Grumman: Difference between revisions
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|team = [[The Protectorate|Protectorate]] | |team = [[The Protectorate|Protectorate]] | ||
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'''Eric Stodt'''<ref name="PRT Quest"/> is a member of | '''Eric Stodt'''<ref name="PRT Quest"/>, aslo known as '''Grumman''', is a member of [[The Protectorate]]<ref name="SB1">[https://forums.spacebattles.com/posts/13830092 Wildbow on Spacebattles]</ref>. | ||
==Personality== | ==Personality== | ||
| Line 28: | Line 28: | ||
==History== | ==History== | ||
===Background=== | ===Background=== | ||
Erics trigger event accidentally killed his father, trying to get out of a lake after swimming he misunderstood when his dd stopped him. When he switched into his breaker state for the first time he tore through his father.<ref name="SB2">[https://forums.spacebattles.com/posts/12851263 Comment by Wildbow on Spacebattles (scrolldown)]</ref> | |||
=== Story Start === | === Story Start === | ||
He has been looking for a change in venue for some time<ref name="PRT Quest"/> | He has been looking for a change in venue for some time.<ref name="PRT Quest"/> | ||
== Trivia == | == Trivia == | ||
* His shard is known as ''Cross'' or Mein. <ref name="SB2"/> | * His shard is known as ''Cross'' or Mein. <ref name="SB2"/> | ||
* May well be the first | * May well be the first original hero with Down syndrome.{{cite}} | ||
{{Reflist}} | {{Reflist}} | ||
==Navigation== | |||
{{Protectorate}} | |||
<!--Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. | |||
Disposition: Protectorate | |||
Location: DEPT 9C (Toronto), Requesting Transfer | |||
Age: 28 Status: Part time, 6 days/week | |||
Height: 5’1” Weight: 144 lbs. | |||
Class S Option: YES | |||
Appearance: Short, mildly overweight, features typical to trisomy 21, dark hair. | |||
General: | |||
Grumman was born with trisomy 21, commonly known as Down Syndrome. With the mental age of an eight year old and several tertiary problems (a stutter, eye problems, and the rare seizure) Grumman harbors further issues due to the accidental murder of his own father. | |||
All this in mind, Grumman remains an exemplary cape. He must patrol with others, and needs some direction, but is determined, positive, and his powers set him head and shoulders above the norm. His teammates remain fond of him, and his superiors have yet to levy a single complaint his way. Rather than interrupt matters with constant psychological and medical appointments, Grumman sees a caseworker once a week. He has a request pending to leave Toronto; the Toronto PRT is restructuring to fund new initiatives, and his mother desires a move. | |||
Personality: | |||
Grumman, by all reports, remains eminently reliable, provided certain precautionary measures are taken. Positive, social, patient, kind, and unfailing in his belief that he’s bettering the world, Grumman excels with simple tasks and careful direction. He may require some counsel, preparation and/or urging to use his power offensively against living targets, and still harbors some trauma from the death of his father. Psych appointments are folded into the PRT-provided caseworker appointments, managed by the head office. | |||
Powers: | |||
In his mover state, Grumman can effectively turn on a dime, moving at roughly eighty kilometers an hour. In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake. He can fly through solid concrete or meet bullets head-on without being harmed. Further tests proved difficult as he avoided the hazards. | |||
As a blaster, Grumman is fixed in place, but can project vast numbers of missile-projections. He can level a ten-story building in eight seconds, taken one floor at a time.--> | |||
[[Category:Anchorage]] | [[Category:Anchorage]] | ||
[[Category:Breaker]] | [[Category:Breaker]] | ||
Revision as of 23:07, September 16, 2016
<infobox> <title source="name"><default>Grumman</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Eric Stodt<ref name="PRT Quest"/>, aslo known as Grumman, is a member of The Protectorate<ref name="SB1">Wildbow on Spacebattles</ref>.
Personality
liked by all his teammates, still feels regret over his father's death.
Appearance
Eric is described as a short, mildly overweight, man with features typical to trisomy 21 with dark hair.
Abilities and Powers
Eric can toggle between two Breaker states; one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform.<ref name="PRT Quest">PRT Quest document</ref><ref name="list">Wildbow's Parahuman List</ref>
In his mover state, Eric can effectively turn on a dime, moving at roughly eighty kilometers an hour. In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake. He can fly through solid concrete or meet bullets head-on without being harmed.
As a blaster, Eric is fixed in place, but can project vast numbers of missile-projections. He can level a ten-story building in eight seconds, taken one floor at a time.
History
Background
Erics trigger event accidentally killed his father, trying to get out of a lake after swimming he misunderstood when his dd stopped him. When he switched into his breaker state for the first time he tore through his father.<ref name="SB2">Comment by Wildbow on Spacebattles (scrolldown)</ref>
Story Start
He has been looking for a change in venue for some time.<ref name="PRT Quest"/>
Trivia
- His shard is known as Cross or Mein. <ref name="SB2"/>
- May well be the first original hero with Down syndrome.[citation needed]
References
<references/>