Miss Militia: Difference between revisions
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* A sheathed combat knife<ref name="7.x"/> | * A sheathed combat knife<ref name="7.x"/> | ||
* A Bowie knife<ref name="21.5"/> | * A Bowie knife<ref name="21.5"/> | ||
* A cutlass.<ref>She shifted position, and the black-green energy of her flickered from her right hip to her right hand, appearing in her hand, amorphous and shapeless, as if searching for a form to take. When she didn't grasp it, it darted to her left hip, and the metal of a cutlass clinked against her seat. - [[Cell 22.3]]</ref> | * A cutlass.<ref>She shifted position, and the black-green energy of her flickered from her right hip to her right hand, appearing in her hand, amorphous and shapeless, as if searching for a form to take. When she didn't grasp it, it darted to her left hip, and the metal of a cutlass clinked against her seat. - [https://parahumans.wordpress.com/2013/05/09/cell-22-3/ Excerpt] from [[Cell 22.3]]</ref> | ||
* A steel machete<ref name="6.6">[[Tangle 6.6]]</ref> | * A steel machete<ref name="6.6">[[Tangle 6.6]]</ref> | ||
* A pistol<ref name="21.5"/> | * A pistol<ref name="21.5"/> | ||
* A [https://en.wikipedia.org/wiki/Beretta_92 Beretta 92 FS].<ref name="8.7">[[Extermination 8.7]]</ref> | * A [https://en.wikipedia.org/wiki/Beretta_92 Beretta 92 FS].<ref name="8.7">[[Extermination 8.7]]</ref> | ||
* A handgun with a silencer<ref name="7.x"/> | * A handgun with a silencer<ref name="7.x"/> | ||
* A rifle<ref name="19.5">[https://parahumans.wordpress.com/2013/03/05/scourge-19-5/ Scourge 19.5]</ref> | * A rifle<ref name="19.5">[https://parahumans.wordpress.com/2013/03/05/scourge-19-5/ Excerpt] from [[Scourge 19.5]]</ref> | ||
*A sniper rifle<ref name="I3"/> | *A sniper rifle<ref name="I3"/> | ||
* An assault rifle<ref name="7.x"/> | * An assault rifle<ref name="7.x"/> | ||
* Two assault rifles<ref name="19.6">[https://parahumans.wordpress.com/2013/03/09/scourge-19-6/ Scourge 19.6]</ref><ref name="19.1">[https://parahumans.wordpress.com/2013/02/19/scourge-19-1/ Scourge 19.1]</ref><ref name="9.6"/> | * Two assault rifles<ref name="19.6">[https://parahumans.wordpress.com/2013/03/09/scourge-19-6/ Excerpt] from [[Scourge 19.6]]</ref><ref name="19.1">[https://parahumans.wordpress.com/2013/02/19/scourge-19-1/ Excerpt] from [[Scourge 19.1]]</ref><ref name="9.6"/> | ||
*A machine gun<ref name="I3"/><ref name="6.5">[[Tangle 6.5]]</ref> | *A machine gun<ref name="I3"/><ref name="6.5">[[Tangle 6.5]]</ref> | ||
*A pair of [https://en.wikipedia.org/wiki/Uzi Uzis]<ref name="I3"/> | *A pair of [https://en.wikipedia.org/wiki/Uzi Uzis]<ref name="I3"/> | ||
* A shotgun<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Parasite 10.6]</ref> | * A shotgun<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Excerpt] from [[Parasite 10.6]]</ref> | ||
* Hollow-point bullets.<ref name="SB1">[https://forums.spacebattles.com/ | * Hollow-point bullets.<ref name="SB1">'''Miss Militia's Power in more detail?'''<br><br>See 11.h for pointers about how Miss Militia's passenger gathered weapons info about conventional arms. It also feeds into her awareness for updates on weapons (ie., as she becomes aware of more modern munitions). Any projectile firing weapon, just about, barring cruder mechanisms like catapults, and any theoretical, (appropriate) projectile (rubber bullets, hollow points, etc). Her attunement to her passenger greatly influences her ability to use the weapons, affecting draw time, and subtly affecting things like aim and weight. It's a power that effectively derives from the 'scraps' left after certain shards were deployed, and where it might normally be split up or combined with other abilities to form tinker oriented shards (think of the aforementioned qualities assisting a gun tinker like Tecton's kinetic sense assists his tectonic tinkering), it's primarily being deployed to collect data in this instance. It isn't an aggressive shard, so it's primarily concerned with being involved (even peripherally) in conflicts, but it gets restless easily - to the point that it's stripped away her ability to sleep as part of its design. - [https://forums.spacebattles.com/posts/14720060 comment by Wildbow on Spacebattles]</ref> | ||
* Rubber bullets<ref name="9.6"/> | * Rubber bullets<ref name="9.6"/> | ||
* Smoke grenades<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Parasite 10.6]</ref> | * Smoke grenades<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Excerpt] from [[Parasite 10.6]]</ref> | ||
* A rocket launcher<ref name="I3"/><ref name="19.6"/><ref name="19.1"/> | * A rocket launcher<ref name="I3"/><ref name="19.6"/><ref name="19.1"/> | ||
* A flamethrower<ref name="19.1">[https://parahumans.wordpress.com/2013/02/19/scourge-19-1/ Scourge 19.1]</ref> | * A flamethrower<ref name="19.1">[https://parahumans.wordpress.com/2013/02/19/scourge-19-1/ Excerpt] from [[Scourge 19.1]]</ref> | ||
* A grenade launcher<ref name="9.6">[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ 9.6]</ref> | * A grenade launcher<ref name="9.6">[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ Excerpt] from [[Sentinel 9.6]]</ref> | ||
* A mortar<ref name="9.6">[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ 9.6]</ref> | * A mortar<ref name="9.6"/>[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ 9.6]</ref> | ||
*A harpoon gun<ref name="I3"/> | *A harpoon gun<ref name="I3"/> | ||
* A ten-foot-long bomb, possibly nuclear.<ref name="29.2">[[Venom 29.2]]</ref> | * A ten-foot-long bomb, possibly nuclear.<ref name="29.2">[[Venom 29.2]]</ref> | ||
Revision as of 14:25, September 2, 2017
[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of cleanup]]<infobox>
<title source="name"><default>Miss Militia</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Hannah, also known by Hana or her superhero identity Miss Militia, was a member of the Brockton Bay Protectorate.
Personality
Hannah remained a very steady, rational character throughout Worm, contrary to most other parahumans.
She suspected that her power had taken the angriest parts of her, the most childish parts, the parts of her that dreamed, and those that forgot, and given them concrete form in her power.<ref name="7.x">Interlude 7.x</ref>
Skitter observed that she seemed like a person who followed the letter of the law rather than risk her job.<ref name="22.1">Cell 22.1</ref> Triumph noted that she was the leader of the Protectorate because of her unwavering loyalty and willingness to not only abide by the rules but to fight for them.<ref name="I15">15.x (Interlude; Rory Christner)</ref> She didn't see any reason to complain about arbitrary difficulties, like having to spell her name a different way, compared to the hardships of her village. She genuinely loved the United States of America, although she recognized it had flaws, like anything touched by human hands.<ref name="7.x"/>
Miss Militia said that she preferred not to have to be the one to make difficult decisions, preferring to reserve her strength. She didn't want to be forced to take on a leadership role with its extra responsibilities.<ref name="22.6">Cell 22.6</ref>
She remembered what she saw during her vision , but believed she was the only one, having observed that other people would forget even if they briefly realized. She believed what she had seen was God, or possibly an angel, granting her her powers. She had resolved not to mention it to anyone, but she briefly suspected Alexandria or Dragon might remember.<ref name="7.x"/>
Miss militia is one of the vary rare capes that can get away with using guns.[citation needed]
Relationships
She was friends with Armsmaster and Chevalier.[citation needed] She and Chevalier briefly dated.<ref name="I24">Interlude 24</ref>
She considered Skitter intelligent and resourceful.<ref>Cell 22.4</ref><ref name="22.1">Cell 22.1</ref>
Appearance
Dark haired and olive skinned, Miss Militia wears a scarf and sash around her waist patterned after the American flag, and stylized, fitted army fatigues<ref name="cast"/> that accentuated her curves.<ref name="I3">Interlude 3</ref> She has perfectly shaped, white teeth, courtesy of American dentistry.<ref name="7.x"/>
As a Ward, she wore an urban camouflage tank top and a blue scarf, emblazoned with a shield emblem.<ref name="I24"/>
Abilities and Powers
Hannah's power is a green and black<ref name="7.x"/><ref name="21.5">Imago 21.5</ref>, semi-sentient<ref name="cast"/> blur of energy that can form into ordinary-looking weapons. She can re-summon the weapon at will, collapsing it back into energy.<ref name="21.5">Imago 21.5</ref><ref name="6.6">Tangle 6.6</ref>
She can re-summon a weapon if it runs out of ammo, reloading it,<ref name="19.1">Scourge 19.1</ref><ref name="14.6">14.6</ref> or if it jammed. This made it easier to use nonlethal ammunition, such as rubber bullets.<ref name="9.6"/>
The weapons she creates vibrate slightly, as if alive.<ref name="21.5"/>
Her power influences her ability to use the weapons, enhancing her draw time and aim, and subtly adjusting their balance.<ref name="SB1"/> She was able to accurately shoot a target's head and neck.<ref name="19.5"/> She claimed that she could re-summon her weapon from someone's hands and shoot the wielder before they could react.<ref name="21.5"/>
A side benefit of her power is that she doesn't need to sleep,<ref name="cast"/><ref name="29.1"> Venom 29.1</ref><ref name="7.x"/>, making her a Noctis cape<ref name="29.1"/> although she could if she wanted. Even then, she didn't dream, but instead replayed past events over and over in perfect detail. She rarely did so because of her traumatic past.<ref name="7.x"/>
The weapons Miss Militia has created include:
- A sheathed combat knife<ref name="7.x"/>
- A Bowie knife<ref name="21.5"/>
- A cutlass.<ref>She shifted position, and the black-green energy of her flickered from her right hip to her right hand, appearing in her hand, amorphous and shapeless, as if searching for a form to take. When she didn't grasp it, it darted to her left hip, and the metal of a cutlass clinked against her seat. - Excerpt from Cell 22.3</ref>
- A steel machete<ref name="6.6">Tangle 6.6</ref>
- A pistol<ref name="21.5"/>
- A Beretta 92 FS.<ref name="8.7">Extermination 8.7</ref>
- A handgun with a silencer<ref name="7.x"/>
- A rifle<ref name="19.5">Excerpt from Scourge 19.5</ref>
- A sniper rifle<ref name="I3"/>
- An assault rifle<ref name="7.x"/>
- Two assault rifles<ref name="19.6">Excerpt from Scourge 19.6</ref><ref name="19.1">Excerpt from Scourge 19.1</ref><ref name="9.6"/>
- A machine gun<ref name="I3"/><ref name="6.5">Tangle 6.5</ref>
- A pair of Uzis<ref name="I3"/>
- A shotgun<ref name="10.6">Excerpt from Parasite 10.6</ref>
- Hollow-point bullets.<ref name="SB1">Miss Militia's Power in more detail?
See 11.h for pointers about how Miss Militia's passenger gathered weapons info about conventional arms. It also feeds into her awareness for updates on weapons (ie., as she becomes aware of more modern munitions). Any projectile firing weapon, just about, barring cruder mechanisms like catapults, and any theoretical, (appropriate) projectile (rubber bullets, hollow points, etc). Her attunement to her passenger greatly influences her ability to use the weapons, affecting draw time, and subtly affecting things like aim and weight. It's a power that effectively derives from the 'scraps' left after certain shards were deployed, and where it might normally be split up or combined with other abilities to form tinker oriented shards (think of the aforementioned qualities assisting a gun tinker like Tecton's kinetic sense assists his tectonic tinkering), it's primarily being deployed to collect data in this instance. It isn't an aggressive shard, so it's primarily concerned with being involved (even peripherally) in conflicts, but it gets restless easily - to the point that it's stripped away her ability to sleep as part of its design. - comment by Wildbow on Spacebattles</ref> - Rubber bullets<ref name="9.6"/>
- Smoke grenades<ref name="10.6">Excerpt from Parasite 10.6</ref>
- A rocket launcher<ref name="I3"/><ref name="19.6"/><ref name="19.1"/>
- A flamethrower<ref name="19.1">Excerpt from Scourge 19.1</ref>
- A grenade launcher<ref name="9.6">Excerpt from Sentinel 9.6</ref>
- A mortar<ref name="9.6"/>9.6</ref>
- A harpoon gun<ref name="I3"/>
- A ten-foot-long bomb, possibly nuclear.<ref name="29.2">Venom 29.2</ref>
History
Background
Hana was one of seven children who were the only survivors of a small Kurdish<ref>Comment by Wildbow on Reddit</ref><ref name="cast">Cast Page (In-Depth)</ref> village attacked in 1985 by Turkish soldiers. She had her trigger event while she was being used as a human minesweeper by said soldiers. Most of the survivors were evacuated to the U.K., but when her power caused problems with the metal detector she ended up being rescued by an American and brought to the United States, where she was fostered and given a place in the Inaugural Wards Team, and her name was anglicized from Hana to Hannah.<ref name="7.x">Buzz 7.x</ref><ref name="I24">Interlude 24</ref>
She formed lasting friendships with many of her teammates. A few years into her time with the wards, Hannah had a short relationship with Chevalier. Beyond a few dates, however, they drifted apart, both being too busy with where their lives were heading.<ref name="I24">Interlude 24</ref>
At some point, she worked directly under Alexandria.
Story Start
When the Undersiders attacked the gallery, Hannah was able to capture Regent but was unable to keep him contained. The Undersiders were able to escape.
Weeks later, Hannah had woken up from her annual sleep, and was reflecting on her trigger event when she talked with Dragon and Armsmaster, learning she would be placed in command of the team and that Brockton Bay was about to be hit by an Endbringer.
Trivia
- She is the only known parahuman to naturally remember the vision she had during her trigger event.
- An alternate version of Hannah appeared in Eden's vision of the future, wielding "a great cannon that constantly changes, expanding and contracting like a living thing".<ref name= "29.9">Venom 29.9</ref>
Fanart Gallery
-
Image by YunYunHakusho on Reddit -
Image by babylonsheep on SpaceBattles.
-
Image by babylonsheep on SpaceBattles.
References
<references/>