Siren: Difference between revisions
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==Site Navigation== | ==Site Navigation== | ||
{{Advance Guard}} | {{Advance Guard Navibox}} | ||
[[Category:Worm 2]] | [[Category:Worm 2]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
Revision as of 09:55, November 10, 2019
<infobox> <title source="name"><default>Siren</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>Siren is a dedicated medic of Advance Guard. He has a lot of work.
Personality
He is experienced, perceptive, and used to dealing with stubborn and restless parahumans.
Appearance
His costume has a typical Advance Guard aesthetic. It references both types of sirens, emergency signals by color and mythological sea-monsters by stylization.<ref>Siren was the cape who was looking me over. The costume he wore was in the usual Advance Guard style, all angles, geometric shapes and future-tech in style, with his particular aesthetic touching on the reds and blues of his namesake sirens, as well as the sea monster thing. It almost reminded me of Byron’s outfit, run through an ‘Advance Guard’ filter. - Excerpt from Dying 15.6</ref>
Abilities and Powers
His powers do not augment his medic duties in any way.<ref>The cape who was looking after me didn’t have any powers that helped, which… helped. I could endure that poking and prodding. - Excerpt from Dying 15.6</ref>
Equipment
He wears a med-kit on his belt.
History
Ward
Siren already had 5 years of experience as a paramedic by the story start.<ref>You’re sharing details like you want my permission to go back into the field, but you don’t need it. I have five years as a E.M.P., I can give you my best spot diagnosis, but it’s your call. - Excerpt from Dying 15.6</ref>
Early-Ward
Siren was mentioned as member of Advance Guard during the Skirmish in Cedar Point.
Post-Time Bubble Pop
Siren was a part of the first wave of the Wardens' attack on Teachers base.
Siren patched up Antares after the first battle with Saint's angels. He tried to persuade her to evacuate with the wounded.<ref name="15.6">Dying 15.6</ref>
References
<references/>
| Leaders | Mayday • ReSound | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Members | Scapegoat • Shortcut {{#switch: former | deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Spright • Flapper • Gong • Siren • Chasmal {{#switch: deceased |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Signal Fire • Prong • Tandem • Mapwright • Rescue • Tailgate • Blatherskite • Distill • Axehead {{#switch: former |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} • Gunnery Anne • Tritium {{#switch: deceased |
deceased=† | noncanon=≠ | former=‡ | unknown=* | #DEFAULT=
}} |
| Associates | The Wardens • Breakthrough • The Shepherds • Javelin | ||||||||||||||||||||