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|ward          = [[Torch 7.4]]
|ward          = [[Torch 7.4]]
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'''Erring Right''' are a heroic team working the new world, after [[Gold Morning]].
'''Erring Right''' are a heroic team working in the new world, after [[Gold Morning]].
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== ''Modus operandi'' ==
== ''Modus operandi'' ==

Revision as of 09:33, April 29, 2020

<infobox>

 <title source="name">
   <default>Erring Right</default>
 </title>

<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> Erring Right are a heroic team working in the new world, after Gold Morning.

Structure

Erring Right is a large team, with a diverse pool of members. The team consists of both capes who had retired, but decided to come back, as well as brand new rookies and drifters. Large parts of the team have opposing interests, and it is Crystals belief that this will inevitably end in the team splitting up.<ref>The collected members of Erring Right formed a series of loose perimeters, standing amid and in front of vehicles that had all come to a stop. Even now, after the dreaming death, Gold morning, and everything in between, these particular heroes were far from being veterans. They included retired heroes who had come out of retirement, rookies who hadn’t wanted to sign onto anything big with big expectations, people who had drifted away from other teams, and those who didn’t know what they wanted except that they wanted safety in numbers.

They were large in number, generally speaking. They were dwarfed by Advance Guard and Foresight, but those teams had organization. Erring Right was something that had formed organically, filled with opposing interests, and like most large teams, would inevitably fall to pieces. The members would form splinters and then head off in their own directions. - Excerpt from Last 20.e6</ref>

Flummox is the leader of the group, however Carol Dallon is stepping up to take over, and evidently plans to take the team to greater heights.<ref>Flummox was injured, and Aunt Carol was stepping up the leadership duties for Erring Right in his place. It was obvious to all that Aunt Carol was looking to take over, the other leadership contenders weren’t equipped to challenge her for the title. Crystal had little doubt that her Aunt Carol would accept the splintering of the group as she assumed control, or that she had a plan and an approach in mind for how to handle each person that stayed… and she would already know who would stay and who would leave. - Excerpt from Last 20.e6</ref>

Members

  • Flummox
  • Brandish
  • Flashbang
  • Ambrosius
  • Fireaxe
  • Goalpost
  • Banded
  • Longhorn
  • Vault
  • Spindle
  • Trin
  • Ore
  • Lancet

History

Post-Fallen Fall

The team worked to stop a student protest from turning violent.<ref>Torch 7.4</ref>

Ward Epilogues

Erring Right attempted to take down Bitter Pill, but ran into some opposition in the form of anti-parahuman sentiment.

References

<references/>

Site Navigation

The Wardens
Leader ChevalierLegend (Second-in-command)
Key Members ValkyrieNarwhalCinerealStonewall • Topflight • Miss Militia
Members WeldVistaGolemCuffSolarstareGundeckSlicianBalkNaphthaBullet TimeBijouThunderdomeSlicksilver
Non-Powered Members Kamil ArmstrongEric Kingston
Associated Teams The FlockAdvance GuardForesightThe ShepherdsThe WayfarersAuzurePRTCJKings of the HillThe NavigatorsBreakthroughRooftop ChampsGirls at BatSuper Magic Dream ParadeThe HuntsmenErring Right