Tuurngait: Difference between revisions
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==History== | ==History== | ||
When anchorage was being rebuilt following the attacks of [[Khunsu]] the villain group Suaf they would not be active for the three month time period it took to fix it. Even when the docks were fixed earlier then that they kept to the earlier agreement.<ref name="PRT14">The third major group is Tuurngait. The spirits, your teams are calling them. The Americans, it seems. Locals, maybe hired guns who've stayed on board. These are the guys who are going to tear up your city. Who might rob banks, kill, hold people at gunpoint, destroy things, or disrupt the order of things. Some dangerous players in there. A cape of some sort that stands several stories tall. A hydrokinetic or whatever they're called, who may well be the most dangerous player here.<br><br>And they're working together. Maybe one group won't mind if one of the two others is taken out of action, but they aren't working against each other, and might even have the ability to back each other up. Any group can loan members to another, and any group could theoretically have the funds to hire one of the three freelance mercenaries who are more or less settled in Anchorage. Or all three. - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13005199/ PRT Quest | When anchorage was being rebuilt following the attacks of [[Khunsu]] the villain group Suaf they would not be active for the three month time period it took to fix it. Even when the docks were fixed earlier then that they kept to the earlier agreement.<ref name="PRT14">The third major group is Tuurngait. The spirits, your teams are calling them. The Americans, it seems. Locals, maybe hired guns who've stayed on board. These are the guys who are going to tear up your city. Who might rob banks, kill, hold people at gunpoint, destroy things, or disrupt the order of things. Some dangerous players in there. A cape of some sort that stands several stories tall. A hydrokinetic or whatever they're called, who may well be the most dangerous player here.<br><br>And they're working together. Maybe one group won't mind if one of the two others is taken out of action, but they aren't working against each other, and might even have the ability to back each other up. Any group can loan members to another, and any group could theoretically have the funds to hire one of the three freelance mercenaries who are more or less settled in Anchorage. Or all three. - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13005199/ PRT Quest thread i p14]</ref> | ||
<!--"The local villains are tight," Lightslinger says. "One of them falls down, a member from one of the other groups is going to offer a hand, help them stand up. There isnt a lot of love to go around, they aren't going to kiss the other guy's boo-boo and make it better, but they're here to conduct business, and they all know that cooperating is going to see more business done than fighting." | |||
"When the docks were shut down," Horizon says, "They notified the local police that they weren't doing any business for two months. Even when the docks got up and running in less than two months, they kept to their word." | |||
"I know this only because I read the records, so I'm cheating, but the computer says most are offshoots of some bigger organization," Lightslinger says. "Russians importing Russian drugs and Russian people through the harbor, then sending these 'goods' off to places unknown, here in North America. Thais doing the same, more focused on the drugs than the people." | |||
"They might be getting restless," Horizon says. "Ships aren't coming in, and capes aren't generally good at sitting around doing nothing. Biggest problem is the third group. They're committing the most crimes, drawing the most attention, doing the most harm to the locals. They're numerous, and they've got a few strong members. We call them the spirits because it's easier." | |||
https://forums.spacebattles.com/posts/12976751/ | |||
8 | |||
--> | |||
Made a nuisance of themselves to [[PRT: Department Sixty-Four]]. | Made a nuisance of themselves to [[PRT: Department Sixty-Four]]. | ||
Revision as of 20:27, July 30, 2017
Tuurngait is an American supervillian team operating in Anchorage, Alaska.
Members:
History
When anchorage was being rebuilt following the attacks of Khunsu the villain group Suaf they would not be active for the three month time period it took to fix it. Even when the docks were fixed earlier then that they kept to the earlier agreement.<ref name="PRT14">The third major group is Tuurngait. The spirits, your teams are calling them. The Americans, it seems. Locals, maybe hired guns who've stayed on board. These are the guys who are going to tear up your city. Who might rob banks, kill, hold people at gunpoint, destroy things, or disrupt the order of things. Some dangerous players in there. A cape of some sort that stands several stories tall. A hydrokinetic or whatever they're called, who may well be the most dangerous player here.
And they're working together. Maybe one group won't mind if one of the two others is taken out of action, but they aren't working against each other, and might even have the ability to back each other up. Any group can loan members to another, and any group could theoretically have the funds to hire one of the three freelance mercenaries who are more or less settled in Anchorage. Or all three. - Department Sixty Four, PRT Quest thread i p14</ref>
Made a nuisance of themselves to PRT: Department Sixty-Four.
Trivia
- Tuurngait is an Inuit word for spirit that has never had a physical body, with Christianisation attempts on the Inuit cultures it as taken on a similar meaning to devil.
References
<references/>