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| base of operations = [[Brockton Bay]]
| base of operations = [[Brockton Bay]]
| classification =
| classification =
| web serial =  
| web serial = [[Parasite 10.6]]
| family =
| family =
}}
}}
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Finding the lower level empty, we headed to the second floor and found an open space supported by two metal pillars.  There were a half-dozen mercenaries with Coil, as well as a collection of people who looked like they had come from every walk of life.  Teenagers, professionals, and two guys that might have been capes – one thin, short guy with brown skin and a tattoo around his mouth, depicting a mess of sharp teeth penetrating the skin of his cheeks and lips.  The other was burlier, shirtless, and wore a rusty, old fashioned looking mechanical rigging around his hands, with a bear-trap jaw plate.  The frame seemed set up to hold metal claws around his fingertips while allowing his hands the full range of motion.  He had a spiked collar of much the same style.-->
Finding the lower level empty, we headed to the second floor and found an open space supported by two metal pillars.  There were a half-dozen mercenaries with Coil, as well as a collection of people who looked like they had come from every walk of life.  Teenagers, professionals, and two guys that might have been capes – one thin, short guy with brown skin and a tattoo around his mouth, depicting a mess of sharp teeth penetrating the skin of his cheeks and lips.  The other was burlier, shirtless, and wore a rusty, old fashioned looking mechanical rigging around his hands, with a bear-trap jaw plate.  The frame seemed set up to hold metal claws around his fingertips while allowing his hands the full range of motion.  He had a spiked collar of much the same style.-->
==Abilities and Powers==
==Abilities and Powers==
Barker is capable of turning any sound he creates into a gas, which he can in turn convert into concussive explosions, temperature, lack of temperature and etc. Prolonged use of his power makes his throat become sore, suggesting that there is a limit of how long or how many times he can use his power.
Barker is capable of turning any sound he creates into a gas, which he can in turn convert into concussive explosions, temperature, lack of temperature and etc. Prolonged use of his power makes his throat become sore, suggesting that there is a limit of how long or how many times he can use his power.

Revision as of 00:03, July 20, 2016

<infobox> <title source="name"><default>Barker</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Barker is a supervillain.

Personality

Barker has a highly abrasive personality. Possible to the point of oppositional defiant disorder <ref name="playtest">Playtest Capes</ref>

Appearance

Barker is described as being an inch or two shorter than Skitter with his hair and beard cut short enough that there was more skin then hair showing. His eyes seem overly large for his face, with heavy lids and folds around them that made him look older. His costume consisted of a black sleeveless t-shirt, jeans, and tattooing around his mouth<ref name="15.1">Colony 15.1</ref>.

Abilities and Powers

Barker is capable of turning any sound he creates into a gas, which he can in turn convert into concussive explosions, temperature, lack of temperature and etc. Prolonged use of his power makes his throat become sore, suggesting that there is a limit of how long or how many times he can use his power. Converts utterances to an energy that can then be converted into a variety of effects, including concussive force and flame.

Converts utterances to an energy that can then be converted into a variety of effects, including concussive force and flame.<ref name="list">Wildbow's Parahuman List</ref>

In his battle against a Dragon suit, Barker used his power to create a concussive force that caused it to stumble.

He is resistant<ref name="playtest"/> to effects generated by his own powers, but not immune as repeated uses caused Barker's throught to get sore.

History

Background

Barker is Biter's partner, they showed up in Brockton Bay to fight the Endbringer that appeared there.

Barker was hired by Coil to assist Bitch, he grated under her leadership. He also ended up on the wrong side of Skitter when demonstrated his power at her request her.<ref name="15.1"/>

Post-Slaughterhouse Nine

He acquitted himself admirably against the Dragon suits. The nascent Sons of Bitch would effect a strategic retreat form the conflict.

Post-Timeskip

While Barker went to Earth Gimel with the Sons of Bitch, he did not stay long, he may have had issues with living off of Buffalo. The super-villain would go on to find less-than-steady employment as a henchman and lieutenant for various low-level villains before Gold Morning, being an abrasive asshole and doing himself no favors in the process.

Golden Morning

During Golden Morning, he was briefly a body on the side of the humanity, against his will as many were under Khepri. Against all odds and reason he survived, though he chose not to wear the yellow icon on his sleeve as many did.<ref>Comment by Wildbow on Reddit</ref>

References

<references/>