Healer: Difference between revisions
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*[[Panacea]] | *[[Panacea]] | ||
*[[Scapegoat]] | *[[Scapegoat]] | ||
*[[Lizardtail]] | |||
*[[Bonesaw]] (tinker) | *[[Bonesaw]] (tinker) | ||
*[[Cask]] (tinker) | *[[Cask]] (tinker) | ||
Revision as of 16:54, July 23, 2018
Healers are rare<ref name="II7.10">“I was a support card. Not a lot of people used me because I couldn’t be summoned into a fight,” Kenzie said. “Kind of a bummer.”
Amy had been a support card for that game, I was pretty sure. The effect had been downplayed a lot, but her card had still been popular, because there weren’t that many heals. - Excerpt from Torch 7.10</ref> type of cape that can alleviate injuries of others. As no two powers are the same, baring special circumstances, no two methods are the same.
Description
Healing is a horrifically complex process. It could be seen as a byproduct in a power meant for something else.[citation needed]
Worrying about power interactions is also a thing.
As they are able to return wounded and disabled capes to the battlefield they are by definition a force multiplier.
Named Healers
- Panacea
- Scapegoat
- Lizardtail
- Bonesaw (tinker)
- Cask (tinker)
Trivia
References
<references/>