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''This page is under construction.''
''This page is under construction.''


'''Blaster''' is one of the twelve [[Power Classifications|power classifications]] created by the [[PRT]] still in modern day use.<ref>[https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> Blasters are parahumans that have ranged offensive options. The majority of these powers are damaging, but this is not always the case.
'''Blaster''' is one of the twelve [[Power Classifications|power classifications]] created by the [[PRT]] still in modern day use.<ref>[https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> Blasters are parahumans that have ranged offensive options. The majority of these powers are damaging, but this is not always the case.<ref name=":0">Blaster
 
Ranged, offensive attacks of some form.  Can include blasts, thrown or moved objects, grenades.  Not always damaging, but generally deleterious.
 
Response varies greatly depending on the nature of the blaster.  At low levels, cover is highly recommended.  At higher levels, movement is a higher priority, and cover should be assumed to be useless.
 
Threat level 2+:  Team is notified as to blaster classification so they can take cover at next opportunity.  Frequent reporting on blaster’s location and likely direction of fire are encouraged.  Suppression of ranged fire is encouraged but not mandated.
 
Threat level 5+:  Resources and/or personnel are devoted to pressuring the blaster threat, keeping them moving and focused on a target to protect other personnel.  Truck-mounted emplacements may be necessary to apply sufficient pressure.
Threat level 9+:  Evacuation of likely firing zone is prioritized.  Responding to high-caliber ranged threat is likely to necessitate matching response, if civilians or property are endangered.  Inter-city missiles and other large-scale weapons are authorized. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit# PRT Master Reference - Classifications - Blaster]</ref>


==Methodology==
==Methodology==
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==PRT countermeasures==
==PRT countermeasures==
Response varies greatly depending on the nature of the blaster. At low levels, cover is highly recommended. At higher levels, movement is a higher priority, and cover should be assumed to be useless.
The exact [[PRT]]-squad tactics vary greatly depending on the nature of the Blaster. At low ratings, cover is highly recommended. At higher levels, movement is a higher priority, and cover should be assumed to be useless.<ref name=":0" />


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*Team is notified as to blaster classification so they can take cover at next opportunity.
*The team is notified as to Blaster classification so they can take cover at next opportunity.<ref name=":0" />
*Frequent reporting on blaster’s location and likely direction of fire are encouraged.
*Frequent reporting on Blaster’s location and the likely direction of fire is encouraged.<ref name=":0" />
*Suppression of ranged fire is encouraged but not mandated.
*Suppression of ranged fire is encouraged but not mandated.<ref name=":0" />
|-
|-
|5+
|5+
|
|
*Resources and/or personnel are devoted to pressuring the blaster threat, keeping them moving and focused on a target to protect other personnel.
*Resources and/or personnel are devoted to pressuring the Blaster, keeping them moving and focused on a target to protect other personnel.<ref name=":0" />
*Truck-mounted emplacements may be necessary to apply sufficient pressure.
*Truck-mounted emplacements may be necessary to apply sufficient pressure.<ref name=":0" />
|-
|-
|9+
|9+
|
|
*Evacuation of likely firing zone is prioritized.
*Evacuation of the likely firing zone is prioritized.<ref name=":0" />
*Responding to high-caliber ranged threat is likely to necessitate matching response, if civilians or property are endangered.
*Responding to a high-caliber ranged threat is likely to necessitate a matching response if civilians or property are endangered.<ref name=":0" />
*Inter-city missiles and other large-scale weapons are authorized.
*Inter-city missiles and other large-scale weapons are authorized.<ref name=":0" />
|}
|}



Revision as of 23:56, October 7, 2016

This page is under construction.

Blaster is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Blasters are parahumans that have ranged offensive options. The majority of these powers are damaging, but this is not always the case.<ref name=":0">Blaster

Ranged, offensive attacks of some form.  Can include blasts, thrown or moved objects, grenades.  Not always damaging, but generally deleterious.

Response varies greatly depending on the nature of the blaster.  At low levels, cover is highly recommended.  At higher levels, movement is a higher priority, and cover should be assumed to be useless.

Threat level 2+:  Team is notified as to blaster classification so they can take cover at next opportunity.  Frequent reporting on blaster’s location and likely direction of fire are encouraged.  Suppression of ranged fire is encouraged but not mandated.

Threat level 5+:  Resources and/or personnel are devoted to pressuring the blaster threat, keeping them moving and focused on a target to protect other personnel.  Truck-mounted emplacements may be necessary to apply sufficient pressure. Threat level 9+:  Evacuation of likely firing zone is prioritized.  Responding to high-caliber ranged threat is likely to necessitate matching response, if civilians or property are endangered.  Inter-city missiles and other large-scale weapons are authorized. - PRT Master Reference - Classifications - Blaster</ref>

Methodology

Blasters use a variety of methods to attack their enemies from range. These include, but are not limited to:

  • The generation of fire, lasers, acid, radiation, ice, or other elements toward the opponent, varying by amount, traveling speed, penetration, firing rate or other factors.
  • The use of existing terrain and objects to enhance their fire power.
  • Powers with some area of effect, crossing the Blaster power with a Shaker ability.
  • The ability to snipe enemies over great distance.
  • The power to imbues items: These items can then be used as either projectiles or ammunition. This often crosses over into the Striker classification.
  • Sometimes, the Blaster uses some medium to the shoot the blasts in their stead.

Trigger events

Blasters emerge from trigger events involving some sort animated, ranged threat.

Combinations with other ratings

[Coming soon]

Role in the Cycle

For the entities, Blaster powers are exceptionally easy to put together. They provide only minute amounts of data, but the creation of Blasters helps to ramp up overall conflict. The entities still collect this small amount of data, and refine the most effective weapons that they and their avatars can use to defend themselves.

PRT countermeasures

The exact PRT-squad tactics vary greatly depending on the nature of the Blaster. At low ratings, cover is highly recommended. At higher levels, movement is a higher priority, and cover should be assumed to be useless.<ref name=":0" />

Threat level Additional measures
2+
  • The team is notified as to Blaster classification so they can take cover at next opportunity.<ref name=":0" />
  • Frequent reporting on Blaster’s location and the likely direction of fire is encouraged.<ref name=":0" />
  • Suppression of ranged fire is encouraged but not mandated.<ref name=":0" />
5+
  • Resources and/or personnel are devoted to pressuring the Blaster, keeping them moving and focused on a target to protect other personnel.<ref name=":0" />
  • Truck-mounted emplacements may be necessary to apply sufficient pressure.<ref name=":0" />
9+
  • Evacuation of the likely firing zone is prioritized.<ref name=":0" />
  • Responding to a high-caliber ranged threat is likely to necessitate a matching response if civilians or property are endangered.<ref name=":0" />
  • Inter-city missiles and other large-scale weapons are authorized.<ref name=":0" />

Known Blasters

Note: This list describes the Blaster ratings of different capes. For a full overview of their abilities, please check their individual pages.

Name Known ratings Power description
Acidbath Breaker/Changer (Blaster, Striker, Mover) Could turn into, sling blasts of, & move as tidal wave of acid
Allfather Blaster ?<ref name="list">Wildbow's Parahuman List</ref> Created mid-air portals from which to launch volleys of weapons
Arbiter Thinker, Blaster (low), Shaker (low) Unknown
Blasto| Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref name="19.y"/> Botany/cloning tinker
Codex Blaster/Thinker[citation needed] "steals" intelligence
Felix Swoop Master/Blaster[citation needed] Controls birds, grants them fire powers
Flechette Striker, Blaster enhanced aim, imbues weapons so they penetrate anything
Jouster Blaster/Striker,<ref name="23.1">Drone 23.1</ref> Mover<ref name="PRT"/> Lance lengthens, applies elemental power
Lady Photon Blaster 4, Mover 3, Shaker 3<ref name="WoG1">Edit by Wildbow</ref> Fires hard light blasts
Laserdream Blaster ?, Mover 3, Shaker ? Same as Lady Photon with more emphasis on offense
Legend Breaker ?,<ref name="I14.5"/> Blaster ?, Mover ?[citation needed] Shoots beams of light that he can bend and split, with variable effects of his choice, e.g. freezing
Lightstar Blaster Creates slow moving projectiles (around half the speed of a thrown basketball) that he could detonate concussively at will.
Lung Brute 4-9, Blaster 2-6 Pyrokinetic. Becomes progressively more powerful as the fight goes on
Purity Blaster 8, Mover 4 Fires beams of light
Scrub Blaster 8+<ref name="18.5">Queen 18.5</ref> Uncontrolled "matter-annihilation" bursts in his immediate vicinity
Shielder Blaster ?, Mover 3, and Shaker ? Same as Lady Photon with weaker blasts, more focus on shields.
Starlet Blaster/Shaker 4<ref name="23.2"/> "Darts" of light which explode, then implode.

References

<references/>

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