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Shamrock

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<infobox> <title source="name"><default>Shamrock</default></title>

<image source="Image"></image> <header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Age</label><default>Unknown</default> <label>Relations</label> <label>Family</label> <header>Professional Status</header> <label>Occupation</label><default>Mercenary</default> <label>Occupation</label> <label>Alignment</label><default>Villain</default> <label>Classification</label> <label>Status</label> <label>Location</label> <label>Teams</label><default>Faultline’s Crew</default> <label>Previous Team</label> <label>Base of Operations</label> <header>First Appearence</header> <label>Web Serial</label><default>Unknown</default> </infobox> Shamrock is a member of Faultline’s Crew.

Personality

Shamrock is close to Gregor the Snail and has no compunction about using her abilities to cheat casinos.<ref name="I5">Interlude 5</ref> She describes herself as "a little claustrophobic at the best of times."<ref name="I18.z">Interlude 18.z (Donation Bonus #4)</ref>

Appearance

Shamrock is an attractive, slender woman with red hair, older and taller than both Spitfire and Labyrinth<ref name="11.7">Infestation 11.7</ref>. Despite having Cauldron's stylized-c tattoo, in her case on her shoulder blade, she does not have the monstrous appearance to be classified as a Case 53, nor any "strange features to speak of"<ref name="I5"/>.

Her combat gear includes a mask, a combat shotgun, and a bodysuit of skintight black leather with a green clover on the chest. She also has a "more concealing" variant on this costume that is not described further<ref>Plague 12.2</ref>. In warmer conditions, she wears her mask, a pair of black yoga pants, and a green sleeveless t-shirt with a clover-leaf symbol on the front in black<ref name="I18.z"/>.

Abilities and Powers

Shamrock possesses a combination of microtelekinesis and similarly small-scale clairvoyance that gives her the ability to "affect small changes to create wider effects, essentially altering events in her vicinity" and making her seem exceptionally lucky<ref>Cast (In Depth)</ref><ref name="I11c">Interlude 11c (Anniversary Bonus)</ref>. For example, she can fire bullets that hit exactly where they need to, barely dodge attacks such as thrown walls and Scrub's blasts<ref name="11.7"/>, and influence the results of coin flips and die rolls. Faultline claimed that precognition "wouldn't work" with Shamrock's power in play<ref name="I18.z"/>.

Because she is a Cauldron cape, it is highly likely that this power was specifically constructed to be such.

History

Background

Shamrock was kidnapped from another dimension and experimented on by Cauldron. She was subject number 777 and picked the name Shamrock after passing a year of testing<ref name="I18.z"/>.

At an unknown point either before or during the events of Worm, she escaped Cauldron and found herself on Earth Bet. According to the Number Man, Shamrock is one of the only people to have escaped from Cauldron's custody<ref>Interlude 21 (Donation Bonus #1)</ref>. After finding freedom, she circulated through high-stakes gambling rings, leveraging her power to her advantage.

Post-ABB battle

Faultline recruited Shamrock with the help of private investigators in the spring of 2011<ref name="I5"/>.

Shamrock accompanied her team when they crashed a Merchants drug party, using her power to avoid being hit by Scrub's blasts. During Burnscar's assault on Palanquin, Shamrock assisted Labyrinth in activating a mechanism that flooded the street, dousing fires.<ref name="I11c" />

Post-Slaughterhouse Nine

Shamrock became romantically involved with Gregor the Snail and was with the rest of her crew when they infiltrated Madison and convinced Matryoshka to leave with them in their search for answers. After returning to the hotel room she accompanied Faultline down to the lobby, but returned to the crew's rooms just in time for Contessa's attack on the team<ref name="I18.z"/>. Shamrock also attended the battle against Echidna along with the rest of her crew when Tattletale purchased Labyrinth's help opening the portal.

Golden Morning

In the final hours of Golden Morning, Faultline's Crew was relocated to Earth Bet. As the dying Khepri tried to rally the parahumans against Scion, Shamrock temporarily disabled Narwhal with a single bullet<ref>Speck 30.6</ref>.

Trivia

  • Shamrock's memory was not erased by the Slug. She retains memories of her life before her abduction, such as the fact that she went to a "temple-school". Shamrock also mentions that she comes from an earth that has more monarchies than Earth Bet or Earth Aleph.

References

<references/>

Template:Faultline's Crew