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==Personality==
==Personality==
While charming and helpful to colleagues when in her civlian disguise these traits are considered a facade given her utter ruthlessness and killing intent while in battle. Dorothy does have a liking for high heels, a parallel to the insectile limbs she walks on in her other form.<ref name="Cast2">[https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref> Has an unerring morning routine with planned dialogue, that she and her husband go through without fail.<ref name="18.y"/>  
While charming and helpful to colleagues when in her civilian disguise these traits are considered a facade for her utter ruthlessness and killing intent.<ref name="18.y"/>  Dorothy does have a liking for high heels, a parallel to the insectile limbs she walks on in her other form.<ref name="Cast2">[https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref> She has an unerring morning routine with planned dialogue, that she and her husband go through without fail.<ref name="18.y"/>  


===Relationships===
===Relationships===
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Out of costume, Dorothy dresses a little too well for the situation, wearing a dress, lots of makeup, and jewelry.<ref name="18.y"/> Dorothy has pale blue eyes. <ref name="7.9"/>
Out of costume, Dorothy dresses a little too well for the situation, wearing a dress, lots of makeup, and jewelry.<ref name="18.y"/> Dorothy has pale blue eyes. <ref name="7.9"/>


As a cape she dresses entirely in black complete with a with a cowl, mask, hood, high-heeled boots, and a heavy cloak.<ref name="Cast1"/> her mask leaves her eyes exposed.
As a cape she dresses entirely in black complete with a with a cowl, mask, hood, high-heeled boots, and a heavy cloak.<ref name="Cast1"/><ref name="7.9"/> Her costume had no symbols or identifying marks, and resembled [[Fog|her husband]]'s. Her mask leaves her eyes exposed.<ref name="7.9"/>


== Abilities and Powers ==
== Abilities and Powers ==
Classified by the [[PRT]] as a [[Breaker]] 9, Dorothy can transform into a horrifying monster when unseen. This is summed up by [[Tattletale]] as an inversion of the [[Manton Effect]], though she admits that it is not an accurate description<ref name="7.9">[[Buzz 7.9]]</ref>. Whenever Night reverts back to her human form she is instantly 'healed', effectively 'resetting' any damage she takes and restoring her to a "pristine" condition<ref name="Cast1">[https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref>.
Classified by the [[PRT]] as a [[Breaker]] 9, Dorothy can transform into a horrifying monster when unseen. This is summed up by [[Tattletale]] as an inversion of the [[Manton Effect]], a psychological block to prevent others from seeing her true form, though she admits that it is not an accurate description.<ref name="7.9">[[Buzz 7.9]]</ref> Whenever Night reverts back to her human form she is instantly healed, effectively 'resetting' any damage she takes and restoring her to a "pristine" condition.<ref name="Cast1">[https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref>


=== Breaker State ===
=== Breaker State ===
Dorothy's monster form has inhuman speed, strength, and durability from the nigh-invincible exterior<ref name="Cast2"/> of an amorphous "ink blot" body<ref name="7.10">[[Buzz 7.10]]</ref> that is paradoxically composed of sharp edges<ref name="list"/> and has many long insect like legs that end in claws.<ref name="15.2"/> The most consistent description given to Night's other dimensional form is that it has this plethora of legs. These angular legs do not have proper "joints" but can bend and stretch and turn inside out as it moves around. This allows night to avoid being tripped<ref name="15.2"/>  
Dorothy's monster form has inhuman speed, strength, and durability from the nigh-invincible exterior<ref name="Cast2"/> of an amorphous "ink blot" body<ref name="7.10">[[Buzz 7.10]]</ref> that is paradoxically composed of sharp edges<ref name="list"/> and has many long insect like legs that end in claws.<ref name="15.2"/>
 
These angular legs do not have proper joints, but can bend and stretch and turn inside out as it moves around. This allows Night to avoid being tripped.<ref name="15.2"/> Her body was seemingly covered in some sort of oily lubricant.<ref name="7.10"/>
 
Based on the admittedly inexpert opinion of [[Taylor]], this form does not have any identifiable sensory organs analogous to sight or hearing. This does not seem to impede her, however.<ref name="15.2"/> A lack of oxygen and high pressure does not seem to impede Night's Breaker state, as she stayed completely underwater, out of sight, guarding the meeting place where the Brockton Bay parahumans gathered to discuss the arrival of a new [[Slaughterhouse Nine|S-Class]] threat to Brockton Bay.<ref name="12.2">[[Plague 12.2]]</ref>. This raises questions concerning the amount of time Night can stay in her Breaker state.{{cite}}
 
Dorothy's breaker state has horrendous strength and speed, with more than enough to incapacitate any of Bitch's dogs, shattering their protective bone plating.  Although her blades left cuts wider than [[Taylor]]'s handspan,<ref name="7.9"/> she is still unable to cut through Skitter's spider silk costume.<ref name="7.10"/> Taylor described her as a "multi-legged, hyper-agile, lightning quick death blender of blades and claws". She is able to achieve high speeds in this form, but is able to make sharp turns unhindered by momentum and navigate obstructing obstacles easily.<ref name="15.2"/>  


Based on the admittedly inexpert opinion of [[Taylor]], this form does not have any identifiable sensory organs analogous to sight or hearing. This do's not seem to impede Night however.<ref name="15.2"/> In fact a lack of oxygen and high preasure does not seem to impede Night's Breaker state, as she stayed completely underwater, out of sight, guarding the meeting place where the Brokton Bay parahumans gathered to discuss the arrival of a new [[Slaughterhouse Nine|S-Class]] threat to Brockton Bay.<ref name="12.2">[[Plague 12.2]]</ref>. This raises questions concerning the amount of time Night can stay in her Breaker state.
<!--  Need a paragraph capturing the raw power and speed that night has
<!--  Need a paragraph capturing the raw power and speed that night has


Dorothy breaker state has horrendous strength and speed, with more then enough to incapacitate any of Bitch's dogs.<ref name="7.9"/> She is able to achieve high speeds in this form but is not affected by physics able to make shard turns unhindered by momentum and navigate obstructing obstacles easily.<ref name="15.2"/>
While Night can affect other people she herself can be affected in her breaker form.
While Night can affect other people she herself can be affected in her breaker form. she is still unable to cut through Skitter's spider silk costume so it is unknown how sharp her claws actually are.
 
<ref name="7.10"/>
Night using her power:
Night using her power:
Buzz 7.9 said:
Buzz 7.9 said:
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The blow was enough to knock me to the ground and make me roll a half-dozen times before I could stop myself. I cast a glance over my shoulder as I stopped. Night was there, and the residual smoke from the canister that surrounded her had apparently been sufficient to block my teammates’ view. Stupid of me to turn my back. I was lucky that she hadn’t had more than a second or two in her transformed state to act.
The blow was enough to knock me to the ground and make me roll a half-dozen times before I could stop myself. I cast a glance over my shoulder as I stopped. Night was there, and the residual smoke from the canister that surrounded her had apparently been sufficient to block my teammates’ view. Stupid of me to turn my back. I was lucky that she hadn’t had more than a second or two in her transformed state to act.


colony 15.2 "multi-legged, hyper-agile, lightning quick death blender of blades and claws"
agility
agility
With my swarm sense, I could feel her creating some distance, breaking away and heading for the general direction of the others, moving faster than any car, with far more raw mobility, turning on a dime and easily navigating obstacles.  Even before the flashbang went off, I was turning to follow.-->
With my swarm sense, I could feel her creating some distance, breaking away and heading for the general direction of the others, moving faster than any car, with far more raw mobility, turning on a dime and easily navigating obstacles.  Even before the flashbang went off, I was turning to follow.-->


As official sources describe it, Night can transform into a "powerful four-dimensional entity"<ref name="list">[https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Wildbow's Parahuman List]</ref> when unobserved, it does not elaborate if it is psychological or some form of the Observer effect.<ref name="Explanation">[https://www.youtube.com/watch?v=Bq69-MI9TA0 The What?]</ref> Further, an other-dimensional being incongruously interacting with native physics may largely explain Night's abilities.
Night is listed on the Parahumans List as able to transform into a "powerful four-dimensional entity"<ref name="list">[https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Wildbow's Parahuman List]</ref> when unobserved. If this is correct, being an other-dimensional being incongruously interacting with native physics may largely explain Night's abilities.
 
It is unclear if her transformation is psychological or physical; cameras and [[Skitter]]'s insect-sense do not trigger the effect.<ref name="Cast2"/>


== Equipment ==
== Equipment ==

Revision as of 03:40, July 14, 2016

<infobox> <title source="name"><default>Night</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>

Dorothy Schmidt, usually known as Night, was a member of Empire Eighty-Eight and the wife of Fog.

Personality

While charming and helpful to colleagues when in her civilian disguise these traits are considered a facade for her utter ruthlessness and killing intent.<ref name="18.y"/> Dorothy does have a liking for high heels, a parallel to the insectile limbs she walks on in her other form.<ref name="Cast2">Cast (in depth)</ref> She has an unerring morning routine with planned dialogue, that she and her husband go through without fail.<ref name="18.y"/>

Relationships

Geoff Schmidt

It is unknown what feelings if any Dorothy has with her husband. As functional sociopaths<ref name="15.4">Colony 15.4</ref> their lives are best described as ritually pantomiming the mannerisms of a happily married couple, bereft of "affection or fondness". Cooking set meals at set amounts and in a set weekly rotation. To outside observers their civilian disguises are boring in the extreme, the most interesting thing about them being that they owned a cat.<ref name="7.10"/> Their background makes it hard to parse their actual feelings for each other vs. the "shaping" that occurred under Gesellschaft.

Kayden Russel

Similar to her relationship to her husband it is unknown whether she follows Kayden out of trust and respect, and how much the Gesellschaft conditioning that ordered Dorothy to the United States in the first place. Nevertheless, she and her husband chose to follow Purity when E88 split, and only returned to the group in the first place because Purity had.

Appearance

Out of costume, Dorothy dresses a little too well for the situation, wearing a dress, lots of makeup, and jewelry.<ref name="18.y"/> Dorothy has pale blue eyes. <ref name="7.9"/>

As a cape she dresses entirely in black complete with a with a cowl, mask, hood, high-heeled boots, and a heavy cloak.<ref name="Cast1"/><ref name="7.9"/> Her costume had no symbols or identifying marks, and resembled her husband's. Her mask leaves her eyes exposed.<ref name="7.9"/>

Abilities and Powers

Classified by the PRT as a Breaker 9, Dorothy can transform into a horrifying monster when unseen. This is summed up by Tattletale as an inversion of the Manton Effect, a psychological block to prevent others from seeing her true form, though she admits that it is not an accurate description.<ref name="7.9">Buzz 7.9</ref> Whenever Night reverts back to her human form she is instantly healed, effectively 'resetting' any damage she takes and restoring her to a "pristine" condition.<ref name="Cast1">Cast (spoiler free)</ref>

Breaker State

Dorothy's monster form has inhuman speed, strength, and durability from the nigh-invincible exterior<ref name="Cast2"/> of an amorphous "ink blot" body<ref name="7.10">Buzz 7.10</ref> that is paradoxically composed of sharp edges<ref name="list"/> and has many long insect like legs that end in claws.<ref name="15.2"/>

These angular legs do not have proper joints, but can bend and stretch and turn inside out as it moves around. This allows Night to avoid being tripped.<ref name="15.2"/> Her body was seemingly covered in some sort of oily lubricant.<ref name="7.10"/>

Based on the admittedly inexpert opinion of Taylor, this form does not have any identifiable sensory organs analogous to sight or hearing. This does not seem to impede her, however.<ref name="15.2"/> A lack of oxygen and high pressure does not seem to impede Night's Breaker state, as she stayed completely underwater, out of sight, guarding the meeting place where the Brockton Bay parahumans gathered to discuss the arrival of a new S-Class threat to Brockton Bay.<ref name="12.2">Plague 12.2</ref>. This raises questions concerning the amount of time Night can stay in her Breaker state.[citation needed]

Dorothy's breaker state has horrendous strength and speed, with more than enough to incapacitate any of Bitch's dogs, shattering their protective bone plating. Although her blades left cuts wider than Taylor's handspan,<ref name="7.9"/> she is still unable to cut through Skitter's spider silk costume.<ref name="7.10"/> Taylor described her as a "multi-legged, hyper-agile, lightning quick death blender of blades and claws". She is able to achieve high speeds in this form, but is able to make sharp turns unhindered by momentum and navigate obstructing obstacles easily.<ref name="15.2"/>


Night is listed on the Parahumans List as able to transform into a "powerful four-dimensional entity"<ref name="list">Wildbow's Parahuman List</ref> when unobserved. If this is correct, being an other-dimensional being incongruously interacting with native physics may largely explain Night's abilities.

It is unclear if her transformation is psychological or physical; cameras and Skitter's insect-sense do not trigger the effect.<ref name="Cast2"/>

Equipment

As her transformation only occurs when she is unseen by human eyes, Dorothy uses an assortment of tools to blind her foes, including flashbangs, smoke canisters, and a large black removable cloak, embedded with mini-hooks on the outside, designed to cover and catch on her enemies, essentially a net.<ref name="15.2">Colony 15.2</ref>

History

Background

Night was trained, or more specifically, "made" by Gesellschaft as a "weapon"<ref name="18.y">Interlude 18.y</ref>. Dorothy first appeared as Nacht in Hesse, Germany, she was sent to Brockton Bay by Gesellschaft where she and her husband joined Empire Eighty-Eight. They left for Boston shortly after Purity split from the group, but Kaiser thought she would gladly rejoin the Empire if Purity did<ref name="5.1"/><ref name="3.5B">Interlude 3.5 (Bonus)</ref>.

Story Start

She and her husband were seen later among the newly reassembled Empire Eighty Eight at.<ref name="5.1">Hive 5.1</ref>

When the E88's were revealed they took part in a rampage through the city following Child Protective Services removing Purity's Daughter from her mothers care. They humbled The Undersiders when they fought, only letting them go when Tattletale offered to take their leader to her daughter.

Fought against the Endbringer that came to Brockton Bay, but was taken out of the fight early.

Post-Leviathan

After Kaiser's death during the battle against Leviathan, Night and her husband followed their former leader kayden into forming the Empire splinter group named the Pure.

Post-Slaughterhouse Nine

Were eventually forced to leave Brockton Bay due to pressure from outside Villain groups.<ref name="16.5">Monarch 16.5</ref>

Trivia

  • Name comes the Nazi program Nacht und Nebel, Night and Fog.

References

<references/>