Grab-Bag Cape: Difference between revisions
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</em>• …with the term <strong>Grab-Bag</strong> <em>or</em>…<br> | </em>• …with the term <strong>Grab-Bag</strong> <em>or</em>…<br> | ||
• …with the term <strong>Cluster-trigger</strong> <em>or</em>…<br> | • …with the term <strong>Cluster-trigger</strong> <em>or</em>…<br> | ||
• …with the term <strong>Mosaic</strong> and the term <strong>Powers</strong><em> - [[Glow-worm P.4]]</em></ref> | • …with the term <strong>Mosaic</strong> and the term <strong>Powers</strong><em> - [[Glow-worm P.4]]</em></ref> | ||
==Overview== | ==Overview== | ||
The term itself it rather straight forward, capes termed 'grab-bags' display three or more powers that work together, rather than one or two predominant ones.<ref name="9.3">“Another pattern we will be exploring is the apparent effect of multiple trigger events occurring in the same time and place. There is a very strong correlation between coinciding trigger events and individuals displaying three or more powers rather than one or two predominant ones.”<br><br>“Hey, Flechette,” [[Kid Win]] called across the room, “You’ve got a bunch of powers, right?”<br><br>She turned in her seat, “Sure.”<br><br>“Anyone else get powers at the same time you did?”<br><br>“Not that I know of.”<br><br>“Could someone nearby have gotten their powers, without you knowing? Way things played out? Did any capes show up around the same time as you?”<br><br>Flechette frowned, “Yeah. A rather persistent villain.”<br><br>“Worth thinking about.” - [https://parahumans.wordpress.com/2012/04/10/sentinel-9-3/ Excerpt] from [[Sentinel 9.3]]</ref> | The term itself it rather straight forward, capes termed 'grab-bags' display three or more powers that work together, rather than one or two predominant ones.<ref name="9.3">“Another pattern we will be exploring is the apparent effect of multiple trigger events occurring in the same time and place. There is a very strong correlation between coinciding trigger events and individuals displaying three or more powers rather than one or two predominant ones.”<br><br>“Hey, Flechette,” [[Kid Win]] called across the room, “You’ve got a bunch of powers, right?”<br><br>She turned in her seat, “Sure.”<br><br>“Anyone else get powers at the same time you did?”<br><br>“Not that I know of.”<br><br>“Could someone nearby have gotten their powers, without you knowing? Way things played out? Did any capes show up around the same time as you?”<br><br>Flechette frowned, “Yeah. A rather persistent villain.”<br><br>“Worth thinking about.” - [https://parahumans.wordpress.com/2012/04/10/sentinel-9-3/ Excerpt] from [[Sentinel 9.3]]</ref> | ||
Revision as of 14:54, October 29, 2017
A grab-bag cape is a colloquialism for capes who have multiple minor abilities in addition to their main power. A more technical term was mosaic power expression.<ref name=":0" /><ref>What are clusters?
Other names are mosaic p. expression, grabbag, multi - Glow-worm P.4</ref> They are created when multiple trigger events happen at the same time, in what are known as multiple-triggers<ref name="R1" /><ref name="WD1" /> or cluster-triggers.<ref name=":0">Searching for:
• Threads…
• …with the term Multi-trigger or…
• …with the term Grab-Bag or…
• …with the term Cluster-trigger or…
• …with the term Mosaic and the term Powers - Glow-worm P.4</ref>
Overview
The term itself it rather straight forward, capes termed 'grab-bags' display three or more powers that work together, rather than one or two predominant ones.<ref name="9.3">“Another pattern we will be exploring is the apparent effect of multiple trigger events occurring in the same time and place. There is a very strong correlation between coinciding trigger events and individuals displaying three or more powers rather than one or two predominant ones.”
“Hey, Flechette,” Kid Win called across the room, “You’ve got a bunch of powers, right?”
She turned in her seat, “Sure.”
“Anyone else get powers at the same time you did?”
“Not that I know of.”
“Could someone nearby have gotten their powers, without you knowing? Way things played out? Did any capes show up around the same time as you?”
Flechette frowned, “Yeah. A rather persistent villain.”
“Worth thinking about.” - Excerpt from Sentinel 9.3</ref>
This does not earn the Grab-bag a trump rating as they will always have the same powers(unless the trump power is part of the 'grab').<ref name="SB1">Foil is 17 and a senior. She triggered 3 years prior to her appearance, as part of a group trigger in New York. One of her old nemeses, March, was another part of that group trigger.---Discussion archived on Spacebattles</ref> Rather the powers are copied around individuals manifesting in a way that assists the expression of the main power.<ref name="R1">1.) Powers from multitriggers are from a mix of shards. The shards, instead of going all-in, give up a small to moderate portion of themselves, and then leave the rest of themselves to develop normally while taking in info from multiple sources, just like a shard would naturally gather info and eventually reach the point where it could bud. Except in this case, the shard will usually just go find another host, maybe with relation to one of the multi's, maybe not, and empower them.
2.) There would need to be some common ground. It's very possible that, in a car accident where two individuals triggered, that one would get seriously hurt and be anxious about 'oh fuck, my life is ruined, what do I do!?", While the other is like "Oh fuck! I'm going to jail!" while being a little bruised. The former gets a major brute power with minor thinker, while the latter gets a minor brute power with a major thinker. And the shards want to keep them involved and interacting, so in pretty short order they start to really hate or really like each other.---Comment on Reddit</ref>
Psychological Effects
Capes within multiple trigger groups tend to be hostile towards each other<ref name="WD1">Relatively rare - one in twenty or less are multiple-triggers. To be used when the case calls for a multiple trigger, or it’s suitably large-scale and otherwise boring, you could justify a trigger event as a multi-trigger.
In such cases, multiple people trigger at the same time. This tends to produce a spread of lesser powers - often three or four powers, possibly with one major one, and often deviations. The powers are related between individuals, but the idea/power that gets emphasized or takes the lead in one individual will often be a minor power for others. Minor powers might not be emphasized at all. Powers tend to form a complementary theme.
[...]
Multiple-triggers are prone to animosity regarding the other triggerees in their ‘unit’, for lack of a better word.
Though distinct and not simultaneous, siblings born to the same cape parents show the same trends, with biases in what powers manifest and more small powers.
Worm Spoilers:
Multiple triggers are actually the endgame of the cycle, prior to the reabsorption and collapse. When virtually all individuals in the setting are parahumans, connected to shards, the introduction of multiple-triggers serves to stress-test powers and compare and contrast the smaller powers. - Dice Rulebook</ref> or extremely close partners. This is known as the "Kill/Kiss dynamic".<ref>Colloquially known as the kill/kiss dynamic, in cluster-triggers, there is a very high tendency toward passionate relationships, either hostility or partnership. Clusters have a 40% chance of one member murdering another, rising to a 50% chance when including attempted murder, 25% chance of a partnership forming, and a 10% incidence of partnership and murder coinciding. The term partnership is used for romantic pairings in instances where sexuality and gender allow, and close friendship or formed teams with members in other cases. In some (10% of) cases of close partnerships forming, the romantic pairing occurred despite one’s typical sexuality. - Glow-worm P.4</ref>
Each member of a multi-trigger gets one "primary" power, and a number of weaker "secondary" powers based on the primary powers of the other members of the multi-trigger.<ref name=":1">Glow-worm P.4</ref>
Shards
So a multiple trigger event has shards divide and coalesce combining into multiple powers and conform to things.<ref name="R1" /><ref name="SB2" /><ref name="SB3">some more stuff on Spacebattles</ref>
Known Grab-Bags
Comment by Wildbow on Reddit</ref> and March<ref name="SB2">S/he did get Sting lite. Remember, Sting is a 'shark' of a shard. Can't really do much to improve or vary it. - Spacebattles post by Wildbow.</ref>
Excerpt from Scarab 25.3</ref>
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References
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