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>
|Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to
break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>|}} |-
{{#switch:{{{class}}}|All|Trump =
|-
|Galvanate
|Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'
In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref> |Grants invincibility and an electric touch.<ref>Galvanate grants invincibility, a brute effect, and an electric touch. - reddit comment by wildbow.</ref>|}} |-
{{#switch:{{{class}}}|All|Breaker|Stranger=
|-
|Gasconade
|Breaker/Stranger 3<ref name="Gasconade1">Classification: Breaker/Stranger 3
Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>
|Unable to affect the world long-term, or be affected long-term.<ref name="Gasconade1" />|}}
|-
{{#switch:{{{class}}}|All|Master=
|-
|Glaistig Uaine
|Master<ref>“No. I got it. Chronologically, you’re older, and by those measures, your youth is only a mask you wear. By other measures, you’re still a child. You triggered at a very young age, you
were no doubt isolated, as masters tend to be. No doubt surviving
purely by your own methods. Somewhere along the way, something happened. You stole the wrong power, you fought someone and lost, or you found yourself in a bad situation. In the course of that event or in the wake of it, you unlocked stronger powers, and they eclipsed you as a person. Am I too far off track, here?” - Teneral e.1</ref> |Can draw in the essence of recently dead parahumans and store it within herself. Can have three of them active as spectres.<ref>Glaistig Uaine – A cape that seems much younger than she is, Glaistig Uaine styles herself as a Faerie Queen, and claims that
she collects the lesser faerie that grant other parahumans their
powers. Whatever the true nature of her abilities, she can draw in the essence of recently dead parahumans she has come in contact with – or kill wounded or dying parahumans – and store it within herself. At any one time, she can have two or three of the parahumans she has ‘claimed’ manifest as ghostly spectres, complete with the ability to physically affect the world and use their powers. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Brute|Breaker|Mover|Shaker=
|-
|Glory Girl
|Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.
Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow.
</ref>
|{{#switch:{{{class}}}|All|Brute=Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her. Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability and is capable of lifting over a ton.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}
{{#switch:{{{class}}}|All|Shaker=Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}|}} |-
{{#switch:{{{class}}}|All|Trump|Master=
|-
|Goddess
|Trump<ref name="Goddess1">An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her.
A personal, point-blank trump power, allowing her to tune abilities and defenses much like Scion did. A powerful long-ranged telekinesis, a
compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Speck 30.4</ref>, Master<ref name=":6" /><ref name="Canary1">“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Interlude 6</ref> |Able to tune abilities and defenses.<ref name="Goddess1" /> Has a presence-based compulsion power.<ref name="Goddess1" />|}} |-
{{#switch:{{{class}}}|All|Striker=
|-
|Grace
|Striker<ref name="Grace1">"Grace is a martial artist. She’s got a power spread. Faster perception of time, enhanced agility, and a striker-class enhancement for select body parts at a time; invulnerability to both powers and general harm, as well as increased effect on contact." – Queen 18.5</ref>
|Can enhance select body parts at a time, granting invulnerability to both powers and general harm, as well as increased effect on contact.<ref name="Grace1"/>|}}
|-
{{#switch:{{{class}}}|All|Shaker|Trump=
|-
|Grue
|Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>, Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'
In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref> |Generates darkness that blinds and nearly deafens those within, confuses the sense of touch, and weakens and later copies the powers of those within.<ref>Grue, Brian Laborn – Controls the West side of the city. His powers allow him to generate a darkness that consumes or dampens visual and most auditory information, as well as some specific signals. This serves to blind and nearly deafen those within, confuses the sense of touch, dampens the effects of radiation and weakens the powers of those within (to varying ends). Since his second trigger event, Grue has the ability to use a single, weaker, less informed version of a power anyone within his darkness possesses. This second trigger event proved traumatic enough that he’s stepped down from his position as group leader. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Mover|Brute|Blaster=
|-
|Grumman
|Mover 6, Brute 8 or Mover -1, Blaster 9<ref>◈ GRUMMAN; Eric Stodt
Classification: Mover 6, Brute 8 or Mover -1, Blaster 9
Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)</ref>
|Can fly through solid concrete or meet bullets head-on without being harmed. (In his Mover state only).<ref>Powers:
In his mover state, Grumman can effectively turn on a dime, moving at roughly eighty kilometers an hour. In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake. He can fly through solid concrete or meet bullets head-on without being harmed. Further tests proved difficult as he avoided the hazards. - PRT Quest (Anchorage)</ref>|}} |-
{{#switch:{{{class}}}|All|Brute=
|-
|Hadhayosh
| colspan="2" |See: Behemoth.|}}
|-
{{#switch:{{{class}}}|All|Thinker=
|-
|Harbringer
| colspan="2" |See: Number Man.|}}
|-
{{#switch:{{{class}}}|All|Brute=
|-
|Hatchet Face
|Brute<ref name=":1">Hatchet Face was a brute. His claim to fame was attacking a news
station where a superhero was being interviewed and brutally cutting the
hero down, stripping them of powers and then butchering them with
swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he
started out as a brutal vigilante, but quickly left that mission behind in favor of a simpler, brutal agenda of taking what he wanted and
cutting down the biggest boys and girls around. - Reddit comment by wildbow.</ref> |Enhanced strength and toughness.<ref name=":1" />|}} |-
{{#switch:{{{class}}}|All|Master=
|-
|Heartbreaker
|Master<ref name=":9">‘Mover’, therefore, covers anyone that can cross great distances at a
time. Flight, teleportation, superspeed (Armsmaster uses this
designation in 8.2). ‘Master’ refers to the ability to control others
or (in the case of specialized cases of other powers, like Tinkers) to
create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit
this classification. Bitch is kind of an outlying case in this
category because she doesn’t have absolute control or loyalty from those
she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to
obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, wildbow comment.</ref> |Has the ability to manipulate emotions of anyone within his range. The effects are long term or permanent.<ref>Heartbreaker was what you got when someone had a power like Gallant, the
ability to manipulate emotions, and absolutely no compunctions about
using it selfishly. Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you. He just needed to be near you, and the effects were long term or permanent. - Buzz 7.1</ref>|}} |-
{{#switch:{{{class}}}|All|Master=
|-
|Hellhound
| colspan="2" |See: Bitch.|}}
|-
{{#switch:{{{class}}}|All|Master=
|-
|Hijack
| colspan="2" |See: Regent.|}}
|-
{{#switch:{{{class}}}|All|Changer|Brute=
|-
|Hookwolf
|Changer 4, Brute 7<ref>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of
homicides or suspected homicides I’ve seen on someone who wasn’t already
in prison. Thick file, I take it he has lots of followers?” - Sentinel 9.1</ref>
|Can replace parts of his body with metal shapes comprised of blades, hooks and needle points, all violently shuffling next to each other.<ref>Hookwolf – A onetime contestant in underground Parahuman fighting tournaments, he found his way into Empire Eighty Eight after murdering a stadium manager, then formed a splinter group after Kaiser’s death. His journey has led him to the Slaughterhouse Nine. A ‘caniform metalstorm’, Hookwolf is a powerful shapeshifter with the ability to replace parts of his body with shapes comprised of blades, hooks and needle points, all violently shuffling amongst one another. His favored form is a quadruped ‘wolf’, thus his name. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Thinker|Striker=
|-
|Horizon
|Thinker 3, Striker 1-12*<ref name="Horizon1">HORIZON; Maria Whitworth
Classification: Thinker 3; Striker 1-12*
Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon</ref> |Has three types of enhanced senses. Can use only one at a time.<ref name=" Horizon1" />|}} |-
{{#switch:{{{class}}}|All|Thinker=
|-
|Hunch
|Thinker<ref name=" Thinker1" />
|Provides vague information.<ref name=" Thinker1" />|}}
|-
{{#switch:{{{class}}}|All|Stranger=
|-
|Imp
|Stranger 5<ref>He nodded. “Well enough. There’s no risk in letting them near Saint.
Imp is a stranger-five, Canary is a master eight, but I would be very,
very surprised if she had taken control of anyone here for the purposes
of misleading us or breaking Saint out.” - Cockroaches 28.2</ref>
|Able to become unnoticeable, to the point that people she attacks don’t remember she attacked them.<ref>Her power renders her unnoticeable, to the point that people she attacks don’t remember she attacked them. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Thinker=
|-
|Jack Slash
|Thinker<ref>Jack seemed so pleased with himself.
Jack has a thinker ability.
What? Not precognition.
“Or is it about doing something significant? Does killing Scion count?” - Interlude 26b </ref> |Enhanced intuition concerning parahumans.<ref>Question: We
do see that Imp's power rendered her undetectable to almost every
single one of the Nine (excepting Cherish and maybe Hatchet Face, if she
got too near him). Would Jack still have gotten around her by somehow
always ducking or standing in the wrong place or even slashing out at apparently empty air?
Answers by wildbow: A combination of what Jaki said (Imp gets nudged away by her shard, she gets a bad feeling as she prepares to attack, and if and when
she does attack her attack is off-target, or she hesitates, creating a
window), intuition on Jack's part (suspicion, a hyperawareness of odd details, the movement of air in the room, 'it's too quiet', etc., happening to move to another location just as Imp strikes out), and leverage of the broadcast... Crawler wakes to initial commotion, he uses
his full senses with his shard happening to kick into full gear (a la
Skitter and her varying range) and/or moves across room, forcing Imp to back up from Jack, Shatterbird lashes out in a blind attack that happens
to connect.
Posted on Sufficient Velocity </ref>|}} |-
{{#switch:{{{class}}}|All|Blaster=
|-
|Jamestown
|Blaster<ref name="Jamestown1">Jamestown Radiation
blaster, could focus effects to turn individuals into docile (to him)
mutants, driven largely by cannibalistic hunger and fear of being irradiated further. - parahumanList, bolded edit by wildbow.</ref> |Can focus radiation on individuals to turn them into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further.<ref name=" Jamestown1" />|}} |-
{{#switch:{{{class}}}|All|Blaster|Striker|Trump=
|-
|Jouster
|Blaster/Striker<ref name="Jouster1">Jouster’s blaster-striker hybrid power involved his lance, a power that
conducted along the usual channels, only the form it took varied. He
speared through the computer, then swung the blunted side of the weapon
at the couch. The woman rolled out of the way, and energy rippled away
from the lance, freezing and shredding cushions.
He could choose the effect, making it fairly versatile. Concussive
blasts, fire, ice, lightning, suction and disintegration, among other
things. Trick was that he had to hit to deliver the effect. - Drone 23.1
</ref>, Trump<ref><Bruticus> He's got a set, he can't just create more, right?
<Wildbow> That's not quite how it works, Brut
<Wildbow> TRUMP touches on trump powers and the type of trump
trigger that gives the type of trump power (not a hard rule, mind you)
<Wildbow> In Jouster's case, he's a one-four.
<Bruticus> Ah
<Wildbow> The fact that it's an 'augment weapon' striker power is
set in stone, and the elemental variable is chosen by him. - IRC chat archived Spacebattles</ref>
|Can conduct a variety of effects through his lance, choosing which one.<ref name=" Jouster1" />|}}
|-
{{#switch:{{{class}}}|All|Thinker=
|-
|Kismet
|Thinker<ref name="Kismet1">“Kismet, balance thinker,” the Caucasian said. He wore a white robe
with a hard, faceless mask that had only slits for the eyes. - Crushed 24.3</ref>
|Calls himself a 'Balance Thinker'.<ref name=" Kismet1" />|}}
|-
{{#switch:{{{class}}}|All|Brute=
|-
|Koschei
|Brute<ref name="Koschei1">“Koschei is a Brute. He dies, he disappears, only to emerge from a nearby location, bigger, uglier, tougher, stronger, and a little stupider. He’s gnarled and enough deaths may well see him rendered immobile by the side effects. He appears to be leading this group. Expect him to have guns. He’s strong enough to carry a small arsenal.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref>
|Disappears on death, only to emerge from a nearby location, bigger, tougher and stronger, but less intelligent.<ref name="Koschei1" />|}}
|-
{{#switch:{{{class}}}|All|Brute=
|-
|Krieg
|Brute<ref name="Krieg1">Krieg Wide range kinetic manipulation, more powerful closer to him, resulting in brute classification. - parahumanList, Bolded edit by wildbow.</ref>
|Wide range kinetic manipulation, more powerful closer to him.<ref name="Krieg1" />|}}
|-
{{#switch:{{{class}}}|All|Shaker=
|-
|Labyrinth
|Shaker 12<ref>“Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?”
“The girl has cognitive deficiencies that reduce the effective threat
she poses, but yes. Again, that group is not an imminent threat. In
the current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Sentinel 9.1 </ref> |Has the ability to manipulate her immediate environment almost completely.<ref>Labyrinth – Retains the ability to manipulate her immediate environment almost completely. While this only extends a relatively short distance around her, her influence gradually radiates outward as she remains in one place for a time. One of the more extreme
examples of how powers can affect one mentally, she veers between
lucidity and a dissociative fugue state. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Blaster|Mover|Shaker=
|-
|Lady Photon
|Blaster 4, Mover 3, Shaker 3<ref name="Lady_Photon_Laserdream1">Edit by wildbow</ref>
|Can project lasers from her hands.<ref name=" Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream
and Glory Girl. Mother and daughter shared the same general powers;
flight, the ability to raise forcefield bubbles around themselves, and
the ability to project lasers from their hands. As a consequence, their
fight with Purity was something of a light show. - Buzz 7.9</ref>
Capable of flight.<ref name=" Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their
fight with Purity was something of a light show. - Buzz 7.9</ref>
Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their
fight with Purity was something of a light show. - Buzz 7.9</ref>|}}
|-
{{#switch:{{{class}}}|All|Blaster|Mover|Shaker=
|-
|Laserdream
|Blaster, Mover, Shaker<ref name="Lady_Photon_Laserdream2" /><ref name="Lady_Photon_Laserdream1" />
| Can fire laser blasts, stronger than Lady Photon's.<ref name=”Laserdream1”>Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields
and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>
Capable of flight, weaker than Lady Photon’s. <ref name=”Laserdream1”>Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields
and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>
Can create forcefields, with less aptitude than Lady Photon. <ref name=”Laserdream1”>Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields
and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref> |-
{{#switch:{{{class}}}|All|Breaker|Blaster=
|-
|Legend
|Breaker<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Interlude 14.5 (Bonus Interlude)</ref>, Blaster<ref>Legend
A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, Bolded edit by wildbow.</ref>
|Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned into his energy form for a split second. In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet. His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be. Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body. Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight. Leviathan and Behemoth had managed to land blows of that magnitude. - Interlude 14.5 (Bonus Interlude)</ref>|}}
|-
{{#switch:{{{class}}}|All|Thinker|Stranger|Mover=
|-
|Leonid
|Thinker, Stranger, Mover<ref name="Leonid1">Secondary powers of sound detection and sound manipulation, adjusting select things to be up to twice as loud or absolutely silent. It gave him a stranger classification, a thinker classification.His third power was a mover power. - Venom 29.6</ref>
|Can teleport by phasing into sound.<ref>Leonid screamed, double volume, and it was an eerie, echoing scream that bounced through the area, each echo lower in pitch than the last. Not that he needed it to reach that far. Each echo of the scream coincided with a fraction of him fading out of existence. Simultaneously phasing those parts of him in behind our group. Canary had started to sing, nervous, but Leonid faded in behind her. Two seconds to teleport. – Venom 29.6</ref>
Secondary powers of sound detection and sound manipulation.<ref name=" Leonid1" />|}}
|-
{{#switch:{{{class}}}|All|Blaster|Shaker=
|-
|Lightslinger
|Blaster/Shaker 8<ref name="Lightslinger1">◈ LIGHTSLINGER; Camden Ito
Classification: Blaster/Shaker 8
Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)</ref>
|Turns nearby light sources into weapon emplacements.<ref name="Lightslinger1" />|}}
|-
{{#switch:{{{class}}}|All|Blaster =
|-
|Lightstar
|Blaster<ref name="Lightstar1">Edit by wildbow.</ref>
|Creates slow moving projectiles (around half the speed of a thrown basketball) that he could detonate concussively at will.<ref name=" Lightstar1" />|}}
|-
{{#switch:{{{class}}}|All|Striker= |- |Licit |Striker<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2)</ref> ‘’Note: This might be a mistake. Licit’s powers indicate a Shaker rating.’’ |Can make forcefields in basic geometric shapes, suspended in air. Can allow others to pass through these forcefields at will.<ref>Licit is a little more viable as a hero, making forcefields in basic geometric shapes, suspended in air. Cubes, spheres, cones, etc. He can allow others to pass through these forcefields at will, or make them relatively impenetrable. He's fit, driven, and focused, but his mindset and approach to things make the big city bad for him - he's exceedingly susceptible to bad influences, particularly where partying, sex, drugs, and drama are involved. In a small town, he's distanced from the worst of that, and he remains reasonably happy. He takes on more active duty than Edict, maintaining a stricter police-PRT liason role, going on ride-alongs and ensuring the local police stay up to date. Like Edict, he'll frequently go to other small towns to check in on things if there's a new cape or something, help with out-of-town crises, etc, and the PRT receiving him know to keep tabs on him during leisure hours. – reddit comment by wildbow.</ref>|}} |-
{{#switch:{{{class}}}|All|Brute|Blaster=
|-
|Lung
|Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung. PRT powers designation Brute 4-9
asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading
or viewing this log are directed to see page three and four of
prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance
of escape following interment in the Baumann Parahuman Containment
Center rests at a fairly steady .000041% with no gross deviations in any
likely scenarios. Within acceptable limits. Will be processed to cell block W.” - Interlude 6</ref>
|Gradually transforms over the course of a conflict, gaining armor plating, enhanced strength, enhanced pyrokinesis, regeneration, and other benefits.<ref>Lung – A half-Chinese, half-Japanese individual, he was
sent to prison in the East and eventually escaped, making his way to
America, where he defeated and absorbed a number of sub-gangs, retaining
all the Asian members. Tall and bearing tattoos of dragons up his
arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength,
regeneration, claws, enhanced pyrokinesis, and other benefits. At the
most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Striker=
|-
|Madcap
| colspan="2" |See: Assault.<ref name=" Assault1" />|}}
|-
{{#switch:{{{class}}}|All|Breaker|Brute=
|-
|Manpower
|Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref>
|Has an electromagnetic augmentation, allowing for superstrength and durability.<ref>Manpower, Neil Pelham (Deceased) – Lady Photon’s husband. Had an electromagnetic augmentation allowing for superstrength and durability. Wore a white and yellow costume with a lightning bolt motif, but perished in the Endbringer arc. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker|Changer=
|-
|Marquis
|Shaker, Changer<ref name="Marquis1">Marquis – Amy Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)</ref>
|Capable of manipulating bones, including his and any exposed bone of his enemies.<ref name="Marquis1" />|}}
|-
{{#switch:{{{class}}}|All|Breaker=
|-
|Menja
|colspan="2" |See: Fenja.<ref name="Fenja2" />|}}
|-
{{#switch:{{{class}}}|All|Stranger=
|-
|Miasma
|Stranger<ref name="Miasma1">Miasma was a stranger, invisible and undetectable but for an odorless gas he gave off that wore away at other’s minds, causing headaches, ringing in the ears, watery eyes and eventual blindness, memory loss and coma. - Sting 26.5</ref>
|Invisible, inaudible and emits a colorless, odorless, poison gas.<ref name=" Miasma1" />|}}
|-
{{#switch:{{{class}}}|All|Master|Shaker=
|-
|Mockshow
|Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat
in vehicles. Original plan may hit a snag. Topsy’s got a newbie
supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Scarab 25.3</ref> |Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power,
though, put her in the same general category as Rachel. She empowered
minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Scarab 25.3</ref>|}} |-
{{#switch:{{{class}}}|All|Blaster|Shaker=
|-
|Mokosh
|Blaster/Shaker<ref name="Mokosh1">“The
only other one we can identify by name is Mokosh. She’s a
Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever
limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp
enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref> |Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.<ref name="Mokosh1" />|}} |-
{{#switch:{{{class}}}|All|Master|Trump=
|-
|Monokeros
|Master/Trump<ref>◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal
Classification: Master/Trump
Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by wildbow. </ref> |Can attack an person with a wave of emotion, while also becoming immune to anything that person does, can see through their eyes and observe memories.<ref>Monokeros can, at whim, with only a brief period between each selection, apply her power to a nearby individual she is aware of. While under the effect of her power, the individual is attacked with an overwhelming wave of emotion, typically admiration for Monokeros. Though this can be resisted for a time, Monokeros also remains immune to anything and everything that individual does, has clairvoyance through their eyes, and can psychometrically observe their history/memories, though apparently not to an overwhelming degree of accuracy. - WD Helena, document by wildbow.</ref>|}} |-
{{#switch:{{{class}}}|All|Master=
|-
|Moord Nag
|Master<ref name="Moord_Nag1">Moord Nag Master pet 'scavenger' gains permanent increase in size and power by consuming the dead - parahumanList, bolded edit by wildbow</ref>
|Has a 'scavenger' pet that gains permanent increase in size and power by consuming the dead.<ref name=”Moord_Nag1" />|}}
|-
{{#switch:{{{class}}}|All|Changer=
|-
|Mush
|Changer 4<ref name=”Merchants1”>Weld took the folders and opened the one for the Wards, glanced through
it to memorize the faces of his new team. Then he went to the next
file, “Then the top priority as far as opposition goes is… the Archer’s
Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker
2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing
something?” - Sentinel 9.1</ref>
|Can form amorphous or vaguely humanoid bodies out of trash, mud, dirt and sand.<ref> Mush (Deceased) – Classified as a Shifter, Mush could form amorphous or vaguely humanoid bodies out of trash, mud, dirt and sand. Killed by the Nine. – Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker=
|-
|Narwhal
|Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
|An unparalleled wielder of forcefields.<ref>Narwhal – Leader of both ‘The Guild’ and of the
Protectorate station in Toronto, Ontario. Narwhal is an unparalleled
wielder of forcefields. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Changer|Stranger=
|-
|Night
|Changer 8, Stranger 3<ref name=”The_Pure1”>“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”
“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”
“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1 </ref> |Can transform into an inhuman creature, but only when unobserved by conventional sight.<ref>Can transform into an inhuman creature with enhanced speed and strength and a nigh-invincible exterior, but only when unobserved by conventional
sight. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Breaker=
|-
|Night Hag
|Breaker<ref name="Night_Hag1">Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.</ref>
|Can transmute her environment into a special material by 'infecting' it. Could reform herself from any lingering infected ground.<ref name="Night_Hag1" />|}}
|-
{{#switch:{{{class}}}|All|Master=
|-
|Nilbog
|Master<ref name=":9" />
|Has the power to create life, collecting raw biological material and using it to fashion minions.<ref>Nilbog – A crazed lunatic, Nilbog gained the power to
create life, collecting raw biological material and using it to fashion
minions. With this power, he has settled in a small town and
depopulated it to repopulate it with his own creations. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Thinker=
|-
|Number Man
|Thinker<ref>Because she fits in the same category as Eidolon, I thought. Too dangerous to allow her to make contact with the man.
I wasn’t even that comfortable with them helping here,
but there weren’t a lot of excellent options for thinker capes who
could simply cut right through the layers of deceptions the enemy had been using. - Sting 26.5 </ref> |Understanding the world through numbers.<ref>Child’s play, all of it. The money, with its imaginary value, it was something he breathed.
Setting up the tools to manipulate it had taken a little time, but
that was it. Numbers were the fundament of the universe, as much a
fabrication as money in some ways, more real than anything else in
others.
He understood numbers, and through them, he understood everything. - Interlude 21 (Donation Bonus #1)</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker|Tinker=
|-
|Ogun
|Shaker/Tinker<ref name="Ogun1">◈ OGUN; Mulatu Desalegn
Classification: Tinker-Shaker
Tinker produces devices by passively altering surroundings, without active tinkering. - WD Helena, document by wildbow.
</ref>
|Produces devices by passively altering surroundings, without active tinkering.<ref name="Ogun1" />|}}
|-
{{#switch:{{{class}}}|All |Thinker=
|-
|One
|Thinker<ref name="One1">One Brainwashing-capable thinker - parahumanList, Bolded edit by wildbow.</ref>
|Capable of brainwashing.<ref name=" One1" />|}}
|-
{{#switch:{{{class}}}|All|Trump|Striker=
|-
|Othala
|Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'
In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref>, Striker<ref>Othala's power grants powers. It does so by means of a striker venue (touch) and it's a positive relationship. - reddit comment by wildbow.</ref> |Can grant powers with a touch, drawing them from a limited set.<ref>Othala
– Can grant powers with a touch, drawing them from a limited, rather
basic subset, including enhanced speed, strength, invincibility and flight. Othala wears a red bodysuit with a rune at the chest. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Stranger =
|-
|Othello
|Stranger<ref>“Othello’s a stranger,” Tattletale said. “I’d think he has an imaginary
friend who can mess around with us, but I didn’t see any sign of anyone invisible walking around.” - Imago 21.1</ref>
|Has a mirror-self that travels in a parallel dimension yet retains the ability to perceive and act upon this one.<ref>“He has a mirror self,” she said. “Who walks in a world very similar to
this one. This self has a limited ability to affect our world, and
can’t be affected by us. Othello can push himself into that other world
to bring his other self into ours, and vice versa. One leaves, the
other enters. It looks very much like teleportation or invisibility. It isn’t.” - 21.4</ref>|}} |-
{{#switch:{{{class}}}|All|Master=
|-
|Parian
|Master 6<ref>“Parian,” Kid Win replied. “A parian doll was a kind of doll about a
hundred and fifty years ago. Though Parian’s costume is actually
closer to a more classical Victorian style porcelain doll, from the same
era.”
“Oh.” That was random. What kind of guy knew that much about dolls?
He went on, “She’s a rogue. Fashion student with the costume and stuffed animals as a gimmick to help her build for a professional reputation and stand out. Tentative rating of Master-6, but we haven’t really seen her fight, outside of the Leviathan encounter.” - Sentinel 9.2 </ref> |Has fine manipulation of smaller and lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting.<ref>Parian, Sabah
– Controls the northern end of the city. Not an official member of the group, but tied to their alliance. Once a ‘rogue’, Parian saw many of
her friends, family and classmates die when the Slaughterhouse Nine attacked the territory she was protecting. In the hopes of protecting and supporting others, and perhaps giving the Undersiders a more moral voice, she has joined their alliance and taken control of a territory of
her own. Parian’s powers allow her fine manipulation of smaller and
lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting. She has used this to fashion cloth dolls she animates. Wears a frock as a costume, with a porcelain doll’s face for a mask, and a wig of golden curls. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Stranger|Master=
|-
|Psychosoma
|Stranger 4, Master 7<ref>“Psychosoma,” I reported. “Stranger four, master seven. First squad,
get guns trained on him, everyone else, scan the area. Master
protocols. Confirm everything.” - Sting 26.5</ref>
|Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.<ref>Golem was panting as he rested on the ground. Psychosoma’s monsters
emerged from the smoke, one using the same ledges he’d created to
descend, the other crawling on the outside of the building. Homeless,
to look at them, twisted into monstrous shapes. False shapes. He could
deal enough damage and break the effect, and they’d be human again,
unhurt. - Interlude 26a</ref>|}} |-
{{#switch:{{{class}}}|All|Blaster|Mover=
|-
|Purity
|Blaster 8, Mover 4<ref name=”The_Pure1”>“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”
“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”
“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1 </ref> |Can generate devastating light blasts.<ref name=”Purity1”>Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref>|}} Has the ability to create kinetically charged light to move through the air at high speeds.<ref name=”Purity1”>Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Mover|Blaster=
|-
|Rail
|Mover/Blaster 2<ref>◈ RAIL; Sadie J. Austin
Classification: Mover/Blaster 2
Grants temporary invulnerability while moving touched targets or self a set distance. - PRT Quest (Anchorage)</ref>
|Can touch objects to move them a set distance of forty-three feet along any horizontal plane.<ref>Initial tests indicate that Rail can touch objects to move them a set distance of forty-three feet along any horizontal plane. - PRT Quest (Anchorage)</ref>|}}
|-
{{#switch:{{{class}}}|All|Master=
|-
|Regent
|Master<ref name=":5" />
|Can gain complete and total control over the body of somebody he has spend enough time with.<ref>Regent, Alec (Also Jean-Paul Vasil) – Controls the
southeast end of Brockton Bay, a shantytown area which suffered badly
from the attack. Sixteen, Alec is fairly amoral, stemming from a
childhood spent growing up under the shadow of the emotion controlling
supervillain Heartbreaker. His powers allow him to provoke uncontrolled
movements or spasms of particular body parts, but his true abilities
come to bear when he can gain long-term access to a victim, decoding their nervous system and gaining complete and total control over their body. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Master|Shaker=
|-
|Romp
| colspan="2" |See: Mockshow.|}}
|-
{{#switch:{{{class}}}|All |Thinker=
|-
|Roulette
|Thinker 4<ref>◈ ROULETTE; Desdemona Shelley (“Dez”)
Classification: Thinker 4
False Precognition, “Shotgun precognition”. - PRT Quest (Anchorage) - Roulette </ref> |Views a spread of futures.<ref>Roulette can, in her words, ‘shotgun precog’. She views a spread of futures in a matter of moments, with the number of events and the length of the viewing periods varying depending on the time since the last ‘shotgun’, her emotional state and her degree of rest. The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively. The ability hits a ceiling at the point where she is incapacitated for longer than the visions last. - PRT Quest (Anchorage) - Roulette</ref>|}} |-
{{#switch:{{{class}}}|All|Shaker=
|-
|Rune
|Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
|Can touch an object to attune to it, after which point she can manipulate it using telekinesis.<ref>Rune
– The youngest member of Empire Eighty-Eight at present, a teenage
girl, Rune can touch an object to attune to it, after which point she has the ability to telekinetically manipulate it. These objects can weigh several tons each. Rune wears a robe in black and red. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Breaker=
|-
|Scion
|Breaker<ref>Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. Shadow Stalker was one. Scion was apparently another. - Sentinel 9.2</ref>
||}}
|-
{{#switch:{{{class}}}|All|Blaster=
|-
| Scrub
|Blaster 8-10<ref name="Scrub1">“Uncontrolled matter-annihilation bursts in his immediate vicinity,” I said. “Ex-member of the Merchants, a local gang of dealers and users.”
“Blaster-eight, easy, if not a straight ten, despite his relatively short range,” Tattletale supplied, “But I’m not sure he does what Skitter thinks he does, and that’s why I want to talk to him.” - Queen 18.5 </ref> |Can create uncontrolled matter-annihilation bursts in his immediate vicinity.<ref name=" Scrub1" />|}} |-
{{#switch:{{{class}}}|All|Breaker|Stranger|Mover=
|-
|Shadow Stalker
|Breaker 3 (Stranger 2, Mover 1<ref name=”Wards1”> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”
“Geez louise. The others?”
“Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.”
- Sentinel 9.1</ref>
|Can become semi-gaseous and transparent, allowing her to pass through solid surfaces.<ref>Capable of shifting herself into a ‘shadow state’, she can pass through walls, is lightweight, and passes these benefits on to her equipment, including shots fired by her crossbow bolts. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Shaker=
|-
|Shatterbird
|Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
|Has the ability to manipulate glass at will over a wide area.<ref>Shatterbird (Missing) – Typically the
one that heralds the arrival of the Slaughterhouse Nine at a new city,
Shatterbird is a silicakinetic with the ability to manipulate glass at
will over a wide area. She was born in the Arab Emirates and dosed with
a Cauldron formula, prompting the manifestation of her powers and the
deaths of thousands. Eventually made her way to London, then America, joining the Slaughterhouse Nine. She was kidnapped by the Undersiders and controlled by Regent for some time, escaped in the Echidna Arc, and is expected to have died in the collapse of Coil’s base. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Shaker=
|-
|Shén Yù
|Thinker<ref name=" Shen_Yu1">Shen yu Thinker,
maintained expert tactical abilities and understanding of movements and maneuvers, giving a pseudo-clairvoyance regarding battlefields - parahumanList, Bolded edit by wildbow.</ref>
|Maintained expert tactical abilities and understanding of movement and maneuvers, giving a pseodo-clairvoyance of the battlefield.<ref name="Shen_Yu1" />|}} |-
{{#switch:{{{class}}}|All|Blaster|Mover|Shaker=
|-
|Shielder
|Blaster <=3, Mover <=2, Shaker >=4<ref>Edit by wildbow</ref>
| Can fire laser blasts weaker than Lady Photon's.<ref name=Shielder1>Shielder (Deceased) – Youngest child
of Lady Photon and Manpower. The inverse of his sister, was a very
strong forcefield user, with little to no flight and weak laser blasts.
Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>
Capable of flight, slower than Lady Photon’s .<ref name=Shielder1>Shielder (Deceased) – Youngest child of Lady Photon and Manpower. The inverse of his sister, was a very strong forcefield user, with little to no flight and weak laser blasts.
Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>
Can create forcefields stronger than Lady Photon’s .<ref name=Shielder1>Shielder (Deceased) – Youngest child of Lady Photon and Manpower. The inverse of his sister, was a very strong forcefield user, with little to no flight and weak laser blasts.
Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Master=
|-
|The Siberian
|Master<ref name="Siberian1">“I’ll explain for those of you who lack access to the PRT records or the time to peruse them. Siberian is not a brute-class cape. Siberian is a ‘master’, and the striped woman is a projection. I caught a glimpse of the man who is creating the projection before they retreated.” - Interlude 14.5 (Bonus Interlude)</ref>
|Can create an unstoppable and untouchable projection in the form of striped woman.<ref name=" Siberian1" /><ref>The Siberian (Deceased) – A recurring nemesis of the
Triumvirate, the Siberian’s skin is striped with black and white,
leaving her nationality uncertain. Her powers make her unstoppable and
untouchable, with no armor protecting against her blows, no object
barring her way, no weapon touching her, and no power affecting her. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker=
|-
|Skidmark
|Shaker 2<ref name=”Merchants1”>Weld took the folders and opened the one for the Wards, glanced through
it to memorize the faces of his new team. Then he went to the next
file, “Then the top priority as far as opposition goes is… the Archer’s
Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker
2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing
something?” - Sentinel 9.1</ref>
|Capable of creating an effect that coats an area and pushes things in one direction.<ref>Skidmark (Deceased) – Leader of the
Merchants, Skidmark was a meth addict in a serious state of physical
decline and ill health. Capable of creating an effect that coated an
area and pushed things in one direction. Killed by the Nine. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Changer=
|-
|Skinslip
|Changer<ref name="Skinslip1">Skinslip was a minor regenerator with a changer ability, allowing him to manipulate his own skin. I could see him using it to scale a surface. He extended that ability by flaying people and crudely stitching or stapling their skin to his own. The regeneration connected the tissues and extended his power’s breadth and reach, but it didn’t prevent all rejection or decay, forcing him to replenish it from time to time. He was a newer member, but they’d still cloned him. - Sting 26.5</ref>
|Can manipulate his own skin and staple the skin of others to his own.<ref name="Skinslip1"/>|}}
|-
{{#switch:{{{class}}}|All|Master|Thinker=
|-
|Skitter
|Master 5<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through
some blackberry device with his free hand. “Designation Master-5,
specifically arthropodovoyance, arthropodokinesis. No super strength.” - Extermination 8.5</ref>, Thinker 1<ref>“Prescience. Interesting,” the Director called out, as I ducked low and
used the cubicles to hide. “We assigned you a thinker-one
classification, but perhaps we fell short.” - Monarch 16.2</ref> (later: Master 8, Thinker 1<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said. “She’s on record as a master eight, thinker one. The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Cell 22.1</ref>) |Can control arthropods and other simple lifeforms, with a wide range and the power to individually control each insect.<ref>Taylor Hebert, Skitter– A 16 year old native of Brockton Bay, Taylor gained the power to control arthropods and other simple lifeforms, sensing what they sense to varying degrees. With a wide range (spanning nine to fifteen hundred feet around her) and the power to individually control each insect, she relies on versatility and
strategic thinking to seize the advantage in battle.Her powers manifested in January 2011, triggered by a bullying campaign by
her former best friend and two other girls. She found a measure of escape with her dream of becoming a superhero, but things didn’t quite work out that way. She’s now one of the controlling powers in Brockton Bay, a villain warlord in charge of the Boardwalk, with a small contingent of followers working under her, and leader of the Undersiders. - Cast (In Depth)</ref> Receives sensory input from the bugs she controls.<ref>Long story short, Taylor’s sensory input from the bugs is vastly different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when
Bitch attacked her) without really noticing she was doing it. Things
are that thin, that easy to block out. - wildbow comment for Shell 4.3</ref>|}} |-
{{#switch:{{{class}}}|All|Shaker|Mover=
|-
|Snaptrap
|Shaker 7, Mover 1<ref name="Snaptrap1">◈ SNAPTRAP; Ryan Murray
Classification: Shaker 7, Mover 1
Gravity traps with optional cutting edges and crushing offensive applications. - PRT Quest (Anchorage)
</ref>
|Can create gravity traps with optional cutting edges and crushing offensive applications.<ref name="Snaptrap1" />|}}
|-
{{#switch:{{{class}}}|All|Blaster|Brute=
|-
|Snubnose
|Blaster 3 (Brute 5)<ref name="Snubnose1">'◈ SNUBNOSE; Zoe Shane'
Classification: Blaster 3 (Brute 5)
Short range bursts of sparks, applying a forceful pushing effect. Power is
used in perpetuity in costume, to keep a heavy armored suit mobile. - PRT: Department Sixty Four, thread II [Worm Quest]</ref>
| Releases short range bursts of sparks, applying a forceful pushing effect.<ref name=" Snubnose1" />
Wears a heavy armored suit, using her power to keep it mobile.<ref name="Snubnose1" />|}}
|-
{{#switch:{{{class}}}|All|Shaker|Blaster|Brute|Mover|Stranger=
|-
|Sploosh
|Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name="Sploosh1">➥ SPLOOSH; Real name unknown
Disposition: Villain (B)
Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2
Last known location: Anchorage
Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.
Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage)
</ref>
|Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name="Sploosh1" />|}}
|-
{{#switch:{{{class}}}|All|Tinker|Mover|Thinker= |- |Squealer |Tinker 2/Mover 3<ref name=”Merchants1”>Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Sentinel 9.1</ref>, Thinker<ref name=" Squealer 1">Power: Driven - Squealer’s thinker power gives her 5 in Drive. She can take a -1 penalty to her skill ranks to operate it at full capacity while still maintaining some physical contact with the controls, and take a full-round of actions while controlling the vehicle (ie. shooting a full round with a machinegun while steering). - Playtest Capes, document by wildbow. </ref> |Specializes in large scale vehicles.<ref>Power: Mad Maxine - Squealer is a large scale vehicle tinker, her build list follows at the end of this entry. She can reduce the time of builds by 20%, skip a higher quality required component, or allow another augmentation (to a maximum of double standard) by adding the ‘make it bigger’ option on the list. ‘Make it bigger’ and added augmentations still require raw materials. – Playtest Capes, document by wildbow.</ref> More capable at operating vehicles.<ref name=" Squealer 1" />|}} |-
{{#switch:{{{class}}}|All|Blaster|Shaker=
|-
|Starlet
|Blaster/Shaker 4<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.”</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2
</ref>
|Can shoot exploding darts of light.<ref>Bambina landed atop the wall. Her teammates landed beside her, each
holding one hand. They looked a little worse for wear. Starlet was
firing darts of light at Rime, the darts exploding mid-way through the
air to block Rime’s path when she tried to advance. Between Starlet and
the sniper, she wasn’t able to advance. - Drone 23.2</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker=
|-
|Stormtiger
|Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
|Has the ability to manipulate the air around him.<ref>Stormtiger
– A contestant in the same underground fighting tournaments as
Hookwolf, Stormtiger has aerokinesis, the ability to manipulate the air around him. He has two known special techniques: the ability to compress air into claw shaped forms around his hands and detonate it explosively, and the ability to use his aerokinesis to carry scents to his nose, giving him the ability to sniff out opponents. Goes shirtless, with loose fitting pants and chains, and a white tiger mask. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Thinker=
|-
|Tattletale
|Thinker 7<ref>“The one that is speaking is Tattletale, member of the Undersiders,”
Armsmaster spoke, his voice a hair away from being a growl, “A master
manipulator, penchant for head games, likes to pretend she’s psychic but
she isn’t. We don’t know her power, possibly clairvoyance,
psychometry, or some combination thereof, but we’ve got her pegged as a Thinker 7.”
“Seven? I’m flattered,” Tattletale replied, grinning. - Extermination 8.7 </ref> |Possesses enhanced intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.<ref>Tattletale, Lisa Wilbourn (Also
Sarah Livsey) – Controls central Downtown, though she doesn’t show much presence. Seventeen years old, Tattletale possesses enhanced
intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge. This renders her a
master at obtaining information, cracking encryption and playing head
games with her enemies. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Tinker|Shaker|Thinker=
|-
|Tecton
|Tinker (Shaker)<ref>The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref name=”Tecton1”>“Tinker and thinker both. Architecture and geology sense. Armor lets
me ‘ground’ kinetic energy like you might do with electricity. These
are piledriver gauntlets,” he patted one gauntlet, “For creating
fissures, generating localized earthquakes and other controlled demolition.” - Queen 18.5</ref> |Has a specialization in architecture and seismic technology.<ref>Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles comment by wildbow</ref> Possesses a geology sense.<ref name=" Tecton1" />|}} |-
{{#switch:{{{class}}}|All|Shaker=
|-
|Tōng Líng Tǎ
|Shaker<ref name="Tong_Ling_Ta1">Tong Ling Ta/Ziggurat Produced shaker waves that altered terrain within their scope, raising, restructuring, or leveling buildings. - parahumanList, Bolded edit by wildbow.</ref>
|Produces waves that altered terrain within their scope, raising, restructuring, or leveling buildings.<ref name="Tong_Ling_Ta1" />|}}
|-
{{#switch:{{{class}}}|All |Master=
|-
|Tongue-Tie
| colspan="2" |See: Edict.|}}
|-
{{#switch:{{{class}}}|All||Shaker|Mover=
|-
|Trapper
| colspan="2" |See: Snaptrap.<ref>Snaptrap may never qualify as a team leader, despite consistently good performance over a decade of experience. In his previous identity as WRD_TRAPPER, he established habits that may be hard to break. - PRT Quest (Anchorage)</ref>|}}
|-
{{#switch:{{{class}}}|All|Blaster|Shaker=
|-
|Tunguska
|Blaster 6 or 8/Shaker 6<ref>“Tunguska and Virago,” McKay reports.
“Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37</ref><ref name="Tunguska1">➥ TUNGUSKA; Real name unknown
Disposition: Villain (A) Classification: Blaster 8/Shaker 6
Last known location: BC Protectorate Secure Custody
Second in command of the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has at least nine murders in his file.
Tunguska produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour. One blast can level a building. Blasts have a minimum range, with Tunguska proving unable to form the blasts within four feet of himself. - PRT Quest (Anchorage)</ref>
|Produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.<ref name="Tunguska1" />|}}
|-
{{#switch:{{{class}}}|All |Master=
|-
|Jed Tylor
|Master<ref name="Tylor1">➥ Unknown; Jed Tylor
Disposition: Unknown
Last known location: Anchorage
A local politician reached out to the PRT about her son, a reclusive and socially anxious master class cape. Jed’s socially anxious nature has led to him cutting off negotiations with the PRT for the time being. Apparently able to create functioning humanoid minions from each person within an area, at those people’s locations. - PRT Quest (Anchorage)
</ref>
|Able to create functioning humanoid minions from each person within an area, at those people’s locations.<ref name=" Tylor1" />|}}
|-
{{#switch:{{{class}}}|All |Thinker=
|-
|Über
|Thinker<ref name="Thinker1">He is. Über and Victor are both Thinkers. - wildbow comment on Cast (In Depth)</ref>
|Mastery of any one technique as long as he concentrates on it.<ref>Über and Leet (Missing) – A
thinker with the ability to be a master at anything he tries, and a
tinker with the ability to build anything, the two only barely managed
to be b-list supervillains with a video game theme. Disappeared after
working with Coil. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All |Master|Trump=
|-
|Unicorn IV
| colspan="2" |See: Monokeros.|}}
|-
{{#switch:{{{class}}}|All |Trump=
|-
|Upperhand
|Trump<ref name="Upperhand1">Upperhand Trump.
Could copy the general nature of powers with an output, and produced
his own output in form of powerful hypergravity, pulverizing targets. - parahumanList, Bolded edit by wildbow.</ref> |Can copy the general nature of powers with an output, and produces his own output in form of powerful hyper-gravity, pulverizing targets.<ref name=" Upperhand1" />|}} |-
{{#switch:{{{class}}}|All |Trump=
|-
|Usher
|Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'
In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref> |Can grant protection against powers to one individual.<ref>Usher - Consistent trump effect (one parahuman?), focused to the point of applying to one person, (threat to one individual), ranged application (blaster-esque situation?), protective (harm involved?). The trump effect blocks powers, implying that the relationship to the power at the time of the trigger is direct and negative. I'm picturing Usher being lifted by TK and dragged toward some threat (building's edge? churning machinery?) with the telekinetic further back, advancing. It fulfills the trend for gaining powers to have ironic consequences if he inadvertently cancels the other parahuman's powers while being threatened and held over a large drop, and that the resulting power reshapes his life to fling him again and again into confrontations vs. parahumans like the one that nearly killed him. - reddit comment by wildbow.</ref>|}} |-
{{#switch:{{{class}}}|All|Master=
|-
|Valkyrie
| colspan="2" |See: Glaistig Uaine.|}}
|-
{{#switch:{{{class}}}|All|Stranger=
|-
|Valefor
|Stranger<ref>Valefor was a stranger, less in terms of his ability to hide, and more in his ability to engage in subterfuge. - Interlude 20</ref>
|Has the ability to render anyone he makes eye contact with eminently suggestible to his commands.<ref>Stranger-type capes were classified that way due to their
capabilities in stealth and subterfuge. Valefor was more the latter.
He wasn’t stealthy, exactly, but his ability to perpetrate subterfuge was devastating.
One look, and his target was stunned, rendered eminently suggestible. A hypnotic gaze, so to speak.
He’d played up the telepathy angle before people caught on, and the costume that echoed the Simurgh was a token to that. The fact that he could leave suggestions that only triggered under certain conditions was
another part of it. ‘Attack so-and-so next week’. ‘Set fire to your
workplace the next time your boss pisses you off’. - Imago 21.3</ref>|}} |-
{{#switch:{{{class}}}|All|Breaker|Striker|Brute|Mover=
|-
|Vellum
|Breaker 4/Striker 4/Brute 2/Mover 1<ref name="Vellum1">◈ VELLUM; Tanya Engalychev
Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification)
Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref>
|Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.<ref name="Vellum1" />|}}
|-
{{#switch:{{{class}}}|All|Breaker=
|-
|Velocity
|Breaker<ref>Velocity is ex-military, was a callow youth who enlisted due to promises of ways to learn languages (Russian, Chinese) hoping to travel during/after the fact, and instead got stuck in the rank and file with no follow-through and longer terms than he expected.
Edit: As with many breakers, it was a confluence of factors that led to his trigger in the end - being caught in a bad situation in a bad place in a bad mental state. - Spacebattles post by Wildbow.</ref>
|Has enhanced speed at the cost of a lowered ability to affect the world.<ref>Velocity (Deceased) – Deceased. Had enhanced speed at the cost of a lowered ability to affect the world. Slain in the Leviathan arc. - Cast (In Depth)</ref>|}}
|-
{{#switch:{{{class}}}|All|Thinker=
|-
|Victor
|Thinker<ref name=" Thinker1" />
|Has the ability to steal learned skills and talents through proximity to others.<ref>Victor
– Has the ability to steal learned skills and talents through proximity to others. Victor retains these talents indefinitely, while his
victims may recover some of what was lost over weeks, months or years. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Mover|Shaker|Brute=
|-
|Virago
|Mover 5, Shaker 4, Brute 1<ref name="Virago1">➥ VIRAGO; Real name unknown
Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1
Last known location: Anchorage
Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file.
Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage)
</ref>
|Produces disorienting shockwaves in a radius around herself. Render her more or less immune to conventional ammunition.<ref name="Virago1" />|}}
|-
{{#switch:{{{class}}}|All|Shaker=
|-
|Vista
|Shaker 9<ref name=”Wards1”> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”
“Geez louise. The others?”
“Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.”
- Sentinel 9.1</ref>
|Can bend, stretch, compress and distort non-living matter, effectively warping space.<ref>Vista, Missy – The youngest member of the local team at
thirteen years of age, Vista can bend, stretch, compress and distort
non-living matter, effectively warping space. Missy has been heavily affected by the recent, intense and tragic events to strike the city and
the local superhero teams, feeling the loss of her first crush and
teammate Gallant in particular. Vista wears a teal and green costume with a short dress, leggings and panels of body armor, including a breastplate. Has a green visor across her eyes. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Shaker|Breaker|Stranger=
|-
|Wanton
|Shaker, Breaker, Stranger<ref name="Wanton1">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref>
|Transforms into a localized telekinetic storm.<ref name="Wanton1" />|}}
|-
{{#switch:{{{class}}}|All|Master|Thinker=
|-
|Weaver
| colspan="2" |See: Skitter.|}}
|-
{{#switch:{{{class}}}|All|Brute|Changer= |- |Weld |Brute, Changer<ref>He was classified as a brute and changer, classifications meant for the unnaturally tough and strong and for those who could change their shape to some extent, respectively. He never liked the word brute being applied to him, even though he was aware that the labels had originally been intended for the PRT teams to identify and label villains, specifically. It was only later that they had been extended to identifying the heroes as well. - Sentinel 9.1</ref> |Has the ability to absorb metal and incorporate it into his biology, giving him metal flesh and rendering him nigh-indestructible.<ref>Weld – Once the forerunner of a new phase in the Protectorate’s plan to acclimatize the public to capes, Weld was to be the ‘face’ of the more monstrous or unusual capes, taking over the Wards, with plans to eventually have him lead a city’s Protectorate team. Left the Wards following the revelations about Eidolon and Alexandria’s involvement with Cauldron.
Now leads the Irregulars. Weld has metal flesh, a consequence of his
ability to absorb metal and incorporate it into his biology. This renders him nigh-indestructible and gives him basic shapeshifting ability. - Cast (In Depth)</ref>|}} |-
{{#switch:{{{class}}}|All|Shaker=
|-
|Ziggurat
| colspan="2" |See: Tōng Líng Tǎ.|}}
|-
|}