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==C-2-0-6-2, "Prince"==
==C-2-0-6-2, "Prince"==
Mix with 30% of O-0-1-2-1 ("Aegis") and 15% of C-0-0-7-2 ("Balance") was drunk by [[Sundancer]].<ref name="17.7"/><ref name="17.6"/>
Had a trend of giving a variety of powers, but always in the context of creating a large construct. Creating giant rings that acted as Portal-esque portals, a massive floating blaster turret, a localized telekinetic storm. But always a remote-controlled construction, and almost always with the same general parameters.<ref>[https://www.reddit.com/r/Parahumans/comments/349dfj/question_about_the_prince_vial_spoiler/ Comment by Wildbow on Reddit]</ref> Mix with 30% of O-0-1-2-1 ("Aegis") and 15% of C-0-0-7-2 ("Balance") was drunk by [[Sundancer]].<ref name="17.7"/><ref name="17.6"/>


==E-0-7-1-2, "Robin"==
==E-0-7-1-2, "Robin"==

Revision as of 09:06, April 20, 2017

The following is an incomplete, alphabetical list of known Cauldron vials in Worm.

O-0-1-2-1, "Aegis"

This was one of the "volatile" samples Cauldron considered too weak or dangerous to give out.<ref name="29.7">Venom 29.7</ref> 30% mixture based on C-2-0-6-2 ("Prince") with 15% of C-0-0-7-2 ("Balance") was drunk by Sundancer.<ref name="17.6">Migration 17.6</ref><ref name="17.7">Migration 17.7</ref>

C-0-0-7-2, "Balance"

Transparent. Cauldron would mix it with other vials to reduce the chance of deviant cases.<ref name="29.7"/> However, it reduced the potency of the powers they granted.<ref name="I21">Interlude 21 (Donation Bonus 1)</ref>

According to Doctor Mother, it has a short-lived regenerative effect. In some drinkers, it has cured or partially cured disabilities, illness and injuries. Some drinkers who were mildly ill have also reported becoming permanently immune to disease, although this was apparently unconfirmed.<ref> The sample we use to moderate and control the effects of the finished products has a short-lived regenerative effect. This is one of the selling points we offer to the clients we find in hospitals and the like. Some have even recovered or partially recovered from life-long disabilities. We’ve had reports from people who were mildly ill when they gained their powers, who found they never got sick again. It would be nice to verify this. - Excerpt from Interlude 12.5 (Donation Bonus)</ref>

This sample has produced the following capes:

  • Oliver and Noelle (20%, based on Division, half of vial each)<ref name="17.7"/><ref name="17.6"/>
  • Genesis (15%, based on Deus)<ref name="17.7"/><ref name="17.6"/>
  • Sundancer (15%, based on Prince with 30% of Aegis)<ref name="17.7"/><ref name="17.6"/>
  • Perdition (25%, based on Vestige)<ref name="17.7"/><ref name="17.6"/>
  • Trickster (30%, based on Jaunt)<ref name="17.7"/><ref name="17.6"/>
  • Ballistic (40%, based on Robin)<ref name="17.7"/><ref name="17.6"/>
  • Battery (based on T-1-1-7-7)<ref name="I12.5">Interlude 12.5 (Donation Bonus)</ref>

F-1-6-1-1, "Deus"

Usually produced projection powers.<ref name="I15.z">15.z (Donation Interlude 3; Alexandria)</ref>

This sample has produced the following capes:

  • Genesis (15% Balance)<ref name="17.7"/><ref name="17.6"/>
  • Siberian <ref name="I15.z"/>

X-0-7-9-6, "Division"

Had a tendency toward Brute and Changer powers.<ref name="SB1"/> Half-portions, spliced on 20% with Balance, were taken by Noelle and Oliver.<ref name="17.7"/><ref name="SB1"/>

Produced the following parahumans:<ref name="SB1">Wildbow on IRC, archived on Spacebattles]</ref>

  • Echidna
  • A duplication cape that spawned off copies of people they could see with the cape's memories/personality;
  • A cape that could create 'pods' they could respawn from if they died within a certain range.​
  • A Case 53 that could smear themselves over someone in a semiliquid state and then walk away with a share of that person's vitality and that person's features (but not powers)​
  • A cape that could spawn off chunks of themselves that would then expand and eventually serve as deployment zones for their own low-intelligence duplicates​
  • A cape that, upon touching someone, locked in on that individual's DNA and qualities, and then spawned off a roughly identical, loyal duplicate.​
  • A cape that could absorb people to regenerate rapidly, at a cost of their own features/identity (and the life of the victim.)​
  • A cape with "exceptional" shapeshifting and self-duplication abilities.​ (Possibly Satyr.)

R-0-9-3-6, "Jaunt"

Mixture spliced on 30% with Balance was taken by Trickster, produced somewhat limited power.<ref name="17.6"/>

C-2-0-6-2, "Prince"

Had a trend of giving a variety of powers, but always in the context of creating a large construct. Creating giant rings that acted as Portal-esque portals, a massive floating blaster turret, a localized telekinetic storm. But always a remote-controlled construction, and almost always with the same general parameters.<ref>Comment by Wildbow on Reddit</ref> Mix with 30% of O-0-1-2-1 ("Aegis") and 15% of C-0-0-7-2 ("Balance") was drunk by Sundancer.<ref name="17.7"/><ref name="17.6"/>

E-0-7-1-2, "Robin"

Mixture quite diluted with Balance (by 40%)<ref name="17.6"/> was taken by Ballistic, it produced limited and non-versatile power<ref name="17.7"/>.

M-0-0-4-2, "Vestige"

Mixture spliced on 25% with Balance was taken by Perdition, produced somewhat limited power.<ref name="17.7"/><ref name="17.6"/>

B-0-0-30

This sample has been tested four times, with the following results:<ref>Contrast that with sample B-zero-zero-thirty. It has, in four tests, granted an individual the ability to make things implode, it has created a powerful vacuum in someone’s mouth, that draws everything into a portal where it is promptly annihilated. Sample B-zero-zero-thirty killed the other two test subjects. - Interlude 12.5 (Donation Bonus)</ref>

  • Gained the ability to make things implode.
  • Created a powerful vacuum in the drinker's mouth that draws everything into a portal where it is annihilated.
  • 2 lethal results.

J-0-0-90

Has a tendency to work with the production of acids and a tendency for physical manifestation. This sample has a very low R value. Doctor Mother gave three examples of powers this sample might provide:<ref name ="I12.5"/>

  • The ability to turn into a living pool of acid
  • The ability to secrete acid from your pores
  • The ability to spit streams of corrosive venom

It is possible (though unconfirmed) that this vial was taken by Acidbath

T-1-1-7-7

This sample was taken by Battery, mixed with C-0-0-7-2 ("Balance").<ref name ="I12.5"/>

T-6-0-0-1

In sixty-three tests of sample T-six-zero-zero-one, it has only failed to grant a form of flight on two occasions.<ref name ="I12.5"/>

Volatile Samples

Cauldron considered these effectively useless, killing most of those who took them or transforming them into useless Case 53s.

The volatile samples included Abel, Abbatoir, Access, Ace, Air, Alchemy, Alias, Alpha, Amaze. Aegis was also included among these (see above).

There were around two hundred of these samples in total.<ref name="29.7">Venom 29.7</ref>

Foreign Element

Three vials that were exceptionally likely to produce deviant cases. People who drink these vials do not forget their trigger event visions. Cauldron speculated that they were in some sense the opposite of the "Balance" vial, totally lacking in the restrictions that protect humans.

Parahumans produced by foreign element vials include:<ref name="29.7"/>

  • Eidolon
  • a defensive power utilizing warped space
  • a power that allows one to take over a nearby parahuman’s mind, body and powers automatically on death (possibly Butcher)
  • attack or mover capabilities.

References

<references/>