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#redirect [[Power Classifications#Blaster]]
''This page is under construction.''
 
'''Blaster''' is one of the twelve [[Power Classifications|power classifications]] created by the [[PRT]] still in modern day use.<ref>[https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> Blasters are parahumans that have ranged offensive options. The majority of these powers are damaging, but this is not always the case.
 
==Methodology==
Blasters use a variety of methods to attack their enemies from range. These include, but are not limited to:
*The generation of fire, lasers, acid, radiation, ice, or other elements toward the opponent, varying by amount, traveling speed, penetration, firing rate or other factors.
*The use of existing terrain and objects to enhance their fire power.
*Powers with some area of effect, crossing the Blaster power with a [[Shaker]] ability.
*The ability to snipe enemies over great distance.
*The power to imbues items: These items can then be used as either projectiles or ammunition. This often crosses over into the [[Striker]] classification.
*Sometimes, the Blaster uses some medium to the shoot the blasts in their stead.
 
==Trigger events==
Blasters emerge from [[Trigger Event|trigger events]] involving some sort animated, ranged threat.
 
==Combinations with other ratings==
[Coming soon]
 
==Role in the Cycle==
For the [[Entity|entities]], Blaster powers are exceptionally easy to put together. They provide only minute amounts of data, but the creation of Blasters helps to ramp up overall conflict. The entities still collect this small amount of data, and refine the most effective weapons that they and their avatars can use to defend themselves.
 
==PRT countermeasures==
Response varies greatly depending on the nature of the blaster. At low levels, cover is highly recommended. At higher levels, movement is a higher priority, and cover should be assumed to be useless.
 
{| class="mw-collapsible article-table" style="width:100%"
!style="width: 20%;"|Threat level
!style="width: 80%;"|Additional measures
|-
|2+
|
*Team is notified as to blaster classification so they can take cover at next opportunity.
*Frequent reporting on blaster’s location and likely direction of fire are encouraged.
*Suppression of ranged fire is encouraged but not mandated.
|-
|5+
|
*Resources and/or personnel are devoted to pressuring the blaster threat, keeping them moving and focused on a target to protect other personnel.
*Truck-mounted emplacements may be necessary to apply sufficient pressure.
|-
|9+
|
*Evacuation of likely firing zone is prioritized.
*Responding to high-caliber ranged threat is likely to necessitate matching response, if civilians or property are endangered.
*Inter-city missiles and other large-scale weapons are authorized.
|}
 
==Known Blasters==
''Note: This list describes the Blaster ratings of different capes. For a full overview of their abilities, please check their individual pages.''
 
{|class="mw-collapsible article-table" style="width:100%"
!style="width: 18%;"|Name
!style="width: 28%;"|Known ratings
!style="width: 54%;"|Power description
|-
|[[Acidbath]]
|Breaker/Changer (Blaster, Striker, Mover)
|Could turn into, sling blasts of, & move as tidal wave of acid
|-
|[[Allfather]]
|Blaster ?<ref name="list">[https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Wildbow's Parahuman List]</ref>
| Created mid-air portals from which to launch volleys of weapons
|-
|[[Arbiter]]
|Thinker, Blaster (low), Shaker (low)
|Unknown
|-
|[[Blasto]]|
|Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref name="19.y"/>
|Botany/cloning tinker
|-
|[[Codex]]
|Blaster/Thinker{{cite}}
|"steals" intelligence
|-
|[[Felix Swoop]]
|Master/Blaster{{cite}}
|Controls birds, grants them fire powers
|-
|[[Flechette]]
|Striker, Blaster
| enhanced aim, imbues weapons so they penetrate anything
|-
|[[Jouster]]
|Blaster/Striker,<ref name="23.1">[[Drone 23.1]]</ref> Mover<ref name="PRT"/>
|Lance lengthens, applies elemental power
|-
|[[Lady Photon]]
|Blaster 4, Mover 3, Shaker 3<ref name="WoG1">[http://worm.wikia.com/wiki/Lady_Photon?oldid=4171 Edit by Wildbow]</ref>
| Fires hard light blasts
|-
|[[Laserdream]]
|Blaster ?, Mover 3, Shaker ?
| Same as Lady Photon with more emphasis on offense
|-
|[[Legend]]
|Breaker ?,<ref name="I14.5"/> Blaster ?, Mover ?{{cite}}
|Shoots beams of light that he can bend and split, with variable effects of his choice, e.g. freezing
|-
|[[Lightstar]]
|Blaster
|Creates slow moving projectiles (around half the speed of a thrown basketball) that he could detonate concussively at will.
|-
|[[Lung]]
|Brute 4-9, Blaster 2-6
|Pyrokinetic. Becomes progressively more powerful as the fight goes on
|-
|[[Purity]]
|Blaster 8, Mover 4
|Fires beams of light
|-
|[[Scrub]]
|Blaster 8+<ref name="18.5">[[Queen 18.5]]</ref>
|Uncontrolled "matter-annihilation" bursts in his immediate vicinity
|-
|[[Shielder]]
|Blaster ?, Mover 3, and Shaker ?
|Same as Lady Photon with weaker blasts, more focus on shields.
|-
|[[Starlet]]
|Blaster/Shaker 4<ref name="23.2"/>
|"Darts" of light which explode, then implode.
|}
{{Reflist}}
 
==Navigation==
{{Power classifications}}

Revision as of 23:46, October 7, 2016

This page is under construction.

Blaster is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Blasters are parahumans that have ranged offensive options. The majority of these powers are damaging, but this is not always the case.

Methodology

Blasters use a variety of methods to attack their enemies from range. These include, but are not limited to:

  • The generation of fire, lasers, acid, radiation, ice, or other elements toward the opponent, varying by amount, traveling speed, penetration, firing rate or other factors.
  • The use of existing terrain and objects to enhance their fire power.
  • Powers with some area of effect, crossing the Blaster power with a Shaker ability.
  • The ability to snipe enemies over great distance.
  • The power to imbues items: These items can then be used as either projectiles or ammunition. This often crosses over into the Striker classification.
  • Sometimes, the Blaster uses some medium to the shoot the blasts in their stead.

Trigger events

Blasters emerge from trigger events involving some sort animated, ranged threat.

Combinations with other ratings

[Coming soon]

Role in the Cycle

For the entities, Blaster powers are exceptionally easy to put together. They provide only minute amounts of data, but the creation of Blasters helps to ramp up overall conflict. The entities still collect this small amount of data, and refine the most effective weapons that they and their avatars can use to defend themselves.

PRT countermeasures

Response varies greatly depending on the nature of the blaster. At low levels, cover is highly recommended. At higher levels, movement is a higher priority, and cover should be assumed to be useless.

Threat level Additional measures
2+
  • Team is notified as to blaster classification so they can take cover at next opportunity.
  • Frequent reporting on blaster’s location and likely direction of fire are encouraged.
  • Suppression of ranged fire is encouraged but not mandated.
5+
  • Resources and/or personnel are devoted to pressuring the blaster threat, keeping them moving and focused on a target to protect other personnel.
  • Truck-mounted emplacements may be necessary to apply sufficient pressure.
9+
  • Evacuation of likely firing zone is prioritized.
  • Responding to high-caliber ranged threat is likely to necessitate matching response, if civilians or property are endangered.
  • Inter-city missiles and other large-scale weapons are authorized.

Known Blasters

Note: This list describes the Blaster ratings of different capes. For a full overview of their abilities, please check their individual pages.

Name Known ratings Power description
Acidbath Breaker/Changer (Blaster, Striker, Mover) Could turn into, sling blasts of, & move as tidal wave of acid
Allfather Blaster ?<ref name="list">Wildbow's Parahuman List</ref> Created mid-air portals from which to launch volleys of weapons
Arbiter Thinker, Blaster (low), Shaker (low) Unknown
Blasto| Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref name="19.y"/> Botany/cloning tinker
Codex Blaster/Thinker[citation needed] "steals" intelligence
Felix Swoop Master/Blaster[citation needed] Controls birds, grants them fire powers
Flechette Striker, Blaster enhanced aim, imbues weapons so they penetrate anything
Jouster Blaster/Striker,<ref name="23.1">Drone 23.1</ref> Mover<ref name="PRT"/> Lance lengthens, applies elemental power
Lady Photon Blaster 4, Mover 3, Shaker 3<ref name="WoG1">Edit by Wildbow</ref> Fires hard light blasts
Laserdream Blaster ?, Mover 3, Shaker ? Same as Lady Photon with more emphasis on offense
Legend Breaker ?,<ref name="I14.5"/> Blaster ?, Mover ?[citation needed] Shoots beams of light that he can bend and split, with variable effects of his choice, e.g. freezing
Lightstar Blaster Creates slow moving projectiles (around half the speed of a thrown basketball) that he could detonate concussively at will.
Lung Brute 4-9, Blaster 2-6 Pyrokinetic. Becomes progressively more powerful as the fight goes on
Purity Blaster 8, Mover 4 Fires beams of light
Scrub Blaster 8+<ref name="18.5">Queen 18.5</ref> Uncontrolled "matter-annihilation" bursts in his immediate vicinity
Shielder Blaster ?, Mover 3, and Shaker ? Same as Lady Photon with weaker blasts, more focus on shields.
Starlet Blaster/Shaker 4<ref name="23.2"/> "Darts" of light which explode, then implode.

References

<references/>

Navigation

Template:Power classifications