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I could see the images, grainy black and white photos of various tinkers huddled together, or standing behind tables loaded down with ray guns and the like.  There was a chronology of sorts, to the point that I could see the group evolve, some leaving as others joined, the enclave shifting from a group as small as four members to as many as fifteen. ''(Cell 22.2)''
I could see the images, grainy black and white photos of various tinkers huddled together, or standing behind tables loaded down with ray guns and the like.  There was a chronology of sorts, to the point that I could see the group evolve, some leaving as others joined, the enclave shifting from a group as small as four members to as many as fifteen. ''(Cell 22.2)''
==Slaughterhouse 9 attack==
S9 attacked Toybox in late June 2011 and not only stole the tinker tech there, but kidnapped all tinkers present.
===Kidnapped tinkers===
Pyrotechnical.  A tinker focusing on flame manipulation, special effects, guns.
Cranial.  A tinker specializing in neurology.  Brain scans, draining thoughts, recording thoughts.
Big Rig.  A tinker who built drones that built things in turn, particularly buildings.
Bauble.  A girl who specialized in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.
Dodge.  A boy, twelve, who made access devices for pocket dimensions.
Toy Soldier.  A powersuit user with a suit the size of a small building.
Glace.  A tinker specializing in cryogenics and stasis.

Revision as of 13:32, March 1, 2014

“Toybox is a black market organization,” Miss Militia said.  “Tinkers who operate solo find life rather difficult, due to a lack of resources and the fact that gangs and government organizations are very, very persistent when it comes to recruiting them.  Faced with the prospect of spending their lives on the run, trying to avoid being forcibly recruited into one organization or another, most turn to the Protectorate or the Wards.  For those few who don’t, Toybox is… was a refuge of sorts.  Tinkers would join, share technology, stay in the enclave as long as they needed to build up a reputation and whatever tools they needed, they would share thirty-three percent of any proceeds with the rest of the group, helping to keep others afloat.  Toybox sustained itself with barter, by moving frequently, operating between the scope of heroes and villains, and by selling less-than-legal goods to criminal groups.”

I could see the images, grainy black and white photos of various tinkers huddled together, or standing behind tables loaded down with ray guns and the like.  There was a chronology of sorts, to the point that I could see the group evolve, some leaving as others joined, the enclave shifting from a group as small as four members to as many as fifteen. (Cell 22.2)

Slaughterhouse 9 attack

S9 attacked Toybox in late June 2011 and not only stole the tinker tech there, but kidnapped all tinkers present.

Kidnapped tinkers

Pyrotechnical.  A tinker focusing on flame manipulation, special effects, guns.

Cranial.  A tinker specializing in neurology.  Brain scans, draining thoughts, recording thoughts.

Big Rig.  A tinker who built drones that built things in turn, particularly buildings.

Bauble.  A girl who specialized in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.

Dodge.  A boy, twelve, who made access devices for pocket dimensions.

Toy Soldier.  A powersuit user with a suit the size of a small building.

Glace.  A tinker specializing in cryogenics and stasis.