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==Definition==
Parahumans are the more scientific term in the Wormverse for people with powers.  The prefix '''para-''' is likely used in the 'paranormal' or 'paragraph' sense: Above, beyond, contrary, or counter to [humanity in this case].  The slang/colloquial term is 'cape', which is typically (but not always) used to refer to people who wear costumes, but may refer to [[Rogues]].


Parahumans began emerging either in 1982, if one counts [[Scion]] as such, with the first heroes appearing in 1987.  Powers range from enhanced strength to the ability to alter the fundamental forces of space and/or time or even the ability to interact with multiple realities.
Parahumans are humans who have undergone a traumatic experience (known as a "trigger event") and awakened superpowers. The slang/colloquial term for parahumans is "cape", which is typically (but not always) used to refer to people who wear costumes, but may refer to [[Rogues]].


The source of parahuman abilities is unknown and widely debated among residents of the setting.  Three primary triggers for one gaining powers have been noted thus far.  One involves [[Trigger Event|Trigger Events]], another touches on [[Cauldron]] and powers that are tailor-made for customers and provided in the form of a chemical, and the third method appears to be having a parent with powers, which is tied closely with the [[Trigger Event|Trigger Events]].
==Biology==


It is implied that there are a great many capes in the world, but that they still form only a small percentage of the population. [[Brockton Bay]] has roughly seventy parahumans that have been introduced and described in the course of the story, implying that capes comprise less than one percent of the population (.5% or less if Boston is 35,000 or more people, which would not be a stretch of the imagination).
Parahumans function like regular human though, unlike regular humans, they have a Corona Pollentia. The [[Corona Pollentia]] is the portion of a parahuman's brain that adapts to and allows the parahuman to control their supernatural abilities. The Corona Pollentia seems to awaken during a parahuman's "trigger event". It also seems that parahumans can pass on a similar power to their children without them having to suffer severe mental trauma.
 
==History==
 
Parahumans started to emerge around 1982, if one counts [[Scion]] as such, with the first heroes appearing in 1987.
 
==Trivia:==
*It is implied that there are a great many capes in the world, but that they still form only a small percentage of the population. [[Brockton Bay ]]has roughly seventy parahumans that have been introduced and described in the course of the story, implying that capes comprise less than one percent of the population.
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 23:36, June 16, 2014

Parahumans are humans who have undergone a traumatic experience (known as a "trigger event") and awakened superpowers. The slang/colloquial term for parahumans is "cape", which is typically (but not always) used to refer to people who wear costumes, but may refer to Rogues.

Biology

Parahumans function like regular human though, unlike regular humans, they have a Corona Pollentia. The Corona Pollentia is the portion of a parahuman's brain that adapts to and allows the parahuman to control their supernatural abilities. The Corona Pollentia seems to awaken during a parahuman's "trigger event". It also seems that parahumans can pass on a similar power to their children without them having to suffer severe mental trauma.

History

Parahumans started to emerge around 1982, if one counts Scion as such, with the first heroes appearing in 1987.

Trivia:

  • It is implied that there are a great many capes in the world, but that they still form only a small percentage of the population. Brockton Bay has roughly seventy parahumans that have been introduced and described in the course of the story, implying that capes comprise less than one percent of the population.