Template:KnownRatingList: Difference between revisions
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'''Breaker/Changer (Blaster, Striker & Mover Sub powers)''' - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/htmlview parahumanList], Bolded edit by wildbow.</ref> | '''Breaker/Changer (Blaster, Striker & Mover Sub powers)''' - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/htmlview parahumanList], Bolded edit by wildbow.</ref> | ||
{{!}}Can turn into, sling blasts of, and move as a tidal wave of acid.<ref name="Acidbath1" />|}} | {{!}}Can turn into, sling blasts of, and move as a tidal wave of acid.<ref name="Acidbath1" />|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Brute|Thinker= | |||
{{!}}- | |||
{{!}}[[Alabaster]] | |||
{{!}}Brute<ref>Alabaster | |||
Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - [https://docs.google.com/document/d/1hxYrt2d6b_LAaMPphcZEzwAruiSHQaiaBa3x2WMsGvA/edit#heading=h.s4esypbd2ye1 Playtest Capes], document by wildbow. | |||
</ref>, Thinker<ref>Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - [https://docs.google.com/document/d/1hxYrt2d6b_LAaMPphcZEzwAruiSHQaiaBa3x2WMsGvA/edit#heading=h.s4esypbd2ye1 Playtest Capes], document by wildbow.</ref> | |||
{{!}}Restores himself to pristine condition every 4.3 seconds.<ref>'''Alabaster''' – A white skinned (literally) young man who | |||
restores himself to pristine condition at set intervals (every 4.3 seconds). Initially seen as a member of Empire Eighty-Eight. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Brute|Mover|Thinker= | |||
{{!}}- | |||
{{!}}[[Alexandria]] | |||
{{!}}Brute, Mover, Thinker<ref>Alexandria had originally named herself after the ''Library'' of | |||
Alexandria, though she’d ceased mentioning that, choosing to leave | |||
enemies in the dark instead. As strong as she was on a physical level, | |||
her mind was equally formidable. She never forgot a detail, absorbed | |||
information quickly, reading two pages of a book with a glance, and she | |||
learned quickly, retaining everything she picked up. She knew most | |||
commonly spoken languages, no less than ten styles of martial arts and | |||
she could match some of the best non-tinkers in the world when it came | |||
to computers. Not only was she rated well in the brute classification, | |||
but she held high scores in the mover and thinker categories. - [https://parahumans.wordpress.com/category/stories-arcs-11/arc-14-prey/14-y-bonus-interlude/ 14.y (Bonus Interlude)]</ref> | |||
{{!}}Has enhanced strength and a virtually invincible body.<ref><strong>Alexandria</strong> – Second in command of the Protectorate. | |||
Flies and has enhanced strength, a virtually invincible body, eidetic | |||
memory, and senses emotions. The triad of flight, strength and | |||
invincibility recurs often enough, in enough variations, that it’s often | |||
referred to as ‘the Alexandria package’. Runs the team based in Los | |||
Angeles. Member of the now-disbanded Triumvirate. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
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{{!}}Generates an effect around her that controls inertia.<ref>Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]</ref>|}} | {{!}}Generates an effect around her that controls inertia.<ref>Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]</ref>|}} | ||
|- | |- | ||
{{#switch:{{{class}}}|All|Mover|Shaker= | {{#switch:{{{class}}}|All|Mover|Shaker= | ||
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{{!}}Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - [https://parahumans.wordpress.com/2013/04/25/imago-21-7/ Imago 21.7]</ref> | {{!}}Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - [https://parahumans.wordpress.com/2013/04/25/imago-21-7/ Imago 21.7]</ref> | ||
{{!}}Creates an effect described as ‘a depression’ with overgrowth around him. Cannot leave effected area.<ref name="Barrow1" />|}} | {{!}}Creates an effect described as ‘a depression’ with overgrowth around him. Cannot leave effected area.<ref name="Barrow1" />|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Brute= | |||
{{!}}- | |||
{{!}}[[Behemoth]] | |||
{{!}}Brute 10<ref>Behemoth/Hadhayosh is a ten. - Scourge 19.5, [https://parahumans.wordpress.com/2013/03/05/scourge-19-5/#comment-12040 Comment] by wildbow.</ref> | |||
{{!}}Has incredible strength, durability and regeneration.<ref>Behemoth, originally called Hadhayosh, is a forty-five foot tall horned | |||
brute with incredible strength and durability, regeneration and | |||
dynakinesis; the ability to manipulate energy in all its forms. Creates | |||
shockwaves, lightning, thunder and delivers massive impacts, and can | |||
ignore the Manton effect within a radius of about thirty feet, allowing | |||
him to roast capes from the inside-out. He has racked up the most cape | |||
kills during the fights, and is consequently nicknamed ‘Herokiller’. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Tinker|Master|Blaster|Changer|Brute= | |||
{{!}}- | |||
{{!}}[[Blasto]] | |||
{{!}}Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown<br> | |||
Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants.<br> | |||
Disposition: Villain (B)<br> | |||
Last Known Location: Boston (Allston area, east). - [https://parahumans.wordpress.com/2013/02/28/interlude-19-donation-bonus-1/ Interlude 19 (Donation Bonus #1)]</ref> | |||
{{!}}Produces plant-hybrid minions.<ref>Power: Blastocyst - Produces plant hybrid minions. Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0. They suffer one additional wound of the same type (without any attached effects) every time they take fire damage. Creations are loyal. They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - [https://docs.google.com/document/d/1hxYrt2d6b_LAaMPphcZEzwAruiSHQaiaBa3x2WMsGvA/edit#heading=h.6zpj457kkgjk Playtest Capes], document by wildbow.</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Changer|Brute= | |||
{{!}}- | |||
{{!}}[[Blue Bomber|The Blue Bomber]] | |||
{{!}}Changer/Brute<ref>Classification: Changer/Brute | |||
Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - [https://docs.google.com/document/d/11Mj6LykIKPlkaMg3uDbjBKHEkBJVNvX8bH7RRp-IFes/edit#heading=h.bfqucyrap5qb WD Helena], document by wildbow. | |||
</ref> | |||
{{!}}Can assume a gray and muscular form, capable of flipping vehicles and ignoring multiple shotgun attacks.<ref>Powers: | |||
Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - [https://docs.google.com/document/d/11Mj6LykIKPlkaMg3uDbjBKHEkBJVNvX8bH7RRp-IFes/edit# WD Helena], document by wildbow.</ref>|}} | |||
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Cadence is a Shaker capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area. Cannot render allies immune, and is typically found separate from the remainder of his team, barring team leader Mog. Assume Master precautions despite Shaker nature. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]</ref> | Cadence is a Shaker capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area. Cannot render allies immune, and is typically found separate from the remainder of his team, barring team leader Mog. Assume Master precautions despite Shaker nature. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]</ref> | ||
{{!}}Is capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.<ref name="Cadence1" />|}} | {{!}}Is capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.<ref name="Cadence1" />|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Tinker|Blaster|Brute|Master|Trump= | |||
{{!}}- | |||
{{!}}[[Cask]] | |||
{{!}}Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>'''CASK; Lawrence Batson (“L.B.”)'''<br> | |||
Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) | |||
Medicine and performance enhancing admixtures. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.w1yhlgme27x0  PRT Quest (Anchorage)] | |||
</ref> | |||
{{!}}Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers: | |||
Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Tinker|Brute|Mover= | |||
{{!}}- | |||
{{!}}[[Chopshop]] | |||
{{!}}Tinker ?, Brute 6/Mover 2<ref name="Chopshop1">'''➥ CHOPSHOP; Real name unknown'''<br> | |||
Disposition: Villain (B) Classifcation: Tinker ?, Brute 6/Mover 2<br> | |||
Last known location: Anchorage<br> | |||
Chopshop is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.<br> | |||
Chopshop is a gargantuan brute of a size matching a small building. Supports his team in a ‘meat shield’ (to use the parlance) capacity. Capable of lifting a train car, shrugs off wounds with little bleeding, apparent immunity or resistance to pain on mechanical parts. One Shaker local to Anchorage was observed to counter him somewhat effectively, through a thinker ability to see futures. Speculation points to Chopshop being a body mod tinker. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit# PRT Quest (Anchorage)] | |||
</ref> | |||
{{!}}A gargantuan brute the size of a small building.<ref name="Chopshop1" />|}} | |||
|- | |- | ||
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{{!}}Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref> | {{!}}Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref> | ||
Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.d8dtly9avt42 PRT Quest (Anchorage)]</ref>|}} | Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.d8dtly9avt42 PRT Quest (Anchorage)]</ref>|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Brute= | |||
{{!}}- | |||
{{!}}[[Crawler]] | |||
{{!}}Brute<ref>Crawler was one of the two group members who had yet to rejoin the | |||
group. He was engaged with a young man with a glow that suffused his | |||
hair and emanated from his eyes and mouth. White flashes appeared with | |||
little accuracy and devastating effect, carving spherical chunks out of | |||
the brute. - [https://parahumans.wordpress.com/2012/07/24/interlude-12/ Interlude 12]</ref> | |||
{{!}}Heals with incredible speed and adapts natural defenses or augmentations in response to any healing.<ref>'''Crawler''' – Member of the Slaughterhouse Nine, Crawler is a | |||
monstrous figure who heals with incredible speed and adapts natural | |||
defenses or augmentations in response to any healing. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast]</ref>|}} | |||
|- | |- | ||
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</ref> | </ref> | ||
{{!}}Creates poorly controlled storms of unevenly altered gravity, time and space.<ref name="Damsel_of_Distress1" />|}} | {{!}}Creates poorly controlled storms of unevenly altered gravity, time and space.<ref name="Damsel_of_Distress1" />|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Master|Striker|Brute|Changer= | |||
{{!}}- | |||
{{!}}[[Echidna]] | |||
{{!}}Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute | |||
eight, a changer two and a combination of striker and master with a | |||
rating of ten.” - [https://parahumans.wordpress.com/2013/01/29/queen-18-4/ Queen 18.4]</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect | |||
capes, we’ll need to assign her a thinker classification, and we’ll need | |||
to assume that any isolated groups are at risk. Undersiders? Take | |||
Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t | |||
intercepted. The rest of us will track down Noelle. Any indications | |||
about her location from the video?” - [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Queen 18.5]</ref> | |||
{{!}}Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked. | |||
Ballistic sighed. “Besides the ridiculous super strength, durability and the regeneration?” | |||
“Besides that,” Grue said. - [https://parahumans.wordpress.com/2013/01/22/queen-18-2/ Queen 18.2]</ref>|}} | |||
|- | |- | ||
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{{#switch:{{{class}}}|All| | {{#switch:{{{class}}}|All|Mover|Brute|Blaster= | ||
{{!}}- | |||
{{!}}[[Grumman]] | |||
{{!}}Mover 6, Brute 8 or Mover -1, Blaster 9<ref>'''◈ GRUMMAN; Eric Stodt'''<br> | |||
Classification: Mover 6, Brute 8 or Mover -1, Blaster 9<br> | |||
Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.i28e25j9qt7u PRT Quest (Anchorage)]</ref> | |||
{{!}}Can fly through solid concrete or meet bullets head-on without being harmed. (In his Mover state only).<ref>Powers: | |||
In his mover state, Grumman can effectively turn on a dime, moving at roughly eighty kilometers an hour. In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake. He can fly through solid concrete or meet bullets head-on without being harmed. Further tests proved difficult as he avoided the hazards. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.d8dtly9avt42 PRT Quest (Anchorage)]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Brute= | |||
{{!}}- | |||
{{!}}[[Hadhayosh]] | |||
{{!}} colspan="2" {{!}}See: Behemoth.|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Brute= | |||
{{!}}- | |||
{{!}}[[Hatchet Face]] | |||
{{!}}Brute<ref name=":1">Hatchet Face was a brute. His claim to fame was attacking a news | |||
station where a superhero was being interviewed and brutally cutting the | |||
hero down, stripping them of powers and then butchering them with | |||
swings of his namesake axe. The segment never made it onto the | |||
airwaves, but the audacity of the deed sparked attention. By lowering | |||
his enemies to a baseline level and then going after them with his | |||
still-enhanced strength and toughness, he gave every cape cause for | |||
worry. Triggering when he was injured by capes in a careless attack, he | |||
started out as a brutal vigilante, but quickly left that mission behind | |||
in favor of a simpler, brutal agenda of taking what he wanted and | |||
cutting down the biggest boys and girls around. - [https://www.reddit.com/r/Parahumans/comments/1sxv91/who_are_all_the_slaughterhouse_nine/ce2btuz Reddit comment] by wildbow.</ref> | |||
{{!}}Enhanced strength and toughness.<ref name=":1" />|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Changer|Brute= | |||
{{!}}- | |||
{{!}}[[Hookwolf]] | |||
{{!}}Changer 4, Brute 7<ref>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of | |||
homicides or suspected homicides I’ve seen on someone who wasn’t already | |||
in prison. Thick file, I take it he has lots of followers?” - [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Sentinel 9.1]</ref> | |||
{{!}}Can replace parts of his body with metal shapes comprised of blades, hooks and needle points, all violently shuffling next to each other.<ref><strong>Hookwolf – </strong>A onetime contestant in underground | |||
Parahuman fighting tournaments, he found his way into Empire Eighty | |||
Eight after murdering a stadium manager, then formed a splinter group | |||
after Kaiser’s death. His journey has led him to the Slaughterhouse | |||
Nine. A ‘caniform metalstorm’, Hookwolf is a powerful shapeshifter | |||
with the ability to replace parts of his body with shapes comprised of | |||
blades, hooks and needle points, all violently shuffling amongst one | |||
another. His favored form is a quadruped ‘wolf’, thus his name. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Brute= | |||
{{!}}- | |||
{{!}}[[Koschei]] | |||
{{!}}Brute<ref name="Koschei1">“Koschei is a Brute. He dies, he disappears, only to emerge from a nearby location, bigger, uglier, tougher, stronger, and a little stupider. He’s gnarled and enough deaths may well see him rendered immobile by the side effects. He appears to be leading this group. Expect him to have guns. He’s strong enough to carry a small arsenal.” - [https://forums.spacebattles.com/threads/prt-department-sixty-four-thread-ii-worm-quest.294250/page-32#post-14187184 PRT: Department Sixty Four, thread II] [Worm Quest - Page 32]</ref> | |||
{{!}}Disappears on death, only to emerge from a nearby location, bigger, tougher and stronger, but less intelligent.<ref name="Koschei1" />|}} | |||
|- | |||
{{#switch:{{{class}}}|All|Brute= | |||
{{!}}- | {{!}}- | ||
{{!}}[[ | {{!}}[[Krieg]] | ||
{{!}} | {{!}}Brute<ref name="Krieg1">Krieg '''Wide range kinetic manipulation, more powerful closer to him, resulting in brute classification.''' - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/htmlview parahumanList], Bolded edit by wildbow.</ref> | ||
{{!}} | {{!}}Wide range kinetic manipulation, more powerful closer to him.<ref name="Krieg1" />|}} | ||
|- | |- | ||
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motif in a gradient of ruby red and magenta, with a red hairband and a | motif in a gradient of ruby red and magenta, with a red hairband and a | ||
coquettish sweep of blond hair over one side of her face. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | coquettish sweep of blond hair over one side of her face. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Breaker|Blaster= | |||
{{!}}- | |||
{{!}}[[Legend]] | |||
{{!}}Breaker<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and <em>continue</em> accelerating, to no hard limit. The <em>soft</em> limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - [https://parahumans.wordpress.com/2012/10/13/interlude-14-5-bonus-interlude/ Interlude 14.5 (Bonus Interlude)]</ref>, Blaster<ref>Legend<br>'''A flying laser-blaster with a toolbox of possible types of laser and laser effects.''' - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/htmlview parahumanList], Bolded edit by wildbow.</ref> | |||
{{!}}Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned into his energy form for a split second. In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet. His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be. Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body. Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight. Leviathan and Behemoth had managed to land blows of that magnitude. - [https://parahumans.wordpress.com/2012/10/13/interlude-14-5-bonus-interlude/ Interlude 14.5 (Bonus Interlude)]</ref>|}} | |||
|- | |- | ||
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Turns nearby light sources into weapon emplacements. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.5rrzcxqt95aq PRT Quest (Anchorage)]</ref> | Turns nearby light sources into weapon emplacements. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.5rrzcxqt95aq PRT Quest (Anchorage)]</ref> | ||
{{!}}Turns nearby light sources into weapon emplacements.<ref name="Lightslinger1" />|}} | {{!}}Turns nearby light sources into weapon emplacements.<ref name="Lightslinger1" />|}} | ||
|- | |||
{{#switch:{{{class}}}|All|Brute|Blaster= | |||
{{!}}- | |||
{{!}}[[Lung]] | |||
{{!}}Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung. PRT powers designation Brute 4-9 | |||
asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading | |||
or viewing this log are directed to see page three and four of | |||
prisoner’s file for particulars on powers. Recommended protocols were | |||
properly carried out with sprinkler system and added restraints. Chance | |||
of escape following interment in the Baumann Parahuman Containment | |||
Center rests at a fairly steady .000041% with no gross deviations in any | |||
likely scenarios. Within acceptable limits. Will be processed to cell | |||
block W.” - [https://parahumans.wordpress.com/2012/01/14/interlude-6/ Interlude 6]</ref> | |||
{{!}}Gradually transforms over the course of a conflict, gaining armor plating, enhanced strength, regeneration, and other benefits.<ref><strong>Lung</strong> – A half-Chinese, half-Japanese individual, he was | |||
sent to prison in the East and eventually escaped, making his way to | |||
America, where he defeated and absorbed a number of sub-gangs, retaining | |||
all the Asian members. Tall and bearing tattoos of dragons up his | |||
arms, back and neck, he has a power that lets him gradually transform | |||
over the course of a conflict, gaining armor plating, enhanced strength, | |||
regeneration, claws, enhanced pyrokinesis, and other benefits. At the | |||
most extreme end of his transformation, he is capable of trading blows | |||
with an Endbringer, though he has only participated in one such fight. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (In Depth)]</ref>|}} | |||
|- | |- | ||
Revision as of 23:05, October 11, 2016
| Name | Known ratings | Power description |
|---|---|---|
| Acidbath | Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref name="Acidbath1">Acidbath Could turn into, sling blasts of, & move as tidal wave of acid |
}} |
| Alabaster | Brute<ref>Alabaster
Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow. </ref>, Thinker<ref>Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref> |
Restores himself to pristine condition every 4.3 seconds.<ref>Alabaster – A white skinned (literally) young man who
restores himself to pristine condition at set intervals (every 4.3 seconds). Initially seen as a member of Empire Eighty-Eight. - Cast</ref>|}} |
| Alexandria | Brute, Mover, Thinker<ref>Alexandria had originally named herself after the Library of
Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead. As strong as she was on a physical level, her mind was equally formidable. She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up. She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world when it came to computers. Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref> |
Has enhanced strength and a virtually invincible body.<ref>Alexandria – Second in command of the Protectorate.
Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref>|}} |
| Annex | Breaker, Shaker<ref name="Annex1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.” “Warp it how?” I asked. |
}} |
| Arbiter | Thinker, Blaster, Shaker<ref>Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref> | }} |
| Ash Beast | Breaker<ref name="Ash_Beast1">I identified a young man, at the center of it all, and I could now think of the Ash Beast as a ‘he’ instead of an ‘it’. He was surprisingly healthy, but he had a power that kept him in good physical condition, a natural breaker-class adaptation that came with his power. Energy to matter and matter to energy. - Speck 30.5</ref> | }} |
| Auroch | Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra Classification: Brute 2, Shaker 3, Striker 2, Mover 2. |
}} |
| Bambina | Mover/Shaker 6<ref name="Bambina_Starlet_August_Prince">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref> |
}} |
| Barrow | Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Imago 21.7</ref> | }} |
| Behemoth | Brute 10<ref>Behemoth/Hadhayosh is a ten. - Scourge 19.5, Comment by wildbow.</ref> | Has incredible strength, durability and regeneration.<ref>Behemoth, originally called Hadhayosh, is a forty-five foot tall horned
brute with incredible strength and durability, regeneration and dynakinesis; the ability to manipulate energy in all its forms. Creates shockwaves, lightning, thunder and delivers massive impacts, and can ignore the Manton effect within a radius of about thirty feet, allowing him to roast capes from the inside-out. He has racked up the most cape kills during the fights, and is consequently nicknamed ‘Herokiller’. - Cast (In Depth)</ref>|}} |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants. |
}} |
| The Blue Bomber | Changer/Brute<ref>Classification: Changer/Brute
Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - WD Helena, document by wildbow. </ref> |
Can assume a gray and muscular form, capable of flipping vehicles and ignoring multiple shotgun attacks.<ref>Powers:
Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - WD Helena, document by wildbow.</ref>|}} |
| Burnscar | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.<ref>Burnscar (Deceased) – A pyrokinetic
with the ability to teleport through flames. A onetime acquaintance of Labyrinth from Faultline’s crew, Burnscar has a mental side effect with her powers that make her more emotionally detached as she uses her power more. A young woman with a penchant for wearing red, she had cigarette burns dotting her cheeks and dark hair. Slain while fighting in Brockton Bay. - Cast (In Depth)</ref>|}} |
| Cadence | Shaker<ref name="Cadence1">➥ CADENCE; Real name unknown Disposition: Villain (B) |
}} |
| Cask | Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”) Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref> |
Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:
Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage)</ref>|}} |
| Chopshop | Tinker ?, Brute 6/Mover 2<ref name="Chopshop1">➥ CHOPSHOP; Real name unknown Disposition: Villain (B) Classifcation: Tinker ?, Brute 6/Mover 2 |
}} |
| Clay | Shaker 4, Tinker 1*, Striker 1<ref>◈ CLAY; Jess Greiss Classification: Shaker 4, Tinker 1*, Striker 1 |
Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>
Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)</ref>|}} |
| Crawler | Brute<ref>Crawler was one of the two group members who had yet to rejoin the
group. He was engaged with a young man with a glow that suffused his hair and emanated from his eyes and mouth. White flashes appeared with little accuracy and devastating effect, carving spherical chunks out of the brute. - Interlude 12</ref> |
Heals with incredible speed and adapts natural defenses or augmentations in response to any healing.<ref>Crawler – Member of the Slaughterhouse Nine, Crawler is a
monstrous figure who heals with incredible speed and adapts natural defenses or augmentations in response to any healing. - Cast</ref>|}} |
| Cricket | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref>Cricket
– Like Stormtiger, she was a onetime combatant in the underground fighting tournaments. Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises. She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar. She favors kama as a weapon – short scythes that can each be held in one hand. Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)</ref>|}} |
| Damsel of Distress | Mover, Shaker<ref name="Damsel_of_Distress1">“Three. Nothing notable. Edict and Licit, a low-rated master and a
low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2) </ref> |
}} |
| Echidna | Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute
eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need to assume that any isolated groups are at risk. Undersiders? Take Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref> |
Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked.
Ballistic sighed. “Besides the ridiculous super strength, durability and the regeneration?” “Besides that,” Grue said. - Queen 18.2</ref>|}} |
| Feint | Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine Classification: Master/Shaker 2 |
}} |
| Fleur | Shaker<ref>Edit by wildbow.</ref> | }} |
| Fog | Breaker 9<ref>“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref> | }} |
| Fenja | Breaker<ref name="Fenja1">Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Sentinel .6</ref><ref name="Fenja2">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Hive 5.1</ref> | }} |
| Fume | Blaster/Shaker 4<ref>◈ FUME; Livia Noche Classification: Blaster/Shaker 4 |
Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>|}} |
| Gasconade | Breaker/Stranger 3<ref name="Gasconade1">Classification: Breaker/Stranger 3 Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref> |
}} |
| Glory Girl | Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies. Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref> |
All|Brute=Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her. Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability and is capable of lifting over a ton.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}
{{#switch:{{{class}}}|All|Shaker=Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}|}} |
| Grue | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue) - reddit comment by wildbow.</ref> |
}} |
| Grumman | Mover 6, Brute 8 or Mover -1, Blaster 9<ref>◈ GRUMMAN; Eric Stodt Classification: Mover 6, Brute 8 or Mover -1, Blaster 9 |
Can fly through solid concrete or meet bullets head-on without being harmed. (In his Mover state only).<ref>Powers:
In his mover state, Grumman can effectively turn on a dime, moving at roughly eighty kilometers an hour. In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake. He can fly through solid concrete or meet bullets head-on without being harmed. Further tests proved difficult as he avoided the hazards. - PRT Quest (Anchorage)</ref>|}} |
| Hadhayosh | See: Behemoth.|}} | |
| Hatchet Face | Brute<ref name=":1">Hatchet Face was a brute. His claim to fame was attacking a news
station where a superhero was being interviewed and brutally cutting the hero down, stripping them of powers and then butchering them with swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he started out as a brutal vigilante, but quickly left that mission behind in favor of a simpler, brutal agenda of taking what he wanted and cutting down the biggest boys and girls around. - Reddit comment by wildbow.</ref> |
}} |
| Hookwolf | Changer 4, Brute 7<ref>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of
homicides or suspected homicides I’ve seen on someone who wasn’t already in prison. Thick file, I take it he has lots of followers?” - Sentinel 9.1</ref> |
Can replace parts of his body with metal shapes comprised of blades, hooks and needle points, all violently shuffling next to each other.<ref>Hookwolf – A onetime contestant in underground
Parahuman fighting tournaments, he found his way into Empire Eighty Eight after murdering a stadium manager, then formed a splinter group after Kaiser’s death. His journey has led him to the Slaughterhouse Nine. A ‘caniform metalstorm’, Hookwolf is a powerful shapeshifter with the ability to replace parts of his body with shapes comprised of blades, hooks and needle points, all violently shuffling amongst one another. His favored form is a quadruped ‘wolf’, thus his name. - Cast (In Depth)</ref>|}} |
| Koschei | Brute<ref name="Koschei1">“Koschei is a Brute. He dies, he disappears, only to emerge from a nearby location, bigger, uglier, tougher, stronger, and a little stupider. He’s gnarled and enough deaths may well see him rendered immobile by the side effects. He appears to be leading this group. Expect him to have guns. He’s strong enough to carry a small arsenal.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref> | }} |
| Krieg | Brute<ref name="Krieg1">Krieg Wide range kinetic manipulation, more powerful closer to him, resulting in brute classification. - parahumanList, Bolded edit by wildbow.</ref> | }} |
| Labyrinth | Shaker 12<ref>“Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?” “The girl has cognitive deficiencies that reduce the effective threat she poses, but yes. Again, that group is not an imminent threat. In the current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Sentinel 9.1 </ref> |
Has the ability to manipulate her immediate environment almost completely.<ref>Labyrinth – Retains the ability to manipulate her
immediate environment almost completely. While this only extends a relatively short distance around her, her influence gradually radiates outward as she remains in one place for a time. One of the more extreme examples of how powers can affect one mentally, she veers between lucidity and a dissociative fugue state. - Cast (In Depth)</ref>|}} |
| Lady Photon | Blaster 4, Mover 3, Shaker 3<ref name="Lady_Photon_Laserdream1">Edit by wildbow</ref> | Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream
and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Buzz 7.9</ref>|}} |
| Laserdream | Blaster, Mover, Shaker<ref name="Lady_Photon_Laserdream2" /><ref name="Lady_Photon_Laserdream1" /> | Has the same powers as Lady Photon, with less facility with forcefields.<ref>Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>|}} |
| Legend | Breaker<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Interlude 14.5 (Bonus Interlude)</ref>, Blaster<ref>Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, Bolded edit by wildbow.</ref> |
}} |
| Lightslinger | Blaster/Shaker 8<ref name="Lightslinger1">◈ LIGHTSLINGER; Camden Ito Classification: Blaster/Shaker 8 Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)</ref> |
}} |
| Lung | Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung. PRT powers designation Brute 4-9
asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading or viewing this log are directed to see page three and four of prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance of escape following interment in the Baumann Parahuman Containment Center rests at a fairly steady .000041% with no gross deviations in any likely scenarios. Within acceptable limits. Will be processed to cell block W.” - Interlude 6</ref> |
Gradually transforms over the course of a conflict, gaining armor plating, enhanced strength, regeneration, and other benefits.<ref>Lung – A half-Chinese, half-Japanese individual, he was
sent to prison in the East and eventually escaped, making his way to America, where he defeated and absorbed a number of sub-gangs, retaining all the Asian members. Tall and bearing tattoos of dragons up his arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength, regeneration, claws, enhanced pyrokinesis, and other benefits. At the most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)</ref>|}} |
| Manpower | Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> | }} |
| Marquis | Shaker, Changer<ref name="Marquis1">Marquis – Amy
Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)</ref> |
}} |
| Menja | See: Fenja.<ref name="Fenja2" />|}} | |
| Mockshow | Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat
in vehicles. Original plan may hit a snag. Topsy’s got a newbie supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Scarab 25.3</ref> |
Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power,
though, put her in the same general category as Rachel. She empowered minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Scarab 25.3</ref>|}} |
| Mokosh | Blaster/Shaker<ref name="Mokosh1">“The
only other one we can identify by name is Mokosh. She’s a Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref> |
}} |
| Narwhal | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
An unparalleled wielder of forcefields.<ref>Narwhal – Leader of both ‘The Guild’ and of the
Protectorate station in Toronto, Ontario. Narwhal is an unparalleled wielder of forcefields. - Cast (In Depth)</ref>|}} |
| Night Hag | Breaker<ref name="Night_Hag1">Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.</ref> | }} |
| Ogun | Shaker/Tinker<ref name="Ogun1">◈ OGUN; Mulatu Desalegn Classification: Tinker-Shaker |
}} |
| Romp | See: Mockshow.|}} | |
| Rune | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
Can touch an object to attune to it, after which point she can manipulate it using telekinesis.<ref>Rune
– The youngest member of Empire Eighty-Eight at present, a teenage girl, Rune can touch an object to attune to it, after which point she has the ability to telekinetically manipulate it. These objects can weigh several tons each. Rune wears a robe in black and red. - Cast (In Depth)</ref>|}} |
| Scion | Breaker<ref>Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. Shadow Stalker was one. Scion was apparently another. - Sentinel 9.2</ref> | }} |
| Shadow Stalker | Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - Sentinel 9.1</ref> | }} |
| Shatterbird | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
Has the ability to manipulate glass at will over a wide area.<ref>Shatterbird (Missing) – Typically the
one that heralds the arrival of the Slaughterhouse Nine at a new city, Shatterbird is a silicakinetic with the ability to manipulate glass at will over a wide area. She was born in the Arab Emirates and dosed with a Cauldron formula, prompting the manifestation of her powers and the deaths of thousands. Eventually made her way to London, then America, joining the Slaughterhouse Nine. She was kidnapped by the Undersiders and controlled by Regent for some time, escaped in the Echidna Arc, and is expected to have died in the collapse of Coil’s base. - Cast (In Depth)</ref>|}} |
| Shielder | Blaster <=3, Mover <=2, Shaker >=4<ref>Edit by wildbow</ref> | Can create forcefields stronger than Lady Photon.<ref>Shielder (Deceased) – Youngest child
of Lady Photon and Manpower. The inverse of his sister, was a very strong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>|}} |
| Skidmark | Shaker 2<ref>Weld took the folders and opened the one for the Wards, glanced through
it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Sentinel 9.1</ref> |
Capable of creating an effect that coats an area and pushes things in one direction.<ref>Skidmark (Deceased) – Leader of the
Merchants, Skidmark was a meth addict in a serious state of physical decline and ill health. Capable of creating an effect that coated an area and pushed things in one direction. Killed by the Nine. - Cast (In Depth)</ref>|}} |
| Snaptrap | Shaker 7, Mover 1<ref name="Snaptrap1">◈ SNAPTRAP; Ryan Murray Classification: Shaker 7, Mover 1 |
}} |
| Sploosh | Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name="Sploosh1">➥ SPLOOSH; Real name unknown Disposition: Villain (B) |
}} |
| Starlet | Blaster/Shaker 4<ref name="Bambina_Starlet_August_Prince">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref> |
Can shoot exploding darts of light.<ref>Bambina landed atop the wall. Her teammates landed beside her, each
holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and the sniper, she wasn’t able to advance. - Drone 23.2</ref>|}} |
| Stormtiger | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref> |
Has the ability to manipulate the air around him.<ref>Stormtiger
– A contestant in the same underground fighting tournaments as Hookwolf, Stormtiger has aerokinesis, the ability to manipulate the air around him. He has two known special techniques: the ability to compress air into claw shaped forms around his hands and detonate it explosively, and the ability to use his aerokinesis to carry scents to his nose, giving him the ability to sniff out opponents. Goes shirtless, with loose fitting pants and chains, and a white tiger mask. - Cast (In Depth)</ref>|}} |
| Tecton | Tinker (Shaker)<ref>The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref>“Tinker and thinker both. Architecture and geology sense. Armor lets
me ‘ground’ kinetic energy like you might do with electricity. These are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled demolition.” - Queen 18.5</ref> |
Has a specialization in architecture and seismic technology.<ref>Defiant has the 'tinker up
efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles comment by wildbow</ref>|}} |
| Tōng Líng Tǎ | Shaker<ref name="Tong_Ling_Ta1">Tong Ling Ta/Ziggurat Produced shaker waves that altered terrain within their scope, raising, restructuring, or leveling buildings. - parahumanList, Bolded edit by wildbow.</ref> | }} |
| Trapper | See: Snaptrap.<ref>Snaptrap may never qualify as a team leader, despite consistently good performance over a decade of experience. In his previous identity as WRD_TRAPPER, he established habits that may be hard to break. - PRT Quest (Anchorage)</ref>|}} | |
| Tunguska | Blaster 6 or 8/Shaker 6<ref>“Tunguska and Virago,” McKay reports. “Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37</ref><ref name="Tunguska1">➥ TUNGUSKA; Real name unknown |
}} |
| Vellum | Breaker 4/Striker 4/Brute 2/Mover 1<ref name="Vellum1">◈ VELLUM; Tanya Engalychev Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) |
}} |
| Velocity | Breaker<ref>Velocity is ex-military, was a callow youth who enlisted due to promises of ways to learn languages (Russian, Chinese) hoping to travel during/after the fact, and instead got stuck in the rank and file with no follow-through and longer terms than he expected.
|
}} |
| Virago | Mover 5, Shaker 4, Brute 1<ref name="Virago1">➥ VIRAGO; Real name unknown Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1 |
}} |
| Vista | Shaker 9<ref>“Clockblocker and Vista are your best assets. Clockblocker is a Striker
7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.” - Sentinel 9.1</ref> |
Can bend, stretch, compress and distort non-living matter, effectively warping space.<ref>Vista, Missy – The youngest member of the local team at
thirteen years of age, Vista can bend, stretch, compress and distort non-living matter, effectively warping space. Missy has been heavily affected by the recent, intense and tragic events to strike the city and the local superhero teams, feeling the loss of her first crush and teammate Gallant in particular. Vista wears a teal and green costume with a short dress, leggings and panels of body armor, including a breastplate. Has a green visor across her eyes. - Cast (In Depth)</ref>|}} |
| Wanton | Shaker, Breaker, Stranger<ref name="Wanton1">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref> | }} |
| Ziggurat | See: Tōng Líng Tǎ.|}} | |