Genesis: Difference between revisions
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==Personality== | ==Personality== | ||
Skitter guesses that she's lonely based on her expressions.<ref name="13.5"/> She didn't seem like a very good actor.<ref name="16.13">[[Monarch 16.13]]</ref> | Skitter guesses that she's lonely based on her expressions.<ref name="13.5"/> She didn't seem like a very good actor.<ref name="16.13">[[Monarch 16.13]]</ref> | ||
""Jess was good at compartmentalizing her life, facing reality and entertaining fiction with monsters and superheroes in good measure. Now the lines between reality and dream are blurred, she has everything she secretly wanted for herself, and little else..." https://forums.sufficientvelocity.com/threads/lets-read-worm-finished.11460/page-408#post-3156971 | |||
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==Appearance== | ==Appearance== | ||
Jess is described as an average-looking, wheelchair-bound girl with a mop of auburn hair.<ref name="13.4">[[Snare 13.4]]</ref> Her legs were thin, atrophied as a result of how long she'd been in the wheelchair.<ref name="13.5"/> | Jess is described as an average-looking, wheelchair-bound girl with a mop of auburn hair.<ref name="13.4">[[Snare 13.4]]</ref> Her legs were thin, atrophied as a result of how long she'd been in the wheelchair.<ref name="13.5" /> | ||
==Abilities and Powers== | ==Abilities and Powers== | ||
Jess can create a new body and control it while her own sleeps. The new bodies can have powers of their own, but using her power is easier the more biologically-stable the body she makes is. | |||
Once she activates her power, she only has a set amount of time to visualize the form she wants to use, complete with any organs or mechanisms to allow for special abilities. Failure to include vital organs means her power will drain her reserves, while other forms may lack the ability to move properly if she doesn't pay attention to limbs and the like. | Once she activates her power, she only has a set amount of time to visualize the form she wants to use, complete with any organs or mechanisms to allow for special abilities. Failure to include vital organs means her power will drain her reserves, while other forms may lack the ability to move properly if she doesn't pay attention to limbs and the like.<ref name="13.5" /> It takes her two minutes to produce a new form.<ref name="13.3">[[Snare 13.3]]</ref> Her creations faded when she woke up.<ref name="13.5">[[Snare 13.5]]</ref> | ||
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Genesis began to appear a short distance away, near Bitch. A blurry, beige and yellow, vaguely human-shaped figure coalesced into being. The shape then sharpened into features and alter in hue until there was the figure of a teenage girl, vaguely cartoonish. By the time we reached her, she looked indistinguishable from a regular girl. She had auburn hair, freckles, and thick glasses. A small smile touched her face as she stretched her arms and legs. | Genesis began to appear a short distance away, near Bitch. A blurry, beige and yellow, vaguely human-shaped figure coalesced into being. The shape then sharpened into features and alter in hue until there was the figure of a teenage girl, vaguely cartoonish. By the time we reached her, she looked indistinguishable from a regular girl. She had auburn hair, freckles, and thick glasses. A small smile touched her face as she stretched her arms and legs. | ||
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She had to be awake for a while to "recharge" her ability.<ref name="13.10">[[Snare 13.10]]</ref><ref name="13.5"/> | She had to be awake for a while to "recharge" her ability.<ref name="13.10">[[Snare 13.10]]</ref><ref name="13.5" /> | ||
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A "triceratops-bull-cyborg thing" that could charge through doors.<ref name="6.1">[[Tangle 6.1]]</ref> | |||
A "lady knight in shining armor" that could handle men with guns.<ref name="6.1" /> | |||
An eight-foot-tall muscular figure like a gargoyle, demon or dragon, with four talons, pebble-like scales, and a short tail. Flies using broad bat wings sprouting from the shoulders. It could breathe out dark smoke that caused coughing even if invisible traces of it were inhaled.<ref name="9.3">[[Sentinel 9.3]]</ref> | |||
A normal-looking girl with auburn hair, freckles, and thick glasses.<ref name="13.1">[[Snare 13.1]]</ref> | |||
A "blend between a slug and a rabbit." Two bulbous eyes, two tentacles or floppy ears and a body that hugged the ground. Water flowed up and to the sides of the slug, and small mouth jetted streams of it at the fires of a building near her. Used for firefighting.<ref name="13.5" /> | |||
A "crude rendering of a man" used to carry her real body.<ref name="13.5" /> | |||
A | A form similar to [[Bitch]]'s dogs, used as a mount for Trickster and Regent.<ref name="13.6">[[Snare 13.6]]</ref> | ||
A | A grotesquely obese, yellow-skinned "caricature of a sumo wrestler", with eyes like black buttons, translucent and oily skin, and no hair, clothes, or other features. Items pressed into the belly or put into the mouth became trapped inside, but can be hauled out.<ref name="13.6" /> | ||
A griffon/pterodactyl with both arms and wings, capable of hitting [[Crawler]] with a car and dropping large pieces of rubble on him. No legs, face is "gargoyle-like".<ref name="14.4" /> | |||
A | A ghostly woman wreathed with chains, with white, "smoky" hair that covered her face and talons for hands. She had no lower body extending from the tattered poncho-style cloak she wore, and floated as though she were as light as air. Strong enough to shatter plywood.<ref name="15.8">[[Colony 15.8]]</ref> | ||
A | A giant woman’s face carved out of bone, surrounded by long, thin, branching tentacles. Tough, good for multitasking.<ref name="15.10">[[Colony 15.10]]</ref> | ||
A " | A creature "like a bison with wings, but her back had a bowl-shaped depression, and she had stubby little legs and antennae." Able to fly and carry [[Trickster]] in the basin on her back.<ref name="15.10" /> | ||
A | A giant image of Eden.<ref name="30.6" /> | ||
|} | |} | ||
==History== | ==History== | ||
===Background=== | ===Background=== | ||
She was in a wheelchair since she was four.<ref name="13.5"/> | She was in a wheelchair since she was four.<ref name="13.5" /> | ||
Jess was a member of a professional-level video game team on Earth Aleph. When the [[Simurgh]] attacked Madison, WI on Earth Bet, she took several buildings from Earth Aleph - including the building Jess was in - which left her stranded on Earth Bet with her friends. After [[Francis Krouse|Francis]] found a suitcase full of [[Cauldron]] superhero serum, they each took one except for [[Noelle]] and [[Oliver]] who only took half a dose. | Jess was a member of a professional-level video game team on Earth Aleph. When the [[Simurgh]] attacked Madison, WI on Earth Bet, she took several buildings from Earth Aleph - including the building Jess was in - which left her stranded on Earth Bet with her friends. After [[Francis Krouse|Francis]] found a suitcase full of [[Cauldron]] superhero serum, they each took one except for [[Noelle]] and [[Oliver]] who only took half a dose. | ||
Revision as of 23:16, September 24, 2016
<infobox> <title source="name"><default>Genesis</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>
Jess is a member of the Travelers.
Appearance
Jess is described as an average-looking, wheelchair-bound girl with a mop of auburn hair.<ref name="13.4">Snare 13.4</ref> Her legs were thin, atrophied as a result of how long she'd been in the wheelchair.<ref name="13.5" />
Abilities and Powers
Jess can create a new body and control it while her own sleeps. The new bodies can have powers of their own, but using her power is easier the more biologically-stable the body she makes is.
Once she activates her power, she only has a set amount of time to visualize the form she wants to use, complete with any organs or mechanisms to allow for special abilities. Failure to include vital organs means her power will drain her reserves, while other forms may lack the ability to move properly if she doesn't pay attention to limbs and the like.<ref name="13.5" /> It takes her two minutes to produce a new form.<ref name="13.3">Snare 13.3</ref> Her creations faded when she woke up.<ref name="13.5">Snare 13.5</ref>
She had to be awake for a while to "recharge" her ability.<ref name="13.10">Snare 13.10</ref><ref name="13.5" />
| Demonstrated Forms | |
|
A "triceratops-bull-cyborg thing" that could charge through doors.<ref name="6.1">Tangle 6.1</ref> A "lady knight in shining armor" that could handle men with guns.<ref name="6.1" /> An eight-foot-tall muscular figure like a gargoyle, demon or dragon, with four talons, pebble-like scales, and a short tail. Flies using broad bat wings sprouting from the shoulders. It could breathe out dark smoke that caused coughing even if invisible traces of it were inhaled.<ref name="9.3">Sentinel 9.3</ref> A normal-looking girl with auburn hair, freckles, and thick glasses.<ref name="13.1">Snare 13.1</ref> A "blend between a slug and a rabbit." Two bulbous eyes, two tentacles or floppy ears and a body that hugged the ground. Water flowed up and to the sides of the slug, and small mouth jetted streams of it at the fires of a building near her. Used for firefighting.<ref name="13.5" /> A "crude rendering of a man" used to carry her real body.<ref name="13.5" /> A form similar to Bitch's dogs, used as a mount for Trickster and Regent.<ref name="13.6">Snare 13.6</ref> A grotesquely obese, yellow-skinned "caricature of a sumo wrestler", with eyes like black buttons, translucent and oily skin, and no hair, clothes, or other features. Items pressed into the belly or put into the mouth became trapped inside, but can be hauled out.<ref name="13.6" /> A griffon/pterodactyl with both arms and wings, capable of hitting Crawler with a car and dropping large pieces of rubble on him. No legs, face is "gargoyle-like".<ref name="14.4" /> A ghostly woman wreathed with chains, with white, "smoky" hair that covered her face and talons for hands. She had no lower body extending from the tattered poncho-style cloak she wore, and floated as though she were as light as air. Strong enough to shatter plywood.<ref name="15.8">Colony 15.8</ref> A giant woman’s face carved out of bone, surrounded by long, thin, branching tentacles. Tough, good for multitasking.<ref name="15.10">Colony 15.10</ref> A creature "like a bison with wings, but her back had a bowl-shaped depression, and she had stubby little legs and antennae." Able to fly and carry Trickster in the basin on her back.<ref name="15.10" /> A giant image of Eden.<ref name="30.6" /> |
History
Background
She was in a wheelchair since she was four.<ref name="13.5" />
Jess was a member of a professional-level video game team on Earth Aleph. When the Simurgh attacked Madison, WI on Earth Bet, she took several buildings from Earth Aleph - including the building Jess was in - which left her stranded on Earth Bet with her friends. After Francis found a suitcase full of Cauldron superhero serum, they each took one except for Noelle and Oliver who only took half a dose.
Story Start
She travelled to Brockton Bay with the rest of the Travellers.
Golden Morning
She was requisitioned by Khepri and would create a giant image of the Counterpart to break the spirit of The Warrior.<ref name="30.6">Speck 30.6</ref>
Trivia
- Jess took Cauldron vial F-1-6-1-1, ‘Deus’, the same vial as the Siberian's Master<ref>Discussion with Wildbow on RPG.net</ref>.
Quotes
"A world that was awesome in the truer sense of the word, greater in so many respects. In a metaphorical sense, the peaks were higher, the valleys lower, works of art more artful, extremes more… extreme. It wasn't a good thing. Make the mountains twice as tall and the chasms twice as deep, and things start crumbling."<ref name="17.8">Migration 17.8</ref>
References:
<references/>