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===Vital Shards=== | ===Vital Shards=== | ||
Some Shards were vital to an Entity, and not intended to be given out. If their vital processes were separated, they could die. Scion saw some of Eden's vital Shards seemingly falling and being sent to hosts after she crashed.<ref name="I26">[[Interlude 26]]</ref> | Some Shards were vital to an Entity, and not intended to be given out. If their vital processes were separated, they could die. Scion saw some of Eden's vital Shards seemingly falling and being sent to hosts after she crashed.<ref name="I26">[[Interlude 26]]</ref> | ||
===Noble Shards=== | |||
'Noble' is intermediary category between vital and regular shards. Unlike vital shards, they are given out into The Cycle. However they are important tools during initiation and ending of [[The Cycle]] as a whole or have a passive background tasks during it. They tend to be more developed and somewhat less violent compared to regular shards.<ref>"There are others who stand shoulder to shoulder with us, but queen is the wrong word, Administrator. The champion, the high priest, the observer, the shaper, the demesnes-keeper. Why do you ask?”<br>[...]<br>“Yes. The other nobles, their tasks are more immediate, shorter in term. What makes us truly noble is our role before and after this act. The others sleep, and we toil. We’re practiced, stronger, for that constant effort. The champion and observer ensure the next act goes on without a hitch. The shaper and demesnes-keeper clean up after we are all done here, one way or another. So it goes.” - [https://parahumans.wordpress.com/2013/08/22/extinction-27-4/ Excerpt] from [[Extinction 27.4]]</ref> | |||
{|class="mw-collapsible mw-collapsed article-table" style="width:100%" | |||
!style="vertical-align: top" colspan="2"|Known noble shards: | |||
|- | |||
|The Champion | |||
| | |||
|- | |||
|[[Eidolon|The High Priest]] | |||
|Linked with [[Endbringers|artificial entities]], that apply controlled pressure on the natives during The Cycle, as well as management of shards. | |||
|- | |||
|[[Glaistig Uaine|The Keeper of The Dead]] | |||
|Collector of imprints generated by shards. | |||
|- | |||
|The Observer | |||
| | |||
|- | |||
|[[Panacea|The Shaper]] and The Demesnes-Keeper<!-- was it really confirmed as Labyrinth?--> | |||
|End-cycle cleanup. | |||
|- | |||
|[[Taylor Hebert|The Administrator]] | |||
|Mass-management of shards, herding into one entity. | |||
|- | |||
|[[Jack Slash|The Broadcast]] | |||
|Communication/coordination shard.<ref>[[Interlude 26]]</ref> | |||
|- | |||
|Shard of [[Imp]] | |||
|Controls blind spots, and keeps natives unaware about The Entities.<!--not canonically confirmed?--> | |||
|- | |||
|Shard of [[Damsel of Distress]] | |||
|Finalization of The Cycle, initiation of the space travel.<ref>[[Eclipse x.1]]</ref> | |||
===Buds=== | ===Buds=== | ||
Sometimes, a Shard begins splitting off, ready to find a (generally young) host similar to the original target and attach to them with the benefit of more experience. This generally takes time and/or stress on the part of the host.<ref name ="SB2">Generally the trigger cause fits in the same general category. Brian had his second trigger for much the same reason he had his first. They can differ in nature. What's happening is that the entity is drawing from context and exploring/conceptualizing new uses for the powers (which are still in the metaphorical computer's memory, but not in the hardware that burned out in the trigger process). The entity begins splitting off, ready to find a generally young & similar host to target (piggybacking off the parent's context & experience for an easier triggering process/analysis) but then a major event prompts it to catalyze and consolidate in the current host instead.<br>If it's in an adult before finding its way to the child, it can begin this splitting-off process (generally requiring time or a degree of stress to allow for the maturation).<br>They are exceedingly rare (two noted in-story. Taylor didn't second-trigger in the last arc, to be clear), and generally speaking they do more harm than good. If it's a straight power-up, you're probably doing it wrong. - [http://forums.spacebattles.com/posts/13897766/ Wildbow on SpaceBattles]</ref> It is possible for a single shard to fragment until it grants a wide variety of powers to an entire planet.<ref name="I26 e1">The one that occupies the structure has bred, now, fragmented into clusters of shards that could occupy others.<br>Some shards have different focuses. This is the experiment, the test.<br><br>[...]<br><br>The fragments continue to divide, feasting on abundant resources, on light and radiation and the alien food sources it has started to learn how to consume. It spreads quickly now, across every possible variation of this world that sustains life.<br><br>[...]<br><br>The shards might seek out different hosts, if others are in range, as the perception-altering one did. They will fragment and transmit to other hosts, as they grow and develop. - [https://parahumans.wordpress.com/2013/08/10/interlude-26/ excerpt] from [[Interlude 26]]</ref> It's possible for a Shard to bud before or at the same time as a [[trigger event]].<ref>Q: Do Brandish and Lady Photon have closely related or bud shards?<br>A: Yes. Bud shards. One had it, then the stress they were under prompted it to bud, it found the nearby host who met the prerequisites. - [https://forums.spacebattles.com/posts/13897766 Wildbow on SpaceBattles]<br><br>Note: Brandish and Lady Photon triggered only minutes apart, as [https://parahumans.wordpress.com/2012/10/18/interlude-15-donation-bonus/ seen in] [[Interlude 15.x]].</ref> | Sometimes, a Shard begins splitting off, ready to find a (generally young) host similar to the original target and attach to them with the benefit of more experience. This generally takes time and/or stress on the part of the host.<ref name ="SB2">Generally the trigger cause fits in the same general category. Brian had his second trigger for much the same reason he had his first. They can differ in nature. What's happening is that the entity is drawing from context and exploring/conceptualizing new uses for the powers (which are still in the metaphorical computer's memory, but not in the hardware that burned out in the trigger process). The entity begins splitting off, ready to find a generally young & similar host to target (piggybacking off the parent's context & experience for an easier triggering process/analysis) but then a major event prompts it to catalyze and consolidate in the current host instead.<br>If it's in an adult before finding its way to the child, it can begin this splitting-off process (generally requiring time or a degree of stress to allow for the maturation).<br>They are exceedingly rare (two noted in-story. Taylor didn't second-trigger in the last arc, to be clear), and generally speaking they do more harm than good. If it's a straight power-up, you're probably doing it wrong. - [http://forums.spacebattles.com/posts/13897766/ Wildbow on SpaceBattles]</ref> It is possible for a single shard to fragment until it grants a wide variety of powers to an entire planet.<ref name="I26 e1">The one that occupies the structure has bred, now, fragmented into clusters of shards that could occupy others.<br>Some shards have different focuses. This is the experiment, the test.<br><br>[...]<br><br>The fragments continue to divide, feasting on abundant resources, on light and radiation and the alien food sources it has started to learn how to consume. It spreads quickly now, across every possible variation of this world that sustains life.<br><br>[...]<br><br>The shards might seek out different hosts, if others are in range, as the perception-altering one did. They will fragment and transmit to other hosts, as they grow and develop. - [https://parahumans.wordpress.com/2013/08/10/interlude-26/ excerpt] from [[Interlude 26]]</ref> It's possible for a Shard to bud before or at the same time as a [[trigger event]].<ref>Q: Do Brandish and Lady Photon have closely related or bud shards?<br>A: Yes. Bud shards. One had it, then the stress they were under prompted it to bud, it found the nearby host who met the prerequisites. - [https://forums.spacebattles.com/posts/13897766 Wildbow on SpaceBattles]<br><br>Note: Brandish and Lady Photon triggered only minutes apart, as [https://parahumans.wordpress.com/2012/10/18/interlude-15-donation-bonus/ seen in] [[Interlude 15.x]].</ref> | ||
Revision as of 05:14, June 20, 2018
[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of completion]]
Shards, also known as faeries, passengers or agents,<ref>"You could. But will you say so? Because when you talked about the others, you were speaking about their faerie, their passengers, their agents, not the individual." - Excerpt from 27.x (Interlude, Eidolon)</ref> are fragments of incomprehensibly immense colony organisms that serve as the source of parahuman powers.
Description
Shards resemble crystalline structures folding and unfolding like hypercubes.<ref name="R S 6453">I'd imagine them as crystals, but folding/unfolding like tesseracts, with the entities themselves having a more organic overall shape.Wildbow on Reddit</ref>
Each Entity is comprised of "trillions upon trillions upon trillions" of Shards. When two entities collide, rubbing against each other, their Shards can be damaged or destroyed by the friction and pressure, but they are exchanged between the two. Before coming to Earth, Eden and Scion cast off the vast majority of their Shards.<ref name="I26">Interlude 26</ref>
They travel along predetermined paths after being cast off by an Entity in space, "raining down" on the Earths over the course of decades. Once they landed, Shards resided in other worlds, uninhabited worlds, and they remained cloaked and concealed in areas humans were unlikely to explore. <ref name="I26">Interlude 26</ref>
{{#if:TattletaleExtinction 27.2|| “ | "All of our powers stem from the same source. It’s this big alien bastard that we keep seeing when we have our trigger events. Except each of his cells is coded with just a fragment of his brain and a technique he uses to manipulate his environment, protect himself or attack others. He spread powers around Earth as part of a way to stress test them. He wants to leverage our brains and imagination to figure out ways to make the most of these abilities or innovate new ones." | ” |
| {{#if:Tattletale| —Tattletale{{#if:Extinction 27.2|, Extinction 27.2}} }}}} | ||
Linking two Shards together produces a Shard with the abilities of both. Each Shard connected to a human is actually several smaller Shards linked together.<ref>Link two shards together for cross-purposes, to augment one power (ie. means of increasing range or penetration of organic matter added to a shard with blaster/striker type power) or to add another power to the package (ie. Tecton's structural awareness added to the tinker shard), and you get... a shard. Each shard is a collection of data and mechanisms, and each 'shard' as we think of it is already composed of multiple shards. - Wildbow on SpaceBattles</ref>
Living Shards
Entities can "tune" their Shards to perform different functions, or combine different Shards to create new ones with new functions.<ref name="I26">Interlude 26</ref>
Some are intentionally crippled to keep them from reaching their full power while in human hands.<ref name="I26">Interlude 26</ref>
Dead & Damaged Shards
A dead shard is not connected to the larger shard network and by extension the entities. Many dead Shards were also damaged.<ref name="SB963">They can alter the shards they put out there, before the shards hae mature, because a connection is maintained. No connection = 'dead' shard. - Part of a Comment by Wildbow on spacebattles</ref><ref name="RED567">dead damaged shards are disconnected from the greater entity network that allows living shards like Zion's to function. - Comment by wildbow on Reddit</ref>
The large numbers of Eden's Shards were damaged, corrupt, or dead.<ref name" SB1643534">Some shards are damaged. Or 'dead'. Which isn't saying he's Cauldron.
But I've digressed/derailed enough. Bob's thread. No more on that subject. - BobTheNinja reacts to Worm - The Final Countdown (Interlude 26) >> NO FREAKING SPOILERS!! (Wildbow, SpaceBattles.com, 2014-04-11)</ref> This meant there were more parahumans than the entities had intended, rendering them useless to the cycle. Vikare's Shard was such an example, though it was still able to grow properly as long as he was alive.<ref name="I26">Interlude 26</ref>
Scion would generally destroy them on sight as he saw them falling.<ref name="I26">Interlude 26</ref>
Vital Shards
Some Shards were vital to an Entity, and not intended to be given out. If their vital processes were separated, they could die. Scion saw some of Eden's vital Shards seemingly falling and being sent to hosts after she crashed.<ref name="I26">Interlude 26</ref>
Noble Shards
'Noble' is intermediary category between vital and regular shards. Unlike vital shards, they are given out into The Cycle. However they are important tools during initiation and ending of The Cycle as a whole or have a passive background tasks during it. They tend to be more developed and somewhat less violent compared to regular shards.<ref>"There are others who stand shoulder to shoulder with us, but queen is the wrong word, Administrator. The champion, the high priest, the observer, the shaper, the demesnes-keeper. Why do you ask?”
[...]
“Yes. The other nobles, their tasks are more immediate, shorter in term. What makes us truly noble is our role before and after this act. The others sleep, and we toil. We’re practiced, stronger, for that constant effort. The champion and observer ensure the next act goes on without a hitch. The shaper and demesnes-keeper clean up after we are all done here, one way or another. So it goes.” - Excerpt from Extinction 27.4</ref>
| Known noble shards: | |
|---|---|
| The Champion | |
| The High Priest | Linked with artificial entities, that apply controlled pressure on the natives during The Cycle, as well as management of shards. |
| The Keeper of The Dead | Collector of imprints generated by shards. |
| The Observer | |
| The Shaper and The Demesnes-Keeper | End-cycle cleanup. |
| The Administrator | Mass-management of shards, herding into one entity. |
| The Broadcast | Communication/coordination shard.<ref>Interlude 26</ref> |
| Shard of Imp | Controls blind spots, and keeps natives unaware about The Entities. |
| Shard of Damsel of Distress | Finalization of The Cycle, initiation of the space travel.<ref>Eclipse x.1</ref>
BudsSometimes, a Shard begins splitting off, ready to find a (generally young) host similar to the original target and attach to them with the benefit of more experience. This generally takes time and/or stress on the part of the host.<ref name ="SB2">Generally the trigger cause fits in the same general category. Brian had his second trigger for much the same reason he had his first. They can differ in nature. What's happening is that the entity is drawing from context and exploring/conceptualizing new uses for the powers (which are still in the metaphorical computer's memory, but not in the hardware that burned out in the trigger process). The entity begins splitting off, ready to find a generally young & similar host to target (piggybacking off the parent's context & experience for an easier triggering process/analysis) but then a major event prompts it to catalyze and consolidate in the current host instead. Very rarely, the host will experience a second trigger very similar to their first trigger, causing the bud to consolidate in the current host instead.<ref name ="SB3"/> Although the entities consider the different "fragments" to be separate shards, and the buds require their hosts to remain in close proximity if they want to communicate,<ref name="I26 e2">All around the entity, there were shards in varying states of maturation. The female’s was among the most mature. Seasoned by conflict, heavy with information, lessons learned, tactics, applications, organization. It had already fragmented once, heavy enough with information that it could afford to handle other roles. The fragment would have a derivative ability, and given proximity, it would hopefully remain close enough to exchange information with the shard that it had split off from. There were no signs of that exchange. The female had separated ways from the fragment. - excerpt from Interlude 26</ref> on a physical level the shard is simply devoting a part of its "CPU" to the new host.<ref>More like the shard is just a big chunk of entity, somewhere between a crystal and a braincomputer, and it's constantly adapting and shifting gears to take in the data that the host is granting. When that starts slowing down, because the shard has seen enough permutations, then it devotes a chunk of itself to the processing for a new host (or to the existing host again), extending a tendril across realities. - Wildbow on Spacebattles</ref> This is because the main portion of a shard is largely inactive, with the "active" portion being that attatched to the host.<ref>Kyakan: Back in Scion's interlude, he mentioned that Taylor's shard had fragmented, and was no longer in contact with said fragment (Aidan) due to having moved apart. However, in a later WoG, you clarified that a shard budding is more like designating a different portion of the same shard than physically separating. My question is why Taylor's shard would no longer be communicating with Aidan's, since they're physically re same shard? Am I misinterpreting the WoG? When Shards bud or cross-bud there can be interaction between the parent Shards creating interesting effects. For example Golem's power derives partially from his Shards relation to Kaiser's and Allfather's, the manifestation of his power as limbs and similar derives from his mother Heith however.<ref name="R2"/> Multi-Triggers
Powers from multitriggers are from a mix of Shards. The Shards give up a small to moderate portion of themselves, and then leave the rest of themselves to develop normally while taking in info from multiple sources. The Shard will usually connect another, primary host as well, possibly with some relation to one of the grab-bag capes.<ref name="R1">1.) Powers from multitriggers are from a mix of shards. The shards, instead of going all-in, give up a small to moderate portion of themselves, and then leave the rest of themselves to develop normally while taking in info from multiple sources, just like a shard would naturally gather info and eventually reach the point where it could bud. Except in this case, the shard will usually just go find another host, maybe with relation to one of the multi's, maybe not, and empower them. AbilitiesEver since they first evolved on their home world, Entities have been composed of "clusters" of Shards, each with different functions. Different Shards tend to have different abilities, even if the powers they grant humans appear similar.<ref>Q: Are shards generally more likely to use more similar or more different mechanisms? For example, are two electricity controlling capes usually using the same method to control electricity, or different methods? Is someone like Panacea using a kind of precise telekinesis that could be used more generally and is used more generally in other shards, or is her shard using mechanisms that specifically work on biological materials? Although there are general-purpose shards, which will react to any potential Trigger event situation.<ref name="R88">If a shard can give any power classification, depending on the trigger, Power SourceOne Shard is capable of settling in a grouping of near-identical worlds, drawing energy from all of those worlds at once.<ref name="I26">Interlude 26</ref> Restrictions
Every parahuman receives only a small portion of the potential abilities of their Shard. For example, a Shard may choose to apply it's powers to only one type of target; insects, humans, trees, etc.<ref name="28e1">When we get our powers, the passenger manages this sort of scan, trying to figure out a way to apply a part of itself. So Taylor gets a power that's restricted to bugs, Canary gets a power that's limited to people. At the same time, the passenger kind of figures out if there's any danger of the power harming us, physically or mentally, and it sets down safeguards and limits. Headaches like Dinah or I get are part of that. [...] Every power has secondary uses, uses that are locked away. - Excerpt form Cockroaches 28.4</ref> Shards also limit themselves to avoid damaging the host. "Thinker Headaches" are one example of this.<ref name="28e1" /> Connection with HumansShards "take root" in humans,<ref name="I26">Interlude 26</ref> creating a Corona Pollentia, a lobe in the brain.<ref name="I25">Interlude 25</ref>
The effects that Shards have on their hosts are dependent on several factors, including but not limited to: age of the host, the host's personality, the host's trigger event, how much the host embraces the Shard's need for conflict, and the nature of the Shard itself.<ref name="R19"> Shards only very rarely 'make' people do anything. They pick their hosts with care, those people who are going to be inclined to use powers more or throw themselves into a given type of situation, they may nudge, or encourage more subtly, reinforcing behaviors they want with more power, more focus and utility in the power, or in damping down any drawbacks. In some cases, they may ebb and flow in terms of effectiveness, and in cases like Canary's, may ebb more for a long time, getting her to let her guard down, before a 'kill all the Japanese' chance comes up. - [Spoilers All Did Canary's shard...?] Wildbow, Reddit.com, 2016</ref><ref name="I26 e3">The broadcaster had finished speaking just a moment before the craft had launched, oblivious to the blaring noise that had been intended to drown him out. What I don’t understand, is why a blank slate like you would default to doing good deeds, rescuing cats from trees. Why not turn to that violence, as our ancestors did? It drove them, just like it drives the basest and most monstrous of our kind.
It should be noted that there is a mirrored influence of the human upon their shard.<ref name="SB42">ijp92: so I guess you could say that no matter how much of an effect a shard/passenger/agent has on the personality/development of its host, its host will definately[sic] have a similar and likely far greater affect on the "personality/development"of the shard/passenger/agent. Trigger EventsDuring a trigger event, a Shard employs a scan to determine an appropriate way to apply a portion of it's abilities.<ref name="28e1"/><ref name="11h e1">Bonesaw smiled, “And I know the secrets. I know where powers come from. I know how they work. I know how your power works. You have to understand, people like you and me? Who got our powers in moments of critical stress? The powers aren’t meant for us. They’re accidents. We’re accidents. And I think you could see it if you were touching someone when they had their trigger event.” BreadthGenerally the younger a person is the more heavily their personality is influenced by their Shard. The connection becomes "broader", removing or exaggerating almost every element of their personality.<ref name="SB4">Depends on the shard. Bonesaw elaborates on the idea by noting 'breadth and depth' in her interlude. If the shard gets you while you're young, it can shape your personality across the board, on a deeper level. The more conflict you're involved in, the more toeholds it gets to rewrite your consciousness and your subconscious. To alter your thinking, it needs to do it as a part of the trigger event, or as part of the brain's development. Bonesaw speculated that she and the initial Slaughterhouse Nine-Thousand test creations all had exceptionally broad connections to their Shards given their activation at such a young age.<ref name="I25" /> DepthSome parahumans have particularly deep connections with their Shard when their personality is naturally in alignment with the Shard's desire for conflict. The Shard does not influence the person's personality as heavily, but the line between the two nonetheless becomes blurred.<ref name="I25e2">Jack had a different kind of connection. A deep connection. He was in alignment with the particular nature of his passenger. The passengers naturally sought conflict, and Jack had fed that need from very early on, and he had sustained it for years. The line between the two was so thin as to be impossible to mark, but Jack's personality remained his own. Altered, but not subsumed. - Excerpt from Interlude 25</ref> Parahumans with very little connection to their Shard generally find that either they have "episodes" where the Shard takes over, or their power systematically acts according to the Shard's desires rather than the host. Examples of this include Garotte, Echidna and Leet.<ref name="SB3">Some people have very little connection to their shards. Look at Leet - his shard actively sabotages him. Look at Echidna, or Sveta. You end up with disconnects, and stuff starts to stand out as the shard's behavior becomes more distinct, either in 'episodes' or a pattern of the power not cooperating. - Worm Web Serial Discussion III : After the End (Wildbow, SpaceBattles.com, 2014-01-15)</ref> Bonesaw speculated that she and Jack Slash both had deep connections with their Shards.<ref name="I25" /> The Fallen are generally very good at feeling the connection with their Shards.<ref name="SB1">Similar to the Herren Clan, they're a group of families with some members having powers, largely based around the southern states. They figured out that people with powers tend to have kids with powers, and are making the most of it. This leads to families with strong threads of a particular power type running through them. After DeathShards are not threatened by the deaths of their hosts in any form, and if such occasion happens would simply seek out a new one (given that shard is functioning as intended).<ref>The shard, being alive, reports back with Scion and the broader network, and then goes to find a new host. - Wildbow on Spacebattles</ref> Weaver speculated that they retained some of the memories and personality of the host,<ref>Was there any of the original personality in there? The memories of the person that was? If there were, then it implied something ugly. Glaistig Uaine collected passengers, tapped them for power, and if this thing had memories, then what did that suggest about the passengers? - Excerpt from Extinction 27.4</ref> which is confirmed by 'revived' Ashley Stillons expressing more memories than would be expected otherwise, including memories of intermediary clones,<ref>Eclipse x.3</ref> pre-trigger memories, and, apparently, even memories of parahumans, that witnessed revived person before their death.<ref>Eclipse x.5</ref> ClonesShards draw on a number of different factors to identify their host, including DNA, electromagnetic patterns, and traits humans do not have names for.<ref name="I25e1">Various elements that were unique to every individual served as a signal that the passenger could reach out to in an attempt at reconnecting with a host. DNA, electromagnetic patterns, patterns she could barely measure with instruments, all contributed, none was absolute. Once the connection was established, powers were possible as well. A moment of trauma sped the process along considerably. Her initial assumption had been that coming to life would be enough for the clones. Individuals with the same DNA as a parahuman, even a deceased one, would possess a Corona Pollentia right from the outset. They still required a trigger event to gain powers, but it was extremely easy.<ref name="I25e1" /> Citrine suggests that shard with multiple active hosts might provide some networking service between them, sharing their overall power aptitude on intuitive level.<ref>“They’ve picked up other things. I don’t know if it’s because they copy me when they see me or if it’s because they’re getting it in other ways.” References<references/> |