The Firmament: Difference between revisions
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It is at least semi-virtual space where real distances are inconsistent with distance traveled. How much of it is physical, and degree of interaction with the real physical space is questionable. | It is at least semi-virtual space where real distances are inconsistent with distance traveled. How much of it is physical, and degree of interaction with the real physical space is questionable. | ||
The Shardspace is divided into islands over bottomless darkness. Each island represent specific shard and its host, and houses [[Endbringer]]-like shard-avatar. Islands can be merged or bridged by power interactions in real-space. | The Shardspace is divided into islands over bottomless darkness. Each island represent specific shard and its host, and houses [[Endbringer]]-like shard-avatar. Islands can be merged or bridged by power interactions in real-space. Presumably, the crystals forming each individual island is a real body of a shard. | ||
===Interaction with parahumans=== | ===Interaction with parahumans=== | ||
The parahumans inside the shardspace are constantly send out visible [[:wikipedia:ping_(networking_utility)|pings]] of light to the avatars of their [[agent]]s. The intensity of pings seems to vary depending on distance or their mental state. | The parahumans inside the shardspace are constantly send out visible [[:wikipedia:ping_(networking_utility)|pings]] of light to the avatars of their [[agent]]s. The intensity of pings seems to vary depending on distance or their mental state. | ||
The hosts are also semi-immortal while inside the shardspace, since they always can get a new, memory-based "body" from the crystal surface. However, fatal wounds still can sever the connection and render them brain-dead in the real space. | |||
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== Residents == | == Residents == | ||
Revision as of 22:00, September 22, 2019
<infobox> <title source="name"><default>The Firmament</default></title>
<image source="image"><default>File:Placeholder location.png</default></image> <header>Basic Information</header> <image source="map"></image> <label>Type</label> <label>Location</label> <label>Teams</label> <label>Inhabitants</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> The Shardspace is the dimension that serves as representation of shard-connections.
Geography/Description
The Shardspace is a dimension full of fractal dark-red crystals that are borderline incomprehensible to the human mind.
It is at least semi-virtual space where real distances are inconsistent with distance traveled. How much of it is physical, and degree of interaction with the real physical space is questionable.
The Shardspace is divided into islands over bottomless darkness. Each island represent specific shard and its host, and houses Endbringer-like shard-avatar. Islands can be merged or bridged by power interactions in real-space. Presumably, the crystals forming each individual island is a real body of a shard.
Interaction with parahumans
The parahumans inside the shardspace are constantly send out visible pings of light to the avatars of their agents. The intensity of pings seems to vary depending on distance or their mental state.
The hosts are also semi-immortal while inside the shardspace, since they always can get a new, memory-based "body" from the crystal surface. However, fatal wounds still can sever the connection and render them brain-dead in the real space.
History
Background
The Shardspace is an important part of the Cycle, being created when Scion and Eden distributed their shards into multiple different dimensions.
Post-Gold Morning
Suffered extensive, but unspecified damage, that impedes its functions since that.
Post-Time Bubble Pop
Teacher had uncovered a portal to the shardspace.
Post-Attack on Teacher
Breakthrough alongside Tattletale, Decadent, Syndicate, Chicken Little, Love Lost, Colt, and Damsel of Distress III broke into the shardspace through the Mall Clusters dream room.
Trivia
- Black and red are common as colors of power manifestations in the story. A lot of villains also favor those colors in their costumes. It is a pretty safe bet that this edgelord-aesthetic is a default influence of shards in some form.
References
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