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  referred to as ‘the Alexandria package’. Runs the team based in Los  
  referred to as ‘the Alexandria package’. Runs the team based in Los  
Angeles.  Member of the now-disbanded Triumvirate. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>
Angeles.  Member of the now-disbanded Triumvirate. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>
|-
|[[Auroch]]
|Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH;  Charley nCothra
Classification: Brute 2, Shaker 3, Striker 2, Mover 2.
Inertial alteration effect in an area, somewhat selective, inverse effect for self.  Disrupts energy. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.zi3m1bf6j3sj PRT Quest (Anchorage)]</ref>
|Generates an effect around her that controls inertia.<ref>Powers:
Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement.  Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications.
Machinery tends to fail or work intermittently within the field. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]
</ref>
|-
|-
|[[Behemoth]]
|[[Behemoth]]
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Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - [https://docs.google.com/document/d/11Mj6LykIKPlkaMg3uDbjBKHEkBJVNvX8bH7RRp-IFes/edit# WD Helena], document by wildbow.
Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - [https://docs.google.com/document/d/11Mj6LykIKPlkaMg3uDbjBKHEkBJVNvX8bH7RRp-IFes/edit# WD Helena], document by wildbow.
</ref>
</ref>
|-
|[[Cask]]
|Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)
Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2)
Medicine and performance enhancing admixtures. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.w1yhlgme27x0&#x20; PRT Quest (Anchorage)]
</ref>
|Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:
Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus.  Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth.  One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given.  Potentially shortens patrol runs or prompts somewhat frequent pit stops. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]
</ref>
|-
|[[Chopshop]]
|Tinker ?, Brute 6/Mover 2<ref name=":2">➥ CHOPSHOP; Real name unknown
Disposition: Villain (B)                Classifcation: Tinker ?, Brute 6/Mover 2
Last known location: Anchorage
Chopshop is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include assault and murder.
Chopshop is a gargantuan brute of a size matching a small building.  Supports his team in a ‘meat shield’ (to use the parlance) capacity.  Capable of lifting a train car, shrugs off wounds with little bleeding, apparent immunity or resistance to pain on mechanical parts.  One Shaker local to Anchorage was observed to counter him somewhat effectively, through a thinker ability to see futures.  Speculation points to Chopshop being a body mod tinker. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]
</ref>
|A gargantuan brute the size of a small building.<ref name=":2" />
|-
|-
|[[Crawler]]
|[[Crawler]]
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that her forcefield would keep off her.  Fuck, this hurts.” - [https://parahumans.wordpress.com/2011/09/17/agitation-3-12/ Agitation 3.12]</ref> providing invulnerability and is capable of lifting over a ton.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of  
that her forcefield would keep off her.  Fuck, this hurts.” - [https://parahumans.wordpress.com/2011/09/17/agitation-3-12/ Agitation 3.12]</ref> providing invulnerability and is capable of lifting over a ton.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of  
flight, invincibility, and capable of deadlifting over a ton. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>
flight, invincibility, and capable of deadlifting over a ton. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>
|-
|[[Grumman]]
|Mover 6, Brute 8 or Mover -1, Blaster 9<ref>◈ GRUMMAN; Eric Stodt<br>
Classification: Mover 6, Brute 8 or Mover -1, Blaster 9
Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.i28e25j9qt7u PRT Quest (Anchorage)]</ref>
|Can fly through solid concrete or meet bullets head-on without being harmed.<ref>Powers:
In his mover state, Grumman can effectively turn on a dime, moving at roughly eighty kilometers an hour.  In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake.  He can fly through solid concrete or meet bullets head-on without being harmed.  Further tests proved difficult as he avoided the hazards. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.d8dtly9avt42 PRT Quest (Anchorage)]
</ref>
|-
|-
|[[Hadhayosh]]
|[[Hadhayosh]]
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  and durability.  Wore a white and yellow costume with a lightning bolt  
  and durability.  Wore a white and yellow costume with a lightning bolt  
motif, but perished in the Endbringer arc. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>
motif, but perished in the Endbringer arc. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>
|-
|[[Sploosh]]
|Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":3">➥ SPLOOSH; Real name unknown
Disposition: Villain (B)   
Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2
Last known location: Anchorage
Sploosh is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include assault and murder.
Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.  Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]
</ref>
|Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name=":3" />
|-
|[[Vellum]]
|Breaker 4/Striker 4/Brute 2/Mover 1<ref name=":4">◈ VELLUM;  Tanya Engalychev<br>
Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification)
Nonlethal, albeit painful absorption of skin from touched subjects.  Gains permanent increase to strength and durability as a result.  Limited ability to alter skin patterns. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.56exeieo9eq PRT Quest (Anchorage)]</ref>
|Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.<ref name=":4" />
|-
|[[Virago]]
|Mover 5, Shaker 4, Brute 1<ref name=":5">➥ VIRAGO; Real name unknown
Disposition: Villain (B)            Classification: Mover 5, Shaker 4, Brute 1
Last known location: Anchorage
Subordinate within the Saltykovkoya Bratva.  Has established criminal history in Yekaterinburg, has three murders in her file.
Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics.  Her shockwaves render her more or less immune to conventional ammunition.  Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]
</ref>
|Produces shockwaves that render her more or less immune to conventional ammunition.<ref name=":5" />
|-
|-
|[[Weld]]
|[[Weld]]

Revision as of 20:38, October 4, 2016

This page is work in progress. This page still needs to be reworded and properly cited.

Brute is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> A Brute classification typically indicates enhanced strength or durability, often both.<ref name=":0">Has enhanced strength or durability, most dangerous in a melee, typically very difficult to put down.  While the execution may remain fairly stable, the source of this power can vary.

General response depends on degree of brute classification, but should involve focusing fire, limiting movements, and maintaining a safe distance.

Threat level 2+:  Communicate brute nature.  Assume divided fire will not have any serious effect, and devote focused fire to the target.  Treat as low priority unless movements cannot be restricted, in which case the brute can be escalated to moderate priority.

Threat level 5+:  Assume standard munitions are not going to hamper the brute.  Lethal munitions are authorized, truck emplacements are authorized.  Property damage should be expected and accounted for.  Where possible, move fight to an open area. Threat level 9+:  Inter-city missile emplacements and other large scale munitions are authorized.  Assume standard parahuman abilities are not going to hamper the target. - PRT Master Reference - Classifications - Brute</ref> There are no known Brutes without at least some form of self-protection.<ref>Brute#Known Brutes</ref>

Methodology

Brute powers might manifest themselves in variety of ways. Most Brutes are either some combination of big, strong, and tough or possess some other method of self-protection.<ref>Brutes are some combination of big, strong, and tough, with very high innate durability or self-protection methods through one mechanism or another. - BRUTE, document by wildbow</ref> Examples of Brute powers include, but are not limited to:

  • Increased mass and muscle, often utilizing biokinesis or some form of Changer effect.<ref>Muscle brutes are those who rely on size, physical strength, and some tenacity for their brute disposition.  Biokinesis is often a factor, or their power might run through their bodies and have a sort of changer effect on them, with veins of fire and surging size and proportion. - Brute - Muscle Brutes, document by wildbow</ref>
  • Different forms of armor, offering external protection.<ref>Armor brutes piece together a shell around themselves, producing raw armor that will absorb blows up until it is cracked or penetrated, at which point the brute becomes easier to injure.  The armor often regenerates and/or provides additional capabilities.  Heavily defense-leaning, but often provided with a weapon of some sort, raw stats, or their offensive potential is interlinked with their defense, in a retaliatory sense. - BRUTE - Armor Brutes, document by wildbow.</ref>
  • Some form of personal shielding.<ref>Field Brutes maintain a personal forcefield, or durability that is very potent but temporary or readily broken.  They may sport bursts of power, utility, or other benefits - BRUTE - Field Brute, document by wildbow.</ref>
  • Some method to control objects in close range, using these to block attacks.<ref>Shield brutes draw heavily on a defensive feature that is direction-dependent or is based around an object or field that is moved around at will.  Their defense is typically top class… when it is situated to block the attack in question. - BRUTE - Shield Brutes, document by wildbow</ref>
  • Different transformations, assuming more durable forms.<ref>Transfiguration brutes offer transformation and revival abilities.

They arise from situations where death is sought or held at bay. - BRUTE - Brute types, document by wildbow.[1] </ref>

  • Different forms of regeneration<ref>Regen brutes offer benefits over time, and healing abilities.

They arise from damage over time, and from self-harm. - BRUTE - Brute types, document by wildbow. </ref>, sometimes coupled with adaption<ref>Crawler#Abilities and Powers</ref> or growth<ref>Lung#Abilities and Powers</ref>. In some rare cases, parahumans with enhanced senses fall under the Brute rather than the Thinker classification.<ref name="RPG1">Question by braincraft: What classification is used for enhanced or expanded senses? There are a

lot of characters in Worm that have something along those lines, and 

outside of Worm there's stuff like Superman's telescopic vision, x-ray vision, and enhanced hearing, or Wolverine's ability to track by scent.

Answer by wildbow: Thinker. In some rare cases they'd fall under a Brute classification. - RPG.net comment by Wildbow. </ref>

Trigger events

For Brutes, trigger events involve some form of physical harm, where the source and severity of the damage, combined with contextual factors, inform the resulting ability.<ref>Brute triggers generally involve being physically harmed.  The nature of that physical harm, the degree or type of damage, and the contextual factors all inform the resulting ability. - BRUTE, document by wildbow</ref>

In particular, the nature of the harm effects the powers in the following ways:

  • Harm from a physical source (crushing, smashing, dismemberment, broken bones, etc.) results in powers emphasizing raw strength, biological alterations, armor, shields, and size.<ref>Physical based harm involves crushing, smashing, collisions, cuts, gouging, disembowelment, impalement, stabbings, abrasion, scraping, tearing of flesh, dismemberment, broken bones and more in that vein.  Powers derived from physical damage will tend to be more physical as a result, emphasizing raw strength, biological alterations, armor, shields, and size. - BRUTE, document by wildbow.</ref>
  • Damage from environmental hazards (extremes in temperature, radiation, electrocution, vacuums, etc.) results in more energy-based powers: Examples including personal telekinesis, forcefields and energy manipulation.<ref>Energy damage includes extremes in temperature, energy based damage like burns from fire, radiation and steam, electrocution, low temperature burns from cold or vacuum.  Powers derived from energy-based harm will often be more energy based, with personal telekinesis, forcefields, energy manipulation, and some more concrete manifestations of time, space, or reality warping. - BRUTE, document by wildbow.</ref>
  • Forms of harm outside of these two categories (chemicals, poison, disease, etc.) lead to powers relating to growth, phasing, constructs, and more esoteric manifestations of time, space, or reality warping.<ref>‘Other’ damage includes chemicals (ie. acids), poison, drugs, disease, and ambient damage from genetic issues, and serves as a ‘misc’ category for sources of harm that fall outside this spectrum.  Powers relating to growth, phasing, constructs, and more esoteric manifestations of time, space, or reality warping all fall into this category. - BRUTE, document by wildbow.</ref>

Brute powers are also influenced by the degree and nature of the damage, expressed in the following ways:

  • Surface damage tends to create surface level protection, often along the lines of personal forcefields or exterior armor.<ref>Surface damage tends to create surface level protection.  Damage limited primarily to the skin or to sensitive areas of the body will tend to produce powers along the lines of personal forcefields or exterior armor.  This provides a degree of protection that may be penetrated, accessing the flesh within, which often isn’t protected more than a typical unpowered person (or only marginally so). - BRUTE, document by wildbow.</ref>
  • Deeper tissue damage will involve more thorough changes and restructuring. Brutes along these lines may more closely resemble Breakers, drawing from endless fountains of muscle mass or energy to repel or stand firm against attacks.<ref>Deeper tissue damage will involve more thorough changes and restructuring.  Brutes along these lines may more closely resemble Breakers, drawing from endless fountains of muscle mass (deep physical harm) or energy to repel or stand firm against attacks.  Such brutes are often hurt more, but have a capacity to keep going despite this harm, and/or they get stronger while injured. - BRUTE, document by wildbow.</ref>
  • Internal harm without clear outside source will often express itself by giving powers that relate to absorption or expression of forces. This might be kinetic energy, light, electromagnetism, or something more abstract like time or inertia.<ref>Finally, sources of harm that don’t come from the outside but from within, will often grant a form of brute power that ties into absorption and/or expression of forces.  This might be kinetic energy, light, electromagnetism, or something more abstract like time or inertia.  Absorbing one form of energy to power defenses or taking damage to charge a battery and then lash out with an offensive application of the power would be example cases.  Gross impalement (to a degree where the shard may be confused as to whether the object is going from the outside in vs. the inside out) may also fall under this category. - BRUTE, document by wildbow.</ref>
  • Gradual damage will often provide regeneration in some capacity, or biokinesis of a more intentional sort than might be seen in deeper tissue damage.<ref>Sources of harm that do gradual damage (some poisons, being on fire, being immersed in chemical, drowning) will often provide regeneration in some capacity, or biokinesis of a more intentional sort than might be seen in deeper tissue damage. - BRUTE, document by wildbow.</ref>

Combinations with other ratings

[Coming soon]

Role in the Cycle

Brute powers are generally very low level powers, making it easy for the entities to explore them. The entities continually refine their ability to persevere: A select few Brute powers and other Brute powers that perform exceptionally well are actually attempts by the entities to devise a form of true perpetuity, both for continuing the cycle and for their end goals.<ref>Brute powers are a very low level power, easy for the entities to explore, as they continually refine their ability to persevere.  Very select brute powers and brute powers that perform exceptionally are actually attempts on the entities’ parts to devise a form of immortality, both for perpetuating the cycle and for their end goals. - BRUTE, document by wildbow.</ref>

PRT countermeasures

Brutes are most dangerous in a melee and are typically very difficult to put down. As such, the PRT's general response involves focused fire, limiting movements, and maintaining a safe distance, depending on the exact Brute rating.<ref name=":0" />

Threat level Additional measures
2+
  • The team is notified of a Brute classification.<ref name=":0" />
  • It's assume divided fire will not have any serious effect, and focused fire is devoted to the target.<ref name=":0" />
  • Treated as low priority unless movements cannot be restricted, in which case the brute can be escalated to moderate priority.<ref name=":0" />
5+
  • It's assumed standard munitions are unable to hamper the target.<ref name=":0" />
  • Lethal munitions are authorized, truck emplacements are authorized.<ref name=":0" />
  • Property damage should be expected and accounted for. Where possible, move fight to an open area.<ref name=":0" />
9+
  • Inter-city missile emplacements and other large scale munitions are authorized.<ref name=":0" />
  • It's assumed standard parahuman abilities are unable to hamper the target.<ref name=":0" />

Known Brutes

Note: This list describes the Brute ratings of different capes. For a full overview of their abilities, please check their individual pages.

Name Known ratings Power description
Alabaster Brute<ref>Alabaster

Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims.  Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow. </ref>, Thinker<ref>Power:  Maintenance.  Thinker power makes him more effective at maintaining and fixing gear.  He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref>

Restores himself to pristine condition every 4.3 seconds.<ref>Alabaster – A white skinned (literally) young man who

restores himself to pristine condition at set intervals (every 4.3 seconds).  Initially seen as a member of Empire Eighty-Eight. - Cast</ref>

Alexandria Brute, Mover, Thinker<ref name="14.y">Alexandria had originally named herself after the Library of

Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead.  As strong as she was on a physical level, her mind was equally formidable.  She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up.  She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world when it came to computers.  Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref>

Has enhanced strength and a virtually invincible body.<ref>Alexandria – Second in command of the Protectorate. 

Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions.  The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often

referred to as ‘the Alexandria package’. Runs the team based in Los 

Angeles.  Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref>

Auroch Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH;  Charley nCothra

Classification: Brute 2, Shaker 3, Striker 2, Mover 2. Inertial alteration effect in an area, somewhat selective, inverse effect for self.  Disrupts energy. - PRT Quest (Anchorage)</ref>

Generates an effect around her that controls inertia.<ref>Powers:

Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement.  Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - PRT Quest (Anchorage) </ref>

Behemoth Brute 10<ref>Behemoth/Hadhayosh is a ten. - Scourge 19.5, Comment by wildbow.</ref> Has incredible strength, durability and regeneration.<ref>Behemoth, originally called Hadhayosh, is a forty-five foot tall horned

brute with incredible strength and durability, regeneration and dynakinesis; the ability to manipulate energy in all its forms. Creates

shockwaves, lightning, thunder and delivers massive impacts, and can 

ignore the Manton effect within a radius of about thirty feet, allowing him to roast capes from the inside-out. He has racked up the most cape kills during the fights, and is consequently nicknamed ‘Herokiller’. - Cast (In Depth)</ref>

Blasto Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown

Classification:  Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants.
Disposition: Villain (B)
Last Known Location:  Boston (Allston area, east). - Interlude 19 (Donation Bonus #1)</ref>

Produces plant-hybrid minions.<ref>Power:  Blastocyst - Produces plant hybrid minions.  Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0.  They suffer one additional wound of the same type (without any attached effects) every time they take fire damage.  Creations are loyal.  They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by wildbow.</ref>
The Blue Bomber Changer/Brute<ref>Classification: Changer/Brute

Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - WD Helena, document by wildbow. </ref>

Can assume a gray and muscular form, capable of flipping vehicles and ignoring multiple shotgun attacks.<ref>Powers:

Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - WD Helena, document by wildbow. </ref>

Cask Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)

Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref>

Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:

Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus.  Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth.  One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given.  Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage) </ref>

Chopshop Tinker ?, Brute 6/Mover 2<ref name=":2">➥ CHOPSHOP; Real name unknown

Disposition: Villain (B)                Classifcation: Tinker ?, Brute 6/Mover 2

Last known location: Anchorage

Chopshop is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include assault and murder.

Chopshop is a gargantuan brute of a size matching a small building.  Supports his team in a ‘meat shield’ (to use the parlance) capacity.  Capable of lifting a train car, shrugs off wounds with little bleeding, apparent immunity or resistance to pain on mechanical parts.  One Shaker local to Anchorage was observed to counter him somewhat effectively, through a thinker ability to see futures.  Speculation points to Chopshop being a body mod tinker. - PRT Quest (Anchorage) </ref>

A gargantuan brute the size of a small building.<ref name=":2" />
Crawler Brute<ref name="I12">Crawler was one of the two group members who had yet to rejoin the

group.  He was engaged with a young man with a glow that suffused his hair and emanated from his eyes and mouth.  White flashes appeared with little accuracy and devastating effect, carving spherical chunks out of the brute. - Interlude 12</ref>

Heals with incredible speed and adapts natural defenses or augmentations in response to any healing.<ref>Crawler – Member of the Slaughterhouse Nine, Crawler is a

monstrous figure who heals with incredible speed and adapts natural defenses or augmentations in response to any healing. - Cast</ref>

Echidna Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute

eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need

to assume that any isolated groups are at risk.  Undersiders?  Take 

Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref>

Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked.

Ballistic sighed.  “Besides the ridiculous super strength, durability and the regeneration?”

“Besides that,” Grue said. - Queen 18.2 </ref>

Glory Girl Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.

Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref>

Has a forcefield<ref>“She’s not really invincible.  That’s just an idea she likes to put in

people’s heads.  She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later.  I knew when I saw she had dust on her costume.  Dust that her forcefield would keep off her.  Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability and is capable of lifting over a ton.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. - Cast (In Depth)</ref>

Grumman Mover 6, Brute 8 or Mover -1, Blaster 9<ref>◈ GRUMMAN; Eric Stodt

Classification: Mover 6, Brute 8 or Mover -1, Blaster 9 Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)</ref>

Can fly through solid concrete or meet bullets head-on without being harmed.<ref>Powers:

In his mover state, Grumman can effectively turn on a dime, moving at roughly eighty kilometers an hour.  In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake.  He can fly through solid concrete or meet bullets head-on without being harmed.  Further tests proved difficult as he avoided the hazards. - PRT Quest (Anchorage) </ref>

Hadhayosh See: Behemoth.
Hatchet Face Brute<ref name=":1">Hatchet Face was a brute. His claim to fame was attacking a news

station where a superhero was being interviewed and brutally cutting the

hero down, stripping them of powers and then butchering them with 

swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he

started out as a brutal vigilante, but quickly left that mission behind
in favor of a simpler, brutal agenda of taking what he wanted and 

cutting down the biggest boys and girls around. - Reddit comment by wildbow.</ref>

Enhanced strength and toughness.<ref name=":1" />
Hookwolf Changer 4, Brute 7<ref>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of

homicides or suspected homicides I’ve seen on someone who wasn’t already

in prison.  Thick file, I take it he has lots of followers?” - Sentinel 9.1</ref>
Can replace parts of his body with metal shapes comprised of blades, hooks and needle points, all violently shuffling next to each other.<ref>Hookwolf – A onetime contestant in underground

Parahuman fighting tournaments, he found his way into Empire Eighty Eight after murdering a stadium manager, then formed a splinter group after Kaiser’s death.  His journey has led him to the Slaughterhouse Nine.   A ‘caniform metalstorm’, Hookwolf is a powerful shapeshifter with the ability to replace parts of his body with shapes comprised of blades, hooks and needle points, all violently shuffling amongst one another.  His favored form is a quadruped ‘wolf’, thus his name. - Cast (In Depth)</ref>

Lung Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung.  PRT powers designation Brute 4-9

asterisk, Blaster 2-6 asterisk, fire and heat only.  Individuals reading

or viewing this log are directed to see page three and four of 

prisoner’s file for particulars on powers.  Recommended protocols were properly carried out with sprinkler system and added restraints.  Chance

of escape following interment in the Baumann Parahuman Containment 

Center rests at a fairly steady .000041% with no gross deviations in any

likely scenarios.  Within acceptable limits.  Will be processed to cell
block W.” - Interlude 6</ref>
Gradually transforms over the course of a conflict, gaining armor plating, enhanced strength, regeneration, and other benefits.<ref>Lung – A half-Chinese, half-Japanese individual, he was
sent to prison in the East and eventually escaped, making his way to 

America, where he defeated and absorbed a number of sub-gangs, retaining

all the Asian members.  Tall and bearing tattoos of dragons up his 

arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength,

regeneration, claws, enhanced pyrokinesis, and other benefits.  At the 

most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)</ref>

Manpower Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> Has an electromagnetic augmentation, allowing for superstrength and durability.<ref>Manpower, Neil Pelham (Deceased) – Lady Photon’s

husband.  Had an electromagnetic augmentation allowing for superstrength

and durability.  Wore a white and yellow costume with a lightning bolt 

motif, but perished in the Endbringer arc. - Cast (In Depth)</ref>

Sploosh Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name=":3">➥ SPLOOSH; Real name unknown

Disposition: Villain (B)   

Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2

Last known location: Anchorage

Sploosh is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include assault and murder.

Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.  Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref>

Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name=":3" />
Vellum Breaker 4/Striker 4/Brute 2/Mover 1<ref name=":4">◈ VELLUM;  Tanya Engalychev

Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) Nonlethal, albeit painful absorption of skin from touched subjects.  Gains permanent increase to strength and durability as a result.  Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref>

Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.<ref name=":4" />
Virago Mover 5, Shaker 4, Brute 1<ref name=":5">➥ VIRAGO; Real name unknown

Disposition: Villain (B)            Classification: Mover 5, Shaker 4, Brute 1

Last known location: Anchorage

Subordinate within the Saltykovkoya Bratva.  Has established criminal history in Yekaterinburg, has three murders in her file.

Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics.  Her shockwaves render her more or less immune to conventional ammunition.  Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage) </ref>

Produces shockwaves that render her more or less immune to conventional ammunition.<ref name=":5" />
Weld Brute, Changer<ref>He was classified as a brute and changer, classifications meant for the

unnaturally tough and strong and for those who could change their shape to some extent, respectively.  He never liked the word brute being applied to him, even though he was aware that the labels had originally been intended for the PRT teams to identify and label villains, specifically.  It was only later that they had been extended to identifying the heroes as well. - Sentinel 9.1</ref>

Has the ability to absorb metal and incorporate it into his biology, giving him metal flesh and rendering him nigh-indestructible.<ref>Weld – Once the

forerunner of a new phase in the Protectorate’s plan to acclimatize the public to capes, Weld was to be the ‘face’ of the more monstrous or unusual capes, taking over the Wards, with plans to eventually have him lead a city’s Protectorate team.  Left the Wards following the revelations about Eidolon and Alexandria’s involvement with Cauldron.  Now leads the Irregulars.  Weld has metal flesh, a consequence of his ability to absorb metal and incorporate it into his biology.  This renders him nigh-indestructible and gives him basic shapeshifting ability. - Cast (In Depth)</ref>

Speculated Brutes

Note: This list describes the Brute ratings of different capes. For a full overview of their abilities, please check their individual pages.

Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Brutes' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Brutes, but we lack proper citations for.

Name Speculated classification Power description
Aegis Brute, Mover Biology filled with redundancies and reinforcements.<ref>“Sure,” he said, “So let’s go down the list. Team leader: Aegis. You’d
think he has the standard Alexandria package, flight, super strength, 

invincibility, but that isn’t exactly right. He does fly, but the other

two powers work differently than you’d expect.  See, he isn’t 

invincible… he just doesn’t have any weak points. His entire biology is

filled with so many redundancies and reinforcements that you just can’t
put him down.  Throw sand in his eyes and he can still see by sensing 

the light on his skin. Cut his throat and it doesn’t bleed any more than the back of his hand would. The guy’s had an arm cut off and it was attached and working fine the next day. Stab him through the heart and another organ takes over the necessary functions.” - Agitation 3.3</ref>

King Brute/Striker Automatically transfers all damage received to someone he has touched in the last 24 hours.<ref>Tyrant.

I recognized the other half of the pair.  Hatchet Face and King together.

Untouchable.  King’s power took any physical harm he suffered and transferred it among his pawns.  People he’d touched within the last twenty-four hours.  Hatchet Face’s power meant we couldn’t even use abilities to circumvent it.  Tyrant here had the enhanced strength each of the two had possessed, the enhanced durability. - Sting 26.3 </ref>

References

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