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==PRT Response==
==PRT Response==
While in Boston The PRT largely left The ambassadors alone as they kept the peace in the Cherleston area of Boston, Massachusetts.<ref name="17.8 e1">“Yes.  We’re staying a little bit longer here.  We looked into it, the heroes don’t have a strong presence here in your Charlestown territory.  We can get away with just a little bit more.”<br><br>[...]<br><br>Accord looked down and corrected the position of the pen on his desk before turning back to Trickster.  “Fifteen thousand dollars, and fifteen percent of any take.  The heroes don’t have a strong presence here because they don’t ''need'' a strong presence here.  I maintain the peace.  It will cost me if I have people here, active and causing trouble.” - [https://parahumans.wordpress.com/2013/01/15/migration-17-8/ Excerpt] from [[Migration 17.8]]</ref><!--Charlesrton is notoriously violent area of boston in the nineties and beyond, uncooperative with the police.--> The organization was aware of Accords violent attitude however, and are essentially classified as a supervillain group.
While in Boston The PRT largely left the Ambassadors alone as they kept the peace in the Cherleston area of Boston, Massachusetts.<ref name="17.8 e1">“Yes.  We’re staying a little bit longer here.  We looked into it, the heroes don’t have a strong presence here in your Charlestown territory.  We can get away with just a little bit more.”<br><br>[...]<br><br>Accord looked down and corrected the position of the pen on his desk before turning back to Trickster.  “Fifteen thousand dollars, and fifteen percent of any take.  The heroes don’t have a strong presence here because they don’t ''need'' a strong presence here.  I maintain the peace.  It will cost me if I have people here, active and causing trouble.” - [https://parahumans.wordpress.com/2013/01/15/migration-17-8/ Excerpt] from [[Migration 17.8]]</ref><!--Charlesrton is notoriously violent area of boston in the nineties and beyond, uncooperative with the police.--> The organization was aware of Accords violent attitude however, and are essentially classified as a supervillain group.


==Members==
==Members==

Revision as of 03:25, November 26, 2017

<infobox>

 <title source="name">
   <default>Accord's Ambassadors</default>
 </title>

<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> Accord's Ambassadors are collectively the personnel assistants and secretaries of the eponymous Thinker.<ref name="Cast2" />

Modus operandi

The Ambassadors were formed by Accord in order to carry out his long term plans to benefit humanity. All perspective Ambassadors were accomplished people who were tested by Accord and then brought on board by him. They are then given top tier cauldron vials, screened, and then have them administered. If they emerge unscathed they join the ambassadors ranks.

A supervillian group operating within Boston, Massachusetts, they are collectively Accord's assistants and secretaries, they are almost unbeatable when Accord commands them directly in the field. They were colorful, tailored, thematic and gendered costumes with males wearing formal suits while females wear elegant if impractical dresses.<ref name="I19.x ">And in each room were people in costume. Other teams had themes, natural or otherwise. Their costumes matched, or they unconsciously mirrored one another in style of dress or quality. Accord’s people were much the same, but it was very deliberate. Each wore fine clothing, elegant dresses and suits, and each had their hair neatly combed into place, oiled to the point that it looked wet. The ‘costumes’ were in the color of their chosen formal wear and badges or brooches they wore, as well as the finely crafted masks that hid any trace of their real expressions. - Excerpt on Interlude 19.x</ref>

It seems that whenever Accord needs to replace one of his ambassadors he always tries to get one with a similar power to the one before. When he purchases Cauldron vials he asks for those of the same quality as his previous purchase.<ref name="Cast2">The Ambassadors
Led by Accord, the Ambassadors hail from a smaller territory in Boston. Sporting tailored formalwear and ornate masks with brooches and pins rather than spandex and emblems, the Ambassadors are described a team of heavy hitters that even the Travelers weren’t keen on butting heads with. Led by a Thinker to organize them, they’re something of an elite force. After some losses at the hands of the Slaughterhouse Nine in Boston, they’ve come to Brockton Bay in hopes of joining the Undersider’s alliance. - Cast (in depth)</ref>

They do not commit to impossible causes, unless forced to.

Structure

The ambassadors are essentially Accord's secretaries, assistants and errand people. They can be empowered to represent accord in his dealings with different groups.

PRT Response

While in Boston The PRT largely left the Ambassadors alone as they kept the peace in the Cherleston area of Boston, Massachusetts.<ref name="17.8 e1">“Yes. We’re staying a little bit longer here. We looked into it, the heroes don’t have a strong presence here in your Charlestown territory. We can get away with just a little bit more.”

[...]

Accord looked down and corrected the position of the pen on his desk before turning back to Trickster. “Fifteen thousand dollars, and fifteen percent of any take. The heroes don’t have a strong presence here because they don’t need a strong presence here. I maintain the peace. It will cost me if I have people here, active and causing trouble.” - Excerpt from Migration 17.8</ref> The organization was aware of Accords violent attitude however, and are essentially classified as a supervillain group.

Members

Name Description
Accord Orderly minded Thinker
Citrine Accord's best ambassador, reality control
Othello Survived The S9, has a mirror assistant
Ligeia Water Portals
Jacklight Movement creating wisps
Lizardtail Regeneration durability aura
Codex Temporay increased intelligence with cumulative damage

History

In 1988,<ref name="I20.y e6">He’d taken the time one afternoon to solve world hunger. Six hours and twenty-six minutes with the internet and a phone on hand, and he’d been able to wrap his head around the key elements of the problem.

His boss had barely looked at the binder before calling it impossible, then demanded Accord return to work. A mind like his, in an office handling economic oversight within the PRT, looking for the precogs and thinkers who were trying to manipulate the markets to their own ends.

It was only one imbalance, one irregularity, but it had been an important one. It had nagged at him, demanded resolution. He had to prove it was possible.

[...]

Twenty-three years to see it all through. Twenty-three years to bring the world into order. Everything was a step towards those ends. - Excerpt from Interlude 20</ref> newly freed from jail a former Watchdog Thinker started collecting money and influence to put his plans into motion. He took to recruiting like minded individuals.

He got into rivalries with various villains in the city, notably Blasto.

Post-Slaughterhouse Nine

The Ambassadors were whittled down to two members after being raided by the Slaughterhouse 9.

Post-Echidna

After the Ambassadors arrived in Brockton Bay, Accord contacted Cauldron and requested five serums to give to his subordinates. Only four out of the five people he gave the serum to survive; Codex, Lizardtail, Ligeia, and Jacklight. Accord traded information with the Undersiders to get Tattletale to tell them what powers they had did before sending them against the Teeth with the Undersiders in order to test these same powers.

Post-Timeskip

Even with Accord's death the Ambassadors continued as a group,<ref name"26.5 e1">“We lose nothing, and we gain time,” I said. “Which big guns do we have?”

"The Thanda. Cauldron has volunteered the services of their two elite members. The Las Vegas Capes offered help, as did the Ambassadors. The Alcott girl has her ability to foresee the future, but she’s trying to reduce the strain she experiences so she can offer more assistance at the most critical juncture.” - Excerpt from Sting 26.5</ref> overseen by the Undersiders.

References

<references/>

Template:The Ambassadors