Breaker
This page is under construction and is not yet properly cited.
Breaker is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Breakers have the ability to alter themselves to a different state in which they maintain different abilities<ref name=":0">Breaker
Has the ability to alter themselves to a different state in which they maintain different abilities. Appends other powers, but only in this state. Can also include general altered states.
Target the individual outside of any enhanced state where possible. All other effects depend on the sub-classification. - PRT Master Reference - Classifications - Breaker. </ref>, although Breakers with permanently altered states also exist.<ref>Gasconade#Abilities_and_Powers</ref>
Methodology
Nearly all powers have some small element of Breaker to them<ref name=":1">Breakers are those who alter their physical (and sometimes mental) state
to something alien and power-generated. While all powers have some
small element of breaker to them, the breaker-centric powers are the ones where the individual switches over to a completely different state.
The state can have a singular benefit that breaks the defined rules of reality (as any power does, but centered around the parahuman’s
capabilities) or a state they enter that contains a suite of powers, but
that state may have costs when adopting it, costs to maintain it, or
costs and complications in other forms. - reddit comment by wildbow.[1]</ref>: parahumans generally have innate defenses that keep their own powers from harmer then.<ref>There was a theory that was gaining traction, suggesting that the breaker classification was one of the most common powersets, if not always the most pronounced. Innumerable people with powers had also adapted innate defenses that kept their own powers from harming themselves. Pyrokinetics tended to be resistant to flame. - Interlude 14.5 (Bonus Interlude)</ref> Powers that earn a Breaker rating are those that cause the user to alter their physical (and sometimes mental) state to something alien and power-generated.<ref name=":1" /> This altered state can have a singular benefit that breaks the defined laws of reality (as any power does, but centered around the parahuman’s capabilities) or a state that contains a suite of powers.<ref name=":1" />
The altered state may have costs when adopting it, costs to maintain it, or costs and complications in other forms.<ref name=":1" />
Trigger Events
Breaker triggers are perhaps the hardest to define lay out in clear terms.<ref>Breaker triggers are perhaps the hardest to define lay out in clear terms. - reddit comment by wildbow.</ref> On one hand, Breakers emerge from triggers that blur the line between physical and mental.<ref>Other Breakers arise from cases where the lines are so blurred and/or intermingled between the physical and the mental that usual classifications don’t neatly fit. - reddit comment by wildbow.</ref> It's not enough for trigger event to have a physical and mental element: The two must be indivisibly linked.<ref>Could the elements feeding into one aspect of the trigger be removed, with the trigger event still making some degree of sense? In the above hypothetical, could you remove the parts that make it a changer trigger and leave it as striker only, with a rewrite? If the combination of the
two are so interlinked as to be irreconcilable, it could be a breaker
trigger. - reddit comment by wildbow.</ref>
On the other hand, Breaker powers emerge from abstract stressors<ref>Breakers sometimes come from abstract stressors or those things that are the very odd fits for other classifications. - reddit comment by wildbow.</ref>, or from threats that are hard to define or explain<ref>Does, for lack of a better way of putting it, the trigger sit on the outside bounds of the usual ‘box’ that the classification fits in? Strikers trigger from in-your-face hostile threats. Is the threat hard to define or explain, either in the character’s perceptions or in reality? Changers trigger from identity issues and cases where the outside world impugns the character’s set identity. Is that identity crisis hard to define or explain, even for the individual in question? Similar questions can be asked for other classifications. Is the damage
a Brute takes hard to explain or frame? Is the long-term problem a
tinker faces hard to outline in terms of being long-term or a problem? - reddit comment by wildbow.</ref>. They often involve self-contradictory feelings.<ref name=":2">For a mover, this might include things like wanting to escape on a physical level while mentally feeling that the situation is safe, the inverse, or something more abstract, like wanting to escape reality on a
spiritual level and finding oneself unable, or wanting to escape a
concept or wanting to escape something that cannot be avoided on a fundamental level. - reddit comment by wildbow.</ref> For a Mover, this might include things like wanting to escape on a physical level while mentally feeling that the situation is safe, the inverse, or something more abstract, like wanting to escape reality on a spiritual level and finding oneself unable, or wanting to escape a concept or wanting to escape something that cannot be avoided on a fundamental level.<ref name=":2" />
Drugs, poisons, medical conditions and mental illnesses very frequently involved in the unusual scenarios that make Breaker triggers possible.<ref>Drugs, poisons, medical conditions and mental illness very frequently create the unusual scenarios that make Breaker triggers possible. - reddit comment by wildbow.</ref>
Combinations with other ratings
[Coming soon]
PRT countermeasures
PRT-teams generally try to target Breakers outside of their enhanced state where possible. Because of the nature of Breaker powers, all other specific countermeasure depend on the parahuman's sub-classifications.<ref name=":0" />
Known Breakers
Note: This list describes the Breaker ratings of different capes. For a full overview of their abilities, please check their individual pages.
| Name | Known ratings | Power description |
|---|---|---|
| Acidbath | Breaker/Changer (Blaster, Striker, Mover)<ref name="list"/> | Could turn into, sling blasts of, & move as tidal wave of acid |
| Annex | Shaker ?, Breaker ?<ref name="24.1"/> | "Enters" surfaces and permanently distorts them |
| Ash Beast | Breaker ? | Keeps his body in good physical condition. Described as "matter to energy and energy to matter". |
| Fog | Breaker 9<ref name=":4">“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker
power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref> |
Transforms into mist with varying solidity.<ref>Fog, Geoff Schmidt – Has the ability to partially or
wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)</ref> |
| Fenja | Breaker<ref name="9.6">Sentinel 9.6</ref> ? | Warps space so she is simultaneously bigger and attacks against her are weaker, increased durability and strength while larger |
| Gasconade | Breaker/Stranger 3<ref name=":9">Classification: Breaker/Stranger 3 Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47] </ref> |
Unable to affect the world long-term, or be affected long-term.<ref name=":9" /> |
| Glory Girl | Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.
Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref> |
Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in
people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her. Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability.<ref>Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. - Cast (In Depth)</ref> |
| Legend | Breaker ?,<ref name="I14.5"/> Blaster ?, Mover ?[citation needed] | Light form that absorbs energy to heal, with reduced mental activity |
| Manpower | Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> | Has an electromagnetic augmentation, allowing for superstrength and durability.<ref>Manpower, Neil Pelham (Deceased) – Lady Photon’s
husband. Had an electromagnetic augmentation allowing for superstrength and durability. Wore a white and yellow costume with a lightning bolt motif, but perished in the Endbringer arc. - Cast (In Depth)</ref> |
| Menja | See: Fenja. | |
| Scion | Breaker<ref name="9.2"/> | |
| Shadow Stalker | Breaker 3 (Stranger 2, Mover 1)<ref>Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. - Sentinel 9.1</ref> | Can become her semi-gaseous and transparent, allowing her to pass through solid surfaces.<ref>Capable of shifting herself into a ‘shadow state’, she can pass through
walls, is lightweight, and passes these benefits on to her equipment, including shots fired by her crossbow bolts. - Cast (In Depth)</ref> |
| Vellum | Breaker 4/Striker 4/Brute 2/Mover 1<ref name=":4">◈ VELLUM; Tanya Engalychev Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref> |
Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.<ref name=":4" /> |
| Velocity | Mover ?, Breaker ? | Is accelerated in relation to the world, but proportionally loses his ability to affect it |
| Wanton | Shaker, Breaker, Stranger<ref name=":7">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation
to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref> |
Transforms into a localized telekinetic storm.<ref name=":7" /> |
Speculated Breakers
Note: This list describes the Breaker ratings of different capes. For a full overview of their abilities, please check their individual pages.
Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Breakers' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Breakers, but we lack proper citations for.
| Name | Speculated classification | Power description |
|---|---|---|
References
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