Nursery: Difference between revisions
FossilLord (talk | contribs) nursery is shaping up to be one of my favorite characters |
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==Abilities and Powers== | ==Abilities and Powers== | ||
To use her power Nursery needs to focus and hum a lullaby uninterrupted,<ref name="II1.5 e2">The humming stopped. The music box chimes that seemed to be plucking and pealing from the light fixtures and behind the walls grew noticeably quieter.<br><br>“Every time I have to stop to respond to you, Snag, it slows us down. Be a good boy and be patient, trust us. We’re making progress, even if you can’t see it.” - [https://www.parahumans.net/2017/11/25/daybreak-1-5/ Excerpt] from [[Daybreak 1.5]]</ref> this blurs an area and opens a window into another world. This pocket dimension can overlay a hazy indoor setting complete with beds, walls, carpeted floors and stairs<ref name="II1.6 e3">I led the way down the stairs. I stumbled in one place where a trace of Nursery’s effect made the stair a different shape, carpeted when it shouldn’t have been. Flight helped keep me from sprawling. - [https://www.parahumans.net/2017/11/28/daybreak-1-6/ Excerpt] from [[Daybreak 1.6]]</ref> onto the environment. During the humming, a music box sort of chiming begins and the humming is picked up elsewhere, with the music box noises intensifying, new notes and a higher tempo.<ref name="II1.4 e1">“This would be why I’m here,” Nursery said, her voice soft. She began humming, and it was a lullaby sort of hum.<br><br>A music box sort of chiming joined the humming.<br><br>[...]<br><br>The humming seemed to be picked up elsewhere, and the music box noises intensified, with new notes and a higher tempo. The area near the door blurred. It was a window into another world, what had to be a pocket dimension, but for the most part it seemed unsure if it was our world or the pocket world.<br><br>An indoor setting, at a glance. Beds and walls that didn’t line up with things in our world.<br><br>[...]<br><br>The dreamy blur was disappearing, the way in closing behind Nursery and Snag. The background humming and chiming was fading. - [https://www.parahumans.net/2017/11/21/daybreak-1-4/ Excerpt] from [[Daybreak 1.4]]</ref> Wherever this reality is overlaying something it keeps other powers from working properly.<ref name="II1.5 e3">Nursery barely flinched as the door opened. Fume Hood stuck her head and arm out, and she fired three projectiles. One hit the slash of white paint that separated Nursery’s realm from the door, exploding into a cloud of gas. Two hit near where Nursery and Snag were, going to pieces instead of exploding or producing gas.<br><br>[...]<br><br>I pushed out my aura, as hard as I could manage.<br><br>She didn’t flinch. It didn’t reach her.<br><br>That was what this was. Her sanctuary was a protection from shaker effects. She overrode everything by transplanting this screwed up baby decor into the area. - [https://www.parahumans.net/2017/11/25/daybreak-1-5/ Excerpt] from [[Daybreak 1.5]]</ref> | To use her power Nursery needs to focus and hum a lullaby uninterrupted,<ref name="II1.5 e2">The humming stopped. The music box chimes that seemed to be plucking and pealing from the light fixtures and behind the walls grew noticeably quieter.<br><br>“Every time I have to stop to respond to you, Snag, it slows us down. Be a good boy and be patient, trust us. We’re making progress, even if you can’t see it.” - [https://www.parahumans.net/2017/11/25/daybreak-1-5/ Excerpt] from [[Daybreak 1.5]]</ref> this blurs an area and opens a window into another world. This pocket dimension can overlay a hazy indoor setting complete with beds, walls, carpeted floors and stairs<ref name="II1.6 e3">I led the way down the stairs. I stumbled in one place where a trace of Nursery’s effect made the stair a different shape, carpeted when it shouldn’t have been. Flight helped keep me from sprawling. - [https://www.parahumans.net/2017/11/28/daybreak-1-6/ Excerpt] from [[Daybreak 1.6]]</ref> onto the environment. During the humming, a music box sort of chiming begins and the humming is picked up elsewhere, with the music box noises intensifying, new notes and a higher tempo.<ref name="II1.4 e1">“This would be why I’m here,” Nursery said, her voice soft. She began humming, and it was a lullaby sort of hum.<br><br>A music box sort of chiming joined the humming.<br><br>[...]<br><br>The humming seemed to be picked up elsewhere, and the music box noises intensified, with new notes and a higher tempo. The area near the door blurred. It was a window into another world, what had to be a pocket dimension, but for the most part it seemed unsure if it was our world or the pocket world.<br><br>An indoor setting, at a glance. Beds and walls that didn’t line up with things in our world.<br><br>[...]<br><br>The dreamy blur was disappearing, the way in closing behind Nursery and Snag. The background humming and chiming was fading. - [https://www.parahumans.net/2017/11/21/daybreak-1-4/ Excerpt] from [[Daybreak 1.4]]</ref> Wherever this reality is overlaying something it keeps other powers from working properly.<ref name="II1.5 e3">Nursery barely flinched as the door opened. Fume Hood stuck her head and arm out, and she fired three projectiles. One hit the slash of white paint that separated Nursery’s realm from the door, exploding into a cloud of gas. Two hit near where Nursery and Snag were, going to pieces instead of exploding or producing gas.<br><br>[...]<br><br>I pushed out my aura, as hard as I could manage.<br><br>She didn’t flinch. It didn’t reach her.<br><br>That was what this was. Her sanctuary was a protection from shaker effects. She overrode everything by transplanting this screwed up baby decor into the area. - [https://www.parahumans.net/2017/11/25/daybreak-1-5/ Excerpt] from [[Daybreak 1.5]]</ref> | ||
The chorus of humming comes from distinct sources, located in the baby-carriages among other locations. She can "wake" them, causing wet noises and movement to come from the same locations.<ref>The carriage was empty, except for a vague oblong stain on the seat’s back and the seat itself.<br> | |||
When I left it behind, though, I could tell that there was humming coming from that vicinity, one of the soft, vague hums in the grander chorus.<br> | |||
[...]<br> | |||
“Wake up, sweetie.”<br> | |||
The crib, a little red wagon with blankets heaped over it, and a carriage nearby jumped, rattling as if something had moved within.<br> | |||
I heard wet sounds. Throughout the hazy altered space, the meaty squelching started to overtake the background hums. - [https://www.parahumans.net/2017/11/25/daybreak-1-5/ Excerpt] from [[Daybreak 1.5]]</ref> | |||
Once she and any accompanying her are through this window, the humming and chiming fades and the window begins to close. She had charges of some kind she looked after. Her power lingers for a bit after she leaves.<ref name="II1.6 e3" /><!-- | Once she and any accompanying her are through this window, the humming and chiming fades and the window begins to close. She had charges of some kind she looked after. Her power lingers for a bit after she leaves.<ref name="II1.6 e3" /><!-- | ||
Revision as of 09:08, December 5, 2017
<infobox> <title source="name"><default>Nursery</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>
A hum-dinger of a villainess.
Personality
Seemed overly maternal, and claimed she knew what was really scary and so was not easily intimidated.<ref name="II1.6 e2">My attention was more on the other two further down the hallway. Blindside, I assumed, and a hint of the pink and grey coloring to the carpet that might have been Nursery.
Blindside’s bat tinked against a solid surface as they loitered there.
“Damn it, Snag,” Blindside muttered. “Running off and leaving us with this?”
“He’s a character,” Nursery said.
“You’re a character,” Blindside said.
I could hear wet slurping sounds and I couldn’t see what was making them because Blindside was standing close to Nursery. - Excerpt from Daybreak 1.6</ref>
Relationships
In a mercenary group with Lord of Loss, Blindside, Snag, and Kingdom Come.
Appearance
She has a soft voice. She wears a costume that brings to mind a nanny of the 18th century, with a shawl and ankle length dress, a cloth mask with floral print marks her out as a cape.<ref name="II1.5 e1">I saw her. Nursery was a woman with an ankle-length dress, a shawl over her shoulders. She clutched the shawl and rocked from side to side, speaking the inarticulate sounds rather than humming.
[...]
Nursery turned his way. She wore a cloth mask with holes cut out for the eyes. The cloth had a floral print and was bound close to her neck with a series of chokers. She continued to mumble and hum, but she’d stopped rocking in place. - Excerpt from Daybreak 1.5</ref>
Abilities and Powers
To use her power Nursery needs to focus and hum a lullaby uninterrupted,<ref name="II1.5 e2">The humming stopped. The music box chimes that seemed to be plucking and pealing from the light fixtures and behind the walls grew noticeably quieter.
“Every time I have to stop to respond to you, Snag, it slows us down. Be a good boy and be patient, trust us. We’re making progress, even if you can’t see it.” - Excerpt from Daybreak 1.5</ref> this blurs an area and opens a window into another world. This pocket dimension can overlay a hazy indoor setting complete with beds, walls, carpeted floors and stairs<ref name="II1.6 e3">I led the way down the stairs. I stumbled in one place where a trace of Nursery’s effect made the stair a different shape, carpeted when it shouldn’t have been. Flight helped keep me from sprawling. - Excerpt from Daybreak 1.6</ref> onto the environment. During the humming, a music box sort of chiming begins and the humming is picked up elsewhere, with the music box noises intensifying, new notes and a higher tempo.<ref name="II1.4 e1">“This would be why I’m here,” Nursery said, her voice soft. She began humming, and it was a lullaby sort of hum.
A music box sort of chiming joined the humming.
[...]
The humming seemed to be picked up elsewhere, and the music box noises intensified, with new notes and a higher tempo. The area near the door blurred. It was a window into another world, what had to be a pocket dimension, but for the most part it seemed unsure if it was our world or the pocket world.
An indoor setting, at a glance. Beds and walls that didn’t line up with things in our world.
[...]
The dreamy blur was disappearing, the way in closing behind Nursery and Snag. The background humming and chiming was fading. - Excerpt from Daybreak 1.4</ref> Wherever this reality is overlaying something it keeps other powers from working properly.<ref name="II1.5 e3">Nursery barely flinched as the door opened. Fume Hood stuck her head and arm out, and she fired three projectiles. One hit the slash of white paint that separated Nursery’s realm from the door, exploding into a cloud of gas. Two hit near where Nursery and Snag were, going to pieces instead of exploding or producing gas.
[...]
I pushed out my aura, as hard as I could manage.
She didn’t flinch. It didn’t reach her.
That was what this was. Her sanctuary was a protection from shaker effects. She overrode everything by transplanting this screwed up baby decor into the area. - Excerpt from Daybreak 1.5</ref>
The chorus of humming comes from distinct sources, located in the baby-carriages among other locations. She can "wake" them, causing wet noises and movement to come from the same locations.<ref>The carriage was empty, except for a vague oblong stain on the seat’s back and the seat itself.
When I left it behind, though, I could tell that there was humming coming from that vicinity, one of the soft, vague hums in the grander chorus.
[...]
“Wake up, sweetie.”
The crib, a little red wagon with blankets heaped over it, and a carriage nearby jumped, rattling as if something had moved within.
I heard wet sounds. Throughout the hazy altered space, the meaty squelching started to overtake the background hums. - Excerpt from Daybreak 1.5</ref>
Once she and any accompanying her are through this window, the humming and chiming fades and the window begins to close. She had charges of some kind she looked after. Her power lingers for a bit after she leaves.<ref name="II1.6 e3" />
References
<references/>