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'''Shards''' are fragments of [[Entity|Entites]] that serve as the source of [[parahuman]] powers.
Shards are pieces of [[Scion]] and [[Eden]]. Each shard has a certain ability that the entities use to survive. They are the source of powers.
==Overview==
===Trigger Events===
Shards can "Ping" off of another Shard during the Host's Trigger Event - giving them some kind of additional ability.  


==Trigger Events==
If multiple people undergo a Trigger Event at the same time, it creates what is known as a "grab-bag cape". These capes are incredible rare and their powers, while different, are usually similar to the other Hosts and complimentary to each other. They are meant for the end-game of the Cycle, serving to stress-test powers/compare and contrast the smaller powers.
During a trigger event, the shard is bound to the human it chooses. It is unavoidable that the human sees some of the history of of the shards, but they are induced to forget about them again. The shard connects to a certain part of the brain.
===Second Trigger===
The Shard draws from context and explores and/or conceptualizes new uses for its powers. The Shard begins splitting off to find a new, but similar Host - piggybacking off the original Shard's context and experience - but then a major event prompts to catalyze and consolidate in the current Host instead.


==Cauldron==
If it's in an adult before finding its way to the child, it can begin this splitting-off process (generally requiring time or a degree of stress to allow for the maturation).


Cauldron uses dead shards from Eden. They are often more potent than those of 'natural' or 'triggered' capes, because they haven't been weakened by the entity that released them. However, Cauldron uses a balance formula to regulate the effects so it can avoid too many [[Case 53]] occurrences, where the subject is horribly mutated.
Second Triggers are exceedingly rare, and generally do more harm than good.
==Effects on Host==
The effects that Shards have on their Hosts are dependent on several factors including but not limited to: age of the Host, the Host's personality, the Host's Trigger Event, how much the Host embraces the Shard's need for conflict and the Shard itself.
[[Category:Terminology]]

Revision as of 05:06, October 3, 2015

Shards are fragments of Entites that serve as the source of parahuman powers.

Overview

Trigger Events

Shards can "Ping" off of another Shard during the Host's Trigger Event - giving them some kind of additional ability.

If multiple people undergo a Trigger Event at the same time, it creates what is known as a "grab-bag cape". These capes are incredible rare and their powers, while different, are usually similar to the other Hosts and complimentary to each other. They are meant for the end-game of the Cycle, serving to stress-test powers/compare and contrast the smaller powers.

Second Trigger

The Shard draws from context and explores and/or conceptualizes new uses for its powers. The Shard begins splitting off to find a new, but similar Host - piggybacking off the original Shard's context and experience - but then a major event prompts to catalyze and consolidate in the current Host instead.

If it's in an adult before finding its way to the child, it can begin this splitting-off process (generally requiring time or a degree of stress to allow for the maturation).

Second Triggers are exceedingly rare, and generally do more harm than good.

Effects on Host

The effects that Shards have on their Hosts are dependent on several factors including but not limited to: age of the Host, the Host's personality, the Host's Trigger Event, how much the Host embraces the Shard's need for conflict and the Shard itself.