List of Cauldron Vials: Difference between revisions
No edit summary Tag: sourceedit |
mNo edit summary Tag: sourceedit |
||
| Line 40: | Line 40: | ||
* A cape that, upon touching someone, locked in on that individual's DNA and qualities, and then spawned off a roughly identical, loyal duplicate. | * A cape that, upon touching someone, locked in on that individual's DNA and qualities, and then spawned off a roughly identical, loyal duplicate. | ||
* A cape that could absorb people to regenerate rapidly, at a cost of their own features/identity (and the life of the victim.) | * A cape that could absorb people to regenerate rapidly, at a cost of their own features/identity (and the life of the victim.) | ||
* A cape with "exceptional" shapeshifting and self-duplication abilities. | * A cape with "exceptional" shapeshifting and self-duplication abilities. (Possibly [[Satyr]].) | ||
==R-0-9-3-6, "Jaunt"== | ==R-0-9-3-6, "Jaunt"== | ||
| Line 82: | Line 82: | ||
Three vials that were exceptionally likely to produce [[deviant cases]]. People who drink these vials do not forget their [[trigger event]] visions. Cauldron speculated that they were in some sense the opposite of the "Balance" vial, totally lacking in the restrictions that protect humans. | Three vials that were exceptionally likely to produce [[deviant cases]]. People who drink these vials do not forget their [[trigger event]] visions. Cauldron speculated that they were in some sense the opposite of the "Balance" vial, totally lacking in the restrictions that protect humans. | ||
Parahumans produced by foreign element vials include:<ref name="29.7"/> | |||
* [[Eidolon]] | * [[Eidolon]] | ||
* a defensive power utilizing warped space | * a defensive power utilizing warped space | ||
* a power that allows one to take over a nearby parahuman’s mind, body and powers automatically on death ( | * a power that allows one to take over a nearby parahuman’s mind, body and powers automatically on death (possibly [[Butcher]]) | ||
* attack or [[mover]] capabilities. | * attack or [[mover]] capabilities. | ||
{{reflist}} | {{reflist}} | ||
Revision as of 18:38, March 6, 2017
The following is an incomplete, alphabetical list of known Cauldron vials in Worm.
O-0-1-2-1, "Aegis"
This was one of the "volatile" samples Cauldron considered too dangerous to give out.<ref name="29.7">Venom 29.7</ref> Mixed with C-0-0-7-2 ("Balance") and C-2-0-6-2 ("Prince") and drunk by Sundancer.<ref name="17.7">Migration 17.7</ref><ref name="17.6"/>
C-0-0-7-2, "Balance"
Transparent. Cauldron would mix it with other vials to reduce the chance of deviant cases.<ref name="29.7"/> However, it reduced the potency of the powers they granted.<ref name="I21">Interlude 21 (Donation Bonus 1)</ref>
According to Doctor Mother, it has a short-lived regenerative effect. In some drinkers, it has cured or partially cured disabilities, illness and injuries. Some drinkers who were mildly ill have also reported becoming permanently immune to disease, although this was apparently unconfirmed.<ref> The sample we use to moderate and control the effects of the finished products has a short-lived regenerative effect. This is one of the selling points we offer to the clients we find in hospitals and the like. Some have even recovered or partially recovered from life-long disabilities. We’ve had reports from people who were mildly ill when they gained their powers, who found they never got sick again. It would be nice to verify this. - Excerpt from Interlude 12.5 (Donation Bonus)</ref>
This sample has produced the following capes:
- Oliver
- Battery (with T-1-1-7-7)<ref name ="I12.5">Interlude 12.5 (Donation Bonus)</ref>
- Genesis (with Deus)<ref name="17.7">Migration 17.7</ref><ref name="17.6"/>
- Sundancer (with Aegis and Prince)<ref name="17.7">Migration 17.7</ref><ref name="17.6"/>
- Perdition (with Vestige)<ref name="17.7">Migration 17.7</ref><ref name="17.6"/>
- Trickster (with Jaunt)<ref name="17.7">Migration 17.7</ref><ref name="17.6"/>
- Ballistic (with Robin)<ref name="17.7">Migration 17.7</ref><ref name="17.6"/>
F-1-6-1-1, "Deus"
Usually produced projection powers.<ref name="I15.z">15.z (Donation Interlude 3; Alexandria)</ref>
This sample has produced the following capes:
- Genesis (mixed with Balance)<ref name="17.7">Migration 17.7</ref><ref name="17.6"/>
- Siberian <ref name="I15.z"/>
X-0-7-9-6, "Division"
Had a tendency toward Brute and Changer powers.<ref name="SB1"/> Taken by Noelle.<ref name="17.7"/><ref name="SB1"/>
Produced the following parahumans:<ref name="SB1">Wildbow on IRC, archived on Spacebattles]</ref>
- Echidna
- A duplication cape that spawned off copies of people they could see with the cape's memories/personality
- A cape that could create 'pods' they could respawn from if they died within a certain range.
- A Case 53 that could smear themselves over someone in a semiliquid state and then walk away with a share of that person's vitality and that person's features (no powers)
- A cape that could spawn off chunks of themselves that would then expand and eventually serve as deployment zones for their own low-intelligence duplicates
- A cape that, upon touching someone, locked in on that individual's DNA and qualities, and then spawned off a roughly identical, loyal duplicate.
- A cape that could absorb people to regenerate rapidly, at a cost of their own features/identity (and the life of the victim.)
- A cape with "exceptional" shapeshifting and self-duplication abilities. (Possibly Satyr.)
R-0-9-3-6, "Jaunt"
Taken by Trickster, mixed with Balance.<ref name="17.6">Migration 17.6</ref>
C-2-0-6-2, "Prince"
Mixed with C-0-0-7-2 ("Balance") and O-0-1-2-1 ("Aegis") and drunk by Sundancer.<ref name="17.7">Migration 17.7</ref><ref name="17.6"/>
E-0-7-1-2, "Robin"
Taken by Ballistic<ref name="17.7"/>, mixed with Balance.<ref name="17.6"/>
M-0-0-4-2, "Vestige"
Taken by Perdition mixed with Balance.<ref name="17.7">Migration 17.7</ref><ref name="17.6"/>
B-0-0-30
This sample has been tested four times, with the following results:<ref>Contrast that with sample B-zero-zero-thirty. It has, in four tests, granted an individual the ability to make things implode, it has created a powerful vacuum in someone’s mouth, that draws everything into a portal where it is promptly annihilated. Sample B-zero-zero-thirty killed the other two test subjects.</ref>
- Gained the ability to make things implode.
- Created a powerful vacuum in the drinker's mouth that draws everything into a portal where it is annihilated.
- Killed.
- Killed.
J-0-0-90
Has a tendency to work with the production of acids and a tendency for physical manifestation. This sample has a very low R value. Doctor Mother gave three examples of powers this sample might provide:<ref name ="I12.5">Interlude 12.5 (Donation Bonus)</ref>
- The ability to turn into a living pool of acid
- The ability to secrete acid from your pores
- The ability to spit streams of corrosive venom
- It is possible (though unconfirmed) that this vial was taken by Acidbath
T-1-1-7-7
This sample was taken by Battery, mixed with C-0-0-7-2 ("Balance").<ref name ="I12.5">Interlude 12.5 (Donation Bonus)</ref>
T-6-0-0-1
In sixty-three tests of sample T-six-zero-zero-one, it has only failed to grant a form of flight on two occasions.<ref name ="I12.5">Interlude 12.5 (Donation Bonus)</ref>
Volatile Samples
Cauldron considered these effectively useless, killing most of those who took them or transforming them into useless Case 53s.
The volatile samples included Abel, Abbatoir, Access, Ace, Air, Alchemy, Alias, Alpha, Amaze. Aegis was also included among these (see above).
There were around two hundred of these samples in total.<ref name="29.7">Venom 29.7</ref>
Foreign Element
Three vials that were exceptionally likely to produce deviant cases. People who drink these vials do not forget their trigger event visions. Cauldron speculated that they were in some sense the opposite of the "Balance" vial, totally lacking in the restrictions that protect humans.
Parahumans produced by foreign element vials include:<ref name="29.7"/>
- Eidolon
- a defensive power utilizing warped space
- a power that allows one to take over a nearby parahuman’s mind, body and powers automatically on death (possibly Butcher)
- attack or mover capabilities.
References
<references/>