Template:KnownRatingList: Difference between revisions
RainDance299 (talk | contribs) No edit summary Tag: sourceedit |
RainDance299 (talk | contribs) No edit summary Tag: sourceedit |
||
| Line 55: | Line 55: | ||
{{!}}- | {{!}}- | ||
{{!}}[[Bambina]] | {{!}}[[Bambina]] | ||
{{!}}Mover/Shaker 6<ref name=" | {{!}}Mover/Shaker 6<ref name="Bambina_Starlet_August_Prince">“Focus,” Prefab said. “We know who these three are. We’ve got a | ||
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - [https://parahumans.wordpress.com/category/stories-arcs-21/arc-23-drone/23-02/ Drone 23.2]</ref> | Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - [https://parahumans.wordpress.com/category/stories-arcs-21/arc-23-drone/23-02/ Drone 23.2]</ref> | ||
{{!}}Can bounce off of walls and other objects, creating explosions with her impacts.<ref>The shooter wasn’t in my reach. Bambina was horrifically mobile, bouncing off of walls and the street, creating explosions with most of the impacts. Her teammates were along for the ride, apparently unscathed by her power. Going on the offensive would be hard, even if I was using my full complement of bugs. - [https://parahumans.wordpress.com/2013/05/28/drone-23-2/ Drone 23.2]</ref>|}} | {{!}}Can bounce off of walls and other objects, creating explosions with her impacts.<ref>The shooter wasn’t in my reach. Bambina was horrifically mobile, bouncing off of walls and the street, creating explosions with most of the impacts. Her teammates were along for the ride, apparently unscathed by her power. Going on the offensive would be hard, even if I was using my full complement of bugs. - [https://parahumans.wordpress.com/2013/05/28/drone-23-2/ Drone 23.2]</ref>|}} | ||
| Line 203: | Line 203: | ||
{{!}}- | {{!}}- | ||
{{!}}[[Grue]] | {{!}}[[Grue]] | ||
{{!}}Shaker<ref name=": | {{!}}Shaker<ref name="Shaker1">Shaker.<br>All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to <em>them</em> (and maybe their immediate surroundings/possessions).<br>Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Queen 18.5], comment by wildbow.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in | ||
circumstances where powered individuals are present or involved get | circumstances where powered individuals are present or involved get | ||
powers that often relate to powers; trump powers (see Grue) - [https://www.reddit.com/r/Parahumans/comments/3llju8/itt_your_hindsight_realizations._spoilers_obviously/cv800oz?context=3 reddit comment] by wildbow.</ref> | powers that often relate to powers; trump powers (see Grue) - [https://www.reddit.com/r/Parahumans/comments/3llju8/itt_your_hindsight_realizations._spoilers_obviously/cv800oz?context=3 reddit comment] by wildbow.</ref> | ||
| Line 295: | Line 295: | ||
{{!}}[[Menja]] | {{!}}[[Menja]] | ||
{{!}}colspan="2" {{!}}See: Fenja.<ref name="Fenja2" />|}} | {{!}}colspan="2" {{!}}See: Fenja.<ref name="Fenja2" />|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Master|Shaker= | |||
{{!}}- | |||
{{!}}[[Mockshow]] | |||
{{!}}Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat | |||
in vehicles. Original plan may hit a snag. Topsy’s got a newbie | |||
supervillain working for him. Mockshow. If I’m remembering right, | |||
she’s a master-slash-shaker six.” - [https://parahumans.wordpress.com/2013/07/06/scarab-25-3/ Scarab 25.3]</ref> | |||
{{!}}Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power, | |||
though, put her in the same general category as Rachel. She empowered | |||
minions. They even fit into the same general weight class as Rachel’s | |||
dogs. The difference, though, was that they were inanimate. Loose, | |||
telekinetically animated servants, typically with the size, clout and | |||
general strategy of a grown rhino. Charge things, hit them hard, | |||
repeat. - [https://parahumans.wordpress.com/2013/07/06/scarab-25-3/ Scarab 25.3]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Blaster|Shaker= | |||
{{!}}- | |||
{{!}}[[Mokosh]] | |||
{{!}}Blaster/Shaker<ref name="Mokosh1">“The | |||
only other one we can identify by name is Mokosh. She’s a | |||
Blaster-Shaker hybrid. She ‘blasts’ something very much like razor | |||
wire, spearing it into surfaces or people. Each shot is connected to | |||
the previous shot, and once she’s landed a hit on someone, she can sever | |||
limbs, heads, or deliver deep gouges with the follow-up fire. A series | |||
of shots can riddle an area with nearly invisible wires that are sharp | |||
enough to slice into flesh. We’re reasonably confident that she’s done | |||
this to trap hostages within the buildings. Move carefully.” - [https://forums.spacebattles.com/threads/prt-department-sixty-four-thread-ii-worm-quest.294250/page-32#post-14187184 PRT: Department Sixty Four, thread II [Worm Quest] - Page 32]</ref> | |||
{{!}}Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.<ref name="Mokosh1" />|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Shaker= | |||
{{!}}- | |||
{{!}}[[Narwhal]] | |||
{{!}}Shaker<ref name="Shaker1">Shaker.<br>All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to <em>them</em> (and maybe their immediate surroundings/possessions).<br>Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Queen 18.5], comment by wildbow.</ref> | |||
{{!}}An unparalleled wielder of forcefields.<ref><strong>Narwhal</strong> – Leader of both ‘The Guild’ and of the | |||
Protectorate station in Toronto, Ontario. Narwhal is an unparalleled | |||
wielder of forcefields. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
|- | |- | ||
| Line 303: | Line 346: | ||
{{!}}Breaker<ref name="Night_Hag1">Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - [https://www.reddit.com/r/Parahumans/comments/1sxv91/who_are_all_the_slaughterhouse_nine/ce2btuz reddit comment] by Wildbow.</ref> | {{!}}Breaker<ref name="Night_Hag1">Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - [https://www.reddit.com/r/Parahumans/comments/1sxv91/who_are_all_the_slaughterhouse_nine/ce2btuz reddit comment] by Wildbow.</ref> | ||
{{!}}Can transmute her environment into a special material by 'infecting' it. Could reform herself from any lingering infected ground.<ref name="Night_Hag1" />|}} | {{!}}Can transmute her environment into a special material by 'infecting' it. Could reform herself from any lingering infected ground.<ref name="Night_Hag1" />|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Shaker|Tinker= | |||
{{!}}- | |||
{{!}}[[Ogun]] | |||
{{!}}Shaker/Tinker<ref name="Ogun1">'''◈ OGUN; Mulatu Desalegn'''<br> | |||
Classification: Tinker-Shaker<br> | |||
Tinker produces devices by passively altering surroundings, without active tinkering. - [https://docs.google.com/document/d/11Mj6LykIKPlkaMg3uDbjBKHEkBJVNvX8bH7RRp-IFes/edit#heading=h.kal6lx6pzeu6 WD Helena], document by wildbow. | |||
</ref> | |||
{{!}}Produces devices by passively altering surroundings, without active tinkering.<ref name="Ogun1" />|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Master|Shaker= | |||
{{!}}- | |||
{{!}}[[Romp]] | |||
{{!}} colspan="2" {{!}}See: Mockshow.|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Shaker= | |||
{{!}}- | |||
{{!}}[[Rune]] | |||
{{!}}Shaker<ref name="Shaker1">Shaker.<br>All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to <em>them</em> (and maybe their immediate surroundings/possessions).<br>Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Queen 18.5], comment by wildbow.</ref> | |||
{{!}}Can touch an object to attune to it, after which point she can manipulate it using telekinesis.<ref><strong>Rune</strong> | |||
– The youngest member of Empire Eighty-Eight at present, a teenage | |||
girl, Rune can touch an object to attune to it, after which point she | |||
has the ability to telekinetically manipulate it. These objects can | |||
weigh several tons each. Rune wears a robe in black and red. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
|- | |- | ||
| Line 319: | Line 392: | ||
{{!}}Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - [https://parahumans.wordpress.com/category/stories-arcs-1-10/arc-9-sentinel-interludes/9-1/ Sentinel 9.1]</ref> | {{!}}Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - [https://parahumans.wordpress.com/category/stories-arcs-1-10/arc-9-sentinel-interludes/9-1/ Sentinel 9.1]</ref> | ||
{{!}}Can become her semi-gaseous and transparent, allowing her to pass through solid surfaces.<ref>Capable of shifting herself into a ‘shadow state’, she can pass through walls, is lightweight, and passes these benefits on to her equipment, including shots fired by her crossbow bolts. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | {{!}}Can become her semi-gaseous and transparent, allowing her to pass through solid surfaces.<ref>Capable of shifting herself into a ‘shadow state’, she can pass through walls, is lightweight, and passes these benefits on to her equipment, including shots fired by her crossbow bolts. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Shaker= | |||
{{!}}- | |||
{{!}}[[Shatterbird]] | |||
{{!}}Shaker<ref name="Shaker1">Shaker.<br>All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to <em>them</em> (and maybe their immediate surroundings/possessions).<br>Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Queen 18.5], comment by wildbow.</ref> | |||
{{!}}Has the ability to manipulate glass at will over a wide area.<ref><strong>Shatterbird</strong> <strong>(Missing)</strong> – Typically the | |||
one that heralds the arrival of the Slaughterhouse Nine at a new city, | |||
Shatterbird is a silicakinetic with the ability to manipulate glass at | |||
will over a wide area. She was born in the Arab Emirates and dosed with | |||
a Cauldron formula, prompting the manifestation of her powers and the | |||
deaths of thousands. Eventually made her way to London, then America, | |||
joining the Slaughterhouse Nine. She was kidnapped by the Undersiders | |||
and controlled by Regent for some time, escaped in the Echidna Arc, and | |||
is expected to have died in the collapse of Coil’s base. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Blaster|Mover|Shaker= | |||
{{!}}- | |||
{{!}}[[Shielder]] | |||
Blaster <=3, Mover <=2, Shaker >=4<ref>[http://worm.wikia.com/wiki/Eric_Pelham?oldid=4600 Edit by wildbow]</ref> | |||
{{!}}Can create forcefields stronger than [[Lady Photon]].<ref><strong>Shielder</strong> <strong>(Deceased) </strong>– Youngest child | |||
of Lady Photon and Manpower. The inverse of his sister, was a very | |||
strong forcefield user, with little to no flight and weak laser blasts. | |||
Wore a white costume with a blue shield motif, with blue dyed hair. | |||
Slain by Leviathan. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Shaker= | |||
{{!}}- | |||
{{!}}[[Skidmark]] | |||
{{!}}Shaker 2<ref>Weld took the folders and opened the one for the Wards, glanced through | |||
it to memorize the faces of his new team. Then he went to the next | |||
file, “Then the top priority as far as opposition goes is… the Archer’s | |||
Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker | |||
2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing | |||
something?” - [https://parahumans.wordpress.com/category/stories-arcs-1-10/arc-9-sentinel-interludes/9-1/ Sentinel 9.1]</ref> | |||
{{!}}Capable of creating an effect that coats an area and pushes things in one direction.<ref><strong>Skidmark</strong> <strong>(Deceased) </strong>– Leader of the | |||
Merchants, Skidmark was a meth addict in a serious state of physical | |||
decline and ill health. Capable of creating an effect that coated an | |||
area and pushed things in one direction. Killed by the Nine. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Shaker|Mover= | |||
{{!}}- | |||
{{!}}[[Snaptrap]] | |||
{{!}}Shaker 7, Mover 1<ref name=":17">◈ SNAPTRAP; Ryan Murray<br> | |||
Classification: Shaker 7, Mover 1 | |||
Gravity traps with optional cutting edges and crushing offensive applications. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.8x0zmng0eiyt PRT Quest (Anchorage)] | |||
</ref> | |||
{{!}}Can create gravity traps with optional cutting edges and crushing offensive applications.<ref name=":17" />|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Shaker|Blaster|Brute|Mover|Stranger= | |||
{{!}}- | |||
{{!}}[[Sploosh]] | |||
{{!}}Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name="Sploosh1">'''➥ SPLOOSH; Real name unknown'''<br> | |||
Disposition: Villain (B)<br> | |||
Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<br> | |||
Last known location: Anchorage<br> | |||
Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.<br> | |||
Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)] | |||
</ref> | |||
|Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.<ref name="Sploosh1" />|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Blaster|Shaker= | |||
{{!}}- | |||
{{!}}[[Starlet]] | |||
{{!}}Blaster/Shaker 4<ref name="Bambina_Starlet_August_Prince">“Focus,” Prefab said. “We know who these three are. We’ve got a | |||
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - [https://parahumans.wordpress.com/category/stories-arcs-21/arc-23-drone/23-02/ Drone 23.2]</ref> | |||
{{!}}Can shoot exploding darts of light.<ref>Bambina landed atop the wall. Her teammates landed beside her, each | |||
holding one hand. They looked a little worse for wear. Starlet was | |||
firing darts of light at Rime, the darts exploding mid-way through the | |||
air to block Rime’s path when she tried to advance. Between Starlet and | |||
the sniper, she wasn’t able to advance. - [https://parahumans.wordpress.com/2013/05/28/drone-23-2/ Drone 23.2]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Shaker= | |||
{{!}}- | |||
{{!}}[[Stormtiger]] | |||
{{!}}Shaker<ref name="Shaker1">Shaker.<br>All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to <em>them</em> (and maybe their immediate surroundings/possessions).<br>Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Queen 18.5], comment by wildbow.</ref> | |||
{{!}}Has the ability to manipulate the air around him.<ref><strong>Stormtiger</strong> | |||
– A contestant in the same underground fighting tournaments as | |||
Hookwolf, Stormtiger has aerokinesis, the ability to manipulate the air | |||
around him. He has two known special techniques: the ability to | |||
compress air into claw shaped forms around his hands and detonate it | |||
explosively, and the ability to use his aerokinesis to carry scents to | |||
his nose, giving him the ability to sniff out opponents. Goes | |||
shirtless, with loose fitting pants and chains, and a white tiger mask. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
|- | |- | ||
Revision as of 22:22, October 11, 2016
| Name | Known ratings | Power description |
|---|---|---|
| Acidbath | Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref name="Acidbath1">Acidbath Could turn into, sling blasts of, & move as tidal wave of acid |
}} |
| Annex | Breaker, Shaker<ref name="Annex1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.” “Warp it how?” I asked. |
}} |
| Arbiter | Thinker, Blaster, Shaker<ref>Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref> | }} |
| Ash Beast | Breaker<ref name="Ash_Beast1">I identified a young man, at the center of it all, and I could now think of the Ash Beast as a ‘he’ instead of an ‘it’. He was surprisingly healthy, but he had a power that kept him in good physical condition, a natural breaker-class adaptation that came with his power. Energy to matter and matter to energy. - Speck 30.5</ref> | }} |
| Auroch | Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra Classification: Brute 2, Shaker 3, Striker 2, Mover 2. |
}} |
| Bambina | Mover/Shaker 6<ref name="Bambina_Starlet_August_Prince">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref> |
}} |
| Barrow | Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Imago 21.7</ref> | }} |
| Burnscar | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.<ref>Burnscar (Deceased) – A pyrokinetic
with the ability to teleport through flames. A onetime acquaintance of Labyrinth from Faultline’s crew, Burnscar has a mental side effect with her powers that make her more emotionally detached as she uses her power more. A young woman with a penchant for wearing red, she had cigarette burns dotting her cheeks and dark hair. Slain while fighting in Brockton Bay. - Cast (In Depth)</ref>|}} |
| Cadence | Shaker<ref name="Cadence1">➥ CADENCE; Real name unknown Disposition: Villain (B) |
}} |
| Clay | Shaker 4, Tinker 1*, Striker 1<ref>◈ CLAY; Jess Greiss Classification: Shaker 4, Tinker 1*, Striker 1 |
Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>
Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)</ref>|}} |
| Cricket | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref>Cricket
– Like Stormtiger, she was a onetime combatant in the underground fighting tournaments. Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises. She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar. She favors kama as a weapon – short scythes that can each be held in one hand. Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)</ref>|}} |
| Damsel of Distress | Mover, Shaker<ref name="Damsel_of_Distress1">“Three. Nothing notable. Edict and Licit, a low-rated master and a
low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2) </ref> |
}} |
| Feint | Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine Classification: Master/Shaker 2 |
}} |
| Fleur | Shaker<ref>Edit by wildbow.</ref> | }} |
| Fog | Breaker 9<ref>“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref> | }} |
| Fenja | Breaker<ref name="Fenja1">Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Sentinel .6</ref><ref name="Fenja2">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Hive 5.1</ref> | }} |
| Fume | Blaster/Shaker 4<ref>◈ FUME; Livia Noche Classification: Blaster/Shaker 4 |
Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>|}} |
| Gasconade | Breaker/Stranger 3<ref name="Gasconade1">Classification: Breaker/Stranger 3 Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref> |
}} |
| Glory Girl | Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies. Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref> |
All|Brute=Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her. Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability and is capable of lifting over a ton.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}
{{#switch:{{{class}}}|All|Shaker=Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}|}} |
| Grue | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue) - reddit comment by wildbow.</ref> |
}} |
| Legend | Breaker<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Interlude 14.5 (Bonus Interlude)</ref>, Blaster<ref>Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, Bolded edit by wildbow.</ref> |
}} |
| Labyrinth | Shaker 12<ref>“Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?” “The girl has cognitive deficiencies that reduce the effective threat she poses, but yes. Again, that group is not an imminent threat. In the current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Sentinel 9.1 </ref> |
Has the ability to manipulate her immediate environment almost completely.<ref>Labyrinth – Retains the ability to manipulate her
immediate environment almost completely. While this only extends a relatively short distance around her, her influence gradually radiates outward as she remains in one place for a time. One of the more extreme examples of how powers can affect one mentally, she veers between lucidity and a dissociative fugue state. - Cast (In Depth)</ref>|}} |
| Lady Photon | Blaster 4, Mover 3, Shaker 3<ref name="Lady_Photon_Laserdream1">Edit by wildbow</ref> | Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream
and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Buzz 7.9</ref>|}} |
| Laserdream | Blaster, Mover, Shaker<ref name="Lady_Photon_Laserdream2" /><ref name="Lady_Photon_Laserdream1" /> | Has the same powers as Lady Photon, with less facility with forcefields.<ref>Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>|}} |
| Lightslinger | Blaster/Shaker 8<ref name="Lightslinger1">◈ LIGHTSLINGER; Camden Ito Classification: Blaster/Shaker 8 Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)</ref> |
}} |
| Manpower | Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> | }} |
| Marquis | Shaker, Changer<ref name="Marquis1">Marquis – Amy
Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)</ref> |
}} |
| Menja | See: Fenja.<ref name="Fenja2" />|}} | |
| Mockshow | Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat
in vehicles. Original plan may hit a snag. Topsy’s got a newbie supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Scarab 25.3</ref> |
Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power,
though, put her in the same general category as Rachel. She empowered minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Scarab 25.3</ref>|}} |
| Mokosh | Blaster/Shaker<ref name="Mokosh1">“The
only other one we can identify by name is Mokosh. She’s a Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref> |
}} |
| Narwhal | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
An unparalleled wielder of forcefields.<ref>Narwhal – Leader of both ‘The Guild’ and of the
Protectorate station in Toronto, Ontario. Narwhal is an unparalleled wielder of forcefields. - Cast (In Depth)</ref>|}} |
| Night Hag | Breaker<ref name="Night_Hag1">Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.</ref> | }} |
| Ogun | Shaker/Tinker<ref name="Ogun1">◈ OGUN; Mulatu Desalegn Classification: Tinker-Shaker |
}} |
| Romp | See: Mockshow.|}} | |
| Rune | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
Can touch an object to attune to it, after which point she can manipulate it using telekinesis.<ref>Rune
– The youngest member of Empire Eighty-Eight at present, a teenage girl, Rune can touch an object to attune to it, after which point she has the ability to telekinetically manipulate it. These objects can weigh several tons each. Rune wears a robe in black and red. - Cast (In Depth)</ref>|}} |
| Scion | Breaker<ref>Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. Shadow Stalker was one. Scion was apparently another. - Sentinel 9.2</ref> | }} |
| Shadow Stalker | Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - Sentinel 9.1</ref> | }} |
| Shatterbird | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
Has the ability to manipulate glass at will over a wide area.<ref>Shatterbird (Missing) – Typically the
one that heralds the arrival of the Slaughterhouse Nine at a new city, Shatterbird is a silicakinetic with the ability to manipulate glass at will over a wide area. She was born in the Arab Emirates and dosed with a Cauldron formula, prompting the manifestation of her powers and the deaths of thousands. Eventually made her way to London, then America, joining the Slaughterhouse Nine. She was kidnapped by the Undersiders and controlled by Regent for some time, escaped in the Echidna Arc, and is expected to have died in the collapse of Coil’s base. - Cast (In Depth)</ref>|}} |
| Shielder
Blaster <=3, Mover <=2, Shaker >=4<ref>Edit by wildbow</ref> |
Can create forcefields stronger than Lady Photon.<ref>Shielder (Deceased) – Youngest child
of Lady Photon and Manpower. The inverse of his sister, was a very strong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>|}} | |
| Skidmark | Shaker 2<ref>Weld took the folders and opened the one for the Wards, glanced through
it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Sentinel 9.1</ref> |
Capable of creating an effect that coats an area and pushes things in one direction.<ref>Skidmark (Deceased) – Leader of the
Merchants, Skidmark was a meth addict in a serious state of physical decline and ill health. Capable of creating an effect that coated an area and pushed things in one direction. Killed by the Nine. - Cast (In Depth)</ref>|}} |
| Snaptrap | Shaker 7, Mover 1<ref name=":17">◈ SNAPTRAP; Ryan Murray Classification: Shaker 7, Mover 1 Gravity traps with optional cutting edges and crushing offensive applications. - PRT Quest (Anchorage) </ref> |
}} |
| Sploosh | Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name="Sploosh1">➥ SPLOOSH; Real name unknown Disposition: Villain (B) |
}} |
| Starlet | Blaster/Shaker 4<ref name="Bambina_Starlet_August_Prince">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref> |
Can shoot exploding darts of light.<ref>Bambina landed atop the wall. Her teammates landed beside her, each
holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and the sniper, she wasn’t able to advance. - Drone 23.2</ref>|}} |
| Stormtiger | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
Has the ability to manipulate the air around him.<ref>Stormtiger
– A contestant in the same underground fighting tournaments as Hookwolf, Stormtiger has aerokinesis, the ability to manipulate the air around him. He has two known special techniques: the ability to compress air into claw shaped forms around his hands and detonate it explosively, and the ability to use his aerokinesis to carry scents to his nose, giving him the ability to sniff out opponents. Goes shirtless, with loose fitting pants and chains, and a white tiger mask. - Cast (In Depth)</ref>|}} |
| Vellum | Breaker 4/Striker 4/Brute 2/Mover 1<ref name="Vellum1">◈ VELLUM; Tanya Engalychev Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) |
}} |
| Velocity | Breaker<ref>Velocity is ex-military, was a callow youth who enlisted due to promises of ways to learn languages (Russian, Chinese) hoping to travel during/after the fact, and instead got stuck in the rank and file with no follow-through and longer terms than he expected.
|
}} |
| Wanton | Shaker, Breaker, Stranger<ref name="Wanton1">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref> | }} |