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{{!}}-
{{!}}-
{{!}}[[Annex]]
{{!}}[[Annex]]
{{!}}Breaker, Shaker<ref name=":Annex1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”<br>
{{!}}Breaker, Shaker<ref name="Annex1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”<br>
“Warp it how?” I asked.<br>
“Warp it how?” I asked.<br>
“Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign.  His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - [https://parahumans.wordpress.com/2013/06/08/crushed-24-1/ Crushed 24.1]</ref>
“Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign.  His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - [https://parahumans.wordpress.com/2013/06/08/crushed-24-1/ Crushed 24.1]</ref>
{{!}}Can merge into nonliving material and reshape it.<ref name=":Annex1" />|}}
{{!}}Can merge into nonliving material and reshape it.<ref name="Annex1" />|}}
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Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.zi3m1bf6j3sj PRT Quest (Anchorage)]</ref>
Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.zi3m1bf6j3sj PRT Quest (Anchorage)]</ref>
{{!}}Generates an effect around her that controls inertia.<ref>Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]</ref>|}}
{{!}}Generates an effect around her that controls inertia.<ref>Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]</ref>|}}
|-
{{#switch:{{{class}}}|All|Mover|Shaker=
{{!}}-
{{!}}[[Bambina]]
{{!}}Mover/Shaker 6<ref name="23.2">“Focus,” Prefab said.  “We know who these three are.  We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - [https://parahumans.wordpress.com/category/stories-arcs-21/arc-23-drone/23-02/ Drone 23.2]</ref>
{{!}}Can bounce off of walls and other objects, creating explosions with her impacts.<ref>The shooter wasn’t in my reach. Bambina was horrifically mobile, bouncing off of walls and the street, creating explosions with most of the impacts.  Her teammates were along for the ride, apparently unscathed by her power.  Going on the offensive would be hard, even if I was using my full complement of bugs. - [https://parahumans.wordpress.com/2013/05/28/drone-23-2/ Drone 23.2]</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker=
{{!}}-
{{!}}[[Barrow]]
{{!}}Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level.  Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did.  He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood.  Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - [https://parahumans.wordpress.com/2013/04/25/imago-21-7/ Imago 21.7]</ref>
{{!}}Creates an effect described as ‘a depression’ with overgrowth around him. Cannot leave effected area.<ref name="Barrow1" />|}}
|-
{{#switch:{{{class}}}|All|Shaker=
{{!}}-
{{!}}[[Burnscar]]
{{!}}Shaker<ref name="Shaker1">Shaker.<br>All capes ‘break’ physics to some extent.  Breakers break the rules as the rules pertain to <em>them</em> (and maybe their immediate surroundings/possessions).<br>Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Queen 18.5], comment by wildbow.</ref>
{{!}}A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.<ref><strong>Burnscar</strong> <strong>(Deceased) </strong>– A pyrokinetic
with the ability to teleport through flames.  A onetime acquaintance of
Labyrinth from Faultline’s crew, Burnscar has a mental side effect with
her powers that make her more emotionally detached as she uses her power
more.  A young woman with a penchant for wearing red, she had cigarette
burns dotting her cheeks and dark hair.  Slain while fighting in
Brockton Bay. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker=
{{!}}-
{{!}}[[Cadence]]
{{!}}Shaker<ref name="Cadence1">'''➥ CADENCE; Real name unknown'''<br>
Disposition: Villain (B)<br>
Last known location: Anchorage<br>
Cadence is a subordinate in the Anchorage faction of Tuurngait.  Apparent crimes include robbery and assault.
Cadence is a Shaker capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.  Cannot render allies immune, and is typically found separate from the remainder of his team, barring team leader Mog.  Assume Master precautions despite Shaker nature. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]</ref>
{{!}}Is capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.<ref name="Cadence1" />|}}
|-
{{#switch:{{{class}}}|All|Shaker|Tinker|Striker=
{{!}}-
{{!}}[[Clay]]
{{!}}Shaker 4, Tinker 1*, Striker 1<ref>'''◈ CLAY; Jess Greiss'''<br>
Classification: Shaker 4, Tinker 1*, Striker 1<br>
Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.cxm96tj8tso3 PRT Quest (Anchorage)]
</ref>
{{!}}Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>
Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds.  Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges.  Further spray can layer the field for additional strength. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.d8dtly9avt42 PRT Quest (Anchorage)]</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker=
{{!}}-
{{!}}[[Cricket]]
{{!}}Shaker<ref name="Shaker1">Shaker.<br>All capes ‘break’ physics to some extent.  Breakers break the rules as the rules pertain to <em>them</em> (and maybe their immediate surroundings/possessions).<br>Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Queen 18.5], comment by wildbow.</ref>
{{!}}Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref><strong>Cricket</strong>
– Like Stormtiger, she was a onetime combatant in the underground fighting tournaments.  Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises.  She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar.  She favors kama as a weapon – short scythes that can each be held in one hand.  Covered in small scars, she wears a metal cage over her face and keeps her hair short. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}
|-
{{#switch:{{{class}}}|All|Mover|Shaker=
{{!}}-
{{!}}[[Damsel of Distress]]
{{!}}Mover, Shaker<ref name="Damsel_of_Distress1">“Three.  Nothing notable.  Edict and Licit, a low-rated master and a
low-rated striker.  We also have one villainess who occasionally tries
to make it in one of the big cities and then retreats back home when she
can’t cut it.  Calls herself Damsel of Distress.”
He reconnected his spear as they passed through the door.  “I know
her.  Mover and shaker.  Storms of unevenly altered gravity, time and
space.  Edict and Licit keep her in check?” - [https://parahumans.wordpress.com/2012/12/13/interlude-16-donation-bonus-2/ Interlude 16 (Donation Bonus #2)]
</ref>
{{!}}Creates poorly controlled storms of unevenly altered gravity, time and space.<ref name="Damsel_of_Distress1" />|}}
|-
{{#switch:{{{class}}}|All|Master|Shaker=
{{!}}-
{{!}}[[Feint]]
{{!}}Master/Shaker 2<ref>'''◈ FEINT; Q.J. Irvine'''<br>
Classification: Master/Shaker 2<br>
Projects moving-object illusions based on nearby objects or persons. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.kpl3sd2see6e PRT Quest (Anchorage)]</ref>
{{!}}Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.<ref>Feint can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.  Images can be made to follow a set path, turning corners, and move in whatever manner Feint sees fit.  Images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker=
{{!}}-
{{!}}[[Fleur]]
{{!}}Shaker<ref>[http://worm.wikia.com/wiki/Fleur?oldid=4586 Edit by wildbow].</ref>
{{!}}|}}
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{{!}}Breaker<ref name="Fenja1">Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - [https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ Sentinel .6]</ref><ref name="Fenja2">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - [https://parahumans.wordpress.com/2011/11/05/hive-5-1/ Hive 5.1]</ref>
{{!}}Breaker<ref name="Fenja1">Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - [https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ Sentinel .6]</ref><ref name="Fenja2">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - [https://parahumans.wordpress.com/2011/11/05/hive-5-1/ Hive 5.1]</ref>
{{!}}Warps space so she is simultaneously bigger and attacks against her are smaller.<ref name="Fenja1" />|}}
{{!}}Warps space so she is simultaneously bigger and attacks against her are smaller.<ref name="Fenja1" />|}}
|-
{{#switch:{{{class}}}|All|Blaster|Shaker=
{{!}}-
{{!}}[[Fume]]
{{!}}Blaster/Shaker 4<ref>'''◈ FUME; Livia Noche'''<br>
'''Classification:''' Blaster/Shaker 4<br>
Projectiles explode into noxious gas. - [https://forums.spacebattles.com/threads/prt-department-sixty-four-thread-ii-worm-quest.294250/page-47#post-14274744 PRT: Department Sixty Four, thread II [Worm Quest] - Page 47]</ref>
{{!}}Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to
break bones, one from each hand per two or three seconds.  These
bullets, on striking a surface, produce a cloud of sulphurous gas.  The
gas has a smell comparable to rotten eggs or skunk, and produces an
immediate, albeit mild burning sensation, particularly around the mucus
glands. - [https://forums.spacebattles.com/threads/prt-department-sixty-four-thread-ii-worm-quest.294250/page-47#post-14274744 PRT: Department Sixty Four, thread II [Worm Quest] - Page 47]</ref>|}}
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{{!}}Brute, Breaker, Mover<ref>[http://worm.wikia.com/wiki/Glory_Girl?oldid=4592 Worm Wiki edit] by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.<br><br>Answer by wildbow: Shaker, not stranger. - [https://forums.spacebattles.com/threads/worm-web-serial-discussion-iii-after-the-end.274031/page-68#post-12852536 Spacebattles post] by wildbow.
{{!}}Brute, Breaker, Mover<ref>[http://worm.wikia.com/wiki/Glory_Girl?oldid=4592 Worm Wiki edit] by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.<br><br>Answer by wildbow: Shaker, not stranger. - [https://forums.spacebattles.com/threads/worm-web-serial-discussion-iii-after-the-end.274031/page-68#post-12852536 Spacebattles post] by wildbow.
</ref>
</ref>
{{!}}{{#switch:{{{class}}}|All|Brute=Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her.  Fuck, this hurts.” - [https://parahumans.wordpress.com/2011/09/17/agitation-3-12/ Agitation 3.12]</ref> providing invulnerability and is capable of lifting over a ton.<ref name=":Glory_Girl1">'''Glory Girl, Victoria Dallon (Incarcerated; Asylum)''' – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}
{{!}}{{#switch:{{{class}}}|All|Brute=Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her.  Fuck, this hurts.” - [https://parahumans.wordpress.com/2011/09/17/agitation-3-12/ Agitation 3.12]</ref> providing invulnerability and is capable of lifting over a ton.<ref name="Glory_Girl1">'''Glory Girl, Victoria Dallon (Incarcerated; Asylum)''' – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}
{{#switch:{{{class}}}|All|Shaker=Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref name=":Glory_Girl1">'''Glory Girl, Victoria Dallon (Incarcerated; Asylum)''' – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}|}}
{{#switch:{{{class}}}|All|Shaker=Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref name="Glory_Girl1">'''Glory Girl, Victoria Dallon (Incarcerated; Asylum)''' – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}|}}
|-
 
 
{{#switch:{{{class}}}|All|Shaker|Trump=
{{!}}-
{{!}}[[Grue]]
{{!}}Shaker<ref name=":8" />, Trump<ref>I can say that it matches up with the trend that people who trigger in
circumstances where powered individuals are present or involved get
powers that often relate to powers; trump powers (see Grue) - [https://www.reddit.com/r/Parahumans/comments/3llju8/itt_your_hindsight_realizations._spoilers_obviously/cv800oz?context=3 reddit comment] by wildbow.</ref>
{{!}}Generates darkness that blinds and nearly deafens those within, confuses the sense of touch, and weakens the powers of those within.<ref>'''Grue, Brian Laborn''' – Controls the West side of the city.  His powers allow him to generate a darkness that consumes or dampens visual and most auditory information, as well as some specific signals.  This serves to blind and nearly deafen those within, confuses the sense of touch, dampens the effects of radiation and weakens the powers of those within (to varying ends).  Since his second trigger event, Grue has the ability to use a single, weaker, less informed version of a power anyone within his darkness possesses.  This second trigger event proved traumatic enough that he’s stepped down from his position as group leader. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}
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{{!}}Breaker<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and <em>continue</em> accelerating, to no hard limit. The <em>soft</em> limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed.  The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - [https://parahumans.wordpress.com/2012/10/13/interlude-14-5-bonus-interlude/ Interlude 14.5 (Bonus Interlude)]</ref>, Blaster<ref>Legend<br>'''A flying laser-blaster with a toolbox of possible types of laser and laser effects.''' - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/htmlview parahumanList], Bolded edit by wildbow.</ref>
{{!}}Breaker<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and <em>continue</em> accelerating, to no hard limit. The <em>soft</em> limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed.  The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - [https://parahumans.wordpress.com/2012/10/13/interlude-14-5-bonus-interlude/ Interlude 14.5 (Bonus Interlude)]</ref>, Blaster<ref>Legend<br>'''A flying laser-blaster with a toolbox of possible types of laser and laser effects.''' - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/htmlview parahumanList], Bolded edit by wildbow.</ref>
{{!}}Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned into his energy form for a split second.  In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet.  His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be.  Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body.  Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight.  Leviathan and Behemoth had managed to land blows of that magnitude. - [https://parahumans.wordpress.com/2012/10/13/interlude-14-5-bonus-interlude/ Interlude 14.5 (Bonus Interlude)]</ref>|}}
{{!}}Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned into his energy form for a split second.  In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet.  His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be.  Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body.  Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight.  Leviathan and Behemoth had managed to land blows of that magnitude. - [https://parahumans.wordpress.com/2012/10/13/interlude-14-5-bonus-interlude/ Interlude 14.5 (Bonus Interlude)]</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker=
{{!}}-
{{!}}[[Labyrinth]]
{{!}}Shaker 12<ref>“Faultline’s Crew.  Mercenaries, low rating, mediocre rating, low rating…  A Shaker 12?  Seriously?”<br>
“The girl has cognitive deficiencies that reduce the effective threat
she poses, but yes.  Again, that group is not an imminent threat.  In
the current situation, I might suggest you leave them be if you cross
paths, conserve your group’s strength for the priority opponents.  The
Merchants and Hookwolf’s group.” - [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Sentinel 9.1]
</ref>
{{!}}Has the ability to manipulate her immediate environment almost completely.<ref>'''Labyrinth''' – Retains the ability to manipulate her
immediate environment almost completely.  While this only extends a
relatively short distance around her, her influence gradually radiates
outward as she remains in one place for a time.  One of the more extreme
examples of how powers can affect one mentally, she veers between
lucidity and a dissociative fugue state. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}
|-
{{#switch:{{{class}}}|All|Blaster|Mover|Shaker=
{{!}}-
{{!}}[[Lady Photon]]
{{!}}Blaster 4, Mover 3, Shaker 3<ref name="Lady_Photon_Laserdream1">[http://worm.wikia.com/wiki/Lady_Photon?oldid=4171 Edit by wildbow]</ref>
{{!}}Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her.  Laserdream
and Glory Girl.  Mother and daughter shared the same general powers;
flight, the ability to raise forcefield bubbles around themselves, and
the ability to project lasers from their hands.  As a consequence, their
fight with Purity was something of a light show. - [https://parahumans.wordpress.com/2012/02/14/buzz-7-9/ Buzz 7.9]</ref>|}}
|-
{{#switch:{{{class}}}|All|Blaster|Mover|Shaker=
{{!}}-
{{!}}[[Laserdream]]
{{!}}Blaster, Mover, Shaker<ref name="Lady_Photon_Laserdream2" /><ref name="Lady_Photon_Laserdream1" />
{{!}}Has the same powers as [[Lady Photon]], with less facility with forcefields.<ref><strong>Laserdream</strong> – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields
and stronger flight/laser blasts.  Wore a white bodysuit with a comet
motif in a gradient of ruby red and magenta, with a red hairband and a
coquettish sweep of blond hair over one side of her face. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}
|-
{{#switch:{{{class}}}|All|Blaster|Shaker=
{{!}}-
{{!}}[[Lightslinger]]
{{!}}Blaster/Shaker 8<ref name="Lightslinger1">◈ LIGHTSLINGER; Camden Ito<br>
Classification: Blaster/Shaker 8
Turns nearby light sources into weapon emplacements. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.5rrzcxqt95aq PRT Quest (Anchorage)]</ref>
{{!}}Turns nearby light sources into weapon emplacements.<ref name="Lightslinger1" />|}}
|-
|-


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{{!}}Breaker, Brute<ref>[http://worm.wikia.com/wiki/Manpower?oldid=4536 Worm Wiki edit] by wildbow.</ref>
{{!}}Breaker, Brute<ref>[http://worm.wikia.com/wiki/Manpower?oldid=4536 Worm Wiki edit] by wildbow.</ref>
{{!}}Has an electromagnetic augmentation, allowing for superstrength and durability.<ref>'''Manpower, Neil Pelham (Deceased)''' – Lady Photon’s husband. Had an electromagnetic augmentation allowing for superstrength and durability. Wore a white and yellow costume with a lightning bolt motif, but perished in the Endbringer arc. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}
{{!}}Has an electromagnetic augmentation, allowing for superstrength and durability.<ref>'''Manpower, Neil Pelham (Deceased)''' – Lady Photon’s husband. Had an electromagnetic augmentation allowing for superstrength and durability. Wore a white and yellow costume with a lightning bolt motif, but perished in the Endbringer arc. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}}
|-
{{#switch:{{{class}}}|All|Shaker|Changer=
{{!}}-
{{!}}[[Marquis]]
{{!}}Shaker, Changer<ref name="Marquis1">'''Marquis''' – Amy
Dallon’s father, an osteokinetic, capable of manipulating bones,
including his and any exposed bone of his enemy.  A powerful Shaker and
Shifter, once leader of a villain group in Brockton Bay’s ‘bad old
days’, Marquis heads a cell block in the men’s wing. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>
{{!}}Capable of manipulating bones, including his and any exposed bone of his enemies.<ref name="Marquis1" />
|-
|-



Revision as of 22:03, October 11, 2016

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Name Known ratings Power description
Acidbath Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref name="Acidbath1">Acidbath

Could turn into, sling blasts of, & move as tidal wave of acid
Independent
Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, Bolded edit by wildbow.</ref>

}}
Annex Breaker, Shaker<ref name="Annex1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”

“Warp it how?” I asked.
“Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign. His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - Crushed 24.1</ref>

}}
Arbiter Thinker, Blaster, Shaker<ref>Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref> }}
Ash Beast Breaker<ref name="Ash_Beast1">I identified a young man, at the center of it all, and I could now think of the Ash Beast as a ‘he’ instead of an ‘it’. He was surprisingly healthy, but he had a power that kept him in good physical condition, a natural breaker-class adaptation that came with his power. Energy to matter and matter to energy. - Speck 30.5</ref> }}
Auroch Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra

Classification: Brute 2, Shaker 3, Striker 2, Mover 2.
Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - PRT Quest (Anchorage)</ref>

}}
Bambina Mover/Shaker 6<ref name="23.2">“Focus,” Prefab said. “We know who these three are. We’ve got a

Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref>

}}
Barrow Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Imago 21.7</ref> }}
Burnscar Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.<ref>Burnscar (Deceased) – A pyrokinetic

with the ability to teleport through flames. A onetime acquaintance of Labyrinth from Faultline’s crew, Burnscar has a mental side effect with her powers that make her more emotionally detached as she uses her power

more.  A young woman with a penchant for wearing red, she had cigarette
burns dotting her cheeks and dark hair.  Slain while fighting in 

Brockton Bay. - Cast (In Depth)</ref>|}}

Cadence Shaker<ref name="Cadence1">➥ CADENCE; Real name unknown

Disposition: Villain (B)
Last known location: Anchorage
Cadence is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include robbery and assault. Cadence is a Shaker capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area. Cannot render allies immune, and is typically found separate from the remainder of his team, barring team leader Mog. Assume Master precautions despite Shaker nature. - PRT Quest (Anchorage)</ref>

}}
Clay Shaker 4, Tinker 1*, Striker 1<ref>◈ CLAY; Jess Greiss

Classification: Shaker 4, Tinker 1*, Striker 1
Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage) </ref>

Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>

Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)</ref>|}}

Cricket Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref>Cricket
– Like Stormtiger, she was a onetime combatant in the underground fighting tournaments.  Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises.  She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar.  She favors kama as a weapon – short scythes that can each be held in one hand.  Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)</ref>|}}
Damsel of Distress Mover, Shaker<ref name="Damsel_of_Distress1">“Three. Nothing notable. Edict and Licit, a low-rated master and a

low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she

can’t cut it.  Calls herself Damsel of Distress.”

He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2) </ref>

}}
Feint Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine

Classification: Master/Shaker 2
Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref>

}}
Fleur Shaker<ref>Edit by wildbow.</ref> }}
Fog Breaker 9<ref>“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref> }}
Fenja Breaker<ref name="Fenja1">Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Sentinel .6</ref><ref name="Fenja2">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Hive 5.1</ref> }}
Fume Blaster/Shaker 4<ref>◈ FUME; Livia Noche

Classification: Blaster/Shaker 4
Projectiles explode into noxious gas. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>

Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to 

break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>|}}

Gasconade Breaker/Stranger 3<ref name="Gasconade1">Classification: Breaker/Stranger 3

Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>

}}
Glory Girl Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.

Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow.

</ref>

All|Brute=Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her. Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability and is capable of lifting over a ton.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}

{{#switch:{{{class}}}|All|Shaker=Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}|}}

Grue Shaker<ref name=":8" />, Trump<ref>I can say that it matches up with the trend that people who trigger in

circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue) - reddit comment by wildbow.</ref>

}}
Legend Breaker<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Interlude 14.5 (Bonus Interlude)</ref>, Blaster<ref>Legend
A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, Bolded edit by wildbow.</ref>
}}
Labyrinth Shaker 12<ref>“Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?”

“The girl has cognitive deficiencies that reduce the effective threat

she poses, but yes.  Again, that group is not an imminent threat.  In 

the current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Sentinel 9.1 </ref>

Has the ability to manipulate her immediate environment almost completely.<ref>Labyrinth – Retains the ability to manipulate her

immediate environment almost completely. While this only extends a relatively short distance around her, her influence gradually radiates outward as she remains in one place for a time. One of the more extreme

examples of how powers can affect one mentally, she veers between 

lucidity and a dissociative fugue state. - Cast (In Depth)</ref>|}}

Lady Photon Blaster 4, Mover 3, Shaker 3<ref name="Lady_Photon_Laserdream1">Edit by wildbow</ref> Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream

and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their

fight with Purity was something of a light show. - Buzz 7.9</ref>|}}
Laserdream Blaster, Mover, Shaker<ref name="Lady_Photon_Laserdream2" /><ref name="Lady_Photon_Laserdream1" /> Has the same powers as Lady Photon, with less facility with forcefields.<ref>Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields 

and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>|}}

Lightslinger Blaster/Shaker 8<ref name="Lightslinger1">◈ LIGHTSLINGER; Camden Ito

Classification: Blaster/Shaker 8 Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)</ref>

}}
Manpower Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> }}
Marquis Shaker, Changer<ref name="Marquis1">Marquis – Amy

Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)</ref>

Capable of manipulating bones, including his and any exposed bone of his enemies.<ref name="Marquis1" />
Menja See: Fenja.<ref name="Fenja2" />|}}
Night Hag Breaker<ref name="Night_Hag1">Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.</ref> }}
Scion Breaker<ref>Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. Shadow Stalker was one. Scion was apparently another. - Sentinel 9.2</ref> }}
Shadow Stalker Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - Sentinel 9.1</ref> }}
Vellum Breaker 4/Striker 4/Brute 2/Mover 1<ref name="Vellum1">◈ VELLUM; Tanya Engalychev

Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification)
Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref>

}}
Velocity Breaker<ref>Velocity is ex-military, was a callow youth who enlisted due to promises of ways to learn languages (Russian, Chinese) hoping to travel during/after the fact, and instead got stuck in the rank and file with no follow-through and longer terms than he expected.


Edit: As with many breakers, it was a confluence of factors that led to his trigger in the end - being caught in a bad situation in a bad place in a bad mental state. - Spacebattles post by Wildbow.</ref>

}}
Wanton Shaker, Breaker, Stranger<ref name="Wanton1">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref> }}