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'''Barker''' is a supervillain. | '''Barker''' is a supervillain. | ||
==Personality== | ==Personality== | ||
Barker | Barker has a highly abrasive personality. Possible to the point of oppositional defiant disorder <ref name="playtest">[https://docs.google.com/document/d/1hxYrt2d6b_LAaMPphcZEzwAruiSHQaiaBa3x2WMsGvA/edit# Playtest Capes]</ref> | ||
==Appearance== | ==Appearance== | ||
Barker is described as being an inch or two shorter than [[Taylor Hebert|Skitter]] with his hair and beard cut short enough that there was more skin then hair showing. His eyes seem overly large for his face, with heavy lids and folds around them that made him look older. His costume consisted of a black sleeveless t-shirt, jeans, and tattooing around his mouth | Barker is described as being an inch or two shorter than [[Taylor Hebert|Skitter]] with his hair and beard cut short enough that there was more skin then hair showing. His eyes seem overly large for his face, with heavy lids and folds around them that made him look older. His costume consisted of a black sleeveless t-shirt, jeans, and tattooing around his mouth<ref name="15.1">[[Colony 15.1]]</ref>. | ||
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Finding the lower level empty, we headed to the second floor and found an open space supported by two metal pillars. There were a half-dozen mercenaries with Coil, as well as a collection of people who looked like they had come from every walk of life. Teenagers, professionals, and two guys that might have been capes – one thin, short guy with brown skin and a tattoo around his mouth, depicting a mess of sharp teeth penetrating the skin of his cheeks and lips. The other was burlier, shirtless, and wore a rusty, old fashioned looking mechanical rigging around his hands, with a bear-trap jaw plate. The frame seemed set up to hold metal claws around his fingertips while allowing his hands the full range of motion. He had a spiked collar of much the same style.--> | Finding the lower level empty, we headed to the second floor and found an open space supported by two metal pillars. There were a half-dozen mercenaries with Coil, as well as a collection of people who looked like they had come from every walk of life. Teenagers, professionals, and two guys that might have been capes – one thin, short guy with brown skin and a tattoo around his mouth, depicting a mess of sharp teeth penetrating the skin of his cheeks and lips. The other was burlier, shirtless, and wore a rusty, old fashioned looking mechanical rigging around his hands, with a bear-trap jaw plate. The frame seemed set up to hold metal claws around his fingertips while allowing his hands the full range of motion. He had a spiked collar of much the same style.--> | ||
==Abilities and Powers== | ==Abilities and Powers== | ||
Barker is capable of turning any sound he creates into a gas, which he can in turn convert into concussive explosions, temperature, lack of temperature and etc. Prolonged use of his power makes his throat become sore, suggesting that there is a limit of how long or how many times he can use his power. | Barker is capable of turning any sound he creates into a gas, which he can in turn convert into concussive explosions, temperature, lack of temperature and etc. Prolonged use of his power makes his throat become sore, suggesting that there is a limit of how long or how many times he can use his power. | ||
Converts utterances to an energy that can then be converted into a variety of effects, including concussive force and flame. | |||
Converts utterances to an energy that can then be converted into a variety of effects, including concussive force and flame.<ref name="list">[https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Wildbow's Parahuman List]</ref> | |||
In his battle against a [[Dragon]] suit, Barker used his power to create a concussive force that caused it to stumble. | |||
He is resistant<ref name="playtest"/> to effects generated by his own powers, but not immune as repeated uses caused Barker's throught to get sore. | |||
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feats for barker and biter | feats for barker and biter | ||
https://forums.spacebattles.com/threads/worm-feats-and-source-thread.335340/page-2#post-17398513-- | https://forums.spacebattles.com/threads/worm-feats-and-source-thread.335340/page-2#post-17398513 | ||
Brief overview of Barker and his powers: | |||
Barker – A shorter, narrow cape who converts any sound he creates into a gas, which he can in turn convert into concussive explosions, temperature, lack of temperature and so on. | |||
Skitter observing Barker's smoke: | |||
Puffs of the dark smoke spilled from his mouth with each word, but they seemed to carry further than cigarette smoke would. It seemed to be tied to the stress or emphasis on the sounds that drove it forward. | |||
Barker giving a demonstration of his power to Skitter: | |||
“What do you do? Your powers.” | |||
He looked up at me. “You want to see?” | |||
I shrugged. | |||
“Whore.” | |||
The puff of smoke that accompanied the word detonated like a small thunder-clap, mere inches from my face. I flinched, but it hadn’t been intended to harm. Only to alarm. | |||
Barker can create detonations in and around his mouth to kill Skitter's insects without hurting himself: | |||
For extra measure, I drew the bugs out of my costume and sent them straight for his nose and mouth. | |||
He went bug-eyed as he sat up, coughing and sputtering in an attempt to clear the bugs from his airway. After one rolling cough, he created another detonation in and around his mouth, obliterating a majority of the bugs I’d tried to gag him with. | |||
Barker using his power against one of Dragon's suits: | |||
Barker screamed, then slammed his teeth together with a clack my bugs could hear. His power turned the noise into a concussive force, erupting around the armored suit. The suit reeled, staggering back from where it stood on top of a derelict train, nearly falling. | |||
Barker shouted three times in short succession before bidding the resulting clouds of smoke to detonate violently | |||
The suit struggled to its feet, using its arms to shield itself from two more shouts from Barker and a barrage from Shatterbird, then stopped short as the cord of silk I’d bound around its neck pulled taut. | |||
Repeated usage of his power causes Barker's throat to become sore: | |||
Barker nodded, “Throat’s sore. Keep knocking it down, it keeps getting back up.” | |||
--> | |||
==History== | ==History== | ||
Barker was hired by Coil to assist [[Bitch]], he grated under her leadership. He also ended up on the wrong side of Skitter when demonstrated his power | ===Background=== | ||
Barker is Biter's partner, they showed up in [[Brockton Bay]] to fight the Endbringer that appeared there. | |||
Barker was hired by Coil to assist [[Bitch]], he grated under her leadership. He also ended up on the wrong side of Skitter when demonstrated his power at her request her.<ref name="15.1"/> | |||
===Post-[[Slaughterhouse Nine]]=== | |||
He acquitted himself admirably against the Dragon suits. The nascent Sons of Bitch would effect a strategic retreat form the conflict. | |||
===Post-[[Timeskip]]=== | |||
While Barker went to Earth Gimel with the [[Sons of Bitch]], he did not stay long, he may have had issues with living off of Buffalo. The super-villain would go on to find less-than-steady employment as a henchman and lieutenant for various low-level villains before Gold Morning, being an abrasive asshole and doing himself no favors in the process. | |||
During [[Golden Morning]], he was briefly a body on the side of the humanity, against his will as many were under Khepri. Against all odds and reason he survived, he chose not to wear the yellow icon on his sleeve as | ===[[Golden Morning]]=== | ||
During [[Golden Morning]], he was briefly a body on the side of the humanity, against his will as many were under [[Khepri]]. Against all odds and reason he survived, though he chose not to wear the yellow icon on his sleeve as many did.<ref>[https://www.reddit.com/r/Parahumans/comments/46cd0v/what_happens_to_barker/d041tjr Comment by Wildbow on Reddit]</ref> | |||
==References== | ==References== | ||
Revision as of 23:55, July 19, 2016
<infobox> <title source="name"><default>Barker</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Barker is a supervillain.
Personality
Barker has a highly abrasive personality. Possible to the point of oppositional defiant disorder <ref name="playtest">Playtest Capes</ref>
Appearance
Barker is described as being an inch or two shorter than Skitter with his hair and beard cut short enough that there was more skin then hair showing. His eyes seem overly large for his face, with heavy lids and folds around them that made him look older. His costume consisted of a black sleeveless t-shirt, jeans, and tattooing around his mouth<ref name="15.1">Colony 15.1</ref>.
Abilities and Powers
Barker is capable of turning any sound he creates into a gas, which he can in turn convert into concussive explosions, temperature, lack of temperature and etc. Prolonged use of his power makes his throat become sore, suggesting that there is a limit of how long or how many times he can use his power. Converts utterances to an energy that can then be converted into a variety of effects, including concussive force and flame.
Converts utterances to an energy that can then be converted into a variety of effects, including concussive force and flame.<ref name="list">Wildbow's Parahuman List</ref>
In his battle against a Dragon suit, Barker used his power to create a concussive force that caused it to stumble.
He is resistant<ref name="playtest"/> to effects generated by his own powers, but not immune as repeated uses caused Barker's throught to get sore.
History
Background
Barker is Biter's partner, they showed up in Brockton Bay to fight the Endbringer that appeared there.
Barker was hired by Coil to assist Bitch, he grated under her leadership. He also ended up on the wrong side of Skitter when demonstrated his power at her request her.<ref name="15.1"/>
Post-Slaughterhouse Nine
He acquitted himself admirably against the Dragon suits. The nascent Sons of Bitch would effect a strategic retreat form the conflict.
Post-Timeskip
While Barker went to Earth Gimel with the Sons of Bitch, he did not stay long, he may have had issues with living off of Buffalo. The super-villain would go on to find less-than-steady employment as a henchman and lieutenant for various low-level villains before Gold Morning, being an abrasive asshole and doing himself no favors in the process.
Golden Morning
During Golden Morning, he was briefly a body on the side of the humanity, against his will as many were under Khepri. Against all odds and reason he survived, though he chose not to wear the yellow icon on his sleeve as many did.<ref>Comment by Wildbow on Reddit</ref>
References
<references/>