Speedrunners: Difference between revisions
FossilLord (talk | contribs) Created page with "{{stub}}<!-- remove this only when the page is complete -->{{Sequel}} {{Infobox team | leader = | allies = }} Seattle nuisances that survived Gold Morning <!-- == Modus ope..." |
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Seattle nuisances | A group of time manipulators form Seattle that make recurrent nuisances of themselves. | ||
== Modus operandi == | == Modus operandi == | ||
Their operations are limited by their powers, they generally operated every twenty days originally due to their reliance on their powers being boosted by tinker tech.<ref>[[Shade 4.3]]</ref> | |||
== Structure == | == Structure == | ||
Group does hit and run tactics over a clock do to their constrained abilities.<!-- What is the groups composition, its leaders etc. | Group does hit and run tactics over a clock do to their constrained abilities.<!-- What is the groups composition, its leaders etc. | ||
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== PRT Response == | == PRT Response == | ||
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{|class="mw-collapsible article-table" style="width:100%" | {|class="mw-collapsible article-table" style="width:100%" | ||
!style="width: 18%; vertical-align: top;"|Name | !style="width: 18%; vertical-align: top;"|Name | ||
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|[[Secondhand]] | |[[Secondhand]] | ||
| | | Possibly the tinker. | ||
|- | |- | ||
|[[Final Hour]] | |[[Final Hour]] | ||
Revision as of 07:40, February 4, 2018
<infobox>
<title source="name"> <default>Speedrunners</default> </title>
<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> A group of time manipulators form Seattle that make recurrent nuisances of themselves.
Modus operandi
Their operations are limited by their powers, they generally operated every twenty days originally due to their reliance on their powers being boosted by tinker tech.<ref>Shade 4.3</ref>
Structure
Group does hit and run tactics over a clock do to their constrained abilities.
| Name | Description |
|---|---|
| Secondhand | Possibly the tinker. |
| Final Hour | |
| Last Minute |
References
<references/>