Jonathan Miller: Difference between revisions
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{{Sequel | {{Sequel}} | ||
{{stub}} | {{stub}} | ||
{{Infobox character | |||
The Old Man, Jonathan Miller, | |Image = | ||
|imagecaption = <!-- image attribution --> | |||
|name = Jonathan Miller | |||
|alias = The Old Man<br>[[Case Files|Case 12]] | |||
|gender = Male | |||
|age=~68 | |||
|sequel =~72 | |||
|alignment = [[Rogue]]<br> | |||
[[Villain]] (pre-amnesty) | |||
|team = | |||
|previous team = | |||
|base of operations = [[The Lodge]], [[Earth N]]<br> | |||
[[Witchita]], [[USA|USA.Bet]] | |||
|classification = [[Thinker]] | |||
|web serial = [[Weaverdice]] [[Witchita]]<br>[[Ward]], [[Black 13.8]] | |||
}} | |||
'''The Old Man''', aka Jonathan Miller, known to [[PRT]] as [[Case Files|Case 12]], was a gang leader in Wichita, and later the proprietor at [[The Lodge]]. | |||
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Costume and distinguishing features go here. Worm descriptions tend to be sparse, so include as much as possible. | Costume and distinguishing features go here. Worm descriptions tend to be sparse, so include as much as possible. | ||
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==Abilities== | ==Abilities== | ||
While they sleep, he receives memories from people who have consumed part of his tissues or bodily fluids, including blood, spit, and flesh. | While they sleep, he receives memories from people who have consumed part of his tissues or bodily fluids, including blood, spit, and flesh. | ||
==History== | |||
===Background=== | ===Background=== | ||
=== | ===[[Gold Morning]]=== | ||
Survived. | |||
=== | ===[[Ward]]=== | ||
Opened a new bar on the outskirts of civilization and arranged alliance with [[Marquis]]. | |||
=== | == Trivia == | ||
* Jonathan Miller [https://docs.google.com/document/d/1a2kMh542q80YxKXBeIFci8CfuCL7pHUvL6x3noG2kJg appeared] in Wichita [[Weaverdice]] campaign. | |||
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The Old Man/Jonathan Miller - The vast majority of triggers happen before age 30, and Miller, by virtue of having triggered in 1992 at that cusp, is fairly old for a parahuman, being 49, with graying hair. Spry despite this, he plays up the image and his class. He never aspired much higher than Wichita, and given his years in the city and his method of control, is one of the people who people go to when they want to buy information, though his prices are steep. Exceedingly capable and experienced, the specifics of his power aren’t known - only the fact that he knows the every move of his subordinates and biggest enemies. | |||
In truth, and this would take extra special measures to find out, he can feed people his own body tissues and fluids, including blood, spit, and flesh. Every night, when they go to sleep, he gets the memories of any and every such person. He has, at this stage, contrived to feed himself to just about every major player that has been in Wichita for more than a year. The Brotherhood is his idea and he is taking a very slow, careful approach to use it to seize the city & help the greater organization of the Barbers. | |||
Stats: 3 Brawn, 3 Athletics, 3 Dex, 5 Wits, 4 Social, 4 Know, 3 Guts | |||
Skills: Street Smarts 5, can 3h6 any other skill given memory with lower retention of particulars; doesn’t get other benefits from those skills. | |||
Personality: Calm, quiet, ever the gentleman. Very patient, but very stern and no-nonsense when it comes to giving up territory. #1 priority is staying in the game, so to speak, and keeping the peace. He’s been building something for a very long time and doesn’t want that fucked with. Spends about a third of his day running his business and a third of his day meeting with people, including business leaders and various captains of the Barbers. Once or twice a month, will meet and dine with heads of other Barber chapters.--> | |||
{{reflist}} | |||
[[Category:Villains]] | |||
[[Category:Males]] | |||
[[Category:Thinker]] | |||
[[Category:Rogues]] | |||
{{ | |||
Revision as of 01:42, April 28, 2019
<infobox> <title source="name"><default>Jonathan Miller</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> The Old Man, aka Jonathan Miller, known to PRT as Case 12, was a gang leader in Wichita, and later the proprietor at The Lodge.
Abilities
While they sleep, he receives memories from people who have consumed part of his tissues or bodily fluids, including blood, spit, and flesh.
History
Background
Gold Morning
Survived.
Ward
Opened a new bar on the outskirts of civilization and arranged alliance with Marquis.
Trivia
- Jonathan Miller appeared in Wichita Weaverdice campaign.
References
<references/>