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She typically has a neutral expression<ref name="28.4 e9">Her expression was neutral, but then again, the Simurgh’s expression was always neutral.  A face like a doll’s, a cold stare. - [https://parahumans.wordpress.com/2013/09/07 Excerpt] from [[Cockroaches 28.4]]</ref> and does not smile.<ref name="SV art" /> That said, she is capable of raising a rare smile. After the Simurgh spent two years preparing for her fight against [[Titan Fortuna]]<ref name="II18.z strength" /> and Fortuna decided to cede some ground during their precog duel, the Simurgh smiled and stretched her wings wider.<ref>Finally, she decided to cede ground.  To look for the answer why.  Though the silver woman couldn’t reach her, couldn’t ''see'' her, a smile crept over the silver face, and wings stretched wider.  She had somehow sensed the surrender. - [[Radiation 18.z]]</ref>
She typically has a neutral expression<ref name="28.4 e9">Her expression was neutral, but then again, the Simurgh’s expression was always neutral.  A face like a doll’s, a cold stare. - [https://parahumans.wordpress.com/2013/09/07 Excerpt] from [[Cockroaches 28.4]]</ref> and does not smile.<ref name="SV art" /> That said, she is capable of raising a rare smile. After the Simurgh spent two years preparing for her fight against [[Titan Fortuna]]<ref name="II18.z strength" /> and Fortuna decided to cede some ground during their precog duel, the Simurgh smiled and stretched her wings wider.<ref>Finally, she decided to cede ground.  To look for the answer why.  Though the silver woman couldn’t reach her, couldn’t ''see'' her, a smile crept over the silver face, and wings stretched wider.  She had somehow sensed the surrender. - [[Radiation 18.z]]</ref>


When confronting blind spots, the Simurgh appears to favor the shotgun approach.<ref>Then she fired the guns.  Hers and Kid Win’s.<br><br>''The shotgun approach''.  Cover as wide an area as possible, cover as many ''bases'' as possible, in the hopes that ''something'' hits. - [[Venom 29.2]]</ref> According to [[Tattletale]], the Simurgh knows she will be blind sometimes; in a fight, the Simurgh collects and stacks pieces to ideally reach a point where she has so many factors on her side that she can make blind moves and still win.<ref>“It’s not that easy.  She knows she’ll be blind, here and there. She collects and stacks the pieces. At a certain point, she’s got so many factors on her side she can make blind moves and still winThat’s where she’s at now.  There’s no king for us to take, no weak point to capitalize on, no silver bullet or special trick,” Tattletale said. - [[Last 20.6]]</ref> However, she can be overconfident against sufficiently powerful [[precognitive]]s. During their precog duel, [[Fortuna]] and [[Contessa]] agreed to work in concert to quickly execute a path without investigating it too much, which forced the Simurgh to leave.<ref name="II18.z eQuick" /> Despite being unable to see the remainder of [[the Wardens]]' meeting because of [[Dinah]], she erroneously believed there was no reality where the eventual end result was not entirely in her favor.<ref name="II19.z e16" />
The Simurgh has not shown any inclination to attack satellites in orbit or prevent space travel in general. Several satellites orbit [[Earth Bet]] for applications in communication,<ref>“You’ll each be provided with a satellite phone before you leave, with mobile phones to use when the towers are in operation again. - [[Snare 13.1]]</ref><ref>Only two kids were sleeping there, both clearly brother and sister.  It was as much privacy as she was going to get.  She plucked the satellite phone from her pocket. - [[Interlude 14]]</ref><ref>My phone lit up as a connection was established to a satellite.<br><br>A moment later, the connection was secured.<br><br>The clock changed, followed by a time zone and a symbol''Four forty-six, Eastern standard time, Earth Bet.''<br>[...]<br>Towers surrounded Brockton Bay, set on mountaintops and high ground within the city itself. It necessitated a careful approach. As we passed between two, I saw that they were communication towers, crafted to put satellite dishes at high points rather than provide shelter. - [[Venom 29.1]]</ref> internet,<ref>“No,” I heard Tattletale, “Separate power source, buried deeper beneath the building. Same with the computers, there’s nothing upstairs or even in the city that could turn them off.  They’re hooked up to that power source, they’ve got internal batteries, and the only external connection is by satellite linkup. They might terminate our connection to the computer database via the satellite feed, but not the lights.” - [[Parasite 10.3]]</ref><ref>PRT divisions and precincts in neighboring cities were all too willing to send along staff and officers to assist, but her firm requests for the fundamentals -for computers, printers, satellite hookups, electricians and IT teams- were ignored all too often. - [[Interlude 13]]</ref><ref>You state your location as the north end of Brockton Bay, profess to have a generator and satellite internet.  Ok, not unheard of. - [[Interlude 19.y]]</ref> TV,<ref>The first things I’d done after Coil’s men had unloaded the furniture and supplies was to hook up an internet connection and computer and get my television mounted on a wall and connected to a satellite. - [[Infestation 11.1]]</ref><ref>“Nuh uh. No way. If you two want to play hardass mom and dad and be controlling assholes, okayBut you can’t tell me I can’t watch T.V.”<br><br>“I mean you won’t get any channelsThere’s no cable, no digital connection and no satellite. Only static.” - [[Monarch 16.6]]</ref> observation,<ref>“Yeah, and unless something’s changed,” Kevin said, “The only person he listens to is meHe’d come when I was alone, when the weather was bad or in the dead of night, and however he comes, nobody ever followed him here.”<br><br>“They can’t follow him with cameras or satellite, I heardHave to rely on eye witnesses and global communication to track him.” - [[Interlude 18.x]]</ref><ref>And then there was Nilbog.  The data focused around him.  The city was quiet, and the roads leading into the city were being watched by satellite. - [[Interlude 26.x]]</ref> imagery,<ref>The war room sat opposite Aisha’s room, on the same floor as his.  It wasn’t large, but it didn’t really have to beSatellite images of various locations around the city had been printed out onto four-by-five foot sheets of laminated paper, rolls shelved on the wall with labels in marker.  They varied in size, with some extending over the whole city, while others covered the various territories. - [[Interlude 15.y]]</ref><ref>“Los Angeles?” Chevalier asked“What area?”<br><br>“''That'' area,” Defiant answered, looking at the computer.<br><br>Chevalier nodded slowly.<br><br>Golem stared at the screenHe could see the satellite image, the concentric circles that marked the area around the blinking blue dot. - [[Interlude 26a]]</ref> and [[Dragon]] backups.<ref>Example:  one phase of the peripheral systems check involved collecting the uploaded data that had been deposited on the satellite network by her agent system, the onboard computer within the Cawthorne rapid response unit. - [[Interlude 10.5]]</ref><ref>Years ago, Saint had preyed on Dragon, shutting off her ability to connect to her satellite network, using several of these same mechanisms to slow down and hamper whatever mech or device she was inhabitingHe would kill her, block any final uploads, and leave her to self-revive from an hours-old backup with no knowledge of what he’d done or how he’d beat her. - [https://www.parahumans.net/2020/03/28/last-20-a/ Excerpt] from [[Last 20.a]]</ref> Multiple space programs exist,<ref>Posted on August 15th, Y1:<br><br>To call the efforts of everyone involved heroic would be grossly understating things. This IT project required the efforts of seventy eight PHO staff members, employees of Stateside Online, former officials of the US government, former members of the United States space program, members of international space programs, the Guild (Masamune in particular), and numerous independent experts and volunteers. - [[Glow-worm P.1]]</ref> and satellites are still in use during<ref>“I tried to set things up so we’d have some way of maintaining communications and getting ''some'' information in, getting information outLike, I told people about what you said about Scion hating duplication powersAnyways, only the very high tech and very low tech have really survived.  Satellites and hard copies.- [[Venom 29.1]]</ref><ref>My ranged capes aimed for portals once again. This time, I put the exit portals against Earth’s atmosphere, aiming for the general direction of a satellite.<br><br>It took thirty seconds of sustained fire before Shén Yù’s power stopped telling me it was a weak pointOther thinker powers in my range were giving me similar feedback.  A cape with perfect eyesight was telling me it could even see the explosion. - [[Speck 30.4]]</ref> and after [[Gold Morning]].<ref>People got lost or stranded in the wilderness on Earth in 2012, with all that world’s satellites. It can and will happen in new universes. - [[Glow-worm P.6]]</ref><ref>Shower: It’s interfering with others’ ability to access things. It might not seem like a problem here, because you’re close to the home node, but there are people on the periphery or far-flung regions and they’re going from satellite to ground to satellite to here, across several Earths. - [[Glow-worm P.7]]</ref><ref>His computer had a battery of its own, and the machine it was hooked up to gave it a satellite feedIn a vast sea of darkness, with much of the city unlit at this late hour, people were retreating to Gary’s tent. - [[Interlude 7.y II]]</ref><ref>“Overlaying to satellite image of the area.”<br><br>On the largest screen, a map appeared, just large enough to have the New York district in its bottom left and Brockton Bay in the top rightIcons with their own abbreviations worked into them were scattered across the city, many flowing from the same general point. - [[Polarize 10.3]]</ref><ref>“As was I, for the latter part.  Dragon is immensely powerful, but she, like any tinker, is dependent on her pre-established work to function at optimal capacity.  The Dragonslayers knew this and used it against her in the past. Teacher used it against her here. With no satellites to use for remote access except the ones she deployed after passing through the portal, she was limited in what she could do.  If she dies without redundant systems and infrastructure behind her, she dies for good, just as any of us would.- [[From Within 16.1]]</ref><ref>The main screens switched to each show half of an overhead view.  Satellite cameraThe epicenter of the attack, the clouds of smoke from the resulting destruction, and those cracks that spread out, like that from the tap of a hammer on a windowpane, except in three dimensions, not two. A city in black and white, with a shadow of gold due to the prevalence of the solar windows reflecting tinted light down onto snow. - [[Interlude 17.z II]]</ref><ref>“I don’t know what it is.  The capes in Breakthrough’s area have gone quiet.  Phone lines are down, satellites are struggling with all of the interferenceBut we can’t reach them.- [[Interlude 17.z II]]</ref> On one occasion, she physically intercepted the path of a transmission to a satellite with her body; her dense signature gave off strange signals<ref>The Machine Army was entering the trench, scurrying into the trench, into the dust, where his sensors struggled to read things with the ten kinds of background radiation and-<br><br>And strange signals not unlike those he had picked up from Chevalier, when Chevalier had waded into battle.<br><br>“They’re going after the pieces of the Simurgh!  She gave them pieces of herself!” - [https://www.parahumans.net/2020/03/28/last-20-a/ Excerpt] from [[Last 20.a]]</ref> that scrambled this transmission, which stopped Dragon from getting information from [[Panacea]].<ref>Sixty-two miles above the surface of the Earth, the Simurgh changed the course of her flight.<br><br>Following protocol for when Dragon was deployed on a mission, the system routed the message to one of Dragon’s satellite systems.  The resulting message was scrambled by the dense signature of the Endbringer en route to Dragon.<br><br>Receiving the garbled transmission from the satellite, a subsystem of the Dragon A.I. proceeded to sort it.  A scan of the message by a further subroutine saw it classified as non-pertinent, and a snarl in the code from Defiant’s improvised adjustments to her programming saw the message skip past several additional safeties and subroutines.  The message was compartmentalized alongside other notes and data that included flares of atmospheric radiation and stray signals from the planet below; background noise at best. - [[Interlude 16.z]]</ref><ref>His eyes stopped on a file.  Amelia’s.<br><br>The entire thing was corrupted.  Gibberish.  Flagged messages filled four pages, each marked private, marked as ‘no conversation partner’, and marked, thanks to the gibberish and random characters that flooded it, with one string of letters and characters.<br><br>The same one that had protected the orange box.  The same that had protected Saint and his crew from being uncovered, until Dragon had taken a more direct, brute-force approach to finding them.  The built-in blind spot, appearing by chance.  A one in a hundred trillion chance.<br><br>Saint investigated, digging through the gibberish to find the strings of words that actually made sense.  It was something he could piece together, with each recitation being similar, containing similar content.  Faeries, passengers, source of powers, the ‘whole’, lobe in the brain, Manton Effect… - [[Interlude 26.x]]</ref> Indeed, [[Scion]] himself is responsible for stopping large numbers of [[parahuman]]s from leaving the planet<ref>They don't want people leaving the planet they're working with. A very good reason to have an avatar like Scion around. Probably wouldn't draw his notice until people with shards started leaving in any greater number. - Wildbow on Spacebattles</ref><!-- https://spacebattles.com/posts/15025678 --><ref>Avatars like Scion are there in part to ensure things continue smoothly. If people decided to mass evacuate, he'd step in. - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/17208060 --> and the [[shard]]s already have built-in limitations to sabotage mass transportation options for space travel.<ref>By and large, the shards would sabotage attempts at going to space. Even Sphere's moon base was probably doomed from the start.<br>[...]<br>It is a built-in limitation. Individuals could theoretically leave (Legend?), but mass transportation options would likely be sabotaged (like a Squealer spacehulk, or Sphere's power, for example).<br>[...]<br>They tend to be missing /current/ limitations; the ban on space travel is something that would be long-established, valid across multiple species. Other stuff varies for different plans of attack and the like. - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/17208060 --> Regardless of her interference, [[Sphere]]'s space project was doomed to fail from the start;<ref>Uphill/doomed project from the start. Shards are situated on Earth, reaching through realities for corona pollentiae. Powers don't really go into space, because, well, you've got the shard situated on the planet, and their reach is stretching, stretching up & out to the person with the shard. Do they exceed the shard's reach? - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/29589865 --><ref>He likely had the means of creating the moon bubbles and tertiary systems and life support and keeping it running... but maintenance starts getting tricky. The first option is that the shard goes 'this is worth the effort' because Gramme is giving the shard fuel for something interesting, and all is well except for whatever it is that the shard was so keen about. The second option is that the moon base works fine, the first colony gets out there, and then somewhere along the line Gramme's well of inspiration and his eye for key details in his tinkerings just... stops. - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/29589865 --> he was already a vulnerable target because of his other major projects<ref name="15.5 c3">And I should stress that weak points aren’t necessarily just areas which are geographically vulnerable. There’s places where there’s ongoing conflict (like we might point to the middle east over the past decade), places where it takes little effort on the part of the Endbringer to deal maximum devastation (ie. a nuclear power plant, military bases) and spots where a great many resources are invested (be they great minds collected in one place or major projects like Dr. Gramme’s major projects in trying to save the world). Did anyone else catch the mention of the water crisis? Leviathan isn’t always attacking cities, and the world has only so much accessible freshwater. - [https://parahumans.wordpress.com/2012/10/30/colony-15-5/#comment-5639 Comment by] Wildbow on [[Colony 15.5]]</ref><ref>“He became newsworthy when he took on a project to build self sustaining biospheres on the moon.  He had ideas on solving world hunger, and building aquatic cities near cities plagued by overcrowding.  And he was putting it all into effect.  Until-”<br><br>“The Simurgh,” Colin finished. - [[Interlude 11d]]</ref> and his shard's dissatisfaction with him.<ref>Keep in mind, also, that the shards aren't inclined to let people sit around and spend months of time working on side projects without getting any dose of conflict. What happens is you get Spheres and Professor Haywires and Leets. - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/34159831 -->
 
The Simurgh has not shown any inclination to attack satellites in orbit or prevent space travel in general. Several satellites orbit [[Earth Bet]] for applications in communication,<ref>“You’ll each be provided with a satellite phone before you leave, with mobile phones to use when the towers are in operation again. - [[Snare 13.1]]</ref><ref>Only two kids were sleeping there, both clearly brother and sister.  It was as much privacy as she was going to get.  She plucked the satellite phone from her pocket. - [[Interlude 14]]</ref><ref>My phone lit up as a connection was established to a satellite.<br><br>A moment later, the connection was secured.<br><br>The clock changed, followed by a time zone and a symbol. ''Four forty-six, Eastern standard time, Earth Bet.''<br>[...]<br>Towers surrounded Brockton Bay, set on mountaintops and high ground within the city itselfIt necessitated a careful approachAs we passed between two, I saw that they were communication towers, crafted to put satellite dishes at high points rather than provide shelter. - [[Venom 29.1]]</ref> internet,<ref>“No,” I heard Tattletale, “Separate power source, buried deeper beneath the buildingSame with the computers, there’s nothing upstairs or even in the city that could turn them offThey’re hooked up to that power source, they’ve got internal batteries, and the only external connection is by satellite linkup. They might terminate our connection to the computer database via the satellite feed, but not the lights.” - [[Parasite 10.3]]</ref><ref>PRT divisions and precincts in neighboring cities were all too willing to send along staff and officers to assist, but her firm requests for the fundamentals -for computers, printers, satellite hookups, electricians and IT teams- were ignored all too often. - [[Interlude 13]]</ref><ref>You state your location as the north end of Brockton Bay, profess to have a generator and satellite internetOk, not unheard of. - [[Interlude 19.y]]</ref> TV,<ref>The first things I’d done after Coil’s men had unloaded the furniture and supplies was to hook up an internet connection and computer and get my television mounted on a wall and connected to a satellite. - [[Infestation 11.1]]</ref><ref>“Nuh uhNo way.  If you two want to play hardass mom and dad and be controlling assholes, okay. But you can’t tell me I can’t watch T.V.<br><br>“I mean you won’t get any channelsThere’s no cable, no digital connection and no satellite.  Only static.- [[Monarch 16.6]]</ref> observation,<ref>“Yeah, and unless something’s changed,” Kevin said, “The only person he listens to is me.  He’d come when I was alone, when the weather was bad or in the dead of night, and however he comes, nobody ever followed him here.<br><br>“They can’t follow him with cameras or satellite, I heard.  Have to rely on eye witnesses and global communication to track him.” - [[Interlude 18.x]]</ref><ref>And then there was NilbogThe data focused around him.  The city was quiet, and the roads leading into the city were being watched by satellite. - [[Interlude 26.x]]</ref> imagery,<ref>The war room sat opposite Aisha’s room, on the same floor as his.  It wasn’t large, but it didn’t really have to be. Satellite images of various locations around the city had been printed out onto four-by-five foot sheets of laminated paper, rolls shelved on the wall with labels in marker.  They varied in size, with some extending over the whole city, while others covered the various territories. - [[Interlude 15.y]]</ref><ref>“Los Angeles?” Chevalier asked“What area?”<br><br>“''That'' area,” Defiant answered, looking at the computer.<br><br>Chevalier nodded slowly.<br><br>Golem stared at the screenHe could see the satellite image, the concentric circles that marked the area around the blinking blue dot. - [[Interlude 26a]]</ref> and [[Dragon]] backups.<ref>Example: one phase of the peripheral systems check involved collecting the uploaded data that had been deposited on the satellite network by her agent system, the onboard computer within the Cawthorne rapid response unit. - [[Interlude 10.5]]</ref><ref>Years ago, Saint had preyed on Dragon, shutting off her ability to connect to her satellite network, using several of these same mechanisms to slow down and hamper whatever mech or device she was inhabitingHe would kill her, block any final uploads, and leave her to self-revive from an hours-old backup with no knowledge of what he’d done or how he’d beat her. - [https://www.parahumans.net/2020/03/28/last-20-a/ Excerpt] from [[Last 20.a]]</ref> Multiple space programs exist,<ref>Posted on August 15th, Y1:<br><br>To call the efforts of everyone involved heroic would be grossly understating things. This IT project required the efforts of seventy eight PHO staff members, employees of Stateside Online, former officials of the US government, former members of the United States space program, members of international space programs, the Guild (Masamune in particular), and numerous independent experts and volunteers. - [[Glow-worm P.1]]</ref> and satellites are still in use during<ref>“I tried to set things up so we’d have some way of maintaining communications and getting ''some'' information in, getting information outLike, I told people about what you said about Scion hating duplication powers. Anyways, only the very high tech and very low tech have really survived.  Satellites and hard copies.” - [[Venom 29.1]]</ref><ref>My ranged capes aimed for portals once again. This time, I put the exit portals against Earth’s atmosphere, aiming for the general direction of a satellite.<br><br>It took thirty seconds of sustained fire before Shén Yù’s power stopped telling me it was a weak pointOther thinker powers in my range were giving me similar feedback. A cape with perfect eyesight was telling me it could even see the explosion. - [[Speck 30.4]]</ref> and after [[Gold Morning]].<ref>People got lost or stranded in the wilderness on Earth in 2012, with all that world’s satellites. It can and will happen in new universes. - [[Glow-worm P.6]]</ref><ref>Shower: It’s interfering with others’ ability to access things. It might not seem like a problem here, because you’re close to the home node, but there are people on the periphery or far-flung regions and they’re going from satellite to ground to satellite to here, across several Earths. - [[Glow-worm P.7]]</ref><ref>His computer had a battery of its own, and the machine it was hooked up to gave it a satellite feedIn a vast sea of darkness, with much of the city unlit at this late hour, people were retreating to Gary’s tent. - [[Interlude 7.y II]]</ref><ref>“Overlaying to satellite image of the area.<br><br>On the largest screen, a map appeared, just large enough to have the New York district in its bottom left and Brockton Bay in the top rightIcons with their own abbreviations worked into them were scattered across the city, many flowing from the same general point. - [[Polarize 10.3]]</ref><ref>“As was I, for the latter part.  Dragon is immensely powerful, but she, like any tinker, is dependent on her pre-established work to function at optimal capacity.  The Dragonslayers knew this and used it against her in the past.  Teacher used it against her here. With no satellites to use for remote access except the ones she deployed after passing through the portal, she was limited in what she could do. If she dies without redundant systems and infrastructure behind her, she dies for good, just as any of us would.” - [[From Within 16.1]]</ref><ref>The main screens switched to each show half of an overhead view.  Satellite camera.  The epicenter of the attack, the clouds of smoke from the resulting destruction, and those cracks that spread out, like that from the tap of a hammer on a windowpane, except in three dimensions, not two.  A city in black and white, with a shadow of gold due to the prevalence of the solar windows reflecting tinted light down onto snow. - [[Interlude 17.z II]]</ref><ref>“I don’t know what it is.  The capes in Breakthrough’s area have gone quiet.  Phone lines are down, satellites are struggling with all of the interference.  But we can’t reach them.” - [[Interlude 17.z II]]</ref> On one occasion, she physically intercepted the path of a transmission to a satellite with her body so that her emission of strange electromagnetic signals<ref>The Machine Army was entering the trench, scurrying into the trench, into the dust, where his sensors struggled to read things with the ten kinds of background radiation and-<br><br>And strange signals not unlike those he had picked up from Chevalier, when Chevalier had waded into battle.<br><br>“They’re going after the pieces of the Simurgh!  She gave them pieces of herself!” - [https://www.parahumans.net/2020/03/28/last-20-a/ Excerpt] from [[Last 20.a]]</ref> scrambled this transmission and thus stopped Dragon from getting information from [[Panacea]].<ref>Sixty-two miles above the surface of the Earth, the Simurgh changed the course of her flight.<br><br>Following protocol for when Dragon was deployed on a mission, the system routed the message to one of Dragon’s satellite systems.  The resulting message was scrambled by the dense signature of the Endbringer en route to Dragon.<br><br>Receiving the garbled transmission from the satellite, a subsystem of the Dragon A.I. proceeded to sort it.  A scan of the message by a further subroutine saw it classified as non-pertinent, and a snarl in the code from Defiant’s improvised adjustments to her programming saw the message skip past several additional safeties and subroutines.  The message was compartmentalized alongside other notes and data that included flares of atmospheric radiation and stray signals from the planet below; background noise at best. - [[Interlude 16.z]]</ref><ref>His eyes stopped on a file.  Amelia’s.<br><br>The entire thing was corrupted.  Gibberish.  Flagged messages filled four pages, each marked private, marked as ‘no conversation partner’, and marked, thanks to the gibberish and random characters that flooded it, with one string of letters and characters.<br><br>The same one that had protected the orange box.  The same that had protected Saint and his crew from being uncovered, until Dragon had taken a more direct, brute-force approach to finding them.  The built-in blind spot, appearing by chance.  A one in a hundred trillion chance.<br><br>Saint investigated, digging through the gibberish to find the strings of words that actually made sense.  It was something he could piece together, with each recitation being similar, containing similar content.  Faeries, passengers, source of powers, the ‘whole’, lobe in the brain, Manton Effect… - [[Interlude 26.x]]</ref> Indeed, [[Scion]] himself is responsible for stopping large numbers of [[parahuman]]s from leaving the planet<ref>They don't want people leaving the planet they're working with. A very good reason to have an avatar like Scion around. Probably wouldn't draw his notice until people with shards started leaving in any greater number. - Wildbow on Spacebattles</ref><!-- https://spacebattles.com/posts/15025678 --><ref>Avatars like Scion are there in part to ensure things continue smoothly. If people decided to mass evacuate, he'd step in. - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/17208060 --> and the [[shard]]s already have built-in limitations to sabotage mass transportation options for space travel.<ref>By and large, the shards would sabotage attempts at going to space. Even Sphere's moon base was probably doomed from the start.<br>[...]<br>It is a built-in limitation. Individuals could theoretically leave (Legend?), but mass transportation options would likely be sabotaged (like a Squealer spacehulk, or Sphere's power, for example).<br>[...]<br>They tend to be missing /current/ limitations; the ban on space travel is something that would be long-established, valid across multiple species. Other stuff varies for different plans of attack and the like. - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/17208060 --> Regardless of her interference, [[Sphere]]'s space project was doomed to fail from the start;<ref>Uphill/doomed project from the start. Shards are situated on Earth, reaching through realities for corona pollentiae. Powers don't really go into space, because, well, you've got the shard situated on the planet, and their reach is stretching, stretching up & out to the person with the shard. Do they exceed the shard's reach? - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/29589865 --><ref>He likely had the means of creating the moon bubbles and tertiary systems and life support and keeping it running... but maintenance starts getting tricky. The first option is that the shard goes 'this is worth the effort' because Gramme is giving the shard fuel for something interesting, and all is well except for whatever it is that the shard was so keen about. The second option is that the moon base works fine, the first colony gets out there, and then somewhere along the line Gramme's well of inspiration and his eye for key details in his tinkerings just... stops. - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/29589865 --> he was already a vulnerable target because of his other major projects<ref name="15.5 c3">And I should stress that weak points aren’t necessarily just areas which are geographically vulnerable. There’s places where there’s ongoing conflict (like we might point to the middle east over the past decade), places where it takes little effort on the part of the Endbringer to deal maximum devastation (ie. a nuclear power plant, military bases) and spots where a great many resources are invested (be they great minds collected in one place or major projects like Dr. Gramme’s major projects in trying to save the world). Did anyone else catch the mention of the water crisis? Leviathan isn’t always attacking cities, and the world has only so much accessible freshwater. - [https://parahumans.wordpress.com/2012/10/30/colony-15-5/#comment-5639 Comment by] Wildbow on [[Colony 15.5]]</ref><ref>“He became newsworthy when he took on a project to build self sustaining biospheres on the moon.  He had ideas on solving world hunger, and building aquatic cities near cities plagued by overcrowding.  And he was putting it all into effect.  Until-”<br><br>“The Simurgh,” Colin finished. - [[Interlude 11d]]</ref> and his shard's dissatisfaction with him.<ref>Keep in mind, also, that the shards aren't inclined to let people sit around and spend months of time working on side projects without getting any dose of conflict. What happens is you get Spheres and Professor Haywires and Leets. - Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/34159831 -->


===Her Drives===
===Her Drives===
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According to [[Fortuna]], the Simurgh would make efforts to recreate a new, artificial humanity to use as playthings if humanity went extinct by outside forces.<ref>A path that began with humanity devastated and dying of plague, the silver woman denied her pawns, the Titans assimilated into a greater cluster where Titan Fortuna herself was not in charge… instead ended with the silver woman in control of the network, a new, artificial humanity being created as playthings. - [[Radiation 18.z]]</ref>
According to [[Fortuna]], the Simurgh would make efforts to recreate a new, artificial humanity to use as playthings if humanity went extinct by outside forces.<ref>A path that began with humanity devastated and dying of plague, the silver woman denied her pawns, the Titans assimilated into a greater cluster where Titan Fortuna herself was not in charge… instead ended with the silver woman in control of the network, a new, artificial humanity being created as playthings. - [[Radiation 18.z]]</ref>
===Her Combat Tactics===
The Simurgh has a tendency to fight defensively.<ref>The Simurgh played a defensive game.<br><br>This too, was a… I changed my mind from saying habit.  It was a tendency.  Better to think of her like a natural disaster.  The water receded before  tsunami.  The calm in the midst of a hurricane indicated you were in the midst of it, and that more was to come. - [[Last 20.1]]</ref>
When confronting blind spots, she appears to favor the shotgun approach.<ref>Then she fired the guns.  Hers and Kid Win’s.<br><br>''The shotgun approach''.  Cover as wide an area as possible, cover as many ''bases'' as possible, in the hopes that ''something'' hits. - [[Venom 29.2]]</ref> According to [[Tattletale]], the Simurgh knows she will be blind sometimes; in a fight, the Simurgh collects and stacks pieces to ideally reach a point where she has so many factors on her side that she can make blind moves and still win.<ref>“It’s not that easy.  She knows she’ll be blind, here and there.  She collects and stacks the pieces.  At a certain point, she’s got so many factors on her side she can make blind moves and still win.  That’s where she’s at now.  There’s no king for us to take, no weak point to capitalize on, no silver bullet or special trick,” Tattletale said. - [[Last 20.6]]</ref> However, she can be overconfident against sufficiently powerful [[precognitive]]s. During their precog duel, [[Fortuna]] and [[Contessa]] agreed to work in concert to quickly execute a path without investigating it too much, which forced the Simurgh to leave.<ref name="II18.z eQuick" /> Despite being unable to see the remainder of [[the Wardens]]' meeting because of [[Dinah]], she erroneously believed there was no reality where the eventual end result was not entirely in her favor.<ref name="II19.z e16" />


===Relationships===
===Relationships===
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[[File:Zizizziziziziz.jpg|thumb|left|200px|<center>By [https://damiendraidecht.deviantart.com/ DamienDraidecht]</center>|link=http://fav.me/d9zmblq]]
[[File:Zizizziziziziz.jpg|thumb|left|200px|<center>By [https://damiendraidecht.deviantart.com/ DamienDraidecht]</center>|link=http://fav.me/d9zmblq]]
The Simurgh uses her precognitive abilities and information derived from her telepathic scans to make long-term predictions of human behavior and activity, on the order of months or years. She then uses this information to influence her victims in ways that produce maximally tragic or destructive outcomes, effectively turning them into human "Rube-Goldberg devices" that are destined to instigate horrific future events. Strings of tragedies inevitably occur in the vicinity of her attacks, long after she has retreated.<ref name="R1"/> She can influence machines as well as people.<ref name ="I28"/><ref name="22.6">[https://parahumans.wordpress.com/2013/05/16/cell-22-6/ Excerpt] from [[Cell 22.6]]</ref> With enough knowledge of a subject, she can evoke memories subconsciously through her posture and actions. By placing a target in a stressful environment, this can be used to cause hallucinations.<ref name ="I28"/>
The Simurgh uses her precognitive abilities and information derived from her telepathic scans to make long-term predictions of human behavior and activity, on the order of months or years. She then uses this information to influence her victims in ways that produce maximally tragic or destructive outcomes, effectively turning them into human "Rube-Goldberg devices" that are destined to instigate horrific future events. Strings of tragedies inevitably occur in the vicinity of her attacks, long after she has retreated.<ref name="R1"/> She can influence machines as well as people.<ref name ="I28"/><ref name="22.6">[https://parahumans.wordpress.com/2013/05/16/cell-22-6/ Excerpt] from [[Cell 22.6]]</ref> With enough knowledge of a subject, she can evoke memories subconsciously through her posture and actions. By placing a target in a stressful environment, this can be used to cause hallucinations.<ref name ="I28"/>
<!-- use this along with the respect threads
Post-Simurgh fight, you could draw a card from a list for each player. Make 2/3rds of them blank, but include some feature cards. Make sure at least one player gets something.
*The Fool - Following the Simurgh event, little details don't add up for one player. He has a family member that didn't exist before, his apartment is in a different location, and people he expects to recognize don't recognize him. His memories were rewritten (or, perhaps, everyone else's were), and it culminates in him learning something horrible about himself, or the horrible invented detail.
*The Magus - A player finds that numbers keep recurring around him. The numbers are later paired with letters. (ie. they're to go into a storage locker, locker number is X-29) Random noise tends to supply more of the same - television static, radio crackles, rain on the windowsill. If he goes to others for help, they see different numbers and letters. Over time, it becomes a complete word. Cute-29. Cute-29. Then, all at once, it's Execute-29. If he kills someone, it becomes Execute-28. Just when he thinks it's over, the riddle is solved, for better or worse, countdowns start appearing, alien clocks that are clearly ticking down.
*The High Priestess - The player has dreams of an alien landscape, with one element or theme predominant. He can't understand the means of communication, but it's clear that there are others nearby, and they're communicating with one another. Perhaps shadowy, insectile figures in crystalline caverns communicating with pheromones. Events soon contrive to put him in touch with the aforementioned predominant theme. They rob/stop a robbery of a jewelry store, and come across legit diamonds, which they're asked to transport to evidence or carry to a supplier. While in possession of the diamonds, the character notices they're significantly stronger powerwise. When the diamonds are gone, they're weaker. Fast forward a month, and they're pushing glass shards under their skin for their power fix.
*The Empress - Over time, increased power and a Bitch-esque disconnection of one's social prowess/understanding. Faces become unrecognizable, and the simplest social situations become a riddle. Isolation in a crowd, the individual is driven mad.
*The Emperor - Sleep becomes fitful, then utterly useless - no amount of time spent with their head on a pillow helps provide rest, even if hours are spent with eyes closed, dreaming. Just when all seems lost and they're practically hallucinating, they get an opportunity to find that violence provides rest and recovery. The more violent and brutal they are, the more refreshed they feel. Up until one fight ends, and they're suddenly very, very tired, practically hallucinating again, and the person they were brutalizing wasn't who they thought it was. - [https://redd.it/2lm0vk Comment by wildbow on Reddit]</ref>
https://forums.spacebattles.com/posts/17984008/-->


====Borrowing Powers====
====Borrowing Powers====
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* "Ziz" is the third creature in what can be called an Abrahamic trinity of beasts. As Leviathan is first among the creatures of the water, and Behemoth is first among the creatures of the land, Ziz is first among the creatures of the air. This serves as a larger clue to the Endbringers' constructed nature that they deliberately tap into these belief structures.
* "Ziz" is the third creature in what can be called an Abrahamic trinity of beasts. As Leviathan is first among the creatures of the water, and Behemoth is first among the creatures of the land, Ziz is first among the creatures of the air. This serves as a larger clue to the Endbringers' constructed nature that they deliberately tap into these belief structures.
* In Isaiah 6:2, above the throne of God  "...were seraphim, each with six wings: With two wings they covered their faces, with two they covered their feet, and with two they were flying." In the Bible "feet" often stood as a euphemism for genitalia (Deut 28: 57) (Ezekiel 16:25). Simurgh's multiple wings and attempt at modesty might, therefore, be a reference to Biblical seraphim.
* In Isaiah 6:2, above the throne of God  "...were seraphim, each with six wings: With two wings they covered their faces, with two they covered their feet, and with two they were flying." In the Bible "feet" often stood as a euphemism for genitalia (Deut 28: 57) (Ezekiel 16:25). Simurgh's multiple wings and attempt at modesty might, therefore, be a reference to Biblical seraphim.
<!-- use this along with the respect threads


Post-Simurgh fight, you could draw a card from a list for each player. Make 2/3rds of them blank, but include some feature cards. Make sure at least one player gets something.
==Fanart Gallery==
<!-- Potential fanart to upload/add to gallery?
 
In Detailed:
 
TBD|Illustration by [https://twitter.com/AGreatNoodle AGreatNoodle] on Twitter|link=https://twitter.com/AGreatNoodle/status/1579885441792479233
TBD|Illustration by [https://www.reddit.com/user/DeftComet27/ DeftComet27] on Reddit|link=https://redd.it/x2u2hi
TBD|Illustration by [https://twitter.com/AmousWolf Angry Wolf] on Twitter|link=https://twitter.com/AmousWolf/status/1547050530803007490 (specific image is https://angrywolf.carrd.co/assets/images/gallery01/3c3fe598_original.jpg?v=e51b2f36 or https://www.artstation.com/artwork/wJ4a3L)
TBD|Illustration by [https://www.deviantart.com/nika-nikky Nika-Nikky] on DeviantArt|link=https://www.deviantart.com/nika-nikky/art/The-Simurgh-914137883
TBD|Illustration by [https://twitter.com/come_august come_august], commissioned by [https://twitter.com/syrtis_ syrtis] on Twitter|link=https://twitter.com/syrtis_/status/1411073909131145216
TBD|Illustration by [https://artbyblastweave.tumblr.com/ Blastweave] on Tumblr|link=https://artbyblastweave.tumblr.com/post/654918828524994560/simurgh-poster-3-of-6-who-has-two-extremely-tired
TBD|Illustration by [https://forums.spacebattles.com/members/jgszx.443715/ JGSZX on Spacebattles|link=https://forums.spacebattles.com/posts/72110027 (specific image is https://imgur.com/GYsBJ14)
TBD|Illustration by [https://www.reddit.com/user/teabubo/ teabubo] on Reddit|link=https://redd.it/976y05


*The Fool - Following the Simurgh event, little details don't add up for one player. He has a family member that didn't exist before, his apartment is in a different location, and people he expects to recognize don't recognize him. His memories were rewritten (or, perhaps, everyone else's were), and it culminates in him learning something horrible about himself, or the horrible invented detail.
In Group:


*The Magus - A player finds that numbers keep recurring around him. The numbers are later paired with letters. (ie. they're to go into a storage locker, locker number is X-29) Random noise tends to supply more of the same - television static, radio crackles, rain on the windowsill. If he goes to others for help, they see different numbers and letters. Over time, it becomes a complete word. Cute-29. Cute-29. Then, all at once, it's Execute-29. If he kills someone, it becomes Execute-28. Just when he thinks it's over, the riddle is solved, for better or worse, countdowns start appearing, alien clocks that are clearly ticking down.
TBD|With citizens of [[Lausanne]]. Illustration by [https://www.reddit.com/user/v_wind/ v_wind] on Reddit|link=https://redd.it/zh9gd1
TBD|With [[Leviathan]]. Illustration by [https://www.reddit.com/user/v_wind/ v_wind] on Reddit|link=https://redd.it/xxjc5n
TBD|With the [[Titans]]. Illustration by [https://www.reddit.com/user/HeavensChocolate/ HeavensChocolate] on Reddit|link=https://redd.it/f1smqo
TBD|With [[Defiant]], [[Damsel of Distress III|Damsel]], [[Sveta]], [[Antares]], and [[Byron|Capricorn]]. Illustration by [https://www.reddit.com/user/HeavensChocolate/ HeavensChocolate] on Reddit|link=https://redd.it/feifvy


*The High Priestess - The player has dreams of an alien landscape, with one element or theme predominant. He can't understand the means of communication, but it's clear that there are others nearby, and they're communicating with one another. Perhaps shadowy, insectile figures in crystalline caverns communicating with pheromones. Events soon contrive to put him in touch with the aforementioned predominant theme. They rob/stop a robbery of a jewelry store, and come across legit diamonds, which they're asked to transport to evidence or carry to a supplier. While in possession of the diamonds, the character notices they're significantly stronger powerwise. When the diamonds are gone, they're weaker. Fast forward a month, and they're pushing glass shards under their skin for their power fix.
In Cartoon:


*The Empress - Over time, increased power and a Bitch-esque disconnection of one's social prowess/understanding. Faces become unrecognizable, and the simplest social situations become a riddle. Isolation in a crowd, the individual is driven mad.
TBD|With [[Eidolon]]. Illustration by [https://spaghettiandart.tumblr.com spaghettiforpapy] on Tumblr|link=https://spaghettiandart.tumblr.com/post/692635159783194624/how-do-i-draw-musculature-anyways-obliterates
TBD|With [[Tattletale]]. Illustration by [https://www.deviantart.com/flick-the-thief Flick-the-Thief] on DeviantArt|link=https://www.deviantart.com/flick-the-thief/art/Tattletale-and-Simurgh-790912934
TBD|Illustration by [https://forums.spacebattles.com/members/yunyunhakusho.336158/ YunYunHakusho] on Spacebattles|link=https://forums.spacebattles.com/posts/34697629 (specific image is https://imgur.com/y3L4pna)


*The Emperor - Sleep becomes fitful, then utterly useless - no amount of time spent with their head on a pillow helps provide rest, even if hours are spent with eyes closed, dreaming. Just when all seems lost and they're practically hallucinating, they get an opportunity to find that violence provides rest and recovery. The more violent and brutal they are, the more refreshed they feel. Up until one fight ends, and they're suddenly very, very tired, practically hallucinating again, and the person they were brutalizing wasn't who they thought it was. - [https://redd.it/2lm0vk Comment by wildbow on Reddit]</ref>  
|-|Crossover=
<gallery navigation="true" hideaddbutton="true">
TBD|With [https://chainsaw-man.fandom.com/wiki/Makima Makima] from [https://chainsaw-man.fandom.com/wiki/Chainsaw_Man_Wiki Chainsaw Man]. Illustration by Kee, commissioned by [https://forums.spacebattles.com/members/dellian.422536/ Dellian] on Spacebattles|link=https://forums.spacebattles.com/posts/88554609
TBD|With [https://pact-web-serial.fandom.com/wiki/Faysal_Anwar Faysal Anwar] from [[Pact]]. Illustration by [https://twitter.com/Ichthda/ Ichthda] on Reddit|link=https://redd.it/xyyt7z
</gallery>


https://forums.spacebattles.com/posts/17984008/-->
-->
==Fanart Gallery==
<tabber>Detailed=
<tabber>Detailed=
<gallery navigation="true" hideaddbutton="true">
<gallery navigation="true" hideaddbutton="true">
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Sleeper's_storm_by_Nocturne.jpg|With [[Sleeper]] and [[Defiant]]. Illustration by [https://twitter.com/SereneNocturne SereneNocturne] on Twitter<!-- |link=https://twitter.com/SereneNocturne/status/1244150898038689793 -->
Sleeper's_storm_by_Nocturne.jpg|With [[Sleeper]] and [[Defiant]]. Illustration by [https://twitter.com/SereneNocturne SereneNocturne] on Twitter<!-- |link=https://twitter.com/SereneNocturne/status/1244150898038689793 -->
Antares_Simurgh_by_Nocturne.jpg|With [[Antares]]. Illustration by [https://twitter.com/SereneNocturne SereneNocturne] on Twitter<!-- |link=https://twitter.com/SereneNocturne/status/1235121357211353089 -->
Antares_Simurgh_by_Nocturne.jpg|With [[Antares]]. Illustration by [https://twitter.com/SereneNocturne SereneNocturne] on Twitter<!-- |link=https://twitter.com/SereneNocturne/status/1235121357211353089 -->
<!-- TODO: SereneNocturne posted a more accurate version of Titan Fortuna here: https://serenenocturne.tumblr.com/post/672591044674797568/the-titan -->
<!-- TODO: SereneNocturne posted a more accurate version of Titan Fortuna here: https://noctilia.tumblr.com/post/672591044674797568/the-titan -->
Titan_Fortuna_by_lucyfur919.jpg|With [[Titan Fortuna]]. Illustration by [https://twitter.com/SereneNocturne SereneNocturne] on Twitter<!-- |link=https://twitter.com/SereneNocturne/status/1209409425997348865 -->
Titan_Fortuna_by_lucyfur919.jpg|With [[Titan Fortuna]]. Illustration by [https://twitter.com/SereneNocturne SereneNocturne] on Twitter<!-- |link=https://twitter.com/SereneNocturne/status/1209409425997348865 -->
simurgh_1_by_dertodesbote-d8bhgaw.jpg|With [[Eidolon]]. Illustration by [http://dertodesbote.deviantart.com/ DerTodesbote] on DeviantArt|link=http://fav.me/d8bhgaw
simurgh_1_by_dertodesbote-d8bhgaw.jpg|With [[Eidolon]]. Illustration by [http://dertodesbote.deviantart.com/ DerTodesbote] on DeviantArt|link=http://fav.me/d8bhgaw
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</gallery>
</gallery>
</tabber>
</tabber>
{{Reflist}}
{{Reflist}}
==Site Navigation==
==Site Navigation==
{{Endbringers Navibox}}
{{Endbringers Navibox}}

Revision as of 18:51, December 13, 2022

{{#if:VictoriaLast 20.6|
The study materials they gave out said it would feel hopeless. More than any other fight against Endbringers.
{{#if:Victoria|

Victoria{{#if:Last 20.6|, Last 20.6}}

}}

}}

<infobox> <title source="name"><default>The Simurgh</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Out of Action, Presumably Deceased
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>

The Simurgh (Pronounced "see-MOORG" or "SEE-moorg" in US English<ref>\siˈmʊ(ə)ɹɡ\ or \ˈsi.mʊ(ə)ɹɡ\ according to Merriam-Webster dictionary (M-W notation: \ sēˈmu̇(ə)rg , ˈ⸗ˌ⸗ \). The "ur" in "Simurgh" is like the "oor" in "poor".</ref> and "sim-MOORG" in UK English<ref>/sɪˈmʊəɡ/ according to Collins Dictionary. The "ur" in "Simurgh" is like the "oor" in "poor".]</ref>) is one of the three original Endbringers, alongside Behemoth and Leviathan. She is the most recent of the trio to appear, having first made her presence known in Lausanne, Switzerland in 2002.

Personality

The Simurgh refers to herself as female.<ref name="I28">Excerpt from Interlude 28</ref><ref name="II19.z" />

She typically has a neutral expression<ref name="28.4 e9">Her expression was neutral, but then again, the Simurgh’s expression was always neutral. A face like a doll’s, a cold stare. - Excerpt from Cockroaches 28.4</ref> and does not smile.<ref name="SV art" /> That said, she is capable of raising a rare smile. After the Simurgh spent two years preparing for her fight against Titan Fortuna<ref name="II18.z strength" /> and Fortuna decided to cede some ground during their precog duel, the Simurgh smiled and stretched her wings wider.<ref>Finally, she decided to cede ground. To look for the answer why. Though the silver woman couldn’t reach her, couldn’t see her, a smile crept over the silver face, and wings stretched wider. She had somehow sensed the surrender. - Radiation 18.z</ref>

The Simurgh has not shown any inclination to attack satellites in orbit or prevent space travel in general. Several satellites orbit Earth Bet for applications in communication,<ref>“You’ll each be provided with a satellite phone before you leave, with mobile phones to use when the towers are in operation again. - Snare 13.1</ref><ref>Only two kids were sleeping there, both clearly brother and sister. It was as much privacy as she was going to get. She plucked the satellite phone from her pocket. - Interlude 14</ref><ref>My phone lit up as a connection was established to a satellite.

A moment later, the connection was secured.

The clock changed, followed by a time zone and a symbol. Four forty-six, Eastern standard time, Earth Bet.
[...]
Towers surrounded Brockton Bay, set on mountaintops and high ground within the city itself. It necessitated a careful approach. As we passed between two, I saw that they were communication towers, crafted to put satellite dishes at high points rather than provide shelter. - Venom 29.1</ref> internet,<ref>“No,” I heard Tattletale, “Separate power source, buried deeper beneath the building. Same with the computers, there’s nothing upstairs or even in the city that could turn them off. They’re hooked up to that power source, they’ve got internal batteries, and the only external connection is by satellite linkup. They might terminate our connection to the computer database via the satellite feed, but not the lights.” - Parasite 10.3</ref><ref>PRT divisions and precincts in neighboring cities were all too willing to send along staff and officers to assist, but her firm requests for the fundamentals -for computers, printers, satellite hookups, electricians and IT teams- were ignored all too often. - Interlude 13</ref><ref>You state your location as the north end of Brockton Bay, profess to have a generator and satellite internet. Ok, not unheard of. - Interlude 19.y</ref> TV,<ref>The first things I’d done after Coil’s men had unloaded the furniture and supplies was to hook up an internet connection and computer and get my television mounted on a wall and connected to a satellite. - Infestation 11.1</ref><ref>“Nuh uh. No way. If you two want to play hardass mom and dad and be controlling assholes, okay. But you can’t tell me I can’t watch T.V.”

“I mean you won’t get any channels. There’s no cable, no digital connection and no satellite. Only static.” - Monarch 16.6</ref> observation,<ref>“Yeah, and unless something’s changed,” Kevin said, “The only person he listens to is me. He’d come when I was alone, when the weather was bad or in the dead of night, and however he comes, nobody ever followed him here.”

“They can’t follow him with cameras or satellite, I heard. Have to rely on eye witnesses and global communication to track him.” - Interlude 18.x</ref><ref>And then there was Nilbog. The data focused around him. The city was quiet, and the roads leading into the city were being watched by satellite. - Interlude 26.x</ref> imagery,<ref>The war room sat opposite Aisha’s room, on the same floor as his. It wasn’t large, but it didn’t really have to be. Satellite images of various locations around the city had been printed out onto four-by-five foot sheets of laminated paper, rolls shelved on the wall with labels in marker. They varied in size, with some extending over the whole city, while others covered the various territories. - Interlude 15.y</ref><ref>“Los Angeles?” Chevalier asked. “What area?”

That area,” Defiant answered, looking at the computer.

Chevalier nodded slowly.

Golem stared at the screen. He could see the satellite image, the concentric circles that marked the area around the blinking blue dot. - Interlude 26a</ref> and Dragon backups.<ref>Example: one phase of the peripheral systems check involved collecting the uploaded data that had been deposited on the satellite network by her agent system, the onboard computer within the Cawthorne rapid response unit. - Interlude 10.5</ref><ref>Years ago, Saint had preyed on Dragon, shutting off her ability to connect to her satellite network, using several of these same mechanisms to slow down and hamper whatever mech or device she was inhabiting. He would kill her, block any final uploads, and leave her to self-revive from an hours-old backup with no knowledge of what he’d done or how he’d beat her. - Excerpt from Last 20.a</ref> Multiple space programs exist,<ref>Posted on August 15th, Y1:

To call the efforts of everyone involved heroic would be grossly understating things. This IT project required the efforts of seventy eight PHO staff members, employees of Stateside Online, former officials of the US government, former members of the United States space program, members of international space programs, the Guild (Masamune in particular), and numerous independent experts and volunteers. - Glow-worm P.1</ref> and satellites are still in use during<ref>“I tried to set things up so we’d have some way of maintaining communications and getting some information in, getting information out. Like, I told people about what you said about Scion hating duplication powers. Anyways, only the very high tech and very low tech have really survived. Satellites and hard copies.” - Venom 29.1</ref><ref>My ranged capes aimed for portals once again. This time, I put the exit portals against Earth’s atmosphere, aiming for the general direction of a satellite.

It took thirty seconds of sustained fire before Shén Yù’s power stopped telling me it was a weak point. Other thinker powers in my range were giving me similar feedback. A cape with perfect eyesight was telling me it could even see the explosion. - Speck 30.4</ref> and after Gold Morning.<ref>People got lost or stranded in the wilderness on Earth in 2012, with all that world’s satellites. It can and will happen in new universes. - Glow-worm P.6</ref><ref>Shower: It’s interfering with others’ ability to access things. It might not seem like a problem here, because you’re close to the home node, but there are people on the periphery or far-flung regions and they’re going from satellite to ground to satellite to here, across several Earths. - Glow-worm P.7</ref><ref>His computer had a battery of its own, and the machine it was hooked up to gave it a satellite feed. In a vast sea of darkness, with much of the city unlit at this late hour, people were retreating to Gary’s tent. - Interlude 7.y II</ref><ref>“Overlaying to satellite image of the area.”

On the largest screen, a map appeared, just large enough to have the New York district in its bottom left and Brockton Bay in the top right. Icons with their own abbreviations worked into them were scattered across the city, many flowing from the same general point. - Polarize 10.3</ref><ref>“As was I, for the latter part. Dragon is immensely powerful, but she, like any tinker, is dependent on her pre-established work to function at optimal capacity. The Dragonslayers knew this and used it against her in the past. Teacher used it against her here. With no satellites to use for remote access except the ones she deployed after passing through the portal, she was limited in what she could do. If she dies without redundant systems and infrastructure behind her, she dies for good, just as any of us would.” - From Within 16.1</ref><ref>The main screens switched to each show half of an overhead view. Satellite camera. The epicenter of the attack, the clouds of smoke from the resulting destruction, and those cracks that spread out, like that from the tap of a hammer on a windowpane, except in three dimensions, not two. A city in black and white, with a shadow of gold due to the prevalence of the solar windows reflecting tinted light down onto snow. - Interlude 17.z II</ref><ref>“I don’t know what it is. The capes in Breakthrough’s area have gone quiet. Phone lines are down, satellites are struggling with all of the interference. But we can’t reach them.” - Interlude 17.z II</ref> On one occasion, she physically intercepted the path of a transmission to a satellite with her body; her dense signature gave off strange signals<ref>The Machine Army was entering the trench, scurrying into the trench, into the dust, where his sensors struggled to read things with the ten kinds of background radiation and-

And strange signals not unlike those he had picked up from Chevalier, when Chevalier had waded into battle.

“They’re going after the pieces of the Simurgh! She gave them pieces of herself!” - Excerpt from Last 20.a</ref> that scrambled this transmission, which stopped Dragon from getting information from Panacea.<ref>Sixty-two miles above the surface of the Earth, the Simurgh changed the course of her flight.

Following protocol for when Dragon was deployed on a mission, the system routed the message to one of Dragon’s satellite systems. The resulting message was scrambled by the dense signature of the Endbringer en route to Dragon.

Receiving the garbled transmission from the satellite, a subsystem of the Dragon A.I. proceeded to sort it. A scan of the message by a further subroutine saw it classified as non-pertinent, and a snarl in the code from Defiant’s improvised adjustments to her programming saw the message skip past several additional safeties and subroutines. The message was compartmentalized alongside other notes and data that included flares of atmospheric radiation and stray signals from the planet below; background noise at best. - Interlude 16.z</ref><ref>His eyes stopped on a file. Amelia’s.

The entire thing was corrupted. Gibberish. Flagged messages filled four pages, each marked private, marked as ‘no conversation partner’, and marked, thanks to the gibberish and random characters that flooded it, with one string of letters and characters.

The same one that had protected the orange box. The same that had protected Saint and his crew from being uncovered, until Dragon had taken a more direct, brute-force approach to finding them. The built-in blind spot, appearing by chance. A one in a hundred trillion chance.

Saint investigated, digging through the gibberish to find the strings of words that actually made sense. It was something he could piece together, with each recitation being similar, containing similar content. Faeries, passengers, source of powers, the ‘whole’, lobe in the brain, Manton Effect… - Interlude 26.x</ref> Indeed, Scion himself is responsible for stopping large numbers of parahumans from leaving the planet<ref>They don't want people leaving the planet they're working with. A very good reason to have an avatar like Scion around. Probably wouldn't draw his notice until people with shards started leaving in any greater number. - Wildbow on Spacebattles</ref><ref>Avatars like Scion are there in part to ensure things continue smoothly. If people decided to mass evacuate, he'd step in. - Wildbow on Reddit, archived on Spacebattles</ref> and the shards already have built-in limitations to sabotage mass transportation options for space travel.<ref>By and large, the shards would sabotage attempts at going to space. Even Sphere's moon base was probably doomed from the start.
[...]
It is a built-in limitation. Individuals could theoretically leave (Legend?), but mass transportation options would likely be sabotaged (like a Squealer spacehulk, or Sphere's power, for example).
[...]
They tend to be missing /current/ limitations; the ban on space travel is something that would be long-established, valid across multiple species. Other stuff varies for different plans of attack and the like. - Wildbow on Reddit, archived on Spacebattles</ref> Regardless of her interference, Sphere's space project was doomed to fail from the start;<ref>Uphill/doomed project from the start. Shards are situated on Earth, reaching through realities for corona pollentiae. Powers don't really go into space, because, well, you've got the shard situated on the planet, and their reach is stretching, stretching up & out to the person with the shard. Do they exceed the shard's reach? - Wildbow on Reddit, archived on Spacebattles</ref><ref>He likely had the means of creating the moon bubbles and tertiary systems and life support and keeping it running... but maintenance starts getting tricky. The first option is that the shard goes 'this is worth the effort' because Gramme is giving the shard fuel for something interesting, and all is well except for whatever it is that the shard was so keen about. The second option is that the moon base works fine, the first colony gets out there, and then somewhere along the line Gramme's well of inspiration and his eye for key details in his tinkerings just... stops. - Wildbow on Reddit, archived on Spacebattles</ref> he was already a vulnerable target because of his other major projects<ref name="15.5 c3">And I should stress that weak points aren’t necessarily just areas which are geographically vulnerable. There’s places where there’s ongoing conflict (like we might point to the middle east over the past decade), places where it takes little effort on the part of the Endbringer to deal maximum devastation (ie. a nuclear power plant, military bases) and spots where a great many resources are invested (be they great minds collected in one place or major projects like Dr. Gramme’s major projects in trying to save the world). Did anyone else catch the mention of the water crisis? Leviathan isn’t always attacking cities, and the world has only so much accessible freshwater. - Comment by Wildbow on Colony 15.5</ref><ref>“He became newsworthy when he took on a project to build self sustaining biospheres on the moon. He had ideas on solving world hunger, and building aquatic cities near cities plagued by overcrowding. And he was putting it all into effect. Until-”

“The Simurgh,” Colin finished. - Interlude 11d</ref> and his shard's dissatisfaction with him.<ref>Keep in mind, also, that the shards aren't inclined to let people sit around and spend months of time working on side projects without getting any dose of conflict. What happens is you get Spheres and Professor Haywires and Leets. - Wildbow on Reddit, archived on Spacebattles</ref>

Her Drives

Eidolon created the Simurgh with a fundamental drive to go to war against him.<ref name="II19.z e6">She had other drives. To go to war against her creator. To these ends, she created a nemesis. She made him better. He freed people, upset the system, disrupted the process, and in that, he created the chaos that would keep her simulation from being too sterile. - Excerpt from Infrared 19.z</ref> However, because he unknowingly built her from greater structures intended to salvage a situation where the host species eliminated itself, she also has a drive to collect, consolidate, and sort information<ref name="II19.z e5">She was built out of greater structures intended to salvage a situation where the species eliminated itself. Future-looking, she would create a forced simulation. It was worse than an organically emergent simulation, but in a process that saw the planet revolve three hundred times around its star, it could be necessary in the final years, consolidating and sorting information, forcibly exploring the resources the planet had to offer.

That was her drive, as much as water and food were necessary for this life she farmed out and put to task in a greater system. - Excerpt from Infrared 19.z</ref> produced by parahumans and humanity in a world of conflict.<ref name="II20.8 plan">This whole plan, the idea was to give them exactly what they wanted. The Simurgh wanted a fight, wanted conflict, everyone on the planet pushing themselves to the limit, testing a system she’d set in motion.

Well, she’d got that. Contained to this one facility. With her as our primary enemy, more than each other.

Now Fortuna wanted to end the world. We needed to help her do that. If we balked, if we stopped… we lost. Hesitation when parrying an incoming strike was death. My early sparring with Manpower had taught me that much. It was especially true when your opponent was a hundred times stronger than you, if not stronger. - Last 20.8</ref><ref name="II19.z e8">Three or four billion years would pass before one of the entities returned to this world. In the interim, she would keep this world alive, and she would glean all knowledge that the minds of this world could produce. Every means of suffering, every desperate solution, every invention and inspiration. - Excerpt from Infrared 19.z</ref> The Simurgh describes these drives as being just as fundamental to her as water and food are for humans.<ref name="II19.z e5" />

If she is unable to fulfill any of these drives, she will take actions that work towards making it possible again. When Gold Morning occurred, the Simurgh concludes that Scion is now an obstacle to remove:<ref>But she faces an obstacle that she is utterly blind to, now. No apparent past or future. In interacting with it, she is limited to context. She sees not the obstacle, but she can see things that are set in motion around it. She cannot see it strike, but she can see the reaction, the aftermath.

She sees the stone fly out of the darkness, and she can determine where it was thrown from.

There is a task to be completed, but things must be set in place first.

An obstacle must be removed. This is critical, but she is blind to it. This is the greatest problem she faces. - Excerpt from Interlude 28</ref> she starts planning for his death via hijacking Dinah's plot<ref>“My agenda is and always has been what’s best for humanity. I predicted the end of the world. I positioned the right people in the right places. Khepri.” - From Within 16.3</ref> of creating Khepri<ref>“This isn’t a solution,” she said, without looking up. “You said a second trigger wouldn’t work. This is… it’s so crude you couldn’t even call it a hack job.”

The Simurgh’s screaming continued.

Dinah had left me two notes.

The Simurgh had reminded me of the second.

‘I’m sorry.’

It wasn’t an apology for the consequences of the first note. No, Dinah hadn’t approached me since. She hadn’t decided I’d fulfilled the terms and deemed it okay to finally contact me again.

Two words, telling me that something ugly was going to happen. Directed at me.
[...]
But there was a possibility that it referred to me. That it was tied to our ability to come out ahead at the end of all this. To some slim chance. - Venom 29.9</ref><ref>Wildbow: That wasn't the Simurgh apologizing. It was her reminding Taylor of what Dinah wrote.

Doctor Mod: Best Girl my blind eye! Thanks for the insight. Seeing that and even seeing Dinah in the final chapters I never thought of that. It feels like so long ago she got that note. Literally and in story!

Wildbow: What do you think Dinah was apologizing for, if not for Khepri? - Conversation with Wildbow on Sufficient Velocity, archived on Spacebattles</ref> and also begins planning for events after his death.<ref name="II18.z strength" /> As she believes the cycle had failed and that the world would eventually be shattered after Scion's death if left alone,<ref name="II19.z e3">The cycle had failed. If left to go on its own, the world would be shattered. - Excerpt from Infrared 19.z</ref> the Simurgh explicitly intends to merge with Titan Fortuna,<ref>So it went. Machines tore into her and studied her. This would play a part in removing three more threats from play. Later, a subversion of this network in coordination with her integration with Titan Fortuna would let her spread her signal. - Excerpt from Infrared 19.z</ref><ref name="II20.2 e2">It felt bad. I was aware of the running clock. The countdown Dragon had provided had shut off when she’d gone dark, but that was for Simurgh exposure. We had another countdown- the time before she merged with Titan Fortuna and enacted her plan. - Last 20.2</ref> take control of Fortuna's network, and start creating a forced simulation.<ref name="II19.10 e1">“Let’s assume they have clear goals. The Simurgh wants… that. Whatever that was. Humanity under her sway, her with Titans, Endbringers, and an army of capes brought back from the dead to protect her. Titan Fortuna wants to bring about the end of our world so their species can try their hand at replicating. Both have similar endpoints. But those are just that. Endpoints. What happens after the end?”

“The world is enslaved, or the world blows up,” Byron said.

“Immediately?”

“The slavery, it seems like. The world blowing up… don’t know.” - Infrared 19.10</ref><ref name="II19.z e5" /><ref>Logic told me that this was one of our last shots. We had to hurt her, take her down a peg so she couldn’t win that tug of war against Titan Fortuna and take over the entire system. - Last 20.3</ref><ref>The reality we saw. She connected to Fortuna and she screamed, and the world screamed with her. We were entirely at her mercy. - Last 20.6</ref> In this forced simulation, humanity is in a caste system<ref name="II19.z e2">Elsewhere, other pieces of the same machine were being programmed with the impulses, needs and courses that would slot them neatly into the superstructure. There were researchers, theorists, civil managers, stables, farms. Populations were bred to bring out traits that would fit them to their role, refine their ability to think the way they needed to think for their roles. Controlled randomness threw wrenches into the works, keeping minds agile and forcing them to adapt. - Excerpt from Infrared 19.z</ref> and pushed to its limit<ref name="II20.8 plan" /> in a ceaseless struggle to hurt one another with provided tools and powers.<ref name="II19.z e1">Thirty years in the future, a child was programmed. Messages, impulses, and a noise that ears weren’t receptive to reached into a pregnant belly and they filled the child with rage.

The mother held her belly with both arms as the child thrashed and kicked within its hot bath of amniotic fluid, smiling.

Every living thing was an extension of a greater machine. These children would be trained, weeded out, honed, and made into exceptional weapons, before being flung at one another. Powers would be distributed by a system, utilized against one another, analyzed, and broken down. - Excerpt from Infrared 19.z</ref><ref name="II19.z e7">The baby here, when born, would join a caste of the population driven to find the worst and most inventive ways to hurt one another with the tools and powers they were provided with. Brother against sister, kin against kin, in a ceaseless struggle from birth to deathbed that spanned generations. Other segments of the population were made to work harder by the fear that they would be in the bottom seven percent of their caste, given over to people like the torturer this baby would grow up to become.

The mother felt pride that she herself had been programmed to feel, imagining the monster her child might become. - Excerpt from Infrared 19.z</ref> Although the Simurgh acknowledges a forced simulation is not as ideal as an organically emergent one, she would be able to satisfy her drive to glean information in her three hundred remaining years.<ref name="II19.z e5" /> She seeks to establish a system that will last until another entity arrives in an estimated three or four billion years.<ref name="II19.z e8" />

After Eidolon's death, the Simurgh explicitly intends to recreate her creator to satisfy her drive to war against him.<ref name="II19.z e6" /> While building a cloning device<ref>“Actually, no. I had suspicions, but the Endbringer making a baby wasn’t one of them.” - Teneral e.5</ref> during Gold Morning, she hides it inside a weapon<ref>A glass tube, three feet across, seven and a half feet long, capped in metal at either end.

This will be step six in a nine step process. For now, she puts it aside, buries it in a larger weapon, forming a decorative gun barrel around the glass. The weapon will fire through other means.

The ones who observe her through cameras and with their own eyes will not report this. They lack the background to know what this tube might be, and this event will be dismissed as unimportant or they will leave it to someone else to report. The events are entered into a log, and the subjects overseeing the logs are either asleep or preoccupied. - Excerpt from Interlude 28</ref> and refers to it as being cradled.<ref>The tube is fully encapsulated, hidden.

Cradled. - Excerpt from Interlude 28</ref> She goes out of her way to protect this device in the ensuing fight against Scion;<ref name="29.2 e8">He hit her, and he sent her flying through the crowd. Capes were turned into bloody smears as she collided with them, and the Simurgh was driven to the very far edge of the settlement, to the beaches at the edge of the bay. The countless guns were pulverized.
[...]
The Simurgh held one gun. A single weapon she’d salvaged and sheltered with her body and wings in the instants before Scion had attacked her. - Venom 29.2</ref><ref>“A quarantine area. That was the weapon the Endbringer was using.”

A gun. It was dark gray with a faint green speckled coating on it, where one material had been broken down and incorporated into the outer coating. There was a gouge in the side where a feather had cut the housing, but it was otherwise intact.

Over and over, the Simurgh had protected the weapon. He’d seen it, had checked the footage, had seen her go out of her way to shield it with her wings. She’d done it subtly, most of the time, events contriving to make it look more accidental than anything. - Teneral e.5</ref> however, she fails her objective as Scion forces her to lose it,<ref>The weapon had been lost in the course of the battle, and the heroes had decided to minimize contact with the thing, locking it away. - Teneral e.5</ref> and Lung destroys the infant Eidolon with the help of Teacher's precognitives<ref>He was all too aware that he could be walking into her trap. He had enough precogs around himself and, in that video, around Lung, that the Simurgh shouldn’t have been able to leverage her full power against them, but she could have put things in place, not knowing exactly who, but still knowing it would be bad. - Teneral e.5</ref> after Gold Morning.<ref>The light caught the glass, at first, obscuring the contents.

A baby. Male. With large ears and a large round nose. Not attractive, as babies went.
[...]
Lung touched a burning hand to the glass, melting it. Water steamed on contact with his claw.
[...]
The water was crimson and boiling by the time Lung withdrew his claw. - Teneral e.5</ref> Ten minutes after Lung's success, the Simurgh personally confronts and stares at him before returning to orbit.<ref>“The… incident?” Teacher asked.

“Ten minutes from now,” a student said. “He growls a bit, but there isn’t anything we can make out. He was just walking, and our camera follows”
[...]
He stepped up onto the surface, his clawed feet sliding where they were too long and wide to fit on one..

The Simurgh was waiting.

Lung was her height, bristling with scales. She looked more human of the two, pale, her hair blowing a bit in the wind, unreadable.
[...]
“She returned to orbit.” - Teneral e.5</ref> Although she makes no further attempts to clone Eidolon over the next two years,<ref>“Things are better this time,” Sveta said. “We’ve learned from mistakes. It’s a fresh start. The Endbringers are dormant, we’re finally building things without them being torn down all the time.” - Flare 2.6</ref><ref name="II8.12 e1" /> the Simurgh plans on recreating him to be her nemesis once she has merged with Titan Fortuna and set up her forced simulation.<ref name="II19.z e6" />

Should the Simurgh notice a non-sabotaged individual trying to build legitimate spaceships to mass evacuate Earth Bet, she would make attempts to corrupt or destroy this individual and thus keep being able to satisfy her drive to glean information.<ref name="SB massEvacuate" />

According to Fortuna, the Simurgh would make efforts to recreate a new, artificial humanity to use as playthings if humanity went extinct by outside forces.<ref>A path that began with humanity devastated and dying of plague, the silver woman denied her pawns, the Titans assimilated into a greater cluster where Titan Fortuna herself was not in charge… instead ended with the silver woman in control of the network, a new, artificial humanity being created as playthings. - Radiation 18.z</ref>

Her Combat Tactics

The Simurgh has a tendency to fight defensively.<ref>The Simurgh played a defensive game.

This too, was a… I changed my mind from saying habit. It was a tendency. Better to think of her like a natural disaster. The water receded before tsunami. The calm in the midst of a hurricane indicated you were in the midst of it, and that more was to come. - Last 20.1</ref>

When confronting blind spots, she appears to favor the shotgun approach.<ref>Then she fired the guns. Hers and Kid Win’s.

The shotgun approach. Cover as wide an area as possible, cover as many bases as possible, in the hopes that something hits. - Venom 29.2</ref> According to Tattletale, the Simurgh knows she will be blind sometimes; in a fight, the Simurgh collects and stacks pieces to ideally reach a point where she has so many factors on her side that she can make blind moves and still win.<ref>“It’s not that easy. She knows she’ll be blind, here and there. She collects and stacks the pieces. At a certain point, she’s got so many factors on her side she can make blind moves and still win. That’s where she’s at now. There’s no king for us to take, no weak point to capitalize on, no silver bullet or special trick,” Tattletale said. - Last 20.6</ref> However, she can be overconfident against sufficiently powerful precognitives. During their precog duel, Fortuna and Contessa agreed to work in concert to quickly execute a path without investigating it too much, which forced the Simurgh to leave.<ref name="II18.z eQuick" /> Despite being unable to see the remainder of the Wardens' meeting because of Dinah, she erroneously believed there was no reality where the eventual end result was not entirely in her favor.<ref name="II19.z e16" />

Relationships

Her Creator

She calls Eidolon an administrator of the highest order<ref name="II19.z e4">Her creator was an administrator of the highest order, and she had been selected out of a pool of emergency resources. All of her kind had. Behemoth had been created to break stasis, Leviathan to take away resources in space and land, forcing communities into conflict as they were made to relocate. - Excerpt from Infrared 19.z</ref> and uses male pronouns when referring to her creator.<ref name="II19.z e6" /> Eidolon, who has Eden's counterpart shard to Scion's Queen Administrator,<ref name="reddAdmin">HighSlayerRalton: Taylor is Eidolon's 'reflection'. Or rather, the Queen Administrator is the High Priest's reflection.

Taylor gets to administrate bugs, because Scion damaged and limited his Queen Administrator shard before distributing it.

Eidolon gets to administrate the pool of shards Eden was reorganising when she crashed (including the power-drawing ability), because Eden was still using her Queen Administrator counterpart to do that at the time.

The kid who controls bugs and the world's most powerful superhero are two sides of the same coin.

Wildbow: Yeah, pretty sure I already confirmed this elsewhere, but this is a great summary of it. - Conversation with Wildbow on Reddit, archived on Spacebattles</ref> created her via the shard network<ref>Medium-term consequence: the shard network begins producing Endbringers that Superman can't stop that Eidolon could. - Wildbow on Reddit, archived on Spacebattles</ref> out of Eden's<ref name="reddEndbringerLite">If people start forming alliances/peace and Eden sees it as too much trouble to sabotage, then she sics an Endbringer Lite on them, and then works with the remains. - Wildbow on Reddit, archived on Spacebattles</ref><ref>Assuming that Cauldron's operatives maybe killed Eden but then just sat on their hands/died, the Endbringers don't exist, the cauldron vials aren't spread out, and there's less of the really powerful parahumans here and there who're capable of acting decisively. - Wildbow on Spacebattles</ref> pool of emergency resources.<ref name="II19.z e4" /> The Simurgh is essentially a revamped version of the "Endbringer Lite" Eden would have theoretically deployed.<ref name="reddEndbringerLite" />

Valkyrie acknowledges her as Eidolon's long-time opponent; two years after his death, a mere mention of the Simurgh's name would agitate his shade.<ref>The Simurgh, was the reply.

Almost instinctively, another spirit deep inside her shifted, agitated. Eidolon. David. The man’s battery was nearly spent, and the cost of replenishing it was high.

Stirred to life by the mere mention of his long-time opponent. - Excerpt from Interlude 9 II</ref> According to Tattletale, she has a real love-hate relationship with him: the Simurgh respects him despite going to war against him.<ref name="28.4 e16" />

Her Siblings

She calls the other Endbringers her siblings and refers to them with either male or female pronouns.<ref name="28.x e17" /><ref name="28.x e18" /> After Scion killed Behemoth, the Simurgh refers to Leviathan as her oldest living brother.<ref name="28.x e18" /> After Scion killed Leviathan, she refers to her deceased siblings as Behemoth and Leviathan.<ref name="II19.z e4" /> Tattletale believes the Simurgh shares some sense of kinship with her siblings.<ref name="28.4 e20" />

The Simurgh does not command her siblings. Although they share the common drive of going to war against their creator, her siblings have a different paradigm and purpose as they were built with other fundamental drives.<ref name="II19.z e4" /><ref>The remaining three Endbringers [...] were created for a different paradigm and purpose. - Wildbow on Reddit</ref> The Simurgh cannot force them to take action; for example, if she becomes aware of a non-sabotaged individual trying to build legitimate spaceships to mass evacuate Earth Bet, her siblings would not attack this target on her behalf.<ref name="SB massEvacuate">Khazit: Clearly, the best choice is to build a bunch of Leviathans (the spaceship) and evacuate Earth :p
[...]
Wildbow: If she tries to build leviathans to leave Earth, Ziz is probably going to catch wind of it (people on other side of the planet would probably hear about it, ziz passes overhead...) and send some heat seeking missiles Taylor's way (if she doesn't think she can go after Taylor specifically).
[...]
Wildbow: When I say guided missiles I mean more subtle ziz-tweaked individuals, set up to topple those dominoes and turn Taylor into a problem rather than an escape route, or just destroy Taylor. - Wildbow on Spacebattles</ref> Indeed, her siblings have their own objectives: they have their own criteria for attacking vulnerable targets.<ref>TheAnt: Was Brockton Bay built on an Indian Burial Ground? Because damn, this city is cursed. ABB bombings, Leviathan, The 9, Coil, Echidna. I would honestly not be surprised if the next Endbringer attacked the city again. It might actually have been a good idea to condemn it.

wildbow: It’s more that a lot of things led to the others coming to pass. The two primary threads are:
ABB-> Leviathan attacks city in conflict -> The 9 hit vulnerable target

And Travelers are invited to Brockton Bay by Coil -> Coil provokes/takes advantage of disasters to seize city -> Coil dies -> Noelle goes free.

There’s crossing-over of threads (Leviathan hitting city in part because of potential of contact with Noelle, Coil causing conflict with ABB that led to disaster) - Comment by Wildbow in Scourge 19.5</ref><ref>Asmora: Just thought I’d point this out, since no one else has mentioned it: Lyon was attacked twice. Is this an editing error on Wildbow’s part, attributable to the fact that he was rushed in writing this monstrously huge (and yet it felt like one of the shorter reads to me) chapter? I sincerely doubt it, given that Lyon is the last entry. Thus, we require WMG as to what the deal is there. Was there something in Lyon that interested Behemoth, but he was driven off before he got it on the first trip, so he came back for it? Did he decimate the city the first time, then get upset because they rebuilt it too quickly and thoroughly?

wildbow: Lyon is an area with a great many nuclear plants in the vicinity. - Comment by Wildbow in Interlude 24.x</ref><ref>“Nothing’s truly random,” Colin explained, his voice tight, “Any data shows a pattern eventually, if you dig deep enough. Dragon started work on an early warning system for the Endbringers, to see if we can’t anticipate where they’ll strike next, prepare to some degree. We know there’s some rules they follow, though we don’t know why. They come one at a time, months apart, rarely hitting the same area twice in a short span of time. We know they’re drawn to areas where they perceive vulnerability, where they think they can cause the most damage. Nuclear reactors, the Birdcage, places recently hit by natural disasters…”

He clicked the mouse, and the image zoomed in on a section of the coastline.

“…Or ongoing conflict,” Hannah finished for him, her eyes widening. “The ABB, Empire Eighty-Eight, the fighting here? It’s coming here? Now?” - Interlude 7</ref><ref name="15.5 c3" /> For example, Leviathan attacked Kyushu in 1999 (i.e., before her creation) to satisfy his fundamental drive to force communities into conflict and war against Eidolon via taking away Kyushu.<ref>November 2nd, 1999
[...]
Eidolon was fighting now. He hurled globes of energy the size of small houses at Leviathan, and each one was sufficient to knock the creature away, flaying away the thing’s skin and simultaneously slowing it. The hero’s own hydrokinesis deflected the lizard’s ranged attacks, diverting them skyward or off to one side. Leviathan couldn’t attack from range, and couldn’t get close without getting pummeled. He attempted to run, only for Japan’s foremost team, the Sentai Elite, to step into his way, blocking his progress. - Interlude 22.y</ref><ref>In this setting, for example, Japan isn’t a world power and it’s still dependent on international assistance 12 years after Leviathan’s visit to Kyushu.

But even there, where do you say, “Ok, that’s the sum total of the damage done”? The disaster at Kyushu, the number of refugees seeking living space/work and the pressures on the rest of Asia’s pacific border might have led to some more unrest and tension. Some friction, some ‘small’ wars, infighting and intermingling. Refugees and immigrants. Many settle in major cities across America because President Bradley’s Preservation Act gives them a hand in getting on their feet.

Do you factor that last point into the damage as well? Lung comes to Brockton Bay in part because of the booming population of Asian immigrants (which hasn’t yet set down roots). Bakuda was born to a Westerner mother and Immigrant father. Do you count the damage they’ve done? - Comment by Wildbow on Colony 15.5</ref>

That said, the Simurgh can use her understanding of them to better persuade her siblings to pursue common interests should their objectives align.<ref name="28.x e17" /> If a String Theory Driver weapon that could kill them existed and Eidolon was alive, they would cooperate and carefully plan their appearances to avoid any setup of a proper hit.<ref name="Redd eStringTheoryCooperate">(Or, as in the case of String Theory, Endbringer cooperation/timing would keep her from ever being able to set up a proper hit). - Wildbow on Reddit</ref> After her recruitment during Gold Morning following Eidolon's death, the Simurgh communicated when she was able to with her remaining siblings;<ref name="28.x e15">She must be unmolested. This is given freely to her.

She operates alongside the subjects. This serves her aims on several fronts. She communicates when she can with the others. - Excerpt from Interlude 28</ref> they all agreed to cooperate with humanity, remain calm, and attack designated targets when given permission by the groups they were following.<ref name="28.x e19">And so they have fallen into place. They obey, they remain calm.

When given permission, they attack designated targets. They cooperate with the subjects. - Excerpt from Interlude 28</ref> In Earth Gimel, the remaining Endbringers all teamed up against Eidolon's murderer.<ref>Which was the moment the Endbringers made their move.

The Simurgh plunged from the clouds, hitting Scion.

Leviathan, healed a touch, emerged from the water.

Bohu rose from the earth, going from a human sized head and shoulders at eye level to a tower.

Tohu, for her part, had Glaistig Uaine, Eidolon and Myrddin’s faces.

The Endbringers, come to the rescue. I wished I could have felt relieved. It was a reprieve, a chance to get our footing. But there was an ominousness to it. - Speck 30.5</ref><ref>For the time being, we were holding fast. Scion was still engaged with the Endbringers in Gimel. We had seconds, a minute or two if we were lucky, to catch our breath, to think, plan and communicate. - Speck 30.6</ref><ref>I could remember the files, the information only for team leaders and Wardens. Information on the Endbringers, provided in retrospect, only after Gold Morning when the Endbringers cooperated against Scion and the attacks stopped. - From Within 16.9</ref>

After Gold Morning, her surviving siblings stayed dormant and did not assist her plot to take control of Fortuna's network.<ref name="E.end e1">One window showed the various Endbringers, all of them motionless, but for the Simurgh, who was airborne. The last of the original three. - Interlude: End</ref><ref name="II10.x e1" /> When Defiant started firing G-Driver blasts at her, none came to her aid.<ref>The benefit of using this weapon was that it didn’t require exceptionally good aim.

An area of the city a fifth of a mile wide and a mile long was pulverized. Buildings were driven into ground, and broke into chunks no larger than a human head. The wavelength of the beam let those chunks lift up for a fraction of a second before the next wave of the beam thrust them down again with the same force as before.

The Simurgh was almost, almost out of the path of the beam. He clipped her, and she reoriented, pulling out of the way even as she was hurled back and down.

Much of the lower body she had been building broke away from the force of the impact. A wing shattered. The remainder was lost in the plume of smoke that rose from the tract of land he had blasted. - Excerpt from Last 20.a</ref> According to Fortuna, the Simurgh can only command Khonsu, Bohu, and Tohu by successfully merging with her and then using an Eidolon shade via Titan Valkyrie;<ref>A great, long-fingered hand of silver with bone-white nails reached out. The shadow of Eidolon stepped down onto the fingertip.

Titans appeared from clouds of darkness, arranging themselves in a formation around their new center and commander.

Other things stepped out of clouds of darkness.

Not Titans, but scary enough in their own way. Especially considering what all of this meant.

Endbringers. One tall and narrow, of a size to rival any Titan. One small, a knot of formlessness, with faces periodically flashing out. One with a great chrome orb for a midsection, a black, whiskered head, arms, and feet mounted at different positions around that orb. There were other shapes that stood in the dark clouds, but they didn’t emerge or seem consistent. Still taking shape. - Infrared 19.9</ref> the Simurgh-Fortuna amalgamation would then use her living siblings as bodyguards.<ref name="II19.10 e1" />

Appearance

The Simurgh appears as a fifteen-foot tall human woman, waif-thin and unclothed with pale white skin.<ref name="17.1e1">She seemed human, but fifteen or so feet tall, waif-thin, and unclothed.  Her hair whipped around her, nearly as long as she was tall and platinum-white.  The most shocking part of it all was the wings; she had so many, asymmetrical and illogical in their arrangement, each with pristine white feathers.  The three largest wings folded around her protectively, far too large in proportion to her body, even with her height.  Other wings of varying size fanned out from the joints of others, from the wing tips, and from her spine.  Some seemed to be positioned to give the illusion of modesty, angled around her chest and pelvis. - Excerpt from Migration 17.1</ref> Her facial features are delicate,<ref name="17.1e2"/> conventionally beautiful in every sense, with classically attractive features such as high cheekbones and luxurious hair.<ref name="28.4 e10">Beautiful in every conventional sense, in that every classically attractive feature was there, from the delicate, thin frame to the high cheekbones to the luxurious hair… horrifying in the manner it was all framed. - Excerpt from Cockroaches 28.4</ref> However, her eyes are silver, dull, cold, and empty.<ref>The Simurgh twisted in the air, staring at us with eyes that had nothing to them. One silver eye, and one perfect silver orb in a badly tarnished silver skull framed by wisps of hair. - Excerpt from Last 20.7</ref><ref name="17.1e2"/> The Simurgh's hair is almost as long as she is tall and is, like the rest of her form, platinum-white,<ref name="17.1e1"/> appearing gossamer-fine and straight.<ref name="28.4 e2">It was the hair that got me. Gossamer-fine, silver-white, straight, it blew in the wind as if each strand were a separate entity. Not in clumps or locks, but a curtain of strands ten times as dramatic as something one might see in a digitally altered hair commercial.

Artificial. - Excerpt from Cockroaches 28.4</ref> Her body is a smooth facsimile of the human form, lacking nipples or presumably genitalia.<ref name="II20.7">A single crack at the lattice at one shoulder widened, inching down toward one nipple-less breast. Just from the stresses.
[...]
She was blocking more of what we were putting out.  Her chest gaped open, the laser had flensed away flesh, revealing more of the feather-lattice across her arm and upper body, half of her face was damaged, revealing bone like dark, tarnished silver, and her wings were, by contrast, mostly intact. - Excerpt from Last 20.7</ref>

Besides her height and stark white coloration, her major distinguishing features are her profusion of asymmetrically and seemingly randomly placed feathered wings, many of which appear excessively large compared to her body.<ref name="Cast1">Simurgh – A creature that appears as a freakishly tall woman with a countless number of wings fanning out from her body, some fanning out from other wings. A precognitive, telekinetic, clairvoyant with a psychic scream. - Cast (spoiler free)</ref> Parts of her body are described as being "hollow", or made entirely from carefully placed wings or feathers, which trace the outline of any body parts she may have lost in combat.<ref name="20.a"/> She often wraps her three largest wings around herself.

After seeing her face, despite having no particular feature or quality that he could point to, Trickster found it harder to ascribe any kind of human quality to her.<ref name="17.1e2">She turned to one side, and Krouse could make out her face.  Her features were delicate with high cheekbones.  Her eyes were gray from corner to corner.  And cold.  There was nothing he could point to, no particular feature or quality that could help him explain why or how, but seeing her face made it harder to ascribe any kind of human quality to her.  If he’d been thinking she had a sense of modesty before, he didn’t now. - Excerpt from Migration 17.1</ref> Taylor found her appearance horrifying in the sense that it was all framed;<ref name="28.4 e10" /> when the Simurgh's hair blew in the wind as if each strand was separate, Taylor believed it was a deliberately intimidating presentation.<ref name="28.4 e2" />

Abilities and Powers

Psychic Echolocation

The Simurgh continuously emits a psychic 'scream' - a type of 'psychic echolocation' that allows her to scan her surroundings. She also uses this scream to influence the minds of any victims within range, whether to alter their behavior, implant messages, or create compulsions.<ref name="R1"/> To victims, it is usually perceived as a scream in the back of their minds, constantly changing in pitch and tone.<ref name="17.2" /> However, she is capable of keeping it inaudible if she chooses.<ref name="28.4 e1">No scream from the Simurgh. At least, not one I could detect. It would fit her to keep it beyond our notice, influencing us, the sort of card she would keep up her sleeve. To make the psychic scream ‘audible’, for lack of a better word, purely for spreading fear, then use it subtly at a time when she wasn’t attacking. - Excerpt from Cockroaches 28.4</ref><ref name="R1" /> Her "hibernation" state in orbit allows her to make low-intensity scans of the planet with this sense.<ref name="I28" /><ref name="R1" />

The Simurgh exhibits precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches.<ref name="Cast2">The Simurgh is shorter than her brothers, and sports a large number of asymmetrical wings. She possesses telekinesis, clairvoyance, precognition and a perpetual psychic scream. Seen as the most cunning and intelligent of the three, the Simurgh uses her precognition to employ long term schemes, each with Rube-Goldberg sequences of events, culminating in grave disasters and tragedies. - Cast (in depth)</ref><ref name="R1">The Simurgh is the third. She's only 15 feet tall but has a massive wingspan. The key to understanding her is her psychic 'scream' - this is basically a kind of psychic echolocation allowing her to scan her surroundings while exerting a psychic pressure to alter behavior, implant messages or create compulsions. She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches. The byline for dealing with the Simurgh is that you'll probably win the fight but you'll lose the war. She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occuring in areas she's been active. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis, or the creation of supervillains of international notoriety. She's a telekinetic capable of tossing buildings, she flies, and her scanning ability lets her borrow and copy techniques and mental powers from others - including the power of tinkers (essentially scanning Iron Man and gaining the ability to make what he can make, then telekinetically pulling together a macro-scale version of his devices from surrounding materials). - Wildbow on Reddit</ref> She sees the past in a similar manner, but is blind to the present moment. She can focus on a single target for faster uptake of information. The presence of other precognitives obscured possibilities from her sight, as did Eidolon and Scion, and certain other powers. She could see things that were otherwise obscured by looking at people's perceptions of them, or otherwise observing their consequences, as well as by predicting their most likely course.<ref name ="I28"/>

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By DamienDraidecht

The Simurgh uses her precognitive abilities and information derived from her telepathic scans to make long-term predictions of human behavior and activity, on the order of months or years. She then uses this information to influence her victims in ways that produce maximally tragic or destructive outcomes, effectively turning them into human "Rube-Goldberg devices" that are destined to instigate horrific future events. Strings of tragedies inevitably occur in the vicinity of her attacks, long after she has retreated.<ref name="R1"/> She can influence machines as well as people.<ref name ="I28"/><ref name="22.6">Excerpt from Cell 22.6</ref> With enough knowledge of a subject, she can evoke memories subconsciously through her posture and actions. By placing a target in a stressful environment, this can be used to cause hallucinations.<ref name ="I28"/>

Borrowing Powers

Although the Simurgh is normally unable to make tinker devices herself,<ref name="E.5 e2">She couldn’t make tinker devices herself. She had to copy the designs of tinkers near her. He’d found who she’d copied, a now deceased cape from Brockton Bay, and he’d found the designs.

There were discrepancies. - Teneral e.5</ref> her scream can pull on nearby Tinker powers.<ref>Tattletale was caught up in a conversation with Knave of Clubs, and fell under the Simurgh’s shadow. The Simurgh, for her part, seemed to be busy building other tinker devices, drawing on the abilities of tinkers in the immediate area. - Venom 29.3</ref> As long as Tinkers stay within scream range, her scream can allow her to borrow their schematics<ref name="29.1 e5" /> and techniques,<ref name="R1"/> copy the design of specific devices present,<ref name="29.1 e5">“Way I understand it, she needs to have a tinker in her sphere of influence to borrow their schematics, or a specific device, if she wants to copy it. - Venom 29.1</ref> and collect knowledge to create related tinker tech via a Thinker/Trump sort of approach.<ref name="R2" /> The Simurgh can also choose to create a macro-scale version of their devices from surrounding materials.<ref name="R1"/> If relevant Tinkers are not nearby, she can only make cosmetic changes to her tinker devices.<ref>Either way, she didn’t have schematics or anything she’d need to modify the guns.”

“Or she can modify them, and it’s a card she’s been keeping up her sleeve for the last while. I mean, it was only three years ago or whatever that she really showed off her ability to copy a tinker’s work wholesale.”

Tattletale nodded. She frowned. “I don’t like being in the dark. But that’s the gist of it. She made cosmetic changes because she couldn’t make concrete ones.” - Venom 29.1</ref>

Tinker Devices
  • Halo-Portal - Derived from Professor Haywire.<ref>A vault holding the equipment of now-deceased supervillain ‘Professor Haywire’ was accessed by the Simurgh. Shortly after, the source alleges, the Simurgh activated a large-scale replica of the devices, depositing large amounts of foreign bodies in the heart of the city. - Migration 17.6</ref> Destroyed by Scion.<ref>A flash of golden light signaled Scion’s return to the scene of the fight. With one attack, he severed the halo in half, but the portal didn’t disappear. Instead, like watercolor paint, a different perspective began to bleed into the surrounding sky, too bright, too blue a sky, with pale, squat buildings almost glowing in the comparative absence of clouds. Larger chunks of buildings, massive rocks, and even chunks of earth with several trees rooted in them began to spill out and plunge to the ground.

    Scion held back on shooting again, instead charging himself with power. When he released it, it manifested as a slow radiance, a sphere of light that expanded from him in slow motion. The tear in reality dissipated, and everything the light touched stopped. Shifting clouds went still, objects that were flying through the air ceased moving and simply fell, and the ambient noises of destruction, fire and fighting was replaced by an all-too brief silence. Even the Simurgh’s song, Krouse realized, had momentarily stopped. - Excerpt from Migration 17.2</ref>
  • Guns - Derived from Kid Win.<ref>The Simurgh had crafted another gun. They floated around her like satellites, firing only in those intermittent moments when she’d formed and loaded the necessary ammunition.

    Those are my guns,” Kid Win reported over the comms. “Bigger, but mine.“

    I didn’t like that she was screaming. It set an ugly tone to this whole venture. - Excerpt from Cockroaches 28.4</ref> Destroyed by Scion.<ref name="29.2 e8" />
  • Gun/Cloning Device Combo - Derived from a Brockton Bay tinker<ref name="E.5 e2" /> and a biotinker (Speculatively Bonesaw).<ref>One or two years old? Accelerated aging? Where had the Simurgh been in contact with a tinker with that particular knowledge? Bonesaw? - Teneral e.5</ref> Destroyed by Lung.<ref>Lung tore into the casing, much as he’d torn through the vault door.

    There was a scratch as Lung’s claw touched glass.

    He tore at the metal, peeling it away while preserving the glass.
    [...]
    The monster turned to leave, the polluted water still popping behind him. - Teneral e.5</ref>
  • Gladius - Derived from Defiant.<ref>Defiant’s head turned, as if Tattletale had said something.

    “Yeah,” Tattletale said. “Nanotech. Why do you think the fins were turning water to mist?”

    My tech?” Defiant asked.

    “Among one or two other advancements. If the density rules are in effect, I’d bet those fins are just as hard to cut through as Leviathan’s arm or torso. Disintegration effect, maybe something else.” - Cockroaches 28.5</ref> Used up in the process of upgrading Leviathan.<ref>He wrenched it free, and tore out chunks of his own chest in the process. There was little left but the handle and the base of the sword. Needle-like lengths of metal speared out from the base, but the bulk of the sword’s material was gone. - Cockroaches 28.5</ref>

Her scream can allow her to pull on the perception powers of nearby Thinkers and tap into them; as long as they stay within scream range, she can then borrow those specific powers.<ref name="29.1 e6">Thinkers, too, I think she borrows their perception powers as long as she’s tapped into them. Might be why she’s attached to me. - Venom 29.1</ref> When the Simurgh was not fighting during Gold Morning, she tried to stay near Tattletale to pull on her power.<ref>The Simurgh, for the time being, came part and parcel with Tattletale. When she wasn’t fighting, she was a distance away from my teammate and friend. - Speck 30.2</ref> However, she still filters these borrowed powers through her scream: despite having control of the Mathers Giant and being in the same room as Tattletale and Victoria Dallon, she was unable to see Dinah and thus stop the Dinah-influenced Victoria<ref>“She skipped ahead. We thought we had a bit longer,” Tattletale said. “She jumped to going after Fortuna ten minutes early. We didn’t do enough for your plan.”

“No.”

I looked.

Dinah had spoken. Now she pointed, one hand held to her head, grimacing.

I looked, and I saw the syringe, empty.

I grabbed it.

There was only one valid target. - Last 20.5</ref> from disabling the Mathers Giant.<ref>She can’t see Dinah. She can’t see us if we interact with Dinah.
[...]
“That’s why I could get the syringe to the giant,” I said. “She didn’t see me to stop me?”

Tattletale nodded. “Think so.” - Last 20.6</ref><ref>This time I hit the plunger.

The veil fell yet again. This time for real.

The screaming picked up, faint at first, and then a roar. It was all an illusion. All a mind-fuck.

She was here, perched. Fucking with us all the while. - Last 20.5</ref> The Simurgh also lacks the processing power<ref>Torrieltar: How fast can Path to Victory react to unforeseen changes?

Wildbow: All changes are foreseen, as a rule. Can't cite anything, but there's a line that sorta appears in the story, where you run into the perfects (perfect defense, perfect offense) and stuff gets fucky - and the rule of thumb is that 'unless your ability beats -everything-, it doesn't beat this'. For processing power Contessa's ability would be on this level (as with Flechette's Sting, Clockblocker's inviolability, Siberian's invulnerability). - Conversation with Wildbow on Reddit</ref> to borrow any perception-based powers from Contessa:<ref>hitherbydragons: Only, Contessa isn’t actually going to do all of these things: it’s just that she’ll do those things _in the world where the Simurgh is doing that plan._ So her power becomes a shape, a shadow, over the set of futures that the Simurgh can build. And normally vice versa, except that Contessa’s power apparently wins.
[...]
wildbow: That is pretty much exactly right. - Comment by Wildbow on Crushed 24.4</ref> despite perching on Titan Fortuna's shoulder during their precog duel,<ref name="II18.2 e1">The Simurgh was perched on her shoulder. The video feed fritzed momentarily, and I could see faces in the crowd flinch. - Radiation 18.2</ref> Fortuna still had a hundred times the Simurgh's strength.<ref name="II18.z strength">We began this fight when you broke, child, the Titan Fortuna thought, trying to communicate to the battered kernel of human consciousness within herself.

She began this two years ago, when Gold Morning occurred. It doesn’t matter that we have a hundred times her strength. She’s within paces of the finish line, and she’s no stupid rabbit racing a tortise. Nearly every action she could take brings her closer to a checkmate. - Radiation 18.z</ref> When Fortuna and Contessa worked in concert to quickly execute a path without investigating it too much, the Simurgh could not tamper with it, forcing her to leave.<ref name="II18.z eQuick">The child refused to be a slave again. The Titan refused to be a slave for other reasons. But they were able to think and act in concert.

A path. One that most likely ended in a desirable outcome. To investigate too much would leave it on the table long enough for the silver woman to get silver fingerprints on it.
[...]
As if sensing the resolution, the silver woman turned and levitated herself away. Ceding the battle, or taking her own initial steps. - Radiation 18.z</ref>

Telekinesis and Flight

The Simurgh is a powerful telekinetic, capable of flight and of tossing buildings with her mind.<ref name="R1"/><ref>Excerpt from Migration 17.1</ref><ref name="17.2">Migration 17.2</ref> She could strike a hundred targets simultaneously with thrown debris.<ref name="27.3">Migration 17.3</ref> She could create "decoys" out of debris capable of fooling Scion.<ref name="17.2"/><ref name="30.5">Speck 30.5</ref><ref name="29.2">Venom 29.2</ref> Her telekinesis was seemingly Manton-limited,<ref name="28.4 e4">She gave no sign she’d listened. Her telekinesis grabbed four members of the Yàngbǎn who’d gotten too close, lifting them by their costumes or by some other debris that had surrounded them.

As if launched by catapults, they flew straight up, where they disappeared into the clouds above. - Excerpt from Cockroaches 28.4</ref> but could still throw capes around by manipulating debris, cape-created material and costumes.<ref name="28.4 e4" /><ref name="17.2"/>

Other Abilities

The Simurgh has incredible durability, at least for her largest wing,<ref>“Then go get Ingenue. Let’s get this started.”

As Legend departed, Chevalier’s eyes didn’t leave the objects.

One of the Simurgh’s severed wings. The largest wing, since regrown.

Behemoth’s severed leg.

They warped space for optimal density, were unbreakable with conventional means. Scion had taken seconds to obliterate Behemoth. - Excerpt from Interlude 28</ref> and can regenerate<ref name="20.a">She was already healing. Missing wings were growing back, and her lower body existed as a series of feathers, touching end to end, or end to middle. Like she was the thinnest of lace, formed of feathers harder than steel. It gave her legs, and suggested she was hollow, where Behemoth had had a skeleton and a core. - Excerpt from Last 20.a</ref> thanks to her Endbringer physiology. Like other Endbringers, she cannot be predicted easily with the typical Thinker danger sense<ref name="II9.12 e1">“Could it be an Endbringer?” Rain asked.

“Jesus,” Byron said. “Don’t even joke. They’ve been dormant.”

“They can’t be predicted easily with danger sense either,” I said. - Gleaming 9.12</ref> and is also a blind spot to the typical precognition,<ref name="II11.4 e1">It wasn’t Jeanne who answered. Cinereal gave me my reply. “Thinkers say no. They’re either drawing blanks or they don’t like what they see.”

“Nothing specific? No details?”

“No,” Cinereal said. “But if you look at some of the other major thinker blind spots, you’re going to find yourself running into topics like Eidolon, Sleeper, the Endbringers, Valkyrie, the Island-state, the Pastor incident…”

“Concentrations of power,” I said.

Jeanne shook her head. “Complexity of power, most often. Whatever thinker powers come into play, with these cases, there’s often too many variables to fully consider, thinkers report that their powers are fuzzy, inconsistent, or blacked out.” - Blinding 11.4</ref> including Contessa.<ref>“Right, that wasn’t my second question. What I want to know is why the hell you haven’t used a power like yours to figure out how to beat the Endbringers.”

“My power is a form of precognition,” she said. “Unlike most such powers, other precognitive abilities do not confuse it. That said, there are certain individuals it does not work against, the Endbringers included.”

“Why?” Tecton asked.

“No way to know for sure,” she said, “But we have theories. The first is that they have a built-in immunity, something their origins granted them.” - Crushed 24.2</ref><ref>Not as I or my power understand circumstances, and my power understands everything outside of the blind spots that are Teacher, Valkyrie, the Simurgh, and two broken triggers that authorities aren’t aware happened.” - Dying 15.7</ref> That said, she is not a blind spot for Titan Fortuna.<ref name="II18.z" />

History

Background

The Simurgh was the third Endbringer to appear, appearing just after the turn of the millennium. She first appeared in Lausanne, Switzerland in December 2002<ref name="24.x eLausanne">Lausanne, December 30th, 2002. Simurgh. - Interlude 24.x</ref>, and initially appeared benevolent and cooperative while psychically manipulating the people around her for three days, <ref name="17.2 eThreeDays">“So the whole world watched for something like three days, to see if she would be another Scion, or if she'd be something else. People approached, she even communicated with them some. Not talking, just gestures, I guess. Interacting might be a better word. And when we thought things would be okay, she made a move. The entire population of the city around her, with all the people who had come to talk with her and research her…” - Excerpt from Migration 17.2</ref> after which she let out her first 'audible' psychic scream. <ref>Tons of people gathered. Then she… sang? Screamed? Whatever this is.” - Excerpt from Migration 17.3</ref> Most residents of the Swiss capital, due to exposure to her mental manipulation, became violent and aggressive, attempting to kill as many people as they could and disrupt the world's resistance to the Endbringers as much as possible. This caused havoc throughout the country and the continent with wide ranging consequences. Lausanne's population was barricaded in and bombed. James Tagg was one of the people involved in that campaign.<ref>Cell 22.2</ref>

She attacked London on August 12th, 2003. It is unknown what the outcome of this event was.

The Simurgh was responsible for the corruption of Sphere, leading him to become the serial killer and Slaughterhouse Nine member known as Mannequin.<ref>Plague 12.7</ref>

She also attacked Madison, Wisconsin, in December 2009. Heroes won,<ref name="R3.1">In the aftermath, he gets a lion's share of the credit in the Endbringer defeat like Eidolon did with the Simurgh in Madison. - Comment by wildbow on Reddit</ref> but as in previous attacks the aftermath necessitated the quarantine of the city. The Travelers were created as a by-product of this attack, which set the stage for multiple other events.

The Simurgh also attacked Canberra on February 24th, 2011; the event was a Scion no-show, but a Legend/Eidolon victory.<ref>Scarab 25.6</ref> The aftermath of this attack necessitated the construction of a dome around the city.<ref>Interlude 26.x</ref> This was a factor in Canary having a highly biased trial that sent her to the birdcage.<ref name="SB234531">Wildbow:
Think of it in terms of political context, the simurgh attack on Australia being recent & rather a loss for the good guys, her being a Simurgh-alike, news & public perception turning on her, and other factors playing in.
For Canary's court case ending up an uphill battle.
People are ~scared~ of mind/emotion control. - Wildbow on Discord, Archived on Spacebattles</ref>

Post-Slaughterhouse Nine

The Travelers and the emergence of The Echidna performed their intended function, it is unknown if the resultant portal was planned. The revelation of Cauldron to the larger parahuman community and the subsequent schisms in The Protectorate was likely planned.

Prevented Dragon finding out crucial information from Panacea.<ref>Interlude 16.z</ref>

Post-Echidna

The Simurgh's use of the Travelers culminates in the near-assassination of Chevalier and Tattletale and the death of Accord by the expelled Traveler member Perdition at New Delhi. It is unknown whether the death of Behemoth was predicted, given Scion's and Eidolon's interference.

Timeskip

Attacked Paris on December 19th 2012 and accessed Earth Shin.<ref name="25.6">Paris, December 19th, 2012 // Simurgh
Notes: Victory by Scion.
Target/Consequence: see file The Woman in Blue. See file United Capes. -

Excerpt from Scarab 25.6</ref> 

Gold Morning

Was recruited by the Undersiders and the Guild into the effort against Zion. Her first mission was to fight off The Yàngbǎn.<ref name="28.4">Cockroaches 28.4</ref>

Later, after her sibling Leviathan was used to punish The Elite, she upgraded him.

It is unknown if the Simurgh was involved in the creation of Khepri. She was able to fake her destruction at Zion's hands and helped to break his mind.<ref>Speck 30.6</ref>

Post-Gold Morning

Apparently, tried to clone Eidolon only for it to be destroyed.<ref>Teneral e.5</ref>

Ward

She is recorded as being inactive for the two years since Gold Morning.<ref name="II8.12 e1">“The remaining Endbringers are quiet,” Capricorn said. - Excerpt from Beacon 8.12</ref>

Post-Goddess' Takeover

Reports had it as her being active again,<ref>“This was easy,” she said. “A touch sad, but easy. You were dealing with the Simurgh.”

“She was restless but we can’t figure out what she was actually doing. It was scary but it was easy, as you put it. You can’t keep going like this. Why don’t you go back to the city and relax? Sit around in your comfortable clothes and watch movies. Go hang out with friends- I know you have a standing invitation from an old friend of mine.” - Excerpt from Interlude 9 II</ref> her intentions were unknown.<ref name="II10.x e1">There were other things. News. Status of Class-S threats…

Sleeper; active
Machine Army; 4.83% growth since last check, active
Endbringers; one dormant, one active, others dead or unknown locations.

Active Endbringer. She zeroed in on that. A few mouse clicks brought her to a site that tracked the Simurgh.

The activity was only a renewed cluster of sightings. Not an attack. The Simurgh was somewhere near Bet’s Indonesia. Not flying as she’d once done, either. Floating around. Facilities and factories in the area had been repurposed into accommodations. People in the area were hunkered down, enduring life on new Bet instead of moving on to new places, leaning on some risky non-tinker tech advances. Going the sci-fi route in tackling what Bet was going through. Those same people were responsible for the flurry of reports about the Simurgh, which had led to her being flagged ‘active’. - Excerpt from Interlude 10.x II</ref>

Post-Assault on the Time Bubbles

After Dauntless undergoes a broken trigger and merges with his shard, the Simurgh approaches the Kronos Titan and begins 'whispering to it'.<ref name="II12.none e1">He could only remain where he was.

The reason for the panic and the imminent assault hadn’t been him, but another guest. She settled on one arm, comparatively tiny, a weight on one arm and on one shoulder. Feathered wings draped his arm.

And she cried, and the cries were pitched to pull at the heartstrings and to tug at the mind. He couldn’t step into another room or walk away to leave those cries behind to find a chance to breathe. - Heavens 12.none</ref>

Post-Attack on Teacher

Ziz abandoned her perch for a moment after the encounter with Chevalier.<ref name="II17.6">Sundown 17.6</ref> But returned back after the threat had passed.<ref name="II17.7 e1" />

The Ice Breaks

Simurgh switched her nest from Kronos to Fortuna.<ref name="II18.2">Radiation 18.2</ref> According to the Wardens' think-tank Simurgh scrambles Fortuna's communication.<ref>"Tattletale said the thinkers are analyzing Titan Fortuna and the Simurgh. With those two you can never be sure, but it looks like they aren’t aligned. The Simurgh is interfering with the information Fortuna is trying to transmit to her network.” - Excerpt from Radiation 18.9</ref> Simurgh had managed to outplan the titan. Their duel was interrupted by the interference in The Shardspace.<ref name="II18.z">Radiation 18.z</ref>

After ensuring her domination over Fortuna Titan, Simurgh set up Cryptid emotionally, sabotaged Dragon's efforts, and fed pieces of herself to the Machine Army. Whereas before it was believed acted to create a future where Humanity wipes itself out in three hundred years, it is shown that Simurgh is an exigency function. When control over Titan Fortuna is established she would dominate the reminding human population and farm them, creating a society of torment and perpetual violence to cultivate as much information out of the broken cycle as was possible, and preserve the world for three or four billion years until a new Entity would arrive.<ref name="II19.z">Infrared 19.z</ref> She skipped attending the Wardens' meeting.<ref name="II19.z e16">It did not matter that she couldn’t see the remainder of that meeting in the lobby of the headquarters. Were she to fly closer and gather information by emitting her signal, she might be able to piece together the events, but it did not matter. She was entirely assured of Cryptid, Chris Elman’s trajectory. There was no reality she could interpret where the result wasn’t entirely to her favor. - Excerpt from Infrared 19.z</ref>

When the Wardens attempted an assault on her, she humored them for a while, then deployed the Machine Army to tie their forces, and went straight to their HQ.<ref name="II20.1">Last 20.1</ref> She later ambushed the leading group, that was securing the complex, killing several heroes in the process.<ref name="II20.3">Last 20.3</ref> Meanwhile, Simurgh-compromised individuals put pressure on the Wardens thinkers.<ref>“Be careful going there,” Chastity told Sveta. “Half these guys we caught were heading there like they were given orders. We’ve been holding them off but…” - Excerpt from Last 20.4</ref>

The Simurgh for a short period took over the Mathers Giant, that was used to sedate all her other victims. It allowed her to wreak a massive chaos and kill a dozen or so capes.<ref name="II20.5">Last 20.5</ref> Antares was able to turn the tide by disabling the Giant and temporarily blinding the Simurgh to the people present with Dinah Alcott's help. The Simurgh was cut in half with Precipice's blades, but escaped.<ref>Last 20.7</ref>

The Endbringer attempted to proceed with its plan to subsume Titan Fortuna. However, Dauntless, who now has the help of Fortuna's sight, guides the direction of a G-driver blast into knocking the Simurgh into Sleeper's storm; she was trapped, lay prone, and was taken out of the picture entirely.<ref>The Simurgh lay prone within the storm that was the Sleeper. Unmoving. That hadn’t been him. That had been Dauntless, acting with the benefit of Titan Fortuna’s sight, guiding the direction of the blast.

The storm crackled, boiled, popped, the colors taking on a rainbow sheen that somehow felt it shouldn’t make sense with the way the colors unfolded.

That would be enough to take her out of the picture. - Excerpt from Last 20.a</ref><ref>The Simurgh was out of action. Sleeper had her. - Last 20.10</ref> She was still dealt with even after Sleeper retreated from the area.<ref name="II20.b e3">“First of all, the Sleeper is retreating. He is not an immediate danger, and we will let you know as soon as we can, if that changes.”
[...]
“The Sleeper was lured to the city specifically to slow down the Titans and was used to trap the Simurgh. Some of our best minds and strategists are confident the Simurgh is dealt with.”
[...]
“Didn’t you want to be a lawyer?” Presley asked, leaning onto the snow-dusted railing. In the distance, Sleeper’s cloud was receding. - Last 20.b</ref>

Chapter Appearances

Worm Chapter Appearances
{{#if:Agitation|{{#if:Agitation|Agitation|Agitation}}|Agitation}}
1. Agitation 3.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Agitation 3.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Agitation 3.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Agitation 3.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Agitation 3.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Agitation 3.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Agitation 3.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Agitation 3.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Agitation 3.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Agitation 3.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Agitation 3.11 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Agitation 3.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extermination|{{#if:Extermination|Extermination|Extermination}}|Extermination}}
1. Extermination 8.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extermination 8.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 8.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extermination 8.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extermination 8.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extermination 8.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Extermination 8.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Extermination 8.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Extermination 8.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 8.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Parasite|{{#if:Parasite|Parasite|Parasite}}|Parasite}}
1. Parasite 10.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Parasite 10.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Parasite 10.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Parasite 10.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Parasite 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Parasite 10.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10.5 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Infestation|{{#if:Infestation|Infestation|Infestation}}|Infestation}}
1. Infestation 11.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Infestation 11.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Infestation 11.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Infestation 11.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Infestation 11.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Infestation 11.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Infestation 11.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Infestation 11.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 11a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 11b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
c. Interlude 11c {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
d. Interlude 11d {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
e. Interlude 11e {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 11f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
g. Interlude 11g {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
h. Interlude 11h {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Plague|{{#if:Plague|Plague|Plague}}|Plague}}
1. Plague 12.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Plague 12.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Plague 12.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Plague 12.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Plague 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Plague 12.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Plague 12.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Plague 12.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Colony|{{#if:Colony|Colony|Colony}}|Colony}}
1. Colony 15.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 15.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Colony 15.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Colony 15.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 15.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Colony 15.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Colony 15.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Colony 15.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Colony 15.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 15.z {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Colony 15.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Colony 15.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Colony 15.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 15 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Migration|{{#if:Migration|Migration|Migration}}|Migration}}
1. Migration 17.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Migration 17.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Migration 17.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Migration 17.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Migration 17.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Migration 17.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Migration 17.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Migration 17.8 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Chrysalis|{{#if:Chrysalis|Chrysalis|Chrysalis}}|Chrysalis}}
1. Chrysalis 20.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Chrysalis 20.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Chrysalis 20.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Chrysalis 20.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Chrysalis 20.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 20.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 20.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Crushed|{{#if:Crushed|Crushed|Crushed}}|Crushed}}
1. Crushed 24.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Crushed 24.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Crushed 24.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Crushed 24.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Crushed 24.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 24.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 24.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scarab|{{#if:Scarab|Scarab|Scarab}}|Scarab}}
1. Scarab 25.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scarab 25.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scarab 25.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scarab 25.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scarab 25.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scarab 25.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 25 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sting|{{#if:Sting|Sting|Sting}}|Sting}}
1. Sting 26.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sting 26.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sting 26.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 26.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sting 26.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sting 26.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sting 26.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 26a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 26b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 26 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extinction|{{#if:Extinction|Extinction|Extinction}}|Extinction}}
1. Extinction 27.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extinction 27.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extinction 27.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extinction 27.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extinction 27.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 27.x {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 27.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Speck|{{#if:Speck|Speck|Speck}}|Speck}}
1. Speck 30.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Speck 30.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Speck 30.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Speck 30.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Speck 30.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Speck 30.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Speck 30.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Quotes

"She seemed human, but fifteen or so feet tall, waif-thin, and unclothed.  Her hair whipped around her, nearly as long as she was tall and platinum-white.  The most shocking part of it all was the wings; she had so many, asymmetrical and illogical in their arrangement, each with pristine white feathers.  The three largest wings folded around her protectively, far too large in proportion to her body, even with her height.  Other wings of varying size fanned out from the joints of others, from the wing tips, and from her spine.  Some seemed to be positioned to give the illusion of modesty, angled around her chest and pelvis." - Migration 17.1
"She turned to one side, and Krouse could make out her face.  Her features were delicate with high cheekbones.  Her eyes were gray from corner to corner.  And cold.  There was nothing he could point to, no particular feature or quality that could help him explain why or how, but seeing her face made it harder to ascribe any kind of human quality to her. If he’d been thinking she had a sense of modesty before, he didn’t now." - Migration 17.1

Trivia

  • This article includes information from a chapter that Wildbow said he would likely change later.
  • Wildbow commented on March 30, 2015, that the Simurgh is the only Endbringer he has not seen drawn accurately yet because artists tend to under-scale the size of her wings.<ref name="SV art">As an aside, and this is in no way a reference or meant to give offense to your top tier art skills, B.H., the Simurgh is the only Endbringer I haven't seen drawn accurately.

    Much of the time her wings are just far too short, and she's smiling. - Wildbow in Sufficient Velocity</ref> However, he later commented on June 3, 2016, that he was a huge fan of the illustration by DamienDraidecht on DeviantArt because of the intensity and scale of the wings.<ref>I'm a huge fan of this rendition, because it really does have the sheer intensity and scale of the wings that many other images have lacked. Nice work, damien. - Wildbow on DeviantArt</ref>
  • "Simurgh" is a benevolent, mythical flying creature. It is sometimes equated with other mythological birds such as Arabic Anqā, Persian Homā or Turkic Kerkés, Semrug, Semurg, Samran, and Samruk.
  • "Ziz" is the third creature in what can be called an Abrahamic trinity of beasts. As Leviathan is first among the creatures of the water, and Behemoth is first among the creatures of the land, Ziz is first among the creatures of the air. This serves as a larger clue to the Endbringers' constructed nature that they deliberately tap into these belief structures.
  • In Isaiah 6:2, above the throne of God  "...were seraphim, each with six wings: With two wings they covered their faces, with two they covered their feet, and with two they were flying." In the Bible "feet" often stood as a euphemism for genitalia (Deut 28: 57) (Ezekiel 16:25). Simurgh's multiple wings and attempt at modesty might, therefore, be a reference to Biblical seraphim.

Fanart Gallery

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References

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Site Navigation

Endbringers
Behemoth {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

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S-Class Threats
Endbringers Behemoth {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

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Titans The Kronos Titan {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

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Groups The Slaughterhouse Nine {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Three BlasphemiesThe Machine Army

Parahumans Ash Beast {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

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}} • SleeperThe Tower {{#switch: deceased

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