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{{Worm Wiki:Character Template (Faultline's Crew)
{{Infobox character
|Image = [[File:Labyrinth.png|thumb]]
|imagecaption = ''<center>Image by [http://imgur.com/USlH2dt Cyrix].</center>''
|name = Labyrinth
|name = Labyrinth
|civname = Elle
|civname = Elle
|gender = Female
| gender = Female
|classification = Shaker 12
| age = prepubescent
| alignment = Rogue
| occupation = Mercenary
|location = [[Brockton Bay]]
|location = [[Brockton Bay]]
|team = Faultline's Crew
| base of operations = Mobile
|Image = [[File:Labyrinth.png|thumb]]
|classification = Shaker 12<ref name="9.1">[[Sentinel 9.1]]</ref>
|imagecaption = ''<center>Image by [http://imgur.com/USlH2dt Cyrix].</center>''
| family = Faultline's Crew
| web serial = [[Hive 5.1]]
| web serial = [[Hive 5.1]]
}}
}}
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'''Elle''' is a member of [[Faultline's Crew]].
'''Elle''' is a member of [[Faultline's Crew]].
==Personality==
==Personality==
Like others with powers manifesting at an early age, Elle's ability obfuscates her personality. Though many may initially label her as a low functioning autistic, she is far more astute than she first appears.
Like others with powers manifesting at an early age, Elle's ability obfuscates her personality. Though many may initially label her as a low functioning autistic, she is far more astute and cognizant than she first appears.


Elle needs to actively explore the worlds she connects to and creates, in order to be able to draw objects and structures into her current reality, therefore she does not come across as lucid to others. This ties in heavily to her emotional state, playing a factor in how much time she decides to spend looking through her world. The worlds she finds and creates vary based on her mental state.
Elle needs to actively explore the worlds she connects to and creates, in order to be able to draw objects and structures into her current reality, therefore she does not come across as lucid to others. This ties in heavily to her emotional state, playing a factor in how much time she decides to spend looking through her world. The worlds she finds and creates vary based on her mental state.


<!--Want to tye personality and power closer together-->
<!--Want to tye personality and power closer together
say things about how her personality and mental view point color her perceptions of the loction and then the items she creates -->


==Appearance==
==Appearance==
Labyrinth wears a simple dark green robe with a maze drawn on it and a mask. Out of costume, she has platinum-white blonde hair<ref name="5.x">[[Interlude 5]]</ref>.
Labyrinth wears a simple dark green robe with a maze drawn on it and a mask. Out of costume, she has platinum-white blonde hair<ref name="5.x">[[Interlude 5]]</ref>.
==Abilities and Powers==
==Abilities and Powers==
Labyrinth is an incredibly powerful Shaker, able to alter her surroundings at will. However, her power comes with several limitations.  While moving, her power's range decreases to only a few feet around her; she must remain still for it to extend to its full reach. Further, her power's scope changes in response to her lucidity. The less lucid she becomes, the faster she is able to affect the world around her<ref name="5.x"/><ref name="11.c"/>.
Labyrinth is an incredibly powerful Shaker, the ability to alter her surroundings at will rightly gains her a rating of 12<ref name="9.1"/>. However, her power comes with several limitations.  While moving, her power's range decreases to only a few feet around her; she must remain still for it to extend to its full reach. Further, her power's scope changes in response to her lucidity. The less lucid she becomes, the faster she is able to affect the world around her<ref name="5.x"/><ref name="11.c"/>. This limits her ability to communicate with her teammates however and reduces their overall effectiveness{{Cite}}.


By touch she can "anchor" people<ref name="5.7">[[Hive 5.7]]</ref> to be excluded from the worlds she brings in, letting them see and pass through any obstacle rendering them oblivious to her power<ref name="11.c">[https://parahumans.wordpress.com/category/stories-arcs-11/arc-11-infestation-stories-arcs-11/11-c/ Interlude 11c (Anniversary Bonus)]</ref><ref name="11.7"> [[Infestation 11.7]]</ref>. <!--It is unknown if she could anchor people into other realities.-->
By touch she can "anchor" people<ref name="5.7">[[Hive 5.7]]</ref> to be excluded from the worlds she brings in, letting them see and pass through any obstacle rendering them oblivious to her power<ref name="11.c">[https://parahumans.wordpress.com/category/stories-arcs-11/arc-11-infestation-stories-arcs-11/11-c/ Interlude 11c (Anniversary Bonus)]</ref><ref name="11.7"> [[Infestation 11.7]]</ref>. <!--It is unknown if she could anchor people into other realities.-->
==History==
==History==
===Background===
===Background===
After triggering, Labyrinth was put into a [[Parahuman Asylum]] on the east coast where she met [[Burnscar]]<ref name="11.c">[[Interlude 11c (Anniversary Bonus)]]</ref>. Elle was used by asylum attendants to control Burnscar.  
After triggering, Labyrinth was put into a [[Parahuman Asylum]] on the east coast where she met [[Burnscar]], they formed something of a one sided attachment with Elle being used by asylum attendants to control Burnscar<ref name="11.c">[[Interlude 11c (Anniversary Bonus)]]</ref>. She did not enjoy her time the asylum<ref name="5.10">[[Hive 5.10]]</ref><ref name="R1">[https://m.reddit.com/r/Parahumans/comments/3uaahd/asylum_burnscar_labyrinth/?ref=search_posts Comments by wildbow on Reddit]</ref>.
<!-- https://m.reddit.com/r/Parahumans/comments/3uaahd/asylum_burnscar_labyrinth/?ref=search_posts some Windows into her personality and what she thought of her time in the asylum-->
<!--some Windows into her personality and what she thought of her time in the asylum
Elle was eventually rescued from the asylum by Faultline's crew, who were originally there to find information in the [[Dragonslayers]].
"It was Labyrinth's warped viewpoint of it, her negative mental state coloring her perceptions - she hated it there and was miserable, so her frustration and anger colored her selection of what she was pulling into reality. What she was producing in Faultline's club office was the same sort of nightmare alt!asylum stuff she produced in the proper asylum. Not the actual asylum itself.
 
===Story Start===
Burnscar recognized the changes as very much the same as they had been back then, and realized just how unhappy Labyrinth was.
 
What sort of real-world asylum would have discarded needles, barbed wire and broken glass everywhere? Silly."-->
 
Elle was eventually rescued from the asylum by Faultline's crew, who were originally there to find information in the [[Dragonslayers]]<ref name="5.x"/>.
=== Story Start ===
She deploys against the ABB drug den where she shows her capabilities, helping to disable [[Oni Lee]]. She shows concern when she learns that [[Newter]] has been injured.
She deploys against the ABB drug den where she shows her capabilities, helping to disable [[Oni Lee]]. She shows concern when she learns that [[Newter]] has been injured.


She later retreated into the sewers with Newter after the successful raid.
She later retreated into the sewers with Newter after the successful raid, Newter holding her share of the money.
 
===Post-[[Battle against Leviathan|Leviathan]]===
===Post-[[Battle against Leviathan|Leviathan]]===
She participates in the assault on the [[Merchants]], anchoring Gregor against her abilities.  
She participates in the assault on the [[Merchants]], anchoring Gregor against her abilities.  
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She would later be paid a visit from an unwelcome friend. But her [[Burnscar|friend]] would leave wothout to much trouble.
She would later be paid a visit from an unwelcome friend. But her [[Burnscar|friend]] would leave wothout to much trouble.


===Post-[[Echidna]]===
=== Post-[[Echidna]] ===
She creates quite a few portals.
She creates quite a few portals.



Revision as of 02:05, August 8, 2016

<infobox> <title source="name"><default>Labyrinth</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>

Elle is a member of Faultline's Crew.

Personality

Like others with powers manifesting at an early age, Elle's ability obfuscates her personality. Though many may initially label her as a low functioning autistic, she is far more astute and cognizant than she first appears.

Elle needs to actively explore the worlds she connects to and creates, in order to be able to draw objects and structures into her current reality, therefore she does not come across as lucid to others. This ties in heavily to her emotional state, playing a factor in how much time she decides to spend looking through her world. The worlds she finds and creates vary based on her mental state.


Appearance

Labyrinth wears a simple dark green robe with a maze drawn on it and a mask. Out of costume, she has platinum-white blonde hair<ref name="5.x">Interlude 5</ref>.

Abilities and Powers

Labyrinth is an incredibly powerful Shaker, the ability to alter her surroundings at will rightly gains her a rating of 12<ref name="9.1"/>. However, her power comes with several limitations. While moving, her power's range decreases to only a few feet around her; she must remain still for it to extend to its full reach. Further, her power's scope changes in response to her lucidity. The less lucid she becomes, the faster she is able to affect the world around her<ref name="5.x"/><ref name="11.c"/>. This limits her ability to communicate with her teammates however and reduces their overall effectiveness[citation needed].

By touch she can "anchor" people<ref name="5.7">Hive 5.7</ref> to be excluded from the worlds she brings in, letting them see and pass through any obstacle rendering them oblivious to her power<ref name="11.c">Interlude 11c (Anniversary Bonus)</ref><ref name="11.7"> Infestation 11.7</ref>.

History

Background

After triggering, Labyrinth was put into a Parahuman Asylum on the east coast where she met Burnscar, they formed something of a one sided attachment with Elle being used by asylum attendants to control Burnscar<ref name="11.c">Interlude 11c (Anniversary Bonus)</ref>. She did not enjoy her time the asylum<ref name="5.10">Hive 5.10</ref><ref name="R1">Comments by wildbow on Reddit</ref>.

Elle was eventually rescued from the asylum by Faultline's crew, who were originally there to find information in the Dragonslayers<ref name="5.x"/>.

Story Start

She deploys against the ABB drug den where she shows her capabilities, helping to disable Oni Lee. She shows concern when she learns that Newter has been injured.

She later retreated into the sewers with Newter after the successful raid, Newter holding her share of the money.

Post-Leviathan

She participates in the assault on the Merchants, anchoring Gregor against her abilities.

She would later be paid a visit from an unwelcome friend. But her friend would leave wothout to much trouble.

Post-Echidna

She creates quite a few portals.

Was instrumental in the final hours of the golden morning.

References

<references/>