Labyrinth
<infobox> <title source="name"><default>Labyrinth</default></title>
<image source="Image"></image> <header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Age</label><default>Unknown</default> <label>Relations</label> <label>Family</label> <header>Professional Status</header> <label>Occupation</label><default>Mercenary</default> <label>Occupation</label> <label>Alignment</label><default>Villain</default> <label>Classification</label> <label>Status</label> <label>Location</label> <label>Teams</label><default>Faultline’s Crew</default> <label>Previous Team</label> <label>Base of Operations</label> <header>First Appearence</header> <label>Web Serial</label><default>Unknown</default> </infobox> Elle is a member of Faultline's Crew.
Personality
Like others with powers manifesting at an early age, Elle's ability obfuscates her personality. Though many may initially label her as a low functioning autistic, she is far more astute than she first appears.
Elle needs to actively explore the worlds she connects to and creates, in order to be able to draw objects and structures into her current reality, therefore she does not come across as lucid to others. This ties in heavily to her emotional state, playing a factor in how much time she decides to spend looking through her world. The worlds she finds and creates vary based on her mental state.
Appearance
Labyrinth wears a simple dark green robe with a maze drawn on it and a mask. Out of costume, she has platinum-white blonde hair<ref name="5.x">Interlude 5</ref>.
Abilities and Powers
Labyrinth is an incredibly powerful Shaker, able to alter her surroundings at will. However, her power comes with several limitations. While moving, her power's range decreases to only a few feet around her; she must remain still for it to extend to its full reach. Further, her power's scope changes in response to her lucidity. The less lucid she becomes, the faster she is able to affect the world around her<ref name="5.x"/><ref name="11.c"/>.
By touch she can "anchor" people<ref name="5.7">Hive 5.7</ref> to be excluded from the worlds she brings in, letting them see and pass through any obstacle rendering them oblivious to her power<ref name="11.c">Interlude 11c (Anniversary Bonus)</ref><ref name="11.7"> Infestation 11.7</ref>.
History
Background
After triggering, Labyrinth was put into a unidentified mental asylum where she met Burnscar<ref name="11.c">[https://parahumans.wordpress.com/category/stories-arcs-11/arc-11-infestation-stories-arcs-11/11-c/</ref>. Elle was used by asylum attendants to control Burnscar.
Elle was eventually rescued from the asylum by Faultline's crew.
Story Start
She deploys against the ABB drug den where she shows her capabilities, helping to disable Oni Lee. She shows concern when she learns that Newter has been injured.
She later retreated into the sewers with Newter after the successful raid.
Post-Leviathan
She participates in the assault on the Merchants, anchoring Gregor against her abilites.
She would later be paid a visit from an unwelcome friend.
Post-Echidna
She creates quite a few portals.
References
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