Roulette: Difference between revisions
FossilLord (talk | contribs) enough for now i guess new thing |
FossilLord (talk | contribs) No edit summary |
||
| Line 30: | Line 30: | ||
- [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13103274/ PRT Quest thread ii p21]</ref><ref name="FAQ PRTQ ">'''● Roulette''' – Ward. A ‘shotgun precog’ – she could see multiple theoretical futures which had a low probability of coming to pass, but which nonetheless provided some information gathering ability. - [https://www.parahumans.net/f-a-q/f-a-q-prt-quest/ FAQ Parahuman Response Team Quest]</ref> | - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13103274/ PRT Quest thread ii p21]</ref><ref name="FAQ PRTQ ">'''● Roulette''' – Ward. A ‘shotgun precog’ – she could see multiple theoretical futures which had a low probability of coming to pass, but which nonetheless provided some information gathering ability. - [https://www.parahumans.net/f-a-q/f-a-q-prt-quest/ FAQ Parahuman Response Team Quest]</ref> | ||
Capabilities and priorities Roulette observes are reasonably accurate, but events can diverge wildly, and shouldn't be taken as a reason for action on their own. Testing conducted proved she had her best return when she was in direct combat.<ref name="PRT21"> - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/14069818/ PRT Quest thread ii p21]</ref><ref name="PRT Quest">[https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.1vw0g9orhsd3 PRT Quest document 18]</ref><ref name="PRT29 e2"> - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13103274/ PRT Quest thread i p29]</ref> | Capabilities and priorities Roulette observes are reasonably accurate, but events can diverge wildly, and shouldn't be taken as a reason for action on their own. Testing conducted proved she had her best return when she was in direct combat.<ref name="PRT21"> - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/14069818/ PRT Quest thread ii p21]</ref><!--'''► Power Test Results: WRD_ROULETTE''' | ||
Further testing may be required. The scaling nature of Roulette’s power and the fact that it is exhausted with repeated use (suffering in number & duration of viewings) makes it hard to gauge whether efficiency in viewings is linked to fatigue. | |||
| |||
To outline the ability in brief, Roulette can willingly activate a number of visions, which occur in parallel, hereafter referred to as a burst. In the course of only one or two seconds from our perspective, each vision gives her the sense that she has seen, heard, smelled, tasted and touched the world from the time of the vision on. Each use of her power reduces the efficiency of future uses, while time allows her to recover it. | |||
| |||
In testing, we aimed to measure the duration of the vision, number of visions, accuracy and efficacy. Rather than keep her for a full day, we contacted her by phone in the evening to see how fast the abilities had recovered, having her measure the above metrics and estimate. | |||
| |||
Please note: testing was fairly unreliable, as there are no strict measurements we could take, and we relied on Roulette’s self-reporting, which may have some difficulties (see accuracy, below) | |||
'''Number of Visions''' | |||
Number of visions ranges from six to two. Roulette’s own estimations and a late-night check in on our part suggests that each successive burst reduces the number of visions per burst by one. She recovers one burst per two hours, to a maximum of six. | |||
| |||
'''Duration of Visions''' | |||
Vision duration scales somewhat more dramatically, ranging from seven hours to six seconds. Repeated use of her power reduces the duration of future visions in fits and staggers, with tests suggesting that each burst used could reduce duration of future bursts by fifteen minutes to one hour. We were not able to identify why this might be the case. We were able to surmise that the reduced duration of visions is roughly percentage-based. | |||
'''Accuracy''' | |||
The information Roulette can take away from a vision is still reliant on her ability to recall. Standard limitations for memory apply. | |||
Further, the visions themselves do not record future events. We relied on flash cards with symbols and the ‘Svensken’ random event test to determine the symbols and events we would show Roulette, then had her self-report after the vision had faded. Roulette reported a rough 40% accuracy rate in terms of the events, and 27% in terms of the symbols flashed for her. She admitted this result may be partially because she was quote, ‘bored to tears’. | |||
We would have taken this result at face value, but Roulette suggested another variable. We conducted a set of combat simulations, with Roulette using a firearm against a mounted, nonliving target, a nonlethal weapon against a living target, and with Roulette herself being subjected to a set pattern of strikes with a padded weapon delivered by a volunteer. Roulette’s results showed significant improvement, with a rough 60%, 74%, and 82% accuracy rating. Testing stopped here, as she was at the point where visions only lasted three seconds, and she was incapacitated for two. | |||
| |||
'''Efficacy''' | |||
Roulette’s ability seems to be more accurate when Roulette herself is directly involved in conflict. Given a full twelve hours of rest, Roulette may well be able to view six futures, at seven hours each. However, the viability of this particular application is somewhat doubtful - if she isn’t involved in conflict, it may make for inaccurate visions. She does, however, retain knowledge and learned skills, while not retaining muscle memory or other gains. Given a strict study schedule and sufficient discipline, Roulette could become a polymath, or a ‘Jill of all trades’. | |||
| |||
As the efficacy of visions declines linearly in terms of quantity (from six to two: no less than two even with the ability exhausted) and by a percentage in terms of duration (seven hours to one second), while accuracy increases in active conflict, Roulette may have some promise as a combat precog. She would have to manage the number of bursts used, but her power may well be better suited for more, shorter, higher-accuracy bursts for field use. | |||
The testing lab would very much like to see Roulette again, so we might conduct further tests. They would also recommend that she use her power in more direct conflict to better report the accuracy therein, and inform these future tests. | |||
| |||
- Rowland | |||
--><ref name="PRT Quest">[https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.1vw0g9orhsd3 PRT Quest document 18]</ref><ref name="PRT29 e2"> - [[PRT: Department Sixty-Four|Department Sixty Four]], [https://forums.spacebattles.com/posts/13103274/ PRT Quest thread i p29]</ref> | |||
<!--==Trivia== | <!--==Trivia== | ||
* Is canon as a future seen by [[Roulette]], who wrote down as much as she could before slipping into a coma.<ref name="SB1">PRT Quest is canon {but} the events of the PRT Quest never happened. It was all a vision that Roullette saw and {the vision} put her in a coma, though not before writing down as much as she could.[https://forums.spacebattles.com/posts/22849034/ Archived on Spacebattles]</ref> | * Is canon as a future seen by [[Roulette]], who wrote down as much as she could before slipping into a coma.<ref name="SB1">PRT Quest is canon {but} the events of the PRT Quest never happened. It was all a vision that Roullette saw and {the vision} put her in a coma, though not before writing down as much as she could.[https://forums.spacebattles.com/posts/22849034/ Archived on Spacebattles]</ref> | ||
| Line 45: | Line 78: | ||
===PRT Quest=== | ===PRT Quest=== | ||
During Director Seneca's meeting, Roulette asks [[Q.J. Irvine|Feint]] about himself when he mentions that he thinks that he thought some people were subhuman. She was taken back by Feint's response before, after Aurouch sent Feint out, she apologized. | During Director Seneca's meeting, Roulette asks [[Q.J. Irvine|Feint]] about himself when he mentions that he thinks that he thought some people were subhuman. She was taken back by Feint's response before, after Aurouch sent Feint out, she apologized. | ||
{{Reflist}} | {{Reflist}} | ||
==Navigation== | ==Navigation== | ||
Revision as of 19:33, December 15, 2017
[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of cleanup]]
<infobox> <title source="name"><default>Roulette</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Desdemona "Dez" Shelley is a member of the Anchorage Wards.
Personality
Has a lot of self love and has a good relationship with her parents. She is highly artistic though this is not appreciated by her supervisors given that this often means the advertising budget is appropriated to satisfy her creativity.<ref name="PRTF 3">Personality:
A touch rebellious and reckless, Roulette is nonetheless respectful to authority, and a dutiful student. She enjoys patrolling and gets along well with individuals who aren’t too serious. She has an artistic bent and is liable to overuse the Branding budget to continually redesign her costume if left unchecked. Her parents are cooperative and friendly, if eccentric. - PRT Files document 18</ref>
Can be petulant and liked to change things up, injecting chaos into things.<ref name="PRT29 e2" />
Feint
As she tended to take problems in stride she was able to deal with Feint better the Auroch.<ref name="PRT29 e1"> - Department Sixty Four, PRT Quest thread i p29</ref>
Appearance
Dez is a short, dark-skinned girl, having Aboriginal and African heritage.<ref name="PRTF 1">◈ ROULETTE; Desdemona Shelley (“Dez”)
Classification: Thinker 4
False Precognition, “Shotgun precognition”.
Disposition: Wards
Location: DEPT 64 (Anchorage) as of 1-1, 2012, prev. DEPT 21 (BOSTON)
Age: 16 Status: Part-time, grade 11 student.
Height: 4’9” Weight: 100 lbs.
Appearance: Mixed Black-Aboriginal ancestry, petite, styled hair. - PRT Files document 18</ref>
As Roulette, she wears a black and red mask and costume. She wore one half of her hair braided, the other loose.<ref>She's inches shorter than him, and he's short for a boy in his mid teens. Her skin is dark, where you can see it around her red and black mask and costume, the hair along one side is meticulously braided, the rest thick, wild, and barely combed, let alone styled. - PRT Quest</ref>
Abilities and Powers
Dez is, in her words, a 'shotgun precog'.<ref name="PRTF 1" /> She views a spread of futures in a matter of moments with the number of events and the length of the viewing periods depending on the time since her last 'shotgun', her emotional state, and her degree of rest. The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively.<ref name="PRTF 4">Powers:
Roulette can, in her words, ‘shotgun precog’. She views a spread of futures in a matter of moments, with the number of events and the length of the viewing periods varying depending on the time since the last ‘shotgun’, her emotional state and her degree of rest. The number of futures viewed and the duration of each viewing vary from six to two and hours to seconds, respectively. The ability hits a ceiling at the point where she is incapacitated for longer than the visions last.
Capabilities and priorities Roulette observes are reasonably accurate, but events can diverge wildly, and should not be a reason for deployment on their own. The ability is primarily a learning and experimental tool, with more research and investigation required. - PRT Files document 18</ref> The ability hits a ceiling at the point where she is incapacitated for longer than the visions last.<ref name="PRT21">
- Department Sixty Four, PRT Quest thread ii p21</ref><ref name="FAQ PRTQ ">● Roulette – Ward. A ‘shotgun precog’ – she could see multiple theoretical futures which had a low probability of coming to pass, but which nonetheless provided some information gathering ability. - FAQ Parahuman Response Team Quest</ref>
Capabilities and priorities Roulette observes are reasonably accurate, but events can diverge wildly, and shouldn't be taken as a reason for action on their own. Testing conducted proved she had her best return when she was in direct combat.<ref name="PRT21"> - Department Sixty Four, PRT Quest thread ii p21</ref><ref name="PRT Quest">PRT Quest document 18</ref><ref name="PRT29 e2"> - Department Sixty Four, PRT Quest thread i p29</ref>
History
Background
Had a natural Thinker Trigger.
Post-Echidna
Was transferred to anchorage.<ref name="PRTF 2">General:
Roulette reached out to the PRT in the aftermath of her powers’ initial manifestation. In her confusion, she revealed her powers to friends and classmates. She was moved to another city and given a new identity as she wished, to preserve the safety of herself and her family.
Following a minor incident where she was overprescribed sleeping pills in an attempt to to facilitate the use of her power, Roulette has been relocated, with permission given by her parents, school, psychiatrist and all related parties.
Roulette has a very small field presence and poor ratings, but remains significantly better than the typical precog-type Thinker. She is licensed with most nonlethal weaponry, but her stature limits what she can carry. - PRT Files document 18</ref>
PRT Quest
During Director Seneca's meeting, Roulette asks Feint about himself when he mentions that he thinks that he thought some people were subhuman. She was taken back by Feint's response before, after Aurouch sent Feint out, she apologized.
References
<references/>