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#redirect [[Power Classifications#Trump]]
''This page in under construction: it still needs to be rewritten and provided with proper citations.''
 
'''Trump''' is one of the twelve [[Power Classifications|power classifications]] created by the [[PRT]] still in modern day use. Trumps have powers that can manipulate other powers in some capacity, altering, granting, strengthening, weakening or removing them entirely. Some Trumps have powers that solely interact with the powers of others. Trump powers are very rare: Only about three to five percent of parahumans have a Trump rating.
 
==Methodology==
A notable characteristic of Trump ratings is that they will always be connected to one of the other eleven classifications, albeit the exact relation can vary. Some powers can have a small Trump note, while others have the Trump aspect as the most noticeable, where the other rating is only a method of expression or even just a complimentary factor. That said, the Trump rating covers an incredibly wide range of abilities, but can be roughly categorized in eleven different groups, were individual powers can fall in multiple groups:
 
Four groups interact with the powers of others:
*Abilities that reduce the effectiveness of other powers, sometimes outright nullifying or erasing them.
*Abilities that give or share powers with others, temporarily or permanently.
*Powers that scramble, disrupt, or alter powers in some manner.
*Powers that allow the parahuman to steal, borrow, or copy other powers.
 
A second set of five groups deal with the flexibility of the powers of the user, this can include:
*Powers with variable aspects, where one part of the power is fixed while other is flexible.
*Abilities where the parahuman can pick between different options on the fly, but where as a trade-off the powers are often slower, weaker or clunkier.
*Powers that cycle between different variants, were unpredictability is rewarded with more raw power.
*Abilities that can toggling between different modes, often expressed as different [[Breaker]] states.
*It is also possible for power sets to be nearly limitless in both option and choice, but where other large drawbacks apply.
 
The last two groups deal with who can be effected by the Trump aspect:
*Powers that can effect large groups of people.
*Abilities that create minions or other vehicles with Trump effects.
 
==Trigger events==
[[Trigger events|Trigger events]] that lead to Trump powers are actually extremely similar to other trigger events, with one key difference: They involve powers. As such, Trump trigger events always match one of the other eleven classifications in terms of what kind of powers it might give. How the Trump aspect expresses itself depends on two factors.
 
First of all, the degree powers are involved and the proximity of the parahuman using these powers. As powers become more involved and the parahuman gets closer, the Trump aspect gets stronger, relatively to other classifications.
 
Secondly, the type of Trump power to manifest depends heavily on the relationship (level of focus, level of abstraction, and feelings) to the powers: For example, if the relationship is a positive one, the ability to gift or share powers becomes more likely, while the ability to steal them is indicative of a negative relationship.
 
The person triggering does not need to powers are involved in his trigger event. 
 
==Combinations with other ratings==
[Coming soon]
 
==PRT countermeasures==
 
When dealing with Trumps, the [[PRT]] encourages the use of PRT-squads, with capes sidelined, barring all but the most threatening situations. Ranged fire and distance is encouraged, with minimal contact and involvement to preserve the safety of involved capes. Other countermeasures depend on the nature of the target's power.
==Known Trumps==
''Note: This list describes the Trump ratings of different capes. For a full overview of their abilities, please check their individual pages.''
{|class="mw-collapsible article-table" style="width:100%"
!Name
!Known ratings
!Power description
|-
|
|
|
|}
 
==Speculated Trumps==
 
''Note: This list describes the Trump ratings of different capes. For a full overview of their abilities, please check their individual pages.''
 
''Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Trumps' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Trumps, but we lack proper citations for.''
 
{|class="mw-collapsible article-table" style="width:100%"
!Name
!Speculated classification
!Power description
|-
|
|
|
|}
 
==Trivia==
*Trump powers are often the ones closest to the Entities’ means of operation and to the cycle, and are often assigned to more important, carefully selected individuals.
 
{{Reflist}}
 
==Navigation==
{{Power classifications}}

Revision as of 00:40, October 6, 2016

This page in under construction: it still needs to be rewritten and provided with proper citations.

Trump is one of the twelve power classifications created by the PRT still in modern day use. Trumps have powers that can manipulate other powers in some capacity, altering, granting, strengthening, weakening or removing them entirely. Some Trumps have powers that solely interact with the powers of others. Trump powers are very rare: Only about three to five percent of parahumans have a Trump rating.

Methodology

A notable characteristic of Trump ratings is that they will always be connected to one of the other eleven classifications, albeit the exact relation can vary. Some powers can have a small Trump note, while others have the Trump aspect as the most noticeable, where the other rating is only a method of expression or even just a complimentary factor. That said, the Trump rating covers an incredibly wide range of abilities, but can be roughly categorized in eleven different groups, were individual powers can fall in multiple groups:

Four groups interact with the powers of others:

  • Abilities that reduce the effectiveness of other powers, sometimes outright nullifying or erasing them.
  • Abilities that give or share powers with others, temporarily or permanently.
  • Powers that scramble, disrupt, or alter powers in some manner.
  • Powers that allow the parahuman to steal, borrow, or copy other powers.

A second set of five groups deal with the flexibility of the powers of the user, this can include:

  • Powers with variable aspects, where one part of the power is fixed while other is flexible.
  • Abilities where the parahuman can pick between different options on the fly, but where as a trade-off the powers are often slower, weaker or clunkier.
  • Powers that cycle between different variants, were unpredictability is rewarded with more raw power.
  • Abilities that can toggling between different modes, often expressed as different Breaker states.
  • It is also possible for power sets to be nearly limitless in both option and choice, but where other large drawbacks apply.

The last two groups deal with who can be effected by the Trump aspect:

  • Powers that can effect large groups of people.
  • Abilities that create minions or other vehicles with Trump effects.

Trigger events

Trigger events that lead to Trump powers are actually extremely similar to other trigger events, with one key difference: They involve powers. As such, Trump trigger events always match one of the other eleven classifications in terms of what kind of powers it might give. How the Trump aspect expresses itself depends on two factors.

First of all, the degree powers are involved and the proximity of the parahuman using these powers. As powers become more involved and the parahuman gets closer, the Trump aspect gets stronger, relatively to other classifications.

Secondly, the type of Trump power to manifest depends heavily on the relationship (level of focus, level of abstraction, and feelings) to the powers: For example, if the relationship is a positive one, the ability to gift or share powers becomes more likely, while the ability to steal them is indicative of a negative relationship.

The person triggering does not need to powers are involved in his trigger event.

Combinations with other ratings

[Coming soon]

PRT countermeasures

When dealing with Trumps, the PRT encourages the use of PRT-squads, with capes sidelined, barring all but the most threatening situations. Ranged fire and distance is encouraged, with minimal contact and involvement to preserve the safety of involved capes. Other countermeasures depend on the nature of the target's power.

Known Trumps

Note: This list describes the Trump ratings of different capes. For a full overview of their abilities, please check their individual pages.

Name Known ratings Power description

Speculated Trumps

Note: This list describes the Trump ratings of different capes. For a full overview of their abilities, please check their individual pages.

Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Trumps' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Trumps, but we lack proper citations for.

Name Speculated classification Power description

Trivia

  • Trump powers are often the ones closest to the Entities’ means of operation and to the cycle, and are often assigned to more important, carefully selected individuals.

References

<references/>

Navigation

Template:Power classifications