Mastermind: Difference between revisions
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They tend to play things close to the chest, with few learning their true intentions.<ref>[[Glare 3.4]]</ref> | They tend to play things close to the chest, with few learning their true intentions.<ref>[[Glare 3.4]]</ref> | ||
They should not be confused for a Warlord though there is overlap. | They should not be confused for a Warlord, which rely mostly on raw firepower, though there is an overlap. | ||
==Designated Masterminds== | ==Designated Masterminds== | ||
*[[Case 12]] | *[[Case 12]] | ||
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*[[Tattletale]] | *[[Tattletale]] | ||
*[[Doctor Mother]] | *[[Doctor Mother]] | ||
*[[Teacher]] | *[[Teacher]] (tends to build whole institutions around himself) | ||
*[[Accord]] | *[[Accord]] | ||
Revision as of 06:34, August 4, 2019
Masterminds are generally Thinkers and Masters though they can be conceivably be any designation.
They tend to play things close to the chest, with few learning their true intentions.<ref>Glare 3.4</ref>
They should not be confused for a Warlord, which rely mostly on raw firepower, though there is an overlap.
Designated Masterminds
- Case 12
- The Player
- Coil
- Heartbreaker (technically)
- Tattletale
- Doctor Mother
- Teacher (tends to build whole institutions around himself)
- Accord
Trivia
References
<references/>