The City: Difference between revisions
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'''The | '''{{PAGENAME}}''' or just the '''The Megapolis''' is a major urban area of [[Gimel.US]], it doesn't have an official name. | ||
==Geography/Description== | ==Geography/Description== | ||
The City's location is roughly equivalent to [ | The City's location is roughly equivalent to [[Wikipedia:Northeast megalopolis|New York - Boston corridor]], but further offset to the northeast, where [[Brockton Bay]] and its portal were located.<ref>We’d bled into the areas surrounding the portals. Brockton Bay had been the first, but we’d had a few in a few major cities and New York was a big one. The cluster of settlements around the portals in the northeastern US and people’s desire to have ready access to that cluster and the resources, community, information and security it afforded had played a big part in the megalopolis forming.<br><br>One blob around New York, one blob around the New Brockton settlement, clusters south of New Brockton, near what would or should be Boston, and everything had spread out or extended from there, mostly hugging the coast and connecting to one another. - [https://www.parahumans.net/2017/11/14/daybreak-1-2/ Excerpt] from [[Daybreak 1.2]] </ref> | ||
At the second year it already had a population of roughly 50 million.<ref>Gimel has five major points of settlement, with civilization finding its foothold around these points. The City, as of yet unnamed, is the primary US point of settlement and one of the primary waypoints. The City is a megalopolis with a commonly cited population of fifty million. - [[Glow-worm P.6]]</ref> The city grew rapidly, with new stores and skyscrapers every day,<ref name="P.2e1">[A18 11:11:47] Moonsong: And your family? Your parents? I liked them when I saw them. | At the second year it already had a population of roughly 50 million.<ref>Gimel has five major points of settlement, with civilization finding its foothold around these points. The City, as of yet unnamed, is the primary US point of settlement and one of the primary waypoints. The City is a megalopolis with a commonly cited population of fifty million. - [[Glow-worm P.6]]</ref> The city grew rapidly, with new stores and skyscrapers every day,<ref name="P.2e1">[A18 11:11:47] Moonsong: And your family? Your parents? I liked them when I saw them. | ||
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Streets and parks of city are filled with numerous memorial pillars, honoring lives lost during Scions rampage.<ref name="II.1.1">[[Daybreak 1.1]]</ref> Due to lack of city planning road traffic is quite bad. | Streets and parks of city are filled with numerous memorial pillars, honoring lives lost during Scions rampage.<ref name="II.1.1">[[Daybreak 1.1]]</ref> Due to lack of city planning road traffic is quite bad. | ||
Although refugees lack a proper government,<ref>We have no authorities. We have no system of government. We have no national cape team or licensed heroes. We can’t even agree on a name for Gimel’s megalopolis! - [[Glow-worm P.8]]</ref> there was mention of a Mayor and city council,<ref name="P.2e1"/> as well as functioning, although understaffed on periphery, police force<ref name="II.1.1" />. | Although refugees lack a proper government,<ref name="P8">We have no authorities. We have no system of government. We have no national cape team or licensed heroes. We can’t even agree on a name for Gimel’s megalopolis! - [[Glow-worm P.8]]</ref> there was mention of a Mayor and city council,<ref name="P.2e1"/> as well as functioning, although understaffed on periphery, police force<ref name="II.1.1" />. | ||
The inner, urbanized parts of the city had standardized rents, but not the sprawl, which was mostly farms<ref>► Venturain | The inner, urbanized parts of the city had standardized rents, but not the sprawl, which was mostly farms<ref name="P6">'''► Venturain'''<br>Replied on August 22nd, Y1:<br>the corner world places aren’t inherently bad tho, right? we (my family) just got into the city one month ago. right away pressure pressure. we can move into city but standardized rent and we need to earn wage and we may be asked to move. best option is to move to city periphery and farm. they say they will give us tools and resources to get started but good spots are taken or very far away and farming isn’t easy<br><br>corner worlds are closer in a way. go to noon, go to wherever from there.<br><br>if we aren’t reconstruction or farming we aren’t wanted. so why become cogs in the city’s machine? we can strike off on our own. minor risk but total freedom - [https://parahumans.wordpress.com/2017/10/31/glow-worm-p-6/ Excerpt] from [[Glow-worm P.6]]</ref> and tent cities. Distinction between urban centers and rural periphery is somewhat blurry — need for proper housing is still high, so people settle in apartments instead of private houses even in "rural" areas.<ref>We’ve got these long narrow bands of mingled city and agriculture connecting the primary settlement points, to the point it’s hard to say where one thing starts and the other ends. And instead of building five big houses they’d rather build an apartment building that hosts twenty, which makes things fuzzy with the distinctions of urban and rural. - [https://www.parahumans.net/2017/11/14/daybreak-1-2/ Excerpt] from [[Daybreak 1.2]] </ref> | ||
Replied on August 22nd, Y1: | |||
the corner world places aren’t inherently bad tho, right? we (my family) just got into the city one month ago. right away pressure pressure. we can move into city but standardized rent and we need to earn wage and we may be asked to move. best option is to move to city periphery and farm. they say they will give us tools and resources to get started but good spots are taken or very far away and farming isn’t easy | |||
corner worlds are closer in a way. go to noon, go to wherever from there. | |||
if we aren’t reconstruction or farming we aren’t wanted. so why become cogs in the city’s machine? we can strike off on our own. minor risk but total freedom - [[Glow-worm P.6]]</ref> and tent cities. Distinction between urban centers and rural periphery is somewhat blurry — need for proper housing is still high, so people settle in apartments instead of private houses even in "rural" areas.<ref>We’ve got these long narrow bands of mingled city and agriculture connecting the primary settlement points, to the point it’s hard to say where one thing starts and the other ends. And instead of building five big houses they’d rather build an apartment building that hosts twenty, which makes things fuzzy with the distinctions of urban and rural. - [https://www.parahumans.net/2017/11/14/daybreak-1-2/ Excerpt] from [[Daybreak 1.2]] </ref> | |||
==Residents== | ==Residents== | ||
===Organizations=== | ===Organizations=== | ||
* [[The Wardens]] | *[[The Wardens]] | ||
** [[Advance Guard]] | **[[Advance Guard]] | ||
** [[Foresight]] | **[[Foresight]] | ||
** [[The Attendant]] | **[[The Attendant]] | ||
** [[The Shepherds]] (defunct) | **[[The Shepherds]] (defunct) | ||
* [[Auzure]] | *[[Auzure]] | ||
* [[PRTCJ]] | *[[PRTCJ]] | ||
=== Individuals === | === Individuals === | ||
* [[Capricorn]] and | *[[Capricorn]] and their family | ||
* [[Moonsong]] | *[[Moonsong]] | ||
* Moonsong's father - running for councilman or mayor.<ref name="P.2e1"/> | ** Moonsong's father - running for councilman or mayor.<ref name="P.2e1"/> | ||
* [[Strange_Mammal]]<ref name="P.6e2"/><ref name="P.6e1">Curious_Cephalopod: ? Did you disconnect?<br>Heart_Shaped_Pupil: So I was thinking we should meet in the city. You were talking about logistics and I was thinking about where eveyrone was. you’re closest to me and we’re the same age I think? - [[Glow-worm P.6]] </ref> | *[[Strange_Mammal]]<ref name="P.6e2"/><ref name="P.6e1">Curious_Cephalopod: ? Did you disconnect?<br>Heart_Shaped_Pupil: So I was thinking we should meet in the city. You were talking about logistics and I was thinking about where eveyrone was. you’re closest to me and we’re the same age I think? - [[Glow-worm P.6]] </ref> | ||
* [[ | *[[Ashley|Ashley Stillons]]<ref name="P.6e2"/> | ||
* [[ | *[[Kenzie Martin]]<ref name="P.6e1"/><ref name="P.6e2">Curious_Cephalopod: …the problem is we’re so geographically spread out. even if we discount R.<br> | ||
of5: I’m aiming to move into the city. There are complications - [[Glow-worm P.6]]</ref> | of5: I’m aiming to move into the city. There are complications - [[Glow-worm P.6]]</ref> | ||
* [[Mark Dallon]] | *[[Mark]] and [[Carol Dallon]] | ||
* [[Victoria Dallon]]<ref name="II.1.1" /> | *[[Victoria Dallon]]<ref name="II.1.1" /> | ||
* [[Crystal Pelham]] | *[[Crystal Pelham]] | ||
==Points of Interest== | ==Points of Interest== | ||
* Two main origin-settlements: | *Two main origin-settlements: | ||
** New Brockton | **New Brockton | ||
** New York Central | **New York Central | ||
*** [[The Wardens]] Fortress-Headquarters | ***[[The Wardens]] Fortress-Headquarters | ||
* [[Cedar Point]] | *[[Cedar Point]] | ||
* Stratford airfield - One of the | *Stratford airfield - One of the earliest settled areas following the evacuation.<ref>Stratford station and the surrounding neighborhood were an area of the megalopolis I primarily knew for its airfield. Helicopters were in and out, and as someone who often had to fly past, I had to be mindful of the airspace. I usually flew low or gave it a wider berth, using the highway to the north as my guide.<br><br>Now that I was in the neighborhood and moving at a walking pace, I could see it was one of the quainter areas. It was one of the first areas to be settled, and the buildings were smaller, with more houses. Not too dissimilar to my mom’s neighborhood. Even the apartment buildings were three or four floors tall at the highest. Like many of the buildings in the early settlements, they’d been built broad rather than tall. - [https://www.parahumans.net/2018/03/17/shadow-5-6/ Excerpt] from [[Shadow 5.6]]</ref> | ||
* New Boston urban cluster | *New Boston urban cluster | ||
* Portals: | *Canaan — a peripheral town some distance away, known territory of [[The Fallen]].<ref>[[Flare 2.1]]</ref> | ||
** Two to [[Earth Bet]] | *New Haven — close to a Fallen settlement.<ref>[[Flare 2.1]]</ref> It has its own portal to Earth Bet. | ||
*** One in the east of the city.<ref>I have access through the portal at the east of the city. When I go through I’ve been doing loops through the old neighborhoods to see what I can scrounge up. - [https://parahumans.wordpress.com/2017/10/21/glowworm-p-1/ Excerpt] from [[Glow-worm P.1]] </ref> | *Portals: | ||
*** One in New York Central area. | **Two to [[Earth Bet]] | ||
** One to [[Earth N]] near the Norwalk-Fairfield (Norfair) span | ***One in the east of the city.<ref>I have access through the portal at the east of the city. When I go through I’ve been doing loops through the old neighborhoods to see what I can scrounge up. - [https://parahumans.wordpress.com/2017/10/21/glowworm-p-1/ Excerpt] from [[Glow-worm P.1]] </ref> | ||
** Big cluster of portals in New York Central area | ***One in New York Central area. | ||
**One to [[Earth N]] near the Norwalk-Fairfield (Norfair) span | |||
**Big cluster of portals in New York Central area | |||
===New Brockton=== | ===New Brockton=== | ||
It is an active port, filled with heavy industry and crowded to the point of barely being contained by surrounding geography. The buildings are abundantly decorated with murals, many of them are nature themed. | It is an active port, filled with heavy industry and crowded to the point of barely being contained by surrounding geography. The buildings are abundantly decorated with murals, many of them are nature themed. | ||
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Ward_Illustration.jpg|The golden streets by [https://lonsheep.deviantart.com/art/The-Golden-City-723648818 Lonsheep] | Ward_Illustration.jpg|The golden streets by [https://lonsheep.deviantart.com/art/The-Golden-City-723648818 Lonsheep] | ||
</gallery> | </gallery> | ||
== History == | == History == | ||
===Background=== | ===Background=== | ||
Had no humans for a while. | |||
===Post-[[Battle against Echidna|Echidna]]=== | ===Post-[[Battle against Echidna|Echidna]]=== | ||
A portal that had been made to send some [[Travelers|lost people]] back to [[Earth Bet|their earth]]. It was reposition to this Earth Gimel and explored by people. | |||
[[Sons of Bitch|Settlers]] were sent in and helped spur [[Brockton Bay]]s economic redevelopment. | |||
===Post-[[Timeskip]]=== | ===Post-[[Timeskip]]=== | ||
More settlers came in. New Brockton was developed. | |||
===[[Gold Morning]]=== | ===[[Gold Morning]]=== | ||
At the beginning of the event most of the [[North America]]n population was moved into Earth Gime. As such Refugee camps were everywhere. | |||
===[[Glow-worm]]=== | ===[[Glow-worm]]=== | ||
There was a immense and unparalleled construction boom, with resources provided by [[Earth Cheit]], for some reason it was made gold. | |||
===Early-[[Ward]]=== | ===Early-[[Ward]]=== | ||
Interesting things were happening. | |||
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== Trivia == | == Trivia == | ||
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{{Reflist}} | {{Reflist}} | ||
[[Category:City]] | |||
Revision as of 19:11, March 20, 2018
[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of completion]]
<infobox> <title source="name"><default>The City</default></title>
<image source="image"><default>File:Placeholder location.png</default></image> <header>Basic Information</header> <image source="map"></image> <label>Type</label> <label>Location</label> <label>Teams</label> <label>Inhabitants</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> The City or just the The Megapolis is a major urban area of Gimel.US, it doesn't have an official name.
Geography/Description
The City's location is roughly equivalent to New York - Boston corridor, but further offset to the northeast, where Brockton Bay and its portal were located.<ref>We’d bled into the areas surrounding the portals. Brockton Bay had been the first, but we’d had a few in a few major cities and New York was a big one. The cluster of settlements around the portals in the northeastern US and people’s desire to have ready access to that cluster and the resources, community, information and security it afforded had played a big part in the megalopolis forming.
One blob around New York, one blob around the New Brockton settlement, clusters south of New Brockton, near what would or should be Boston, and everything had spread out or extended from there, mostly hugging the coast and connecting to one another. - Excerpt from Daybreak 1.2 </ref>
At the second year it already had a population of roughly 50 million.<ref>Gimel has five major points of settlement, with civilization finding its foothold around these points. The City, as of yet unnamed, is the primary US point of settlement and one of the primary waypoints. The City is a megalopolis with a commonly cited population of fifty million. - Glow-worm P.6</ref> The city grew rapidly, with new stores and skyscrapers every day,<ref name="P.2e1">[A18 11:11:47] Moonsong: And your family? Your parents? I liked them when I saw them.
[A18 11:12:00] Cap: alive. we’re in the city. they’re trying to come to terms with things
[A18 11:12:35] Cap: things are really coming together like crazy. new skyscrapers every day, new stores. good and almost like a city in Earth Bet but it isn’t really home
[A18 11:15:08] Moonsong: It isn’t. We’re in the city too.
[A18 11:16:17] Cap: You and your folks? they’reokay?
[A18 11:17:40] Moonsong: They’re good. Dad is taking a shot at mayor or councilman. We’ll see what happens - Glow-worm P.2</ref> so bright yellow construction equipment and the gold-tinted windows of skyscrapers dominate the skyline,<ref name="II.1.1e1">The skyline was a half-and-half mix of skyscrapers and buildings in progress. The latter were skeletons of tall buildings in the process of being filled in and put together, and hazard signs, tarps, the materials that made up the countless cranes and the painted letters on steel girders were all in bright yellows. The completed skyscrapers were paneled with mirrored or reflective glass that were tinted in that same hue. All put together, the light that bounced off of the city and reached skyward gave the clouds linings that were gold, not silver. - Excerpt from Daybreak 1.1 </ref> despite the implications attached to that color from Gold Morning.
Streets and parks of city are filled with numerous memorial pillars, honoring lives lost during Scions rampage.<ref name="II.1.1">Daybreak 1.1</ref> Due to lack of city planning road traffic is quite bad.
Although refugees lack a proper government,<ref name="P8">We have no authorities. We have no system of government. We have no national cape team or licensed heroes. We can’t even agree on a name for Gimel’s megalopolis! - Glow-worm P.8</ref> there was mention of a Mayor and city council,<ref name="P.2e1"/> as well as functioning, although understaffed on periphery, police force<ref name="II.1.1" />.
The inner, urbanized parts of the city had standardized rents, but not the sprawl, which was mostly farms<ref name="P6">► Venturain
Replied on August 22nd, Y1:
the corner world places aren’t inherently bad tho, right? we (my family) just got into the city one month ago. right away pressure pressure. we can move into city but standardized rent and we need to earn wage and we may be asked to move. best option is to move to city periphery and farm. they say they will give us tools and resources to get started but good spots are taken or very far away and farming isn’t easy
corner worlds are closer in a way. go to noon, go to wherever from there.
if we aren’t reconstruction or farming we aren’t wanted. so why become cogs in the city’s machine? we can strike off on our own. minor risk but total freedom - Excerpt from Glow-worm P.6</ref> and tent cities. Distinction between urban centers and rural periphery is somewhat blurry — need for proper housing is still high, so people settle in apartments instead of private houses even in "rural" areas.<ref>We’ve got these long narrow bands of mingled city and agriculture connecting the primary settlement points, to the point it’s hard to say where one thing starts and the other ends. And instead of building five big houses they’d rather build an apartment building that hosts twenty, which makes things fuzzy with the distinctions of urban and rural. - Excerpt from Daybreak 1.2 </ref>
Residents
Organizations
Individuals
- Capricorn and their family
- Moonsong
- Moonsong's father - running for councilman or mayor.<ref name="P.2e1"/>
- Strange_Mammal<ref name="P.6e2"/><ref name="P.6e1">Curious_Cephalopod: ? Did you disconnect?
Heart_Shaped_Pupil: So I was thinking we should meet in the city. You were talking about logistics and I was thinking about where eveyrone was. you’re closest to me and we’re the same age I think? - Glow-worm P.6 </ref> - Ashley Stillons<ref name="P.6e2"/>
- Kenzie Martin<ref name="P.6e1"/><ref name="P.6e2">Curious_Cephalopod: …the problem is we’re so geographically spread out. even if we discount R.
of5: I’m aiming to move into the city. There are complications - Glow-worm P.6</ref>
- Mark and Carol Dallon
- Victoria Dallon<ref name="II.1.1" />
- Crystal Pelham
Points of Interest
- Two main origin-settlements:
- New Brockton
- New York Central
- The Wardens Fortress-Headquarters
- Cedar Point
- Stratford airfield - One of the earliest settled areas following the evacuation.<ref>Stratford station and the surrounding neighborhood were an area of the megalopolis I primarily knew for its airfield. Helicopters were in and out, and as someone who often had to fly past, I had to be mindful of the airspace. I usually flew low or gave it a wider berth, using the highway to the north as my guide.
Now that I was in the neighborhood and moving at a walking pace, I could see it was one of the quainter areas. It was one of the first areas to be settled, and the buildings were smaller, with more houses. Not too dissimilar to my mom’s neighborhood. Even the apartment buildings were three or four floors tall at the highest. Like many of the buildings in the early settlements, they’d been built broad rather than tall. - Excerpt from Shadow 5.6</ref> - New Boston urban cluster
- Canaan — a peripheral town some distance away, known territory of The Fallen.<ref>Flare 2.1</ref>
- New Haven — close to a Fallen settlement.<ref>Flare 2.1</ref> It has its own portal to Earth Bet.
- Portals:
- Two to Earth Bet
- One in the east of the city.<ref>I have access through the portal at the east of the city. When I go through I’ve been doing loops through the old neighborhoods to see what I can scrounge up. - Excerpt from Glow-worm P.1 </ref>
- One in New York Central area.
- One to Earth N near the Norwalk-Fairfield (Norfair) span
- Big cluster of portals in New York Central area
- Two to Earth Bet
New Brockton
It is an active port, filled with heavy industry and crowded to the point of barely being contained by surrounding geography. The buildings are abundantly decorated with murals, many of them are nature themed.
New Brockton is noticeably haunted by the ghost of old Brockton Bay: some of city layout is directly copied (Towers, Downtown, Lord Street); and while current New Brockton is evading socioeconomic instability, which is rising in the greater megapolis, it is unknown if success is going to last long-term or the economic demise of the old city will repeat itself.<ref>New Brockton felt like it sat on that brink between relevance and ruin. As a settlement, it was defined by tall buildings and the edifices of heavy industry. There were ships finding their way past each other on the water and big brick buildings with black plumes of smoke rising from their chimneys. Already back to the ways of an era that predated me, cutting corners to produce more at a cost to tomorrow. It was crowded and bursting at the seams, and it had been for a while now, trying to grow despite the constraints of water and mountain around it.
It didn’t escape me that the settlement continued to chug along while the gears and belts of the greater megalopolis were grinding to a stop under strikes and shutdowns
[...]
The racist graffiti no longer dominated downtown, though I did see some, with half of it partially painted over or altered. Many of the people who had lived and thrived in Brockton Bay had made their way here, after all. An attempt had been made to use wall space, to give the tenements-and-factories color when mirrored windows on skycrapers didn’t steal it from the sky or water. Murals now decorated many of the walls and building fronts, no doubt an attempt to leave less open wall space for the gang tags and symbols. Animals and symbols of humanity like clasped hands covered residential areas. Green trees, branches, and lush mountains painted almost ironically on the sides of factories and power plants.
There were places that mirrored home, in layout and the buildings that had been placed. The area that had been the Towers at the southwest corner of the city was still the Towers. Downtown was still where Downtown had been. A Lord Street stabbed north-to-south through the settlement. Despite the attempts, it wasn’t home. It came from something different. Excerpt from Glare 3.1 </ref>
Gallery
-
The golden streets by Lonsheep
History
Background
Had no humans for a while.
Post-Echidna
A portal that had been made to send some lost people back to their earth. It was reposition to this Earth Gimel and explored by people.
Settlers were sent in and helped spur Brockton Bays economic redevelopment.
Post-Timeskip
More settlers came in. New Brockton was developed.
Gold Morning
At the beginning of the event most of the North American population was moved into Earth Gime. As such Refugee camps were everywhere.
Glow-worm
There was a immense and unparalleled construction boom, with resources provided by Earth Cheit, for some reason it was made gold.
Early-Ward
Interesting things were happening.
References
<references/>