Labyrinth
<infobox> <title source="name"><default>Labyrinth</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>
Elle is a member of Faultline's Crew.
Personality
Like others with powers manifesting at an early age, Elle's ability obfuscates her personality. Though many may initially label her as a low functioning autistic, she is far more astute and cognizant than she first appears.
Elle needs to actively explore the worlds she connects to and creates, in order to be able to draw objects and structures into her current reality, therefore she does not come across as lucid to others. This ties in heavily to her emotional state, playing a factor in how much time she decides to spend looking through her world. The worlds she finds and creates vary based on her mental state.
Appearance
Labyrinth wears a simple dark green robe with a maze drawn on it and a mask. Out of costume, she has platinum-white blonde hair<ref name="5.x">Interlude 5</ref>.
Abilities and Powers
Labyrinth is an incredibly powerful Shaker, the ability to alter her surroundings at will gains her a rating of 12.<ref name="9.1"/>
However, her power comes with several limitations. While moving beyond the boundaries of her power, her range decreases to only a few feet around her; she must remain still for it to extend to its full reach. Further, her power's scope changes in response to her lucidity. The less lucid she becomes, the faster she is able to affect the world around her. This limits her ability to communicate with her teammates and reduces their overall effectiveness.<ref name="5.x"/><ref name="11.c"/> She was not always in full control of her power.<ref name="11.c"/><ref>Now, in reality it's a little more complicated and coordinates vary on a whole two other axes, as she pulls stuff from multiple worlds and sets them at different positions. Depending on where she's at in the wax/wane of her power, she's not always deciding what gets pulled in or where stuff gets positioned, but the analogy should serve to help wrap your head around it. - Wildbow on Reddit</ref>
She describes them as pocket worlds, realities that are a blank canvas to be altered according to her thoughts, both conscious and unconscious. They are lucid dreams that are big enough, detailed enough, intricate enough to swallow her up, as they so often did. She could make new ones at whim, but she found it better to build on what she already had.<ref name="11.c" />
When her power is operating well,<ref>If her power's working really well, then she can reach out, touch you, and pull/push you a little bit away from [things she creates], and now as far as you're concerned it's only 10% there, or .0025% there. - Wildbow on Reddit</ref> she can "anchor" people<ref name="5.7">Hive 5.7</ref> to be excluded from the worlds she brings in, letting them see and pass through any obstacle rendering them oblivious to her power<ref name="11.c">Interlude 11c (Anniversary Bonus)</ref><ref name="11.7"> Infestation 11.7</ref>.
Items she created with her power were sometimes more fragile, as a result of partly existing in two worlds at the same time.<ref>If we're in world 1 and she taps into world 2 to bring a fountain into being, then what she's doing is positioning the fountain at 1.5 (or 1.25 or 1.75). Said fountain may be more fragile as a consequence of not being wholly here.- Wildbow on Reddit</ref>
As a required secondary power, Labyrinth has the ability to sense and manipulate the interaction of various dimensions.<ref name="30.5">I could sense it, using the Clairvoyant and Doormaker both, using Labyrinth and Scrub. The solid space between worlds. A space that Scion had altered somehow, blocking off. ... Through the Clairvoyant, through Labyrinth and Doormaker, I could sense the machine reaching through every available world.Speck 30.5</ref><ref name="19.7">Scourge 19.7</ref>
History
Background
After triggering, Labyrinth was put into a Parahuman Asylum on the east coast where she met Burnscar, they formed something of a one sided attachment with Elle being used by asylum attendants to control Burnscar<ref name="11.c">Interlude 11c (Anniversary Bonus)</ref>. She did not enjoy her time the asylum<ref name="5.10">Hive 5.10</ref><ref name="R1">Comments by wildbow on Reddit</ref>.
Elle was eventually rescued from the asylum by Faultline's crew, who were originally there to find information in the Dragonslayers<ref name="5.x"/>.
Story Start
She deploys against the ABB drug den where she shows her capabilities, helping to disable Oni Lee. She shows concern when she learns that Newter has been injured.
She later retreated into the sewers with Newter after the successful raid, Newter holding her share of the money.
Post-Leviathan
She participates in the assault on the Merchants, anchoring Gregor against her abilities.
She would later be paid a visit from an unwelcome friend. But her friend would leave without too much trouble after Labyrinth flooded the street with her power<ref name="11.c"/>.
Works in conjunction with Faultline to breach the Madison Quarantine.
Post-Echidna
She created quite a few portals and statues.
Was instrumental in the final hours of the golden morning.
References
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