The Major Malfunctions: Difference between revisions
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Revision as of 04:56, August 15, 2018
<infobox>
<title source="name"> <default>The Major Malfunctions</default> </title>
<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> The Major Malfunctions are a team of young heroes allied with Breakthrough.
Modus operandi
Highly informal grouping. Don't have a natural grasp of basic cape politics.<ref>The Major Malfunctions were in. They had no idea that there was even a welling PR issue, and when I explained it, they seemed to have some difficulty understanding why it would change anything for them. - Excerpt from Beacon 8.9</ref>
They were fine just operating on the fringes.<ref>How many teams were doing what the Major Malfunctions were doing, settling into a territory where jurisdiction wasn’t contested and just subsisting? No interest or willingness to join other teams, no clues about where the villains were, no information with which to equip or empower themselves. - Excerpt from Beacon 8.9</ref>
Structure
Just a group of friends unknown how they function in combat together.
Authorities Response
PRT tried to talk to them or even try to recruit the team but nothing ever came of it.<ref>Beacon 8.8</ref>
History
Background
Wandered in the midwest, had not luck finding any villains.
Members
References
<references/>